Modern Systems Analysis and Design Joey F. George Jeffrey A

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14.1

MSIS 5653

Advanced Systems Development

Dursun Delen, Ph.D.

Department of Management

Oklahoma State University

CHAPTER 14:

Designing Interfaces and Dialogues

Learning Objectives

14.2

Understand the process of designing interfaces and dialogues and the deliverables

Contrast and apply several methods for interacting with a system

List and describe various input devices and discuss usability issues for each in relation to performing different tasks

Discuss the general guidelines for interface design including:

Layout and design

Structuring data entry fields

Providing feedback

System help

D. Delen MSIS 5653

– Advanced Systems Development

Learning Objectives

Discuss the design of human-computer dialogues and the use of dialogue diagramming

Design graphical user interfaces

Understand interface design guidelines unique to the design of Internet based electronic business systems

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D. Delen MSIS 5653

– Advanced Systems Development

Designing Interfaces in SDLC

14.4

D. Delen MSIS 5653

– Advanced Systems Development

Introduction

Interface?

Focus of user interface design is to determine how information is provided to and captured from the users

Dialogues are analogous to a conversation between two people

A good human-computer interface provides a unifying structure for finding, viewing and invoking the different components of a system

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– Advanced Systems Development

The Process of Designing

Interfaces and Dialogues

User-focused activity

Conducted in parallel to form and report design processes

Employs prototyping methodology

1.

Collect information

2.

Construct prototype

3.

Assess usability

4.

Make refinements

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D. Delen MSIS 5653

– Advanced Systems Development

The Process of Designing

Interfaces and Dialogues

Deliverables

Design Specifications

 Narrative

 Sample Design

 Testing and usability assessment

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– Advanced Systems Development

Interaction Methods and Devices

Methods of Interacting

Command Language Interaction

 Users enter explicit statements into a system to invoke operations

 Pros / Cons?

Menu Interaction

A human computer interaction method

A list of system options is provided

A specific command is invoked by user selection of a menu option

 Menu complexity varies according to needs of system and capabilities of development environment

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D. Delen MSIS 5653

– Advanced Systems Development

Guidelines for Designing Menus

Methods of Interacting

Menu Interaction (Continued…)

 Menu Design Guidelines

 Wording

Organization

Length

Selection

Highlighting

Two common placement methods

 Pop-up

 Drop-down

Hierarchies can be employed

D. Delen MSIS 5653

– Advanced Systems Development

Sample Menu Designs

D. Delen MSIS 5653

– Advanced Systems Development

Types of Menu Configurations

D. Delen MSIS 5653

– Advanced Systems Development

Pop-Up and Drop-Down Menus

D. Delen MSIS 5653

– Advanced Systems Development

Building Menus with Advanced Tools

D. Delen MSIS 5653

– Advanced Systems Development

Interaction Methods and Devices

Methods of Interacting

Form Interaction

 Allows users to fill in the blanks when working with a system

 Measures of an effective design

Self-explanatory title and field headings

Fields organized into logical groupings

Distinctive boundaries

Default values

Displays appropriate field lengths

Minimizes the need to scroll windows

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– Advanced Systems Development

Example: Form Interaction

D. Delen MSIS 5653

– Advanced Systems Development

Interaction Methods and Devices

Methods of Interacting

Object-Based Interaction

 Symbols are used to represent commands or functions

 Icons

Graphic symbols that look like the processing option they are meant to represent

Use little screen space

 Can be easily understood by users

Natural Language Interaction

 Inputs to and outputs from system are in a conventional speaking language like English

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– Advanced Systems Development

Interaction Methods and Devices

Hardware Options for System Interaction

List of devices

Keyboard

Mouse

Joystick

Trackball

Touch Pad

Touch Screen

Light Pen

Graphic Tablet

Voice

 Carpal Tunnel Syndrome ?..

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– Advanced Systems Development

Interaction Methods and Devices

Hardware Options for System Interaction

Usability assessment research for various devices

14.18

D. Delen MSIS 5653

– Advanced Systems Development

Designing Interfaces

Designing Layouts

Standard formats similar to paper-based forms and reports should be used

Screen navigation on data entry screens should be left-toright, top-to-bottom as on paper forms

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– Advanced Systems Development

Designing Layouts

Flexibility and consistency are primary design goals

Users should be able to move freely between fields

Data should not be permanently saved until the user explicitly requests this

Each key and command should be assigned to one function

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– Advanced Systems Development

Structuring Data Entry

Entry

Never require data that are already on-line or that can be computed

Defaults

Format

Always provide default values when appropriate

Units Make clear the type of data units requested for entry

Replacement Use character replacement when appropriate

Captioning Always place a caption adjacent to fields

Provide formatting examples

Justify Automatically justify data entries

Help Provide context-sensitive help when appropriate

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– Advanced Systems Development

Controlling Data Input

One objective of interface design is to reduce data entry errors

Role of systems analyst is to anticipate user errors and design features into the system’s interfaces to avoid, detect and correct data entry mistakes

Data entry errors

Appending

Truncating

Transcripting

Transposing

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– Advanced Systems Development

Controlling Data Input – Cont.

Techniques used by system designers to detect errors

Class/Composition (type)

Combinations

Expected Values

Missing Data

Pictures/Templates (format)

Range

Reasonableness

Size

Values

MSIS 5653

– Advanced Systems Development

D. Delen

Providing Feedback

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1.

Status Information

Keeps users informed of what is going on with the system

Displaying status information is especially important if the operation takes longer than a second or two

2.

Prompting Cues

Best to keep as specific as possible

Ready for Input: ____ vs. Enter SSN (xxx-xx-xxxx): _____

3.

Error and Warning Messages

Messages should be specific and free of error codes

User should be guided toward a result

Use terms familiar to user

Be consistent in format and placement of messages

D. Delen MSIS 5653

– Advanced Systems Development

Providing Help

Place yourself in user’s place when designing help

Guidelines

Simplicity

 Help messages should be short and to the point

Organization

 Information in help messages should be easily absorbed by users

Demonstrate

 It is useful to explicitly show users how to perform an operation

Context-Sensitive Help

Enables user to get field-specific help

Users should always be returned to where they were when requesting help

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Providing Help

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– Advanced Systems Development

Designing Dialogues

Dialogue

Sequence in which information is displayed to and obtained from a user

Primary design guideline is consistency in

 sequence of actions,

 keystrokes, and terminology

Three step process

1. Design dialogue sequence

2. Build a prototype

3. Assess usability

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Designing the Dialogue Sequence

Define the sequence

Have a clear understanding of the user, task, technological and environmental characteristics

Dialogue Diagram

A formal method for designing and representing humancomputer dialogues using box and line diagrams

Consists of a box with three sections

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Designing the Dialogue Sequence

PVF

Customer Information

System

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– Advanced Systems Development

Building Prototypes and

Assessing Usability

Often optional activities

Task is simplified by using graphical design environment

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Designing Interfaces and Dialogues in Graphical Environments

Interface Design Issues

1.

Become an expert user of the GUI environment

 Understand how other applications have been designed

 Understand standards

2.

Gain an understanding of the available resources and how they can be used

 Become familiar with standards for menus and forms

 Standards for menus (see next page >>>)

 Some common properties of windows and forms in a GUI environment:

Modality

Resizable

Movable

Maximize/Minimize

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Standards for Menus

D. Delen MSIS 5653

– Advanced Systems Development

Designing Interfaces and Dialogues in Graphical Environments

Dialogue Design Issues

Goal is to establish the sequence of displays that users will encounter when working with system

Ability of some GUI environments to jump from application to application or screen to screen makes sequencing a challenge

One approach is to make users always resolve requests for information before proceeding

Dialogue diagramming helps analysts better manage the complexity of designing graphical interfaces

Wizard type screens are useful

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– Advanced Systems Development

Designing Interfaces and Dialogues for

Electronic Commerce Applications

General Guidelines

Design errors

Opening new Browser Window

Breaking the Back Button

Complex URLs

Orphan Pages

Scrolling Navigation Pages

Lack of Navigation Support

Hidden Links

Links that Don’t Provide Enough Information

Buttons that Don’t Provide Click Feedback

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– Advanced Systems Development

Summary

Interaction Methods and Devices

Design guidelines for interfaces

Layout design

Structuring data entry fields

Providing feedback

Designing help

Designing dialogues

Designing interfaces and dialogues in graphical environments

Designing Interfaces and Dialogues for Web Application

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D. Delen MSIS 5653

– Advanced Systems Development

CHAPTER 15:

Finalizing Design Specifications

Learning Objectives

Discuss the need for system design specifications

Define quality requirements and write quality requirements statements

Read and understand a structure chart

Distinguish between evolutionary and throwaway prototyping

Explain the role of CASE tools in capturing design specifications

Demonstrate how design specifications can be declared for Web-based applications

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– Advanced Systems Development

Finalizing Design Specifications in SDLC

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D. Delen MSIS 5653

– Advanced Systems Development

Introduction

There is a need for systems to be developed more quickly today

The lines between analysis and design and design and implementation are blurring

Traditional approaches allowed for a break between design and implementation

Other approaches, such as CASE and prototyping, have caused overlap between the two phases

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The Process of

Finalizing Design Specifications

15.4

0

Less costly to correct and detect errors during the design phase

Two sets of guidelines

Writing quality specification statements

The quality of the specifications themselves

Quality requirement statements

Correct

Feasible

Necessary

Prioritized

Unambiguous

Verifiable

D. Delen MSIS 5653

– Advanced Systems Development

The Process of

Finalizing Design Specifications

Quality requirements

Completely described

Do not conflict with other requirements

Easily changed without adversely affecting other requirements

Traceable back to origin

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D. Delen MSIS 5653

– Advanced Systems Development

The Process of

Finalizing Design Specifications

Deliverables and Outcome

Set of physical design specifications

 Contains detailed specifications for each part of the system

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Representing Design Specifications

Traditional Methods

Pre-CASE

Documents written natural language and augmented with graphical models

Specification documents

 Figure 15-2 shows an example

>>>

Several methods for streamlining

Computer-based requirements management tools

Prototyping

Visual development environments

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Example Specification Document

D. Delen MSIS 5653

– Advanced Systems Development

Representing Design Specifications

Structure Charts

Shows how an information system is organized in hierarchical models

Shows how parts of a system are related to one another

Shows breakdown of a system into programs and internal structures of programs written in third and fourth generation languages

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Representing Design Specifications

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Structure Charts

Module

 A self-contained component of a system, defined by a function (sections in COBOL, subroutines in FORTRAN)

 One single coordinating module at the root of structure chart (a.k.a. boss)

 Communicate with each other by passing parameters

Data couple : A diagrammatic representation of the data exchanged between two modules in a structure chart

 Flag : A diagrammatic representation of a message passed between two modules

D. Delen MSIS 5653

– Advanced Systems Development

Representing Design Specifications

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15.47

Special Symbols used in

Structure Charts

1.

Diamond (conditional call of subordinates)

 Only one subordinate will be called

2.

Curved Line (repetitive calls of subordinates)

 Subordinates are called repeatedly until terminating condition is met

3.

Predefined modules

2

3

4.

Embedded module (Hat)

 Subordinate module is important logically but code is contained in superior module

D. Delen MSIS 5653

– Advanced Systems Development

4

Example: Structured Chart

D. Delen MSIS 5653

– Advanced Systems Development

Representing Design Specifications

Structure Charts

Pseudocode

 Method used for representing the instructions inside a module

Language similar to computer programming code

Serves for two functions

Helps analyst think in a structured way about the task a module is designed to perform

Acts as a communication tool between analyst and programmer

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– Advanced Systems Development

Representing Design Specifications

Prototyping

Construction of the model of a system

Allows developers and users to

 Test aspects of the overall design

 Check for functionality and usability

Two types

1.

2.

Evolutionary Prototyping

Throwaway Prototyping

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Representing Design

Specifications

Prototyping

Evolutionary Prototyping

 Begin by modeling parts of the target system

 If successful, evolve rest of the system from the prototype

 Prototype becomes actual production system

 Often, difficult parts of the system are prototyped first

 Exception handling must be added to prototype

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– Advanced Systems Development

Representing Design

Specifications

Prototyping

Throwaway Prototyping

Prototype is not preserved

Developed quickly to demonstrate unclear aspect of system design

 Fast, easy to use development environment aids this approach

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A Prototyping Example with Oracle:

HB Inventory Control System

1.

Transforming and Generating the Database

Entity-Relationship Diagramming Tool

D. Delen MSIS 5653

– Advanced Systems Development

A Prototyping Example with Oracle:

HB Inventory Control System

1.

Transforming and Generating the Database

Database Design Transformer Tool

D. Delen MSIS 5653

– Advanced Systems Development

A Prototyping Example with Oracle:

HB Inventory Control System

1.

Transforming and Generating the Database

Data Definition Language (DDL) script

Server Model Diagram

D. Delen MSIS 5653

– Advanced Systems Development

A Prototyping Example with Oracle:

HB Inventory Control System

2.

Transforming and Generating Software Modules

Functional Hierarchy Diagram

D. Delen MSIS 5653

– Advanced Systems Development

A Prototyping Example with Oracle:

HB Inventory Control System

2.

Transforming and Generating Software Modules

Module Diagram for

Update Inventory Added Function

Application Design Transformer

D. Delen MSIS 5653

– Advanced Systems Development

A Prototyping Example with Oracle:

HB Inventory Control System

2.

Transforming and Generating Software Modules

Generated Form in Design Editor

D. Delen MSIS 5653

– Advanced Systems Development

Radical Methods: eXtreme Programming

Developed by Kent Beck (2000)

It is distinguished by its

Short Cycles

Incremental Planning Approach

Focus on automated tests

Utilizes a two-person programming team

Planning, analysis, design and construction are fused together into one phase

Requirements and specifications are uniquely captured

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Radical Methods: eXtreme Programming

Planning game

Players

Business

Development

Story cards

 Description of procedure or system feature

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Radical Methods: eXtreme Programming

Planning game

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Radical Methods: eXtreme Programming

Iteration Planning Game

Played by programmers

Task Cards

 Several task cards generated for each story card

 Three phases

 Exploration

Story cards converted to task cards

Commitment

Programmers accept responsibility for tasks

Steering

Programmers write code, test it and integrate it

Game takes place during time between intervals of planning game steering phase meetings

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– Advanced Systems Development

Radical Methods: RAD

Four life-cycle phases

Planning

Design

Construction

Cutover

Iteration between design and construction

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Electronic Commerce Application

Microsoft FrontPage can be used to build throwaway prototypes

Template based HTML for

Rapid development

Consistency in

Look an feel

Functionality

Navigation

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Summary

Types of Design Specifications

Written document augmented by various diagrams

Structure chart

Computer-based requirements management tool

Prototypes

 Throwaway versus Evolutionary

Radical Methods

 eXtreme Programming

RAD

Electronic Commerce Application

Throwaway prototyping

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