Lovell 1 Robi Lovell Dec. 11, 2012 Final Paper Annotated Bibliography Brad J. Bushman. “The Effects of Video Games. Do They Affect Our Behavior?” ITHP.org. International Human Press, 2011. Web. Dec. 4, 2012. Bushman, the author of this article, mentions warnings about violence in the media and it’s effects on behavior as far back as the 1972. He compares video games to movies and television and asks the question, which is worse? Video games, Bushman goes on to say, are far more likely to lead to anti social behavior than television and movies because of our ability to connect and relate to a character we control versus one we just observe. There are also rewards and positive feedback to the violent behavior acted out within the game. This article is from a psychologist’s viewpoint and gives good information while answering many questions that have been raised over the effects of violent video games. The article is well written and the author show actual intelligence that makes the source feel more credible. The article gives a lot of great information along with several references for additional information. For my paper I need the viewpoint of a few different psychologists and what type of studies they have done. Bushman covers a variety of topics I wish to include in my paper including the difference between violence in media and violence in video games. Lovell 2 Anderson, Craig A. Brad J. Bushman. “Comfortably Numb: Desensitizing Effects of Violent Media on Helping Others.” Ebscohost.com. EBSCO Host. EBSCO Industries, Inc. Mar 2009. Web. Dec. 11, 2012. Anderson and Bushman wrote about the desensitization effects video games have on those who play them. According to the article there was a study done showing those who played violent video games were less likely to acknowledge the pain and suffering of others. The participants within the study who played the violent games were also less likely to lend a helping hand to someone in need. The article was short but gave a good overview of the research that was performed. It presented the research well and gave great examples of what the out comes were with the individuals who participated. This source gives some information on one of the possible side effects of playing video games. This is crucial for my paper because I plan on presenting both the positive and negative consequences that occur from video game exposure. “Violent Video Games May Not Make People More Aggressive.” Articles.com. NY Daily News, Sept. 7, 2012. Web. Dec. 6, 2012. The article states that video games themselves may not cause aggression but instead the playing style may be the actual cuprite. It goes on to say that in some studies the level of cooperativeness while playing a game determines the persons overall emotional reaction. When a game becomes too competitive the players respond negatively and show aggression that can last even after the person stops playing. Lovell 3 The article tries to explain why aggression can arise when a person plays video games and what other factors are involved. Instead of just saying all video games are bad and create violent, anti social behavior, the author tries to show that while this can happen its not as black and white as so many people think. This source is very useful to me because it shows the other side of the argument that it may not be the games themselves but the way people play them. The different perspective is very interesting and something I feel parents should be aware of. Its an idea that could have an effect on those parent who are afraid all video games are evil and become concerned if their child plays one. Greitemeyer, Tobias. Silvia Osswald. “Playing Prosocial Video Games Increases the Accessibility of Prosocial Thought.” Ebscohost.com. EBSCO Host. EBSCO Industries, Inc. 2011. Web. Dec. 11, 2012. The authors write, while there may be down sides to playing video game there are also positive aspects to them. In the article they mention that playing social games may actually improve one’s ability to socialize with others. It just depends on the type of game. The authors present some of the perks of playing video games while still acknowledging the downsides as suggested by psychologist research. The authors try to bring out some of the positive effects showing there is some good that can come from playing video games. The article itself is short and didn’t give as much information as I would have liked but it did at least hit the key point needed for my paper. Lovell 4 This article shows one of the upsides to playing video games and while some may have adverse effects others may actually be beneficial. The media likes over dramatize stories to make them juicy so there are parents out there that may feel any video game exposure could turn their child into a delinquent. This is great information to add because it shows my audience not all video games are harmful. Layton, Julia. “Do Violent Video Games Lead to Real Violence?” Electronics.com. How Stuff Works. How Stuff Works, Inc. N.D. Web. Dec. 6, 2012 Layton, in her article, uses real examples of teens that have expressed very violent behavior and hurt or killed their peers and authorities. She also talks about the repetition and reward system set up within the game to promote bad behavior and relates it to “Classical Conditioning.” Even though there seems to be a correlation between violent behavior and video games she also states the reason kids are still allowed to play them is a correlation doesn’t necessarily mean cause in the world of science. Layton went on to say, a kid who is disturbed already may be drawn to violent video games and the game itself may have had nothing to do with why he shot someone. The article was very long and gave a lot of great information involving actual cases where a teen seemed to have “snapped” and video games were blamed. Even though this was the main topic the point of the article was to point out just because two and two seem to go together on the surface doesn’t necessarily mean they do. Layton gave a good list sources and references at the end of her article which I found very helpful and helped her credibility. Lovell 5 I found the article very insightful and full of information that will be very useful for my paper. I liked her use of actual cases involving real violence from kids who played video games. These are great examples that I would like to incorporate into my own paper. The examples help make my topic more real to readers rather than just using a generalization of violence and aggression in teens that may mean nothing to those reading it. Comick, Andrew. “Top 10 Most Violent Video Games.” AskMen.com. Ask Men. IGN Entertainment, Inc. 2012. Web. Dec. 6, 2012. This article lists ten of the most violent video games on the market to date. Along with the list it adds some information about a new possible law in California where selling violent video games to minors will become illegal. This is a small article that mostly highlights some of the more violent games out there and some details about them. The author also adds a small segment about the legal system getting involved to prohibit children from playing such games. The author gave several links to his sources including the article about the new law in California banning certain video games sales to children, which I found very useful. This will be an excellent addition to my paper to really help my readers understand just how violent some games can be. The audience I am writing to would manly consist of parents and many have no idea what kind of content is in many of the new games. There are a lot of parents out there who don’t play video games and may think they are buying games similar to Mario or Donky Kong. Adding information about a few games might really drive home the idea about why Lovell 6 some games may not be suited for children. Saying a game is violent may not really impact my readers as much as actually using an example of the type of violence that is in question. Lovell 7 Video Games: Friend or Foe While many people speculate video games may cause aggression in children and young adults, new research suggests that there may be other variables involved. Many people have experienced a video game at some point in their lives, whether it be a simple game like Bejeweled or a visually stimulating, action packed game like Modern Warfare. The question is when does a game go from simple fun to causing real psychological and emotional damage? Psychologists will say that content is the main cause for any emotional response. A person experiences more aggression depending on how violent and realistic the game is. Some professionals recognize the possible benefits of video games because some games can have educational value but consider it a double edge sword due to the violence in others. During studies, evaluations were made both before and after the subjects began playing a video game. Both violent and non-violent games were played. During the violent games the negative emotional response in the player was greatly enhanced compared to the player of the non-violent game. Both players displayed heightened emotional arousal, however the person playing the non-violent video game showed less continued aggression post game. Many psychologists even suggest video games could cause anti-social behavior and desensitize people to the pain and suffering of others. Does this mean it’s time to throw out all the video games to avoid social delinquency in children and teens? Although this outlook may seem very gloomy, it is after all just theory based. All scientists and researchers will tell you correlation Lovell 8 does not always mean cause. What does this mean? This tells us that even though violent games and aggressive behavior can happen at the same time, it doesn’t always mean the violence in the game is the actual cause of the behavior. Another group of researchers say there are many variables that can cause aggressive behavior during video games. Playing responsibly can help prevent emotional and behavioral issues. One idea suggested that the competitiveness of a game could contribute more to aggression than the violence. When one is playing a highly competitive game emotions run high and could create a negative emotional response that lasts after the game ends. Cooperative games yield less aggression and frustration than that of competitive games even with the same level of violence. When a game becomes too frustrating taking a break helps one cool down. For those with kids it’s suggested to have the children to take a break when they are starting to show anger or frustration while playing a game. One article mentioned spending too much time on a video game could also lead to behavior problems. If a person is spending too much time doing anything they begin to exhibit irritability, frustration, anger, lethargy, and aggression towards other people. This extends to excessive video game playing as well. By limiting the amount of time played, one can help prevent these kinds of behaviors in oneself or children. One of the most important things to remember, especially for parents, is to make sure kids are playing age appropriate games. Some games are not appropriate for young children and could scare or confuse them. This is an area where most Lovell 9 researchers are on common ground. Both psychologists and game advocates can agree many games are not suited for children; however, what is appropriate for teens is still under debate. Children cannot always differentiate between what is real and what is fantasy. A violent video game could leave a young child confused about pain or death causing them to unknowingly inflict harm on others thinking it is okay behavior. This raises the question whether or not teens are more developmentally able to handle certain violent games better than children only a few years younger? It is suggested that even teens may not fully separate the virtual world from reality when playing video games. Of course studies show that this is more prevalent in teens that play video games excessively. To give an example, the game Grand Theft Auto is popular among teens and young adults and involves reckless driving, car stealing, high-speed chases, running from cops and beating down the occasional pedestrian that gets in the way. Researchers believe the high risk-taking behavior displayed in the game can result in teens mimicking the same dangerous and risky behavior in real life. They feel the game gives teens a false sense of being indestructible. Many will argue that most teens feel invincible already and make stupid decisions regardless of whether they play video games or not. Both are valid arguments, and this is why the debate continues. One of the biggest controversies surrounding video game violence is whether or not they could drive a child or teen to commit actual murder. In the past the there have been media programs blaming school shootings and public massacres on video games. Are video games to blame or is there a psychological factor present Lovell 10 already? Some Psychologists say depending on the level of violence and the age of the child exposed to it, there is a possibility of distortion in the individual’s view of reality. Others will say in most cases it is a psychological disorder already present within the person and has nothing to do with video games. This is a tough argument because there are games out there so violent and disturbing they could cause psychological impairment, especially on a young mind. Video games usually offer a reward system for completing tasks or goals. If video games are reinforcing violent behavior with positive rewards, who is to say they are not conditioning the mind on a subconscious level that violence is okay. On the other hand, if the game were really disturbing and twisted, would someone in his or her right mind be able to play it? This brings us back to the idea that people with pre-existing mental conditions may be prone to playing the extremely violent games due a broken moral compass. When looking at all the evidence it is hard to say who is right and who is wrong, because most of the evidence and research gives valid points. Perhaps video games do cause behavioral problems, but if played in moderation and kept age appropriate then maybe one could avoid the negative consequences leaving room for the educational benefits. Lovell 11 Layton, Julia. “Do Violent Video Games Lead to Real Violence?” Electronics.com. How Stuff Works. How Stuff Works, Inc. N.D. Web. Dec. 6, 2012 Brad J. Bushman. “The Effects of Video Games. Do They Affect Our Behavior?” ITHP.org. International Human Press, 2011. Web. Dec. 4, 2012. Anderson, Craig A. PhD. “Violent Video Games: Myths, Facts, and Unanswered Questions.” Apa.org. American Psychology Association, October 2003. Web. Nov. 25, 2012.