CONTENT-DRIVEN DESIGN CHALLENGE UNIT PLAN CONTEXT FOR LEARNING Title Grade Core Content Area Corresponding Curriculum Unit Design Challenge Placement Design Challenge Duration Design Challenge Lens Catapult & Parabola Design Challenge 8 Mathematics Frogs, Fleas and Painted Cubes After unit 1.5 weeks Rationale for Design Challenge Students will gain further understanding of quadratic relationships by taking data on the height, distance of the launch from the catapults Design Challenge Background and Problem Statement Bloomfield Middle School is hosting a carnival for an end of the year celebration. One of the games requires the player to launch a marshmallow from the ground with a catapult. The player will have 3 chances to launch a marshmallow that must go over a castle that is 4 feet high (but not hit the ceiling that is 6 feet high) and hit a target that is 5 feet away on the first try. © 2013 by RePPrISE. All rights reserved. www.inclusive iSTeM.com LEARNING OUTCOMES Big Ideas/Enduring Understandings: Students will understand how to read quadratic relationships in tables and graphs The design process can be used to structure catapults CONTENT AREA Learning Objectives (Students will know and be able to…) Students will know... What a quadratic relationship should look like in a table and graph Students will be able to… Read graphs Problem solve to build a device PROCESS Independent Learner Objectives (Students will know and be able to…) Students will know... Design is a creative planning process that leads to useful products and systems. Requirements for design are made up of criteria and constraints. The steps of the design process CORRESPONDING STANDARDS 8.F.2. Compare properties of functions using a table, graph and equations Students will be able to… Apply a design process to solve a given problem. Brainstorm as a group problemsolving design process in which each person in the group presents his or her ideas in an open forum. Make two-dimensional and threedimensional representations of the designed solution. Test and evaluate the design in relation to pre-established requirements, such as criteria and constraints, and refine as needed. ASSESSMENT © 2013 by RePPrISE. All rights reserved. www.inclusive iSTeM.com DIAGNOSTIC ☐ Pre-test X Previous Quiz or Test ☐ Universal Screening/District Common Assessment X Summative assessment from a previous activity ☐ Mind Map ☐ Anticipation Guide ☐ Previous self-assessment ☐ Conference/Interview ☐ Survey/Questionnaire FORMATIVE Individual: ☐ Signaled Response (e.g., whiteboard, traffic light card, thumbs up/middle/down, etc.) X Observation + Anecdotal notes X Differentiated Quiz, Entry, or Exit Ticket ☐ Journal entry/Response log/Inventor’s notebook XGraphic organizer (venn, t-chart, map) ☐ Plan, Sketch, or Diagram X Portfolio artifact (sketch, morph chart, etc.) Peer-Assisted: ☐ Analyze anonymous peer work ☐ Think-Pair-Share ☐ Peer/Self Assessment ☐ Give one-Get one ☐ Peer conference (includes structured documentation) SUMMATIVE Paper-Based: X State assessments ☐ District benchmark or interim assessments ☐ End-of-unit or chapter tests ☐ End-of-term or semester exams X Final Portfolio ☐ Report ☐ Poster ☐ Data Display ☐ Brochure/Pamphlet ☐ Survey X Self Assessment Performance-Based: ☐ Multi-media presentation X Oral Presentation ☐ Performance/Demonstration X Model/Prototype ☐ Working Model/Prototype ☐ System/Machine ☐ Panel Discussion ☐ Exhibition of Products ☐ Video ☐ Website Small Group: ☐ Criteria development ☐ Heads together ☐ Ambassadors ☐ Model development ☐ Practice presentation Whole Group: ☐ Question and Answer Sessions (with charted documentation) ☐ Agreement circles © 2013 by RePPrISE. All rights reserved. www.inclusive iSTeM.com DESIGN BRIEF Background & Problem Statement Bloomfield Middle School is hosting a carnival for an end of the year celebration. One of the games requires the player to launch a marshmallow from the ground with a catapult. The player will have 3 chances to launch a marshmallow that must go over a castle that is 4 feet high (but not hit the ceiling that is 6 feet high) and hit a target that is 5 feet away on the first try. Criteria Launch Launch must start from the ground Three chances to go over a 4 foot wall but not be higher than 6 feet Must be launched 5 feet away to hit target on the first try Launch only in “launch areas” Catapult Design cannot be bigger than storage box Catapult must have a “basket” for the marshmallow to sit May only use 3 rubber bands Must have a rectangular base Constraints Materials Cardboard Construction paper Computer paper Shoe boxes Straws Popsicle sticks Tools Other Scissors Exacto Knives © 2013 by RePPrISE. All rights reserved. www.inclusive iSTeM.com Student Deliverables Tape/Glue Towel Rolls Hot Glue Understand the Problem Research & Brainstorm Design & Build Class Discussion Test & Redesign Present Pg 6 – 8 – Test in designated areas around the classroom Day 1 – pg 2 - 3 done using computers research given websites Day 2-3 – pg 5 – Come up with design, material list & BUILD! Final Launch will take place outside © 2013 by RePPrISE. All rights reserved. www.inclusive iSTeM.com