Harrison Jones
Alexis Noel
William Allen
Alexis Noel
Types of data transmission
Parallel & Serial
Serial Communication
Synchronous & Asynchronous
Harrison Jones
Baud & Bit Rates
Asynchronous Serial Transmission
Start, Data, Stop, Parity Bits
Noise
William Allen
Registers
Examples of data transmission
b
0 b
3
Byte b b
1
4 b
6 b
7 b
2 b
5
b
0 b
1 b
2 b
3 b
4 b
5 b
6 b
7 b
0 b
3
Byte b b
1
4 b
6 b
7 b
2 b
5
b
0 b
1
Byte b
0 b
1 b
2 b
3 b
4 b
5 b
6 b
7 b
6 b
7 b
2 b
3 b
4 b
5
Byte b
0 b
1 b
2 b
3 b
4 b
5 b
6 b
7
NOT
Ethernet
USB Fiber Optic Cable
Serial Port Parallel Port HDMI
Issues with parallel communication:
• Inter-symbol interference (ISI) and noise cause corruption over long distances
• Wires have small amounts of capacitance and mutual inductance
• Bandwidth of parallel wires is much lower than bandwidth of serial wires
Parallel communication is faster than serial for short distances
Why serial connection is better for long distances:
• Differential signals are used to increase power
• Double the signal to noise ratio (SNR)
• Reach higher bitrate without noise
• USB 2.0 is capable of
480Mbits/sec!
(At this rate, it would take only
46.5 seconds to transfer a
2.19GB BluRay movie over from a hard drive) Differential Signal
Fun Fact: Longest ever deep sea Fiber-Optic cable will run through thawing artic between UK and Japan (that’s 9,693 miles of cable!)
Synchronous Serial Transmission
• Stream of data is encoded in chunks
• Various bytes at the beginning of the data provide an embedded clock
• The data stream can also be synchronized by an external clock
Asynchronous Serial Transmission
• Data transmitted one character at a time
• Each character contains its own clock
• Start bits and stop bits
• Resynchronizes with each character
Synchronous Serial Transmission
Advantages
• Amount of transmission information restricted to few characters for each block
• Not prone to distortion
• Can be used at higher speeds
Disadvantages
• If error were to occur, whole block of data is lost
(100+characters)
• User cannot transmit characters instantaneously
• Requires storage
Synchronous used for high-speed communication between computers
Advantages
Asynchronous Serial Transmission
Disadvantages
• Each character is its own complete timer system
• Dependence on recognition of start bits
• Corruption will not spread
• Many bits are used only for control purpose and carry no
• Good for irregular interval character generation
• Keyboards useful information
• Limits transmission speed
Used for speeds up to 3000 bits/second with only simple single-character error detection
Asynchronous Serial Transmission
Start Bit
• Signals start of transmission of data bits
• Transition from logic 1 to logic 0
Data Bits
• Typically 8 data bits (not including parity bit)
• Least significant bit is transmitted and received first
Stop Bit
• Signals end of data word
The rate at which symbols are sent
Measured in symbols per second (Bd)
Also known as baud or modulation rate
Often incorrectly referred to as bits per second
Important Baud Variables
Bd – Baud rate
M – Number of symbols used (voltages, tones, etc)
Number of symbols used (M) = 2 N where N = bits / symbol
N – Bits per symbol (binary = 1)
The rate at which bits are transmitted
Baud * Bits / Symbol
Measured in bits per second (bps) NOT bytes per second (Bps)
Often incorrectly referred to as data rate
Gross Bit Rate – total number of bits transmitted per second
Includes protocol overhead bits and data bits
R b
= 1 / T b where T b is the bit transmission time
Symbol Rate ≤ Gross Bit Rate
Only equal when 2 bits per symbol (binary)
Information Rate – rate at which useful data is transmitted
Information rate ≤ Gross Bit Rate
I
R
Unless there is no protocol (risky!)
= R b
* Data Bit Number / Total Bit Number
Symbol Number (M)
Analog modem capable 64 different voltage levels (symbols) sends out how many bits per symbol?
M = 65 = 2 N . N = 6 bits per symbol
Baud Rate
A baud rate of 100 Baud = 100 symbols / second
Bit Rate
At 9,600 Baud with 3 voltage levels what is the bits per second?
Bits
BPS = 9,600 * 1.5850 = 15,216 bps
Information Rate
Given a protocol with 3 bits of protocol, 8 bits of data, 9600 baud, and 1 bit per symbol (binary) what is the IR?
I
R
= 9600 * log2(2) * 8/11 = 6981 data bits per second
Overhead Bits
Start bit – Start of “frame” bit
Parity Bit – Error check bit
Stop Bits – End of “frame” bit
Data Bit – the actual data
One bit
The first bit of a serial data word
Signals the start of data transmission
Detected as a transition from the idle state to the active state
Referred to as a “mark-to-space” transition
Idle state for HCS12 is high (“1”)
Active state for HCS12 is low (“0”)
One bit
Used as a crude form of error detection
Even / Odd / No Parity
Even – Start Bit + Data Bits + Stop Bits + Parity = 0
Odd – Start Bit + Data Bits + Stop Bits + Parity = 1
None – No parity bit included
IMPORTANT: for this class, simply count Data Bits + Parity Bit
Calculated by transmitter, checked by receiver
User specified on the HCS12
One+ bits
Indicate the end of transmission
Usually 1 or 2 idle state bits
One stop bit on the HCS12
Number of data bits established by protocol
Common Transmission Mode
7 bits of data + 1 parity bit = 8 total data bits
Other Mode
8 bits of data (full byte) + 1 parity bit = 9 total data bits
Bit order is hardware dependent
HCS12 sends LSB first
Sending #$AB with one start bit, one stop bit, even parity , and
8 bit data
Binary is #%1010 1011
Parity Bit is 0 : 0+1+0+1+0+1+0+1+1+P+1 = EVEN
Parity Bit
0 1 0 1 0 1 0 1 1 0 1
Start Bit Data Bits Stop Bit
Direction of Transmission
Noise – Noisy signals cause bits to “flip”
Overrun – Slow receivers cause loss of data
Framing Error – Timing errors cause issues
Noise can cause “1” to appear to be “0” and vice verse
Effect lessened by sampling
Each bit after start bit is sampled X pules after center of start bit. X depends on the mode (1,16, and 64)
Very simple concept
Receiver doesn’t read data in SCI data register fast enough
New data lost
The result of reading incoming bits using the wrong starting point
Can be detected by using the parity bit
Often the result of mismatched baud rates
B I L LY A L L E N
The SCI Module communicates over PS1 ( Tx) and PS0 (Rx).
Writing to the SCI Data Registers transmits data over the Tx line.
Incoming Rx data is automatically stored in the SCI Data
Register.
Flags in the SCI Status Registers can be used to trigger interrupts.
$00CE
$00CF
Reading from this register accesses the data received by the
SCI receiver.
Writing to this register transmits the data through the SCI.
T8 and R8 are the 9 th data bit when the SCI is in 9-bit mode.
R0-R7 is the data received by the SCI.
Writing to SCBIR to set the Baud Rate:
$00C8
$00C9
Baud rate = SCI module clock / (16 * SCIBR[12:0])
Example: To achieve a baud rate of 9600 with an 8MHz module clock:
LDX
STX
#0052
$00C8
(loads 52 into X)
(stores X into the SCIBR Registers
$00C8 and $00C9)
Note that due to the way the baud rate is calculated, there will be some error in the actual rate that the 12C32 uses.
This example actually yields a baud rate of 9615, but that error (0.156%) is small enough to be safely ignored.
$00CA
LOOPS: If set to 1, connects the output of TX to the input of RX.
SCISWAI: If set to 1, disabled the SCI while in wait mode.
RSRC: If LOOPS = 1, RSRC selects the source of the incoming TX signal.
If RSRC = 0, the receiver is connected to the transmitter internally.
If RSRC = 1, the receiver is connected to an external TX signal.
M: Controls the number of data bits.
If M = 0, the SCI uses one start bit, eight data bits, one stop bit.
If M = 1, the SCI uses one start bit, nine data bits, one stop bit.
$00CA
WAKE: Defines the input condition that wakes up the receiver.
If WAKE = 0, an idle input (0) will wake up the receiver.
If WAKE = 1, a high input (1) wakes up the receiver.
ILT: Defines when the SCI starts counting to wait for idle bits.
If ILT = 0, the counter begins when the start bit is sensed.
If ILT = 1, the counter begins when the stop bit is sensed.
PE: If PE = 1, a parity bit is added to the data being transferred.
PT: Defines how the parity bit it set.
If PE = 0, parity bit it set for ODD parity.
If PE = 1, parity bit is set for EVEN parity.
$00CB
TIE: If TIE = 1, the Transmit Data Register Empty flag, TDRE, can generate interrupt requests.
TCIE: If TCIE = 1, the Transmission Complete flag, TC, can generate interrupt requests.
RIE: If RIE = 1, the Receive Data Register Full flag, RDRF, or the OverRun flag, OR, can generate interrupt requests.
ILIE: If ILIE = 1, the idle line flag, IDLE, can generate interrupt requests.
$00CB
TE: Transmitter Enable. If TE = 1, the transmitter is enabled.
RE: Receiver Enable. If RE = 1, the receiver is enabled.
RWU: Receiver Wakeup Bit. If RWU = 1, the SCI goes into a standby state and will not trigger interrupt requests until it wakes up from an external signal.
SBK: Sent Break Bit. If SBK = 1, sends a pattern of break characters on the TX line.
$00CC
TDRE: Transmit Data Register Empty Flag
This is set to 1 if the transmit data register becomes empty.
TC: Transmit Complete Flag
This is set to 1 if the transmission is done and nothing new is being sent.
RDRF: Receive Data Register Full Flag
Set to 1 if there is received data available in the SCI data register.
IDLE: Idle Line Flag
Set to 1 if 10 or 11 consecutive logic 1 signals appear on the receiver input line.
$00CC
OR: OverRun Flag
Is set to 1 if the software fails to read the contents of the data register before the shift register receives more data.
NF: Noise Flag
Is set to 1 if the SCI detects noise on the receiver input.
FE: Framing Error Flag
Is set to 1 If the SCI detects that a framing error has occurred.
PF: Parity Error Flag
Is set to 1 if the parity bit is incorrect.
$00CD
BK13: Break Transmit Character Length
Defines the length of the break character used.
If BK13 = 0, break character is 10 or 11 bits long.
If BK13 = 1, break character is 13 or 14 bits long.
TXDIR: Transmitter Pin Data Direction in Single -wire mode
If single wire mode is active, this controls the data direction for TXD.
If TXDIR = 0, TXD is an input.
If TXDIR = 1, TXD is an output.
RAF: Receiver Active Flag
This is set to 1 if the receiver is currently receiving data.
After a short delay, send the value $AB over the Tx line with an ODD parity bit .
Wait until data is received on Rx, then load it into Accumulator
X.