CONSUMER BEHAVIOR © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin CONSUMER PURCHASE DECISION PROCESS © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin CONSUMER PURCHASE DECISION PROCESS • Problem Recognition: Perceiving a Need • Information Search: Seeking Value © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin CONSUMER PURCHASE DECISION PROCESS • Alternative Evaluation: Assessing Value Evaluative criteria Evoked set • Purchase Decision: Buying Value • Postpurchase Behavior: Value in Consumption or Use Cognitive dissonance © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin CONSUMER PURCHASE DECISION PROCESS • Involvement and Problem-Solving Variations © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Comparison of problem-solving variations © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin CONSUMER PURCHASE DECISION PROCESS • Involvement and Problem-Solving Variations • • • • Routine Problem Solving Limited Problem Solving Extended problem Solving Involvement and Marketing Strategy • Situational Influences © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Influences on the consumer purchase decision process © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin PSYCHOLOGICAL INFLUENCES ON CONSUMER BEHAVIOR • Motivation and Personality • Motivation © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Hierarchy of needs “Maslow” © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin PSYCHOLOGICAL INFLUENCES ON CONSUMER BEHAVIOR • Motivation and Personality • Personality National character Self-concept • Perception • Selective Perception • Subliminal perception © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin PSYCHOLOGICAL INFLUENCES ON CONSUMER BEHAVIOR • Perception • Perceived Risk • Learning • Behavioral Learning • Cognitive Learning • Brand Loyalty © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin PSYCHOLOGICAL INFLUENCES ON CONSUMER BEHAVIOR • Values, Beliefs, and Attitudes • Attitude Formation Attitude Beliefs • Attitude Change • Lifestyle © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin VALSTM psychographic segments © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin SOCIOCULTURAL INFLUENCES ON CONSUMER BEHAVIOR • Personal Influence • Opinion Leadership • Word of Mouth © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin SOCIOCULTURAL INFLUENCES ON CONSUMER BEHAVIOR • Reference Groups • Family Influence • Consumer Socialization • Family Life Cycle © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Modern US family life cycle © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin SOCIOCULTURAL INFLUENCES ON CONSUMER BEHAVIOR • Family Influence • Family Decision Making © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin SOCIOCULTURAL INFLUENCES ON CONSUMER BEHAVIOR • Social Class • Culture and Subculture • African-American Buying Patterns • Hispanic Buying Patterns • Asian Buying Patterns © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Chevy Impala Ad That Targets KoreanAmericans © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Chevy Venture Print Ad That Targets the ChineseAmerican Market © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Consumer Behavior Consumer behavior is the actions a person takes in purchasing and using products and services, including the mental and social processes that precede and follow these actions. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Purchase Decision Process The stages a buyer passes through in making choices about which products and services to buy is the purchase decision process. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Evaluative Criteria A consumer’s evaluative criteria represent both the objective and subjective attributes of a brand used to compare different products and brands. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Evoked Set An evoked set is the group of brands that a consumer would consider acceptable from among all the brands of the product class of which he or she is aware. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Cognitive Dissonance A feeling of postpurchase psychological tension or anxiety is called cognitive dissonance. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Involvement Involvement is the personal, social, and economic significance of a purchase to a consumer. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Situational Influences Situational influences that have an impact on the purchase decision process are: (1) the purchase task, (2) social surroundings, (3) physical surroundings, 4) temporal effects, and (5) antecedent states. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Motivation Motivation is the energizing force that causes behavior that satisfies a need. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Personality Personality refers to a person’s consistent behaviors or responses to recurring situations. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin National Character A national character is a distinct set of personality characteristics common among people of a country or society. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Self-Concept A person’s self-concept is the way people see themselves and the way they believe other people see them. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Perception Perception is the process by which an individual selects, organizes, and interprets information to create a meaningful picture of the world. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Subliminal Perception Subliminal perception means that you see or hear messages without being aware of them. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Attitude An attitude is “a learned predisposition to respond to an object or class of objects in a consistently favorable or unfavorable way.” © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Beliefs Beliefs are a consumers subjective perception of how well a product or brand performs on different attributes. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Lifestyle Lifestyle is a mode of living that is identified by how people spend their time and resources, what they consider important in their environment, and what they think of themselves and the world around them. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Perceived Risk Perceived risk represents the anxieties felt because the consumer cannot anticipate the outcomes of a purchase but believes that there may be negative consequences. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Learning Learning refers to those behaviors that result from (1) repeated experience and (2) thinking. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Brand Loyalty Brand loyalty is a favorable attitude toward and consistent purchase of a single brand over time. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Opinion Leaders Individuals who exert direct or indirect social influence over others are called opinion leaders. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Word of Mouth People influencing each other during their faceto-face conversations is called word of mouth: Satisfied customers tell one person to every three that a dissatisfied customer tells © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Reference Groups Reference groups are people to whom an individual looks as a basis for selfappraisal or as a source of personal standards. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Consumer Socialization The process by which people acquire the skills, knowledge, and attitudes necessary to function as consumers is consumer socialization. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Family Life Cycle The family life cycle concept describes the distinct phases that a family progresses through from formation to retirement. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Social Class Social class is defined as the relatively permanent, homogeneous divisions in a society into which people sharing similar values, interests, and behavior can be grouped. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin Subcultures Subgroups within the larger, or national, culture with unique values, ideas and attitudes are referred to as subcultures. © 2003 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin