Reusable Learning Designs: information and communication technologies and their role in flexible learning Core Team: Barry Harper, Ron Oliver, John Hedberg & Sandra Wills project aims to maximise opportunities for university teachers to create high quality, flexible learning experiences for students to create reusable resources based on generic learning designs to facilitate uptake of the learning designs by Australian university teachers by offering these resources via a web site project strategies identify learning designs which contribute to high quality learning experiences select learning designs which have potential for redevelopment as reusable templates produce a redevelopment plan and costing undertake the development of some learning designs in a generic form develop a series of guidelines for good practice in the use of the templates in new contexts project participants core team Barry Harper, Ron Oliver, John Hedberg, Sandra Wills, and Shirley Agostinho (project manager) research team Jan Herrington, Catherine McLoughlin, Lori Lockyer, Gary Hoban international reference group Tom Reeves, Betty Collis, John O'Donoghue, Peter Twining, Erik Duval, Chuck Schneebeck, Curtis Bonk AUTC steering committee Shirley Alexander, Diana Laurillard, David Rich, Sue Johnston project overview learning designs student learning experiences: may be at the level of a whole course, program, subject, or modules high quality learning experiences experiences which encourage students to seek understanding and which encourage the development of lifelong learning skills flexible learning meets the diverse needs of students, focuses on how ICT can be used for flexible opportunities for students project deliverables Milestone One (May 2001) development of the evaluation and redevelopment framework (ERF) Milestone Two (November 2001) identification and documentation of learning designs that foster high quality learning experiences Milestone Three (June 2002) development of a selected number of learning designs in a generic form to at least prototype stage. Milestone Four (December 2002) development of learning designs in a generic form, development of good practice guidelines in Web format the project challenges to understand learning designs to articulate these ideas removing context whilst retaining the essence learning designs and learners creating guidelines for non-expert teachers managing one size fits all our learning process learning designs quality indicators developing a common language a framework for learning designs describing learning designs describing generic forms constructing the ERF David Boud and Michael Prosser wrote a background document with four focus areas: how do learning activities support learner engagement? how does the learning design acknowledge the learning context? how does the learning activity seek to challenge learners? how does the learning activity provide practice? constructing the evaluation framework workshops were held with key members of the project to: review the application of the principles to a real evaluation task revise the question list to make it usable as an evaluation instrument (v1) several groups applied the instrument to two learning designs to refine the instrument a second workshop was held with a role play of the review process (v2) a third version of the instrument was produced for distribution to groups of evaluators (v3) modifications to the ERF the original version started with many questions as Boud and Prosser had provided 5-6 questions under each topic missing elements were: assessing the technology and how technology was employed each reviewer was asked to identify the key attributes of the learning design final version of the ERF a three stage process — submission — some of the attributes are identified and documentation is collated review process — conducted by a team of two or more evaluators who seek to define the attributes and reusable 'pieces' of the design decision to redevelop the 'pieces' — new knowledge domains, new components, new combinations, templates or guidelines project participation 52 learning designs submitted diversity of learning outcomes variety of ICT range of discipline areas documented quality 64 volunteer evaluators step through of process identify the key attributes which make it a good example identify what can be shared with others two examples Virtual Records a web-based simulation for communications students and Mathematics Assessment a CD-ROM that can be used as a common web shell challenges at this point isolating learning design from context? level of granularity? particular teacher dependent? design reusability? identifying key attributes? generic templates or shells? judging transferability to other domains? dissemination and supporting change? learning designs fifteen learning design exemplars identified from ERF for redevelopment documentation of designs for access by higher education instructors exemplars, (aprox 30 rich descriptions) Guidelines and templates Tools (to support learning design implementation) representation of elements of a design frameworks to conceptualise and represent designs represent as web environment exemplars rich descriptions of learning designs incorporating the “voice” of the designer/s and the evaluators context of Boud and Prosser principles embedded each accompanied with its own learning design sequence. descriptions can serve as implicit guidelines. guidelines The generic learning design abstracted from the exemplar and described in detail. Implementation tips and advice on how to develop a similar learning design are included. tools Software tools: Generic software tools (with accompanying documentation for use) developed to facilitate the reuse of particular learning designs. learning design frameworks Purpose to ensure coverage of range of strategies, investigate clustering of similar designs from our exemplar pool and to facilitate user access Process Grounded learning design categorisation Literature review of learning design categorisation Development of learning design categorisation frameworks learning design frameworks A framework for representing problem based strategies Rule focussed learning design: The focus is to apply standard procedures and rules in a solution. Incident focussed learning design: The focus is to reflect and make decisions based on actions and events. Strategy focussed learning design: The focus is to develop strategy; tasks require strategic planning. Role focused learning design: The focus is to understand and appreciate the issues, processes and interactions of complex, non-predictive situations by participating as a player in a setting which models a real world application. Outcome- enabled project team to ensure breadth of examples & identify ‘gaps’ in exemplars, BUT not effective for access learning design access Discipline/ focus/author-designer/ICT’s used Learning design focus Problem Based Learning focus:emphasis on the process of students solving a real world problem. Project/Case Study focus: emphasis on creating a product or artefact.- process may be supported by case materials. Role Play focus: emphasis on subrogation: “walking in the shoes of others”. Collaborative focus: emphasis on interacting and collaborating with peers to facilitate construction of knowledge. Concept/Procedure Development focus: emphasis on understanding and/or consolidating learning about concepts and/or procedures. critical elements of learning designs • Analysis of variety of designs (Oliver and Herrington) • Learning tasks as basis for learner experience • Resources and supports as discrete components representation of a learning design learning sequence as a representation of a learning design designer identification of task, supports and resources visual representation of tasks/ supports and resources a learning design sequence resources tasks supports products of the project the Boud and Prosser principles for high quality student learning in Higher Education the Evaluation and Review Framework (ERF) the Learning Design construct the Learning Design Sequence construct a Learning Design Classification Framework rich descriptions of learning design exemplars four generic software tools explicit generic guidelines for design, development and implementation of learning designs illustrating the design web overview file:///less/beta5/index.html Role Play guideline suite Demo of tool: Investigate eShell Example of a guideline Credits role play guidelines Process of development 7 LDs submitted with role play focus - built matrix formed online role play expert reference group of 20 2 email icebreaker activities - collected 46 tips agreed 16 word statement “why we use role play in teaching” 1 day national summit on online role play design share role play learning designs, discuss draft documents, outline what other teachers would need in order to adopt role play video interviews of 11 teachers and 3 classes literature review role play guidelines Products (1) Design Decision Points Designers Guide Designers Template Moderators Checklist Moderators Guide Teacher Checklist Platforms Checklist role play guidelines Products (2) Flat Tyre on High Street Demo Role Play John’s Quick Start Role Play Maureen’s Quick Start Role Play Email Role Play Templates Tips List Video Clips List Learning Design Descriptions & Matrix illustrating the design web overview file:///less/beta5/index.html Role Play guideline suite Demo of tool: Investigate eShell Example of a guideline how should we define reusability? ? isolating learning design from context? level of granularity? particular teacher dependent? design reusability? identifying key attributes? generic templates or shells? judging transferability to other domains? dissemination and supporting change? Credits The authors would like to acknowledge that this project was made possible through participation in the 2000-2002 Australian Universities Teaching Committee project funded through the Higher Education Innovation Programme (HEIP) via the Department of Education, Training and Youth Affairs.