Online Simulations and Role-plays: Work in Progress Margaret Bearman and Laura Dean Health Informatics Education Monash Institute of Health Services Research Why Simulations & Roleplays? • Comment from evaluation of discussion forums in Graduate Diploma of Health Informatics (DipHI): – “… this was the best segment of the course … I only wish there was a way to make it more interactive …” Initial Drivers • • • • Wanting more interaction between students. Wanting to teach theory in context better. Wanting to teach technical subjects better. Our postgraduate students come from different disciplines: wanting them to see the world through different eyes. Cross-Faculty Involvement • Contacted the course coordinator of Masters of Information Management (MIMS) within the Faculty of IT. • Hoping to share teaching and for students from disciplines to work together. • Interested in the concept of online roleplay. Online Role-Play • Australia has a high focus on this type of learning. • Pioneered in 1998 by Andrew Vincent – politics of the Middle-East. • Highly dynamic, self-directed simulation based on ‘real-life’ scenario. Individuals take on well known political roles. • Other simulations: environmental engineering; business studies; political science. Benefits • Collaborative, interactive, situated learning. • Highly enjoyable. • ‘… successful at allowing participants to integrate and communicate their existing knowledge rather than collecting in-depth knowledge specific to the scenario.’ – McLaughlin and Kirkpatrick. • Learning outcomes as good as traditional means. • Permits anonymity. Limitations • Extremely time-consuming for developers, teaching staff and students. • Issues of students adjusting to the technology. • Importance of moderator/controller. • Issues regarding group work and interpersonal relationship within roles. • Extremely intense experience. • Restrictions of exclusively electronic communication. Online Simulation • Unknown territory. • Wanting to explore ways of learning about technical problems in context. • Keen to use collaborative interactive techniques. • Possible to simulate systems or networks through email message passing? SIF Funding • • • • Developing two (or more) templates. Educational design as template. WebCT template. Based on development and evaluation of four simulation and role-play activities in MIMS and DipHI. Approach – Role-play • Keen to structure to reduce time. • Gilly Salmon’s five phase model as inspiration/guidance. • … but still maintain the advantages of free-form interaction in role-play… • Mapped to Aristotle’s five phases of dramatic narrative. Approach - Simulation • • • • Restricted to a focused exercise. Again use Gilly’s model to structure. Again use narrative to anchor. Situated simulation exercise becomes integral but small part of overall learning experience. Two Role-plays & a Simulation • We’re currently developing two role-plays and one simulation. • The subjects are: – Knowledge management in the undergraduate medical curriculum (role-play). – Staff recruitment for web-based information systems (role-play). – Decision analysis support systems in health care (simulation). • One simulation still to start development. KM in Medical Curriculum • The Associate Dean (Teaching) in the Faculty of Medicine has invited a group of academics and general staff to form a knowledge management committee. • Individuals have a range of competing agendas and attitudes towards both the medical curriculum and technology. • As the role-play unfolds, the committee members must discuss potential solutions. • Ultimately the group must provide three key recommendations. Decision Analysis in Health Care • Students are introduced to readings about decision analysis in health care. • Simultaneously they complete a series of e-tivities, following Gilly Salmon’s model. • As part of these, they ‘simulate’ decision analysis software in assisting a young woman make a personal health care decision. • They reflect on the impact of the decision-making process and possible uses of technology. • The experience aims to personalise the abstract. Template Framework • Each week’s activities is outlined in overview, including assessment. • Additionally, each e-tivity or group interaction is clearly delimited as to: • • • • Purpose. Quantification of what is required (if possible). Expected time. Tutor input. Issues – Role-play • Making a role-play is an inherently difficult educational design task. • Choosing an appropriate narrative is key. • Integration of the exercise into the course is vital and requires on-going involvement from all players. • Questions remain regarding different cultural understandings of role-play, in particular assuming character (query for evaluation). Issues - Simulation • Ensure exercise is pedagogically sound. • Monitoring the simulation to make sure that it doesn’t ‘break down’. • Cross-faculty issues – simulation has to be appropriate for two very different student groups. • More powerful but specific web-based simulation tool versus generic but specific solution using Web-CT email versus individual simulations with group discussion. WebCT - Positives • Easy to use for IT-illiterate. • Development support from CeLTS. • Stable, consistent platform across the University with access via Authcate. • Learning Management System tools – including tracking assessment submissions. WebCT - Negatives • Difficulties in supporting sophisticated interactions. For example: – Difficult to create log-ins as ‘roles’ (not Authcate). – Lack of ability to create more sophisticated interface designs. – Uploading materials is a convoluted process. Evaluation • Formative evaluation has begun – an on-going process. • Evaluation during use will consider issues of effectiveness as well as particular queries that have arisen out of the design process. • Templates should be completed by end 2003.