Nature and purpose of research in creative media Alex Smith Types of Research Qualitative Quantitative • Based on opinions given (film reviews, games reviews and discussions) • The aim is to inform people about other viewers perspective on the media. This can be used by a creative media company, to help promote their films etc • E.g. IMdb gives potential viewers their account of the movie via a review. This could be useful in creative media, as a film producer could take on board the opinions of these reviews, if they had a new idea for a new film. • • • Research that is made up of numbers/figures (program ratings, CD sales and film sales figures) Can be used by media companies to show the popularity of a certain programme or T.V channel at a specific time and date and also, the most appropriate time to broadcast something E.g. B.A.R.B record the amount of viewers that tuned into a specific television program/channel. This could be useful for broadcasters, as they could use the ratings from B.A.R.B to select a suitable time for a programme. For example, if MTV are creating a new programme, they could use the information from B.A.R.B to determine what day and time to show it. Methods of Research - Primary • • • • This method is specific to your needs as the data that is being collected doesn’t already exist. This means that a creative media company can find out information specific to them e.g. out of 100 people, how many preferred a certain ITV drama to a BBC drama. This is known as a survey. As Primary research is first-hand, it doesn’t require published sources to be carried out Other methods of research are; focus groups (a group of random or specific individuals discussing an idea/product) and active participation in an internet forum (an online discussion about a specific topic). An e.g. of a focus group is 6-10 people discussing the pros and cons of a new idea for a video game. This would give a games designer a direct opinion from their target audience. An e.g. of a forum is an active participation in an online discussion about a recent video game’s graphics. If you are a games designer, then posting a question in an active forum could allow you to gather information about your target audiences specific needs. However, peoples opinions may differ, which could be hard to please everybody. The advantages of using primary research to collect data are; accuracy (specific to what information you are trying to gather), they are recent (information that is being collected is up-to-date and therefore more reliable) and addresses your target issues (find data that is specific to your needs) A disadvantage is that finding out information face to face, could mean that it could be difficult to please everybody. Linking back to the previous example, if a games designer was part of an active forum, if they only received 5 replies, then they all could have different aspirations of that game. Methods of Research - secondary • • • Secondary research already exists and can be found via the internet, books and newspapers and is also known as ‘desk research’. Three types of secondary research are; finding information on social media websites, such as Twitter (from other people’s posts on recent news, information within a newspaper (reading up from the recent news from the media companies point of view) and television (information that has been given in advertising) An advantage of using secondary research, is that it is cost effective. This means that creative media firms will not have to invest a lot of money into this research as the data already exists and can be found from other sources. A disadvantage of using secondary research is that the data is not as relevant. This could potentially mean that the specific information that you are seeking, is hard to find or maybe doesn’t exist. If I was a director and I was gathering information for an up-coming documentary on English Football, then I could gather information about Football, from books, either from relevant experts or past players etc etc. This could be a reliable source of information, as the book has been through many stages to be published. Audience Research Audience research is any communication research that is conducted on specific audience segments to gather information about their attitudes, knowledge, interests or preferences on a specific topic. For e.g. the British Audience Research Board record how many individuals watch a certain programme/television channel at a specific time. If ‘Emmerdale’ were introducing a new character to their soap opera, the broadcasters could then check that the target audience that is suitable for that new character, are viewing the programme at that time. They can do this by checking the B.A.R.B ratings from a certain period of time and record an average amount of relevant viewers. This will help ‘Emmerdale’ to achieve greater audience figures, as they are meeting audience demands. This is the viewing figures of ITV1 from September 14th. A broadcaster could use these figures to see if they have improved on the viewing figures from the previous week. Data Gathering Agencies • Data gathering agencies such as B.A.R.B collect information about television programmes and channels. Also, B.A.R.B can be used to make sure that the programme is targeting the suitable target audience. For e.g. they record how many viewers tuned into a certain television program or channel at any one time. Creative media companies could use this data to see whether the story line that are producing, is achieving estimated viewers etc. Other data gathering agencies, such as RAJAR, record the amount of people tune into a radio station at any one time, for e.g. on average, people tuned into their selected radio station for 21.5 hours per week. This could be useful to a creative media company, as they can find out the age of the listener, which could then be used to ensure that the station is airing relevant song. Capital FM for example is mainly based at 11-25 years of age, as they play songs that are up to date in the UK top 40 charts. As capital focuses mainly on its target audience, the radio station is popular, which is important for the station to retain fans. Market Research Market research is the collecting of valuable information to help you find out if there is a market for your proposed product or service. The information gathered from market research helps budding entrepreneurs make wise and profitable business decisions. A games designer could use market research to find out information about games that fall into the same category, for e.g. if you were designing a new 1st and 3rd person shooter game, then to carry out market research, you could compare your new idea to the likes of ‘Call of Duty’ and ‘Medal of Honor’ franchises. This could help you find out the market for this genre of game, and whether there would be a demand for another game in this market. Demographic Research Demographic research is statistics on characteristics of a specific area or population, such as; age, gender, ethnicity. This allows people to find out information on a mass scale rather than a small scale, for e.g. the image below, is a demographic research on the estimated prices of households in comparison to the actual prices from the 2010 census. As you can see this is a mass scale research, as it is the whole of the US. Psychographics is very opinion based, as one the aims is to find out aspirations of people, i.e. where they would like to be in 5 years, what they would like to do for a career. E.g. the new “Foster’s Radler” is a lighter, more refreshing lager with a lemon taste. Also, it has a volume of 2% and can therefore be consumed in the afternoon, and not affect travelling etc. The target audience therefore is between 30-50 years. Psychographics Research • Psychographics is the study and classification of people according to their attitudes, aspirations, and other psychological criteria, especially in market research. E.g. outgoing, nature lovers are more likely to view programmes such as ‘Autumn Watch’ as the programme relates to their hobbies. Also Psychographics can be used to find out how much disposable income someone aspires to earn in the future, which could be targeted by companies such as ‘Sky’, to invest in their product. • An advantage of this research is that different people think differently and psychographic research could create an end product that suits everybody’s needs.