Usability with Project Lecture 5 – 24/9/08 Dr. Simeon Keates © Simeon Keates 2008 Heuristic inspection of car rental sites Group 5’s presentation Page 2 © Simeon Keates 2008 Friday’s Exercise – part 1 Work as a group Write a script (task analysis) for how you envisage each of your personas would use your site Try to follow that script using your site Log any problems you encounter Then try another group’s site (more if you have time) Make any changes to your site based on your evaluations Page 3 © Simeon Keates 2008 Heuristics as a design approach Page 4 © Simeon Keates 2008 Setting the scene “Rehabilitation Robotics in Europe” c.1997 EU funded many projects under TIDE initiative LOTS of money!!! Projects generally major disasters Let’s see why… Page 5 © Simeon Keates 2008 An example – The EPI-RAID robot Page 6 © Simeon Keates 2008 EPI-RAID failed because… No in-built market to sell to • Had to sell on its own merits Too expensive • (~5000000DKK) Needed a user-centred design approach! Overtaken by new technology • Internet Not enough consideration of what it was to be used for • Too much focus on the technology Page 7 © Simeon Keates 2008 Question Can we use Nielsen’s heuristic in the design process? i.e. not just for post-hoc testing Page 8 © Simeon Keates 2008 Reminder: The fundamental stages of design STAGE 1 - define the problem user wants/needs system requirements STAGE 2 - develop a solution develop a usable system for “all” users STAGE 3 - evaluate the solution verify/validate for all users Page 9 © Simeon Keates 2008 The fundamentals of interation Card, Moran and Newell (1983 – “The Psychology of Human-Computer Interaction”) proposed that actions could be described by: Time taken = xp + yc + zm where p = time for one perceptual cycle c = time for one cognitive cycle m = time for one motor function x, y & z are integers Page 10 © Simeon Keates 2008 Putting heuristics into the design process 1 STAGE 1 - Problem specification LEVEL 1 STAGE 2a - Visibility of system status LEVEL 2 • PERCEPTION 2 STAGE 2b - Match between system and real world LEVEL 3 • COGNITION STAGE 2c - User freedom and control LEVEL 4 • MOTOR FUNCTION 3 STAGE 3 - Evaluation/verification LEVEL 5 Also known as the 5-level model See Keates and Clarkson “Countering design exclusion” Page 11 © Simeon Keates 2008 Diagrammatically… From: Keates & Clarkson “Countering design exclusion” Page 12 © Simeon Keates 2008 The IRVIS (Interactive Robotic Visual Inspection System) prototype Page 13 © Simeon Keates 2008 Questions of interest Question 1: Is the robot under-specified or fundamentally “wrong”? Question 2: Can we make it usable? Question 3: Can we make it accessible? Page 14 © Simeon Keates 2008 Level 1 - Problem requirements AIM 1: What are the system requirements? AIM 2: Why did the original interface fail? ASSESSMENT: Verify problem definition Page 15 © Simeon Keates 2008 Level 1 – Understanding the system requirements product objectives potential users specific requirements What are the system requirements? • Understand manual process • User observations Why did the original interface fail? Page 16 © Simeon Keates 2008 The original interface Page 17 © Simeon Keates 2008 Level 1 - Problem specification (cont.) Inspection process requires: • • • • • Translation Rotation Tilting Zooming Focusing Page 18 © Simeon Keates 2008 Developing a solution: the “Variable Fidelity Prototype” Page 19 © Simeon Keates 2008 Level 2 - Output to user – “Visibility of system status” Page 20 © Simeon Keates 2008 Level 3 - User mental model – “Match between system and real world” Page 21 © Simeon Keates 2008 Level 4 - Input from user – “User freedom and control” Page 22 © Simeon Keates 2008 Level 5 – Verifying functional and usability attributes Page 23 © Simeon Keates 2008 Level 5 - Social attributes The design of a new interface has shown significantly increased usability Qualitative user feedback extremely favourable The final interface also showed improved usability for ablebodied users Costly robot re-build avoided Page 24 © Simeon Keates 2008 Features of the 5-level model Iterative approach, with user trials and evaluation at each level Addresses each stage of the interaction process explicitly Guidelines can be incorporated where applicable Clear focus on usability Page 25 © Simeon Keates 2008 Improving the 5-level model… Will be seen a little later… Page 26 © Simeon Keates 2008 Summary Usability and design are closely intertwined Usability needs to consider design perspectives Usability methods used need to complement design process and stage of development lifecycle Page 27 © Simeon Keates 2008 Introducing “inclusive design” Page 28 © Simeon Keates 2008 What is a good/inclusive interface? Acceptable by the intended user group Need to define: What is the intended user group? What is acceptable? Page 29 © Simeon Keates 2008 Who are the intended users? Typical user stereotypes The “disabled” The “elderly” The “person in the street” The “customer” Page 30 © Simeon Keates 2008 Designing inclusively = design for the disabled (?) Need to adopt inclusive design arises because user capabilities ≠ product demands Thus users with limited or impaired capabilities need a more accessible version to be designed User group most commonly (stereotypically) associated with limited or impaired capabilities is people with disabilities Ergo – designing inclusively is really designing for the disabled Page 31 © Simeon Keates 2008 Inclusive design philosophies Page 32 TOP DOWN Least capable BOTTOM UP Least capable Most capable Most capable © Simeon Keates 2008 Examples of the different approaches TOP DOWN BOTTOM UP AN Other Mouse >€1500 Page 33 <€100 © Simeon Keates 2008 Approaches to “designing for the widest possible range of users” Universal Design Design for All Universal Access Inclusive Design Countering Design Exclusion Design for disability Page 34 © Simeon Keates 2008 Universal Design For a long time the most famous “inclusive design” approach Very popular in Japan and USA Strong association with architectural design • Buildings access Not big in Europe • “Guiding principles” seen as too rigid and too deeply associated with its US heritage Page 35 © Simeon Keates 2008 The 7 guiding principles of Universal Design 1 - Equitable use • The design must be useful and marketable to people with diverse abilities 2 - Flexibility in use • The design accommodates a wide range of individual preferences and abilities 3 - Simple and intuitive • Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills or current concentration level 4 - Perceptible information • The design communicates necessary information effectively to the user, regardless of the ambient conditions or the user’s sensory abilities Page 36 © Simeon Keates 2008 The 7 guiding principles of Universal Design 5 – Tolerance for error • The design minimises hazards and the adverse consequences of accidental or unintended actions 6 – Low physical effort • The design can be used efficiently and comfortably and with a minimum of fatigue 7 – Size and space and approach for use • Appropriate size and space is provided for approach, reach, manipulation and use regardless of user’s body size, posture or mobility Page 37 © Simeon Keates 2008 Other approaches to designing for the most possible users Design for All • An older approach, very popular at one time Inclusive design • Popular in Europe • More flexible approach than Universal Design Universal Access • “Inclusive design for HCI” Countering design exclusion • Developed by Keates and Clarkson (see book of same name) Page 38 © Simeon Keates 2008 Design for All(?) Synonymous with “one product for all” (note – incorrectly) • Not really a feasible goal (see first lecture) EU eEurope initiative defines DfA as: • “…designing mainstream products and services to be accessible by as broad a range of users as possible.” Page 39 © Simeon Keates 2008 Defining “inclusive design” (source: Keates “Designing for accessibility”) UK Department of Trade and Industry: • Inclusive design is a process whereby “…designers ensure that their products and services address the needs of the widest possible audience.” RSA (Royal Society for the Encouragement of Arts, Manufacture and Commerce): • Inclusive design is “… about ensuring that environments, products, services and interfaces work for people of all ages and abilities.” UK Design Council: • “Inclusive design is not a new genre of design, nor a separate specialism, but an approach to design in general and an element of business strategy that seeks to ensure that mainstream products, services and environments are accessible to the largest number of people.” Page 40 © Simeon Keates 2008 Countering design exclusion (CDE) Defined in BS7000 Part 6: • Design exclusion is the “…inability to use a product, service or facility, most commonly because the needs of people who experience motor, sensory and cognitive impairments have not been taken into account during the design process.” Page 41 © Simeon Keates 2008 CDE philosophy If you can identify who cannot use the product and why, then you know what to focus on fixing More practical approach than “design for a wide variety of users (but we’re not going to tell you who and how many) in a wide variety of circumstances (ditto)” Page 42 © Simeon Keates 2008 What is exclusion? Whole population Increasing motion capability Excluded population Included population Increasing sensory capability Page 43 Increasing cognitive capability © Simeon Keates 2008 Where does exclusion come from? Page 44 © Simeon Keates 2008 Where does design exclusion come from? “Designers design for themselves” Examples to follow… Design trade-offs… Page 45 © Simeon Keates 2008 Limits to inclusion - trade-offs Page 46 © Simeon Keates 2008 An example compromise Page 47 © Simeon Keates 2008 How are people excluded? People are excluded based on their capabilities (DFS) MOTION • • locomotion • reach and stretch • dexterity • intellectual functioning hearing • vision • communication and the demands made by the product Page 48 SENSORY COGNITIVE © Simeon Keates 2008 Quantifying exclusion We will look at how to measure and report exclusion in later lectures You will see examples in the reading material for this week Page 49 © Simeon Keates 2008 Prevalence… Page 50 © Simeon Keates 2008 Where to look for prevalence data The charities • RNIB, NFB, AFB, RNID, etc. Lots of really useful information and data • e.g. http://www.rnib.org.uk/xpedio/groups/public/documents/publicwebsite/public_researchstats.hcsp Great info about causes and symptoms Question: Are these unbiased sources of data? Page 51 © Simeon Keates 2008 Charities and prevalence data Difficult to tell how unbiased data is Best sites cite independent studies Others mention figures with no (or dubious) attributions Need to treat such data cautiously Better to rely on “official” sources, e.g. government bodies Page 52 © Simeon Keates 2008 Defining “disability” - WHO Page 53 © Simeon Keates 2008 Prevalence of “disability” in US (source: US Census Bureau 1999-2004 American Community Survey) Page 54 © Simeon Keates 2008 Multiple capability losses in US (source: US Census Bureau 1999-2004 American Community Survey) Respondents: 5+ % of Total 264,965,834 Margin of Error ±65,181 Without any disability 85.7 ±0.1 With one type of disability 6.7 ±0.1 With 2 or more types of disabilities 7.6 ±0.1 We will look at the implications of multiple impairments later… Page 55 © Simeon Keates 2008 UK Disability Follow-Up Survey Follow-up to 1996/7 Family Resources Survey 7500 respondents 13 separate capabilities identified as important to independent living We will look a lot more closely 7 relevant for product design: • • • • • • • Locomotion Reach and stretch Dexterity Seeing Hearing Communication Intellectual Functioning Page 56 at this next week © Simeon Keates 2008 Importance of ageing Population is getting older 60 70 + 50 UK population (millions) 50 - 69 40 30 - 49 30 20 15 - 29 10 0 0 - 14 1901 1931 1961 1991 2021 Year Page 57 © Simeon Keates 2008 Mapping to interaction models Motor = locomotion, reach & stretch, dexterity Sensory = seeing, hearing Cognitive = communication, intellectual functioning Page 58 © Simeon Keates 2008 Disability Follow-up summary 8,582,200 adults in GB have a disability • 17% of the total population (1 in 6) Of these: 34% had mild impairments 45% had moderate impairments 21% percent had severe impairments 49% had more than one impairment type 48% of disabled population is over 65 29% of disabled population is over 75 Page 59 © Simeon Keates 2008 It’s not just blindness Traditionally most “accessibility” approaches for HCI have focused on blindness Reasons: Very “visible” difficulty Very easy to simulate • Switch off the monitor Very effective lobbying group Page 60 © Simeon Keates 2008 WCAG 1.0 and 2.0 Look through the WCAG guidelines: How many address vision issues (specifically blindness)? Answer: Most How many address motor issues? Answer: Some How many address cognitive issues? Answer: Few How many address hearing issues? Answer: Few Page 61 © Simeon Keates 2008 Problem with focus on blindness From DFS: 1.93 million people have vision impairment Only 20% of those are “blind” • Need screen readers, etc. 80% are “low vision” • Need screen magnification c.f. 2.9 million people with hearing impairments …and 6.7 million with motor impairments Page 62 © Simeon Keates 2008 Sensory impairments – Classes of impairment Vision • Blindness – cannot see “at all” • Low vision – cannot see well • Colour blindness – cannot see all of the colour spectrum Hearing/auditory • Deafness – cannot hear “at all” • Low hearing – cannot hear well Page 63 © Simeon Keates 2008 Cognitive impairments – Classes of impairment Poor long-term memory Poor short-term memory Dementia – e.g. Alzheimer’s Language “deficits” – e.g. below chronological reading age Reading difficulties – e.g. dyslexia Behavioural/attentional difficulties – e.g. ADD, ADHD Page 64 © Simeon Keates 2008 Motor impairments – Classes of impairment Restricted range of motion Tremor Spasm Poor co-ordination Limited strength Poor fine movement Poor ballistic movement Page 65 © Simeon Keates 2008 Next few lectures… We will look at: Business and Universal Access Methods of providing assistance to users with impairments …and more types of impairments Methods of quantifying exclusion …and reporting it Case studies …and more case studies Standards Legislation Page 66 © Simeon Keates 2008 Exercise Page 67 © Simeon Keates 2008 Exercise – part 1 Each group will be assigned a type of website • • • • • • Group 1 – car rental sites (e.g. Avis, hertz, alamo, budget) Group 2 – airline flight booking sites (e.g. flysas, virginatlantic, ba, sterling) Group 3 – travel insurance sites (e.g. columbusdirect) Group 4 – luggage (e.g. tumi) Group 5 – clothing (e.g. versace, lacoste) Group 6 – news sites (e.g. CNN, BBC) You must look at a minimum of 3 sites For each website, use CynthiaSays (http://www.contentquality.com/) to examine the reported accessibility of each site Page 68 © Simeon Keates 2008 Exercise – part 2 Use Nielsen’s heuristics from last week’s exercises to estimate the usability of each site Question: Is there any relationship (correlation) between the overall usability and accessibility of the sites (as measured here)? Prepare a 5 minutes presentation for Friday morning with your answer to the above question No report needed for this exercise! Page 69 © Simeon Keates 2008