Master Design Document DFA Leadership Studio Table of Contents 1. 2. 3. 4. 5. 6. 7. Design Brief Goals Assessment Impact Map Service Blueprint Lesson Plans Appendixes Design Brief Design Brief Develop a studio leadership training program Name: Organization: Client: Mentor: Team: DFA Studio Leadership Guide Design for America Julian Bongiorno Emily Harburg Kevin Hardiman, David Hong, Thomas Hruby, Jack Konopka Organizational and Learning Context Organization: Design for America (http://designforamerica.com/) is a network of student lead studios creating local and social impact through interdiscipinary design. Located on 17 college campuses, DFA’s 2000 members work with community partners to design solutions to problems such as hospital acquired infections, childhood obesity and caring for the elderly. DFA student teams have gone on to start several startups that have raised millions of dollars in funding. The DFA national headquarters (located at Northwestern) consists of a full time operations manager and 5 DFA “fellows” who run the organization and support DFA chapters. Learners: DFA students consist primarily undergraduates aged 18-22 from over 60 different majors with a wide variety of prior experience with design. Learners participate in DFA for a variety of reasons, including an interest in design, a desire to address social problems, a fun extracurricular activity and as means to gain experience working on real world projects. Domain: DFA trains students in human-centered design. Project background This project will focus on DFAs online “Studio Guide” (http://loft.io/process/dfa-studio-guide/). The studio guide covers topics such as membership, financing, mentoring, training and so on. Organizational need: DFA is a grassroots organization whose health and growth depends on developing leaders who can run local chapters. The Studio Guide is a critical part of DFA’s leadership training strategy. Learner’s task: DFA team leads need to more effectively motivate and manage their teams. Users: To test your prototypes, you will contact DFA studio leads at Northwestern. Where: DFA team leaders will access the curriculum online. When: DFA team leaders manage their teams through the school year. Tentative scope of work: Produce online LOFT guides on Goal-Setting, Team-Building Competition, Stress Relief, and Time Management for access to Team Leads to better motivate and manage their teams. References - Design for America (2014) DFA Studio Guide. http://loft.io/process/dfa-studio-guide Learning Goals Transfer Skills Learners (TL’s) will be able to independently use their learning to … T1: user their leadership skills to better manage teams during meetings T2: help team members in any project understand ways to help other team members and stay motivated throughout the project Meaning UNDERSTANDINGS ESSENTIAL QUESTIONS Learners (TL’s) will understand that … Learners (TL’s) will keep considering… U1: Management of DFA meeting times is crucially important for team success Q1: How does one manage a diverse group of individuals during team meetings? U2: Friendly competition can help motivate team members Q2: How does a leader help a team better achieve its goals? U3: providing opportunities for stress relief for TM’s is crucial during times of difficulty or setbacks U4: Helping individuals set good goals each week aligns the work of the team U5: helping TM’s manage individual and meeting times effectively helps the team work most efficiently Acquisition Students (TL’s) will know… Students (TL’s) will be skilled at… K1:Team meetings are excellent places to share ideas and provide feedback S1: helping TM’s partake in silent meditation K2: accountability and desirable, consistent rewards/punishment structure are important for long-term competition K3: short term competition and activities such as meditation, stress ball relief can help with stressful times of setback S2: helping setting individual goals that align with the team goals S3: facilitating discussions about how to set team goals K4: Activities such as planning a TM’s next-day schedule and assigning “homework” time can help TM time management skills, which help the overall team K5: sharing background information and discussions are important to have before setting team goals S4: helping TM’s manage their own individual time and homework time after team meetings S5: motivating team members to compete with each other S6: explaining the importance of setting tangible goals S7: assigning team weekly goals for competition Assessment ASSESSMENT Code Evaluative Criteria Performance Task U1 When asked, do team members seem to be setting more goals than before? PERFORMANCE TASK(S): When asked, do team members seem to be accomplishing more goals than before? Are these goals specific? Are these goals measurable? Are these goals attainable? Are these goals relevant? 1. Students will demonstrate that they have taught their team how to set SMART goals. 2. Students will demonstrate that they have bonded their teams through friendly competition. 3. Students will demonstrate that their team members are not overwhelmed by stress. Are these goals time-bound? U2 Are team members setting process goals as well as short and long-term goals? U3 Have team members expressed feelings of anxiety? Have team members shown any physical symptoms of stress or anxiety? Have team members asked for lighter workloads? U4 Are team members completing more tasks assigned to them? Are tasks being completed at a higher quality than before? Are tasks being completed in a more timely manner than before? Scale 4. Students will demonstrate that their team members are allocating time optimally. Performance Criteria 1: Students will demonstrate that they have taught their team how to set SMART goals. 1 2 3 When asked, do team members seem to be setting more goals than before? When asked, do team members seem to be accomplishing more goals than before? Are these goals specific? Are these goals measurable? Are these goals attainable? Are these goals relevant? Are these goals time-bound? Are team members setting process goals as well as short and long-term goals? Performance Criteria 2: Students will demonstrate that they have bonded their teams through friendly competition. 1 Do the Studio Leads see evidence of team cohesion, energy, and excitement? 2 3 Performance Criteria 3: Students will demonstrate that their team members are not overwhelmed by stress. 3 2 1 Have team members expressed feelings of anxiety? Have team members shown any physical symptoms of stress or anxiety? Have team members asked for lighter workloads? Performance Criteria 4: Students will demonstrate that their team members are allocating time optimally. 1 Are team members completing more tasks assigned to them? Are tasks being completed at a higher quality than before? Are tasks being completed in a more timely manner than before? GRASPS 2 3 Performance Task Students (Team Leads) will demonstrate that they are able to effectively motivate and manage their teams. Goal Your goal is to develop a management skill set which is more beneficial to self, team, studio, and client. Role You have been asked to co-lead a team of 4-8 DFAers on a human-centered design project. Audience Your target audience is first and foremost your Team Members, but also your Studio Leads and clients. Situation The challenge involves training new members who have never worked together before to learn the design process, produce results, and grow as a team and as individuals. Product Your product less tangibly is a team culture and a skill set. The tangible evidence of this is in the quality of the end product of your own design process. Standards Your product will be judged by your client and your team will be judged by your Studio Leads. Impact Map Outcomes Participants Current Team Members Behavior Attempt to reduce individual stress during times of difficulty Navy Seal Stress Methods Better Manage one’s individual Time Progress Principal Set better individual and group goals Partake in Competition Lesson Plan Current Studio Leads To manage teams most effectively Provide Feedback on Effectiveness of Lesson Plans Explain the importance Effective Team Meetings to TM’s Facilitate time management Lesson during meetings Current Team Leads Facilitate Goal Setting Lesson plan during meetings Facilitate Stress Relief Lesson plan during meetings Facilitate Competition Lesson plan during meetings Principle Goals (How learning Works) Progress Principal Assessment (How Learning Works) How Learning Works Harvard Business Rreview 10 leadership Stories Julian’s Guides Research Tom’s Navy Seal Training guide UBD *Note: we are only working to improve the leadership capabilities of Team Leads, NOT Studio Leads or Team Members Design Feature Meditation and stress ball activity Note down homework and plan weekly life schedule Participate in group meeting discussions about goals Use incentives to do more client research and Design Process work between team meeting times Give out surveys to TM’s to assess the usefulness of TL guides Take the TL introduction session and learn from past TL’s Help TM’s make weekly life schedules Help TM’s participate in group discussions and form individual goals Help TM’s learn mediation and stress ball activities Help TM’s internalize the rewards and punishments agreed upon at the end of each meeting for the homework assigned at the end of each meeting Service Blueprint Service Blueprint Physical Evidence New title and responsibilitie s Be chosen as a Team Lead Project Assignment from Studio Leads Post-it notes brainstorm, Team Charter, initial product design Begin training team in design process Get your Team and Project Email, loft comment, or personal conversation addressing areas of need Loft Guide Lesson Plans Team dynamic does or does not change Learner Actions: Identify areas of need for improvement Reach out to Studio Leads Encounter Lesson Plans Teach Lessons Feedback from Studio Leads, Revise ---Line of Interaction------------------------------------------------------------------- Talk with Studio Leads about the role of a Team Lead Attend threehour Team Lead training session Run team meetings and progress through the design process Team does not perform to expectations Front Stage: Studio leads and DFA National connect Team Lead to Lesson Plans Identify which lesson is warranted and read Lesson Plan ---Line of Visibility-------------------------------------------------------------------Back Stage Studio Leads decide who is most fit for the role of Team Lead Studio Leads match co-leads to each other, to their team members, and to their projects Former Team Leads train new Team Leads on the implementing the design process and the pitfalls of managing a team ---Internal Interaction----------------------------------------------------------------- Team Leads try to compensate by taking on heavier workloads to meet client expectations Someone brings the issue to the attention of the Studio Leads, who contact DFA National for resources DFA National accesses the appropriate Lesson Plan and forwards it to the appropriate party Team Lead decides when to incorporate the lesson into team meeting Studio Leads consider personality matches and proven success User test training session to ensure all key takeaways are effectively conveyed before new Team Leads begin the design process Active two-way communication between team members and team leads, team leads and studio leads, and studio leads and DFA National User test to ensure Lesson Plans have consistently positive results DFA Team Leads will be able to access these guides on the Loft on an as-needed basis in order to address what they feel their team is struggling most with. These guides lead them through the facilitation of short activities to do during team meetings. There is no specified timeline or order of operations between these lesson plans and any subsequent lesson plans as they each address needs which will vary by team and project. Where: Each lesson plan has a specific and purposeful learning goal and a step-by-step process in consideration of limited prior leadership experience. Hook: The activities are fun, provocative, and relevant to the DFA team experience. Equip: Each activity is interactive and with examples provided by the Team Lead and available on the worksheet. Reflect, Rethink, and Revise: Each task offers connections to external applications in team improvement and general self-improvement. Lesson Plan 1.0 *this is an extra lesson plan that we will not use for this project, but will be useful for Julian Lesson Plan 1.0: Facilitating Progress This Lesson Plan is Designed to help Team Leads facilitate progress for their Team Members: Our facilitating progress guide is intended for use by Team Leads toward the goal of facilitating progress from one meeting to the next. We aim to accomplish this goal through lesson plans which teach Team Leads how to structure a meeting. This first lesson plan lays out the meeting template. The subsequent appendixes offer activities designed to help Team Leads address specific areas of need in their teams. Our lesson plan is a Guide for Team Leads to use as they work with their Team Members during team meetings Our Guide will: - Help team leads motivate TM’s and prevent burnout Learn to inspire and lead through personal example, narrative, and powerful questions Learn when to speak up/critique and when to allow TM’s to speak Promote an environment in which idea sharing is common Help set goals at the end of meetings Learn to delegate tasks Ensure that TM’s are happy and satisfied with their work Provide valuable feedback Structure of Team Meeting: - Daily Stand - - Make rounds for sharing individual contributions/individual presentations (research on clients, users, new ideas, etc.) Discussion (brainstorming, TM critiques) Team Lead offers critiques and feedback to the path of the entire team Open Time (can use time to use any appendix guide: creativity guide, motivation guide, conflict guide) This open time will be accounted for by subsequent lesson plans 1.1, 1.2, 1.3, and 1.4 in PowerPoint activity format, each meant to address a separate issue Team Leads may be facing in their teams. These guides will be assessable via the Loft for Team Leads to choose from as needed to incorporate into various meetings throughout the term. Discuss goals to be done by next week, delegation of tasks Dismissed (fun team-building or trust-building games) Sample Motivation Appendix Guide: - Remind of the goals set in the Team Charter Connect actions and jobs to personal passions and goals after personal assessment Revise work to align with personal passions and goals Speech and talk about personal accountability to the Team (piece of the larger puzzle) Personal Feedback and personal challenge from Team Lead Leading through Narrative of others who succeeded or company legends Ask powerful questions to simplify problems and make complicated questions easy to understand Demonstrate resilience through personal experience and example Emphasize that good teams can accomplish more than its individual parts, show the overall end-product to temp Team Members Use friendly competition and incentive system to demand excellence Have team members do something fun: “do each other’s work for one week/day” to distress and change things up Lesson Plans (All 4 on Loft) Appendix 1 DFA Leadership Model scoping notes Introduction/Background: Personal growth within the context of DFA can be broken down into four categories: “Envision” – the strategic and abstract thinking process utilized by studio leads to determine the direction they want their studio to go into the future; “Manage” – the organizational thought process utilized by team leads to inspire team cohesiveness, and hold team members accountable; “Mentor” – the guiding principles which serve to motivate and develop mentees; and “Do” – the most fundamental and tactile actions through which one learns the design process and personally develops oneself. Furthermore, there are 3 ways of developing an understanding leadership: the “what”, “how”, and “why”. Each is crucial to the end goal of the leadership training guide. Each context exists at each level of the organization. 1. “Do” - Personal Leadership – Building Character, Developing Oneself Personal leadership is the first, essential step toward organizational effectiveness. This is where character is built and core values of the individual are established. If there are character flaws in the leader, it will be difficult for the members of the organization to trust and follow that leader to greater levels of effectiveness and productivity in the organization. Character traits such as integrity, honesty and trustworthiness are essential to building trust with fellow team members. In user testing, we will “card sort” terms like driven, trustworthy, dependable, curious, perseverance, openness, and integrity to determine what is most fundamental in growing as a doer. 2. “Mentor” - One-on-One Leadership – Building Trust, Developing Relationships Without the personal integrity of trustworthiness, we cannot be effective at the next level, One-on-One Leadership, where trust is built. Trust and interpersonal relationships are built on the inner core of trustworthiness and personal integrity. If people do not see you consistently demonstrating your trustworthiness, you can forget any hope of being trusted. In user testing, we will “card sort” terms like empowering, communicative, experience, two-way feedback, diplomacy, empathy, appreciation, and perspective to determine what is most fundamental in growing as a mentor. 2a. “Manage” - Team Leadership – Building Community, Developing a Team The next level is Team Leadership with a desired outcome of community. Covey labeled this the managerial level where empowerment takes place. Again, if the leader has not demonstrated competency at the two previous stages, he or she cannot effectively empower others and community will not be built. Obviously, a leader will not empower someone he or she does not trust. By like sign, followers will not feel comfortable with their empowered responsibility if they do not feel they can trust their leaders to back them up, support them, and encourage them to succeed. In user testing, we will “card sort” terms like action-oriented, decisive, motivational, risk-assumptive, confidence, conflict management, and empowering to determine what is most fundamental in growing as a manager. 4. “Envision” – Studio Leadership – Building an Organization, Developing a Vision The final stage of leadership is at the organizational level that seeks a desired outcome of effectiveness through alignment. Alignment includes being sure the organization is moving in the right direction to meet its stated purpose and goals as well as the alignment of individual and team goals with the broader goals of the organization. Leaders often want to take a shortcut to increase organizational effectiveness, but the leadership road is one-way only and to get to this level, you must build on the previous three levels. In user testing, we will “card sort” terms like forward-thinking, ethical, creative, flexible, client relationships, experience, devotion, and product knowledge to determine what is most fundamental in growing as a visionary leader. Goals Our team will focus our project with the objective of identifying what steps Team Leaders should complete in order to fully understand the leadership skills of “manage”. We will identify the steps through expert review (TL interviews), user tests (card-sorting exercises), and research of DFA leaders as well as other leadership development programs. The existing DFA TL training only addresses the “what” of their responsibilities. Once a full ladder of objectives have been constructed, our team will work on the “how” to get from one step on the ladder to the next. Our team will develop 2 lesson plans (20-minute training sessions) designed to address the two most highly prioritized issues plaguing DFA TL’s. The end goal is for users (Team Leaders) to receive a Loft guide in order to gain a firm understanding of “manage” and “envision” skills within the TL category of leadership. Tangible End Products Create a Loft studio guide that contains: 1) Content addressing “manage” toward the goal of motivating a team 2). A brainstorming session which facilitates a design vision. Deliver our research to our client so that he can understand where we got our charts and steps from and why we chose them. If time permits, develop further lesson plans on a few steps within the “envision”, “manage”, “mentor”, and “do” categories of Team Leader development so that users across multiple studios can access each individual guide as needed. Within each of the “Envision”, “Manage”, “Mentor”, and “Do” there are certain more fundamental requirements which must be met before mastery of any one can be achieved. For example, without a desire to learn and a welcoming DFA community, a new team member will likely not feel connected enough to complete the tasks assigned to him/her. Without feedback and encouragement and this sense of belonging, his/her creative flower may wilt. But if that creative flower is to blossom, then it may very well design something practical and beautiful. The same principle applies in the cases of designing a studio vision, empowering a team, and engaging a mentee. As figure 1 suggests, in our model, one must first be a competent doer to be a competent mentor, a competent mentor to be a competent manager, and competent manager to be a competent visionary. However, there is always room for growth on each level and there is a constant cycle of self-improvement. Appendix 2 Where we fit in the grand DFA plan We will be providing the leadership training for Team Leads seen in the red circle Appendix 3 Initial expert review notes on areas of need Leadership Studio 2014: Leadership Discussion Notes What things do you struggle with most as leaders in DFA? Communication o Interaction level between studio leads and project leads o How do you stay up-to-date with teams and each other? o What’s the most effective way to communicate between team leads and studio leads? Big lack of communication between studio leads Communication has been hard with so many different schedules, midterms—after we broke meeting once, it was hard to jump back and broke off fully, tried town hall but didn’t work Studio leads not communicating much with teams – project teams get stuck in identify step and didn’t get anywhere, felt really frustrated o Gaps: better identifying studio needs and focusing on them, not spreading self too thin, better needs finding – asking studio members and hone in on what you accomplished Transitions/institutional memory o How to best transition and pass on past information Also, what to do when person comes back (ex: if you study abroad, do you get your position back when you return?) o Where to store files from past years o Effective ways to fill gaps in leadership—how to deal with gaps in structure o Managing what happens when team leads quit (“our team fell apart”) o Very little documentation in place right now—need to make knowledge transfer smoother (Ex: Cornell made a Constitution documenting things like “creating a budget”, Brandon made 2-page document with notes to person transitioning into leadership position) Would be helpful to create a snapshot of a studio in one document Helpful to have people transitioning lead with you o They feel that the process guide is too long to read, want an abridged version—excited about Loft helping allow for quick access to these trainings Goal setting – “A big problem is that teams lose focus and don’t become task-oriented. We need to be held accountable for goals.” o Currently we have teams say two goals each week at their meeting o YouTube not successful, tried Tumblr pages o Haven’t written down goals, verbally present 2 goals o Some teams view Loft as another task they need to do Management & Decision-Making o Making sure that members aren’t resentful of leadership decisions o Managing top-down vs. flat structure o What’s too much experimentation? How many tries can you give a team at a time? o Working with different leadership styles o How to teach both leadership and design Conflict Management o How to handle conflict between team members o How accommodating leaders should be of member requests Team Roles o Having more defined roles vs. general studio leads o What do you do with people who want to be in leadership positions but aren’t the right fit—avoiding resume builders o How much autonomy project leads should have? o Hard to define clear roles Barnard/Columbia created more formal roles to help solve this problem (Roles: “professional outreach”, “education curriculum”, “finance”, “morale/events”, “co-presidents”) – gave roles with specific tasks that people can apply for [Note: interview to see how worked and use as example] o Defining rising leaders Passion/motivation o How do you make people care who do not feel as passionate? Could be addressed with roles, goals, fitting people on the right kind of project? Appendix 4 Each Step in a DFA project Before Project understand self- your strengths and weaknesses understand your team and organization culture- democratic structure picking your team Team Charter communication accountability expectations goals- team vision Design Process meet with client Learn to foster creativity Ask powerful questions be aware of change Remembering positives from the past Running a Meeting Time management- time-boxing, the daily stand construct meaning Communication skills- set up a team charter Understand group dynamics- manage meetings, manage projects Learning to listen Stay focused Managing conflict Managing your own work understand your strengths personal health -mental and emotional and physical measure your own progress Review of Progress Keep people motivated deal with high turnover- learn how to work with new members Learn how to deal with power (no structure) Expert review and user tests Reviewing of Results Learn how to use results and learn from mistakes and successes teach others to pass on knowledge Make Changes for the Future look at results and make changes for the future Plan for change in the future