ARTICULATION DOCUMENT T311 Instrument Design MODULE STRUCTURE Module Category: Specialisation Level (year of study): Year 2 Credit Units: 4 Modular Credits Curriculum Hours: 90 Contact Hours: 60 over 15 weeks (4 hours per week) Module Assessment: Continuous Assessment: 60% - 15 Daily Grades Summative Assessment: 40% Understanding Test 1: 10% (open book, online) Understanding Test 2: 10% (open book, online) Understanding Test 3: 20% (open book, online) SECTION 2: MODULE OVERVIEW This module introduces you to the field of Organology to stimulate you to design, modify, and to build your own musical instruments including microphones. By reviewing ways in which sound production techniques have influenced musical practices and styles, students analyze the role technology has historically played in art making practices. The human body, predominantly the voice, was historically the primary source for making music. From the moment humans began employing devices to create music; technology has played a role in the definition of musical practices and styles. You are introduced to representative instruments from a variety of cultures and classify them in terms of their sound generation methods. Practices and styles are analyzed in relation to instrument design. School of Technology for the Arts, Republic Polytechnic _____________________ T311 Instrument Design Page 1 MODULE OUTCOMES AND LEARNING OUTCOMES Allocated time per day Module Coverage Discussions in Study Cluster This, can be that?! Build a simple musical instrument using commonly available everyday items. Recognise common sound production mechanisms as they are outlined in the SachsHornbostel classification system (i.e. aerophone, membranophone, idiophone, chordophone, electrophone) See the link between the physical materials used to construct instruments and the sounds they produce Use the experience gained during class to formulate strategies/ methods for creating simple musical instruments. Tuning recognise (aurally) common tuning systems and attribute them to the music of different cultures from around the world use common pitch measurement systems including "notes", "frequency" and "cents" to analyse pitch structures and tune instruments Compare and contrast the tuning systems of Western musical Instruments with common world music instruments. DIY Zither Build a simple string instrument, tune it, and produce music with it explain how the various components found in zithers combine together to produce sound explain and demonstrate various Resource gathering and team work Skills acquisition and practice 2 2 2 2 2 2 2 2 2 School of Technology for the Arts, Republic Polytechnic _____________________ T311 Instrument Design Page 2 methods for producing sounds with zithers including plucking, strumming or bowing To be able to aurally recognize the sound produced by common stringed instruments To recognise common uses for string instruments in music explain the way in which string instruments produce sound by citing principles of musical acoustics including "standing waves" DIY MIC identify, use and explain practical uses for common microphone architectures including piezo, condenser, and dynamic microphones deploy common microphones in the context of music production pipeline including with other tools like compressors, Digital Audio Workstations, and recording devices identify and creatively exploit the specific traits of a microphone by reading the instruction manual, especially their "dynamic range", "pick-up pattern", and "frequency response" DIY Cables quickly recognise and know how to use, in various professional contexts, a representative range of audio interconnects know how to route analogue audio signals through standard audio studio equipment know how to use solder irons, and other hardware tools to build DIY cables whilst trouble shooting common studio problems effectively use cables, patch bays in the context of a music production pipeline (i.e. with other tools like compressors, Digital Audio Workstations, and recording devices) Be able to identify and creatively exploit common traits found in studio tools including patch bays, mixers, DAW’s, by referencing the instruction manual to ascertain features like "signal flow", "cable architecture" etc. Piezo Art explain piezoelectricity as being the 2 2 2 2 2 2 2 2 2 School of Technology for the Arts, Republic Polytechnic _____________________ T311 Instrument Design Page 3 ability of some materials to produce a voltage when subjected to pressure like soundwaves construct a basic piezo microphone out of readily available components effectively use a contact microphone in the context of a standard music production pipeline including the use of other tools like compressors, Digital Audio Workstations, and recording devices conceptualize creative applications which exploit Piezo microphones like their incorporation into musical performance set-ups propose a project brief, in its preparation stage, that exploits a contact microphone The First Musical Instrument critically discuss the role of the human voice in music by comparing various musical traditions and techniques including the use of onomatopoeic words in poems, plainchant medieval music, the practice of 'scatting' in Jazz, 'Beat boxing' in Hip Hop, and 'vocal instrumental music' in contemporary avant-garde works assess the impact these musical influences may have on their own personal creative output identify, learn and use methods for employing the human voice to replicate a variety of sounds that exhibit artistic potential use ensemble rehearsal strategies which assist in preparing for a musical performance Classification explain why the Sachs-Hornbostel system (which is a common classification system used to organise musical instruments), is a helpful device to use when learning about music, especially with its respect to its ability to help people memorise what instruments are available to artists, and how instruments are used in music production. Critically assess the Sachs-Hornbostel classification system with respect to its usefulness to one's own creative practice Identify and discuss several common world music instruments, especially 2 2 2 2 2 2 School of Technology for the Arts, Republic Polytechnic _____________________ T311 Instrument Design Page 4 with respect to the sounds and musical gestures they enable, and their connections to the cultures they originated from. Collect samples of world musical instruments and integrate them into a computer sequencer so that they may be used to support the creation of musical works. Sampling Critically assess world musical instruments to determine how useful they could be deployed to support one's own creative practice Configure a representative multitrack system to record an instrumental sample set including features such as powering up the system, software and hardware trouble-shooting, microphone connections, phantom power, input trim, setting the sample rate, and session file organisation. Use an industry standard workflow to record musical instruments including a) appropriate handling of instruments needed for performance/ compositional needs, b) analysing the sound source prior to recording to determine an appropriate microphone to use, and c) Audio processing to enhance/ transform the recorded samples Apply industry best practices in the sampling workflow including a) using a consistent naming system for project and audio files, b) using comments in various stages of editing or mixing, c) tidying/cleaning up a session file for productivity, d) backing up working files, etc. Critically assess recorded media to determine which digital audio processing functions should be used to correct or enhance the samples Mapping use a professional digital sampler (such as Digidesign's STRUCTURE) according to a workflow that includes recording, editing, mapping, and sequencer integration. apply a range of audio effects processors to correct and enhance recorded samples. use a self-made virtual instrument in the context of a live performance or during a music composition and 2 2 2 2 2 2 School of Technology for the Arts, Republic Polytechnic _____________________ T311 Instrument Design Page 5 sequencing session in a professional recording studio recognise technical features of a sequencing system that can be used and configured to support a creative project. These include features such as MIDI, software sampler library, and software patches. Virtual Instrument creatively use a 'virtual sampling' software instrument in a digital music sequencing application to produce an original and creative piece of music. Critically discuss the potential for using sampling and virtual instruments with reference to music that others have written as well as one's own work. use their own virtual instruments in a live performance context and/or music composition thru MIDI transfer virtual instrument patches between computers so that they may be archived, shared and/or incorporated into other libraries Interactive Program conceptualise, design and install simple interactive digital instruments as applications that may be deployed on computers. Discuss the use of digital instruments in computer games, installations, theatre and new media displays. compose for digital instruments build and edit basic patches in a representative graphical interactive sound programming environment (MAXMSP) Sensors build and use a simple software music application use a representative software development environment to create musical instruments that may be controlled via generic electronic sensors discuss the construction and operation of common electronic musical instruments such as controllers and synthesisers Hardware Hacking analyse consumer devices to ascertain what communication protocols and hardware components they use. repurpose consumer technologies so 2 2 2 2 2 2 2 2 2 2 2 2 School of Technology for the Arts, Republic Polytechnic _____________________ T311 Instrument Design Page 6 that they may be used to realise new creative works (this practice is often referred to as hardware hacking in the 'Maker' community) Interaction Design apply design thinking principles (i.e. like those in Verplank’s Interaction Design Framework) when designing musical performance and presentation systems create visual presentation systems such as those used by DJ's and VJ's in performance spaces create synchronised audio-visual performances by connecting different kinds of equipment together including sequencing applications, video playback systems and lighting systems. Total = 15 Problems = 90 hours 2 2 2 30 30 30 TEACHING AND LEARNING This module equips students who wish to pursue a career in the Creative Industries with necessary creative, critical, and technical skills. The module emphasise traditional intellectual skills in terms of writing short reports, and conducting appropriate research when preparing for projects. Students are routinely required to conduct seminar discussions and presentations. The Module inspires and nurtures creative expression, in terms of both form and content, and in the context of both individual and group productions. Students are encouraged to analyse contemporary culture to develop their area of expertise. Throughout the module, engagement with new, digital technologies is emphasised. The module is predominantly delivered via a problem based learning style curriculum. However, up to 15% of the module uses a technical hands-on tutorials style curriculum. The module is predominantly taught in a professional studio, hardware workshop and also involves a mini project with a simulated industry client. LEARNING RESOURCES The Physics Classroom - Sound Waves and Music http://www.physicsclassroom.com/Class/sound/ A path to understanding intervals, scales and timbre by Reginald Bain http://www.music.sc.edu/fs/bain/atmi98/examples/os/ Peter A. Frazer. The Development of Musical Tuning Systems (Copyright © 2001, 2004) http://www.midicode.com/tunings/index.shtml B. H. Suits, Physics Department, Michigan Technological University, (copyright 1998-2009)- Just vs. Equal temperament http://www.phy.mtu.edu/~suits/scales.html School of Technology for the Arts, Republic Polytechnic _____________________ T311 Instrument Design Page 7 B. H. Suits, Physics Department, Michigan Technological University, (copyright 1998-2009)- Making sense of cents http://www.phy.mtu.edu/~suits/Cents.html How do microphone works (Media College) http://www.mediacollege.com/audio/microphones/how-microphones-work.html Sound Recording: Microphones (David Nathan) http://www.hrelp.org/archive/advice/microphones.html Microphones (Hyperphysics.pgy-astr.gsu.edu) http://hyperphysics.phy-astr.gsu.edu/Hbase/audio/mic.html Learn To Beat box (Tyte) http://www.humanbeatbox.com/learn Know How Vocal Chords Work (Becoming A Singing Master) http://www.become-a-singing-master.com/how-vocal-cords-work.html Understanding How Voice Is Produced (Voiceproblem.org) http://www.voiceproblem.org/anatomy/understanding.asp Comprehensive Table Of Musical Instrument Classifications (Music At Virginia Tech.) http://www.music.vt.edu/musicdictionary/appendix/instruments/instrumentmain.html Brief History of Musical Instrument Classification Systems (Virtual Museum.ca) http://www.virtualmuseum.ca/Exhibitions/Instruments/Anglais/classement_en.html Classification of Musical Instruments (Espie Estrella) http://musiced.about.com/od/musicinstruments/a/musicinstrument.htm Taxonomy of Musical Instruments (Henry Doktorski) http://www.ksanti.net/free-reed/description/taxonomy.html HTML: Max User Guide http://www.cycling74.com/docs/max5/vignettes/core/making_patches.html Max 5 Help and Documentation http://www.cycling74.com/docs/max5/vignettes/intro/docintro.html Meaning In Music Gesture (Fernando Iazzetta) http://www.eca.usp.br/prof/iazzetta/papers/gesture.htm Sensor / Gesture Based Electronic Instruments (Open Sound Control.org) http://opensoundcontrol.org/sensor-gesture-based-electronic-musical-instruments Structure Mapping Resource.pdf – Technical guide for basic navigation in STRUCTURE Structure Plug-in Guide.pdf [2.3MB] Excerpts from The Sampling Book.pdf – by Steve De Furia & Joe Scacciaferro Pro Tools Reference Guide – Can be found in Pro Tools Session >> HELP menu >> Pro Tools Reference Guide [26.7MB] School of Technology for the Arts, Republic Polytechnic _____________________ T311 Instrument Design Page 8