Natural Information and Conversational Implicatures Anton Benz Overview Conversational Implicatures Lewis (1969) on Language Meaning Lewisising Grice Applications Conversational Implicatures The Standard Theory Communicated meaning Grice distinguishes between: What is said. What is implicated. “Some of the boys came to the party” said: at least two came implicated: not all came Assumptions about Conversation Conversation is a cooperative effort. Each participant recognises in their talk exchanges a common purpose. A stands in front of his obviously immobilised car. A: I am out of petrol. B: There is a garage around the corner. Joint purpose of B’s response: Solve A’s problem of finding petrol for his car. How should one formally account for the implicature? Set H*:= The negation of H B said that G but not that H*. H* is relevant and G H* G. Hence if G H*, then B should have said G H* (Quantity). Hence H* cannot be true, and therefore H. Problem: We can exchange H and H* and still get a valid inference: 1. 2. 3. 4. B said that G but not that H. H is relevant and G H G. Hence if G H, then B should have said G H (Quantity). Hence H cannot be true, and therefore H*. Lewis (1969) on Language Meaning Lewis: Conventions (1969) Lewis Goal: Explain the conventionality of language meaning. Method: Meaning is defined as a property of certain solutions to signalling games. Ultimately a reduction of meaning to a regularity in behaviour. Semantic Interpretation Game Communication poses a coordination problem for speaker and hearer. The speaker wants to communicate some meaning M. In order to communicate this he chooses a form F. The hearer interprets the form F by choosing a meaning M’. Communication is successful if M=M’. Lewis’ Signalling Convention Let F be a set of forms and M a set of meanings. A strategy pair (S,H) with S : M F and H : F M is a signalling convention if HS = id|M Meaning in Signalling Conventions Lewis (IV.4,1996) distinguishes between indicative signals imperative signals applied to semantic interpretation games: a form F signals that M if S(M)=F a form F signals to interpret it as H(F) Two possibilities to define meaning. Coincide for signalling conventions in semantic interpretation games. Lewis defines truth conditions of signals F as S1(F). Lewisising Gricean Assumption: speaker and hearer use language according to a semantic convention. Goal: Explain how implicatures can emerge out of semantic language use. Non-reductionist perspective. Representation of Assumption Semantics defines interpretation of forms. Let [F] denote the semantic meaning. Hence, assumption: H(F)=[F], i.e.: H(F) is the semantic meaning of F F Lewis imperative signal. Idea of Explanation of Implicatures 1. 2. 3. Start with all signalling conventions (S,H) such that H(F) = [F]. Impose additional pragmatic constraints. Implicature F +> is explained if for all remaining (S,H): S1(F) |= Philosophical Motivation Grice distinguished between natural meaning non-natural meaning Communicated meaning is non-natural meaning. Example 1. 2. I show Mr. X a photograph of Mr. Y displaying undue familiarity to Mrs. X. I draw a picture of Mr. Y behaving in this manner and show it to Mr. X. The photograph naturally means that Mr. Y was unduly familiar to Mrs. X The picture non-naturally means that Mr. Y was unduly familiar to Mrs. X Taking a photo of a scene necessarily entails that the scene is real. Every branch which contains a showing of a photo must contain a situation which is depicted by it. The showing of the photo means naturally that there was a situation where Mr. Y was unduly familiar with Mrs. X. The drawing of a picture does not imply that the depicted scene is real. Natural Information of Signals Let G be a semantic interpretation game. Let S be a set of strategy pairs (S,H). The we identify the natural information of a form F in G with respect to S with: The set of all branches of G where the speaker chooses F. Coincides with S1(F) in case of semantic interpretation games. Generalises to arbitrary games which contain semantic interpretation games in embedded form. Applications Example 1: Scalar Implicature “Some of the boys came to the party” said: at least two came implicated: not all came Example 1: Scalar Implicature The game defined by pure semantics 100% 50% > 50% < “all” “most” 50% > “some” 1; 1 0; 0 0; 0 “most” 50% > “some” 0; 0 “some” 1; 1 1; 1 Example 1: Scalar Implicature The (pragmatically) restricted game 100% “all” 1; 1 50% > “most” 50% > 1; 1 50% < “some” In all branches that contain “some” the initial situation is “50% < ” 1; 1 1.3 Parikh’s Explanation ¬ “some but not all” “some” ρ' silence ρ > ρ' -4,-3 ¬ 6,7 2,3 ¬ -5,-4 “some” ρ ¬ 4,5 0,0 Example 2: Relevance Implicature H approaches the information desk at the city railway station. H: I need a hotel. Where can I book one? S: There is a tourist office in front of the building. implicated: It is possible to book hotels at the tourist office. The general situation The situation where it is possible to book a hotel at the tourist information, a place 2, and a place 3. go-to tourist office 1 s. a. 0 go-to pl. 2 “place 2” 1 “tourist office” “place 3” s. a. 0 go-to pl. 3 1/2 s. a. 0 s. a. : search anywhere “tourist office” booking possible at tour. off. go-to t. o. “place 2” go-to pl. 2 “place 3” go-to pl. 3 go-to t. o. “tourist office” booking not possible “place 2” “place 3” go-to pl. 2 go-to pl. 3 1st Step 1 0 1/2 -1 1 1/2 2nd Step booking possible at tour. off. booking not possible “tourist office” go-to t. o. “place 2” go-to pl. 2 1 1 Example 3: Italian Newspaper Somewhere in the streets of Amsterdam … H: Where can I buy an Italian newspaper? S: (A) At the station. / (B) At the palace. Not valid: A +> B Situation where AB holds true: “A & B” “A” go-to station 1 go-to palace 1 go-to s go-to p “B” go-to s go-to p 1 1 1 1