INNOVATION AND CREATIVITY CONTINUUM A creative and innovative person: Generates ideas Explores Ideas AWARENESS LES Generates ideas means… Identifies and understands the demands of a problem or question Generates many ideas in response to a question. Demonstrates highly self referential ideas. Generates ideas and products that may be common and predictable, although creative for their level of expertise Demonstrates creativity within the framework of teacher led projects. Generates a large number of ideas in response to openended questions (fluency) Demonstrates openness and originality in creating new things (songs, poems, rhythms, images), based on both reality and fantasy. Generates new and unusual ideas (originality) Generates ideas which are fantastical without the realization that ideas are perhaps not concretely applicable. Shifts the direction of one’s thinking or one’s point of view (flexibility) Elaborates within given structures (add new animals to the Old MacDonald song) Generates egocentric ideas (robot who gives me Pepsi and pizza whenever I want it.) Applies Ideas… EXPLORATION/ ENGAGEMENT LES/UES Overheard saying, “let’s try this.” Displays a tendency to stick to doing things based on their first experience with it Demonstrates an understanding of simple metaphor when explained. Makes unusual associations and provides a variety of solutions to problems UES Participates in teacher led generation of ideas. Asks ‘what if…’ and can come up with many ‘ideas’ that are both novel and useful. Occasionally produces unique ideas, with guidance/support. May need help from teacher to come up with starting point Openly expresses interest and wonder at new phenomena and desires to actively pursue such interests Becomes more skilled at creating new things as motor skills (drawing) develop Understands what is required from a word problem. UES/MS Motivates self in selected topics of interest within the curriculum GENERATIVITY MS MS/HS HS Demonstrates an emerging understanding of the usefulness or appropriateness of ideas. Uses different modes of communication to explain new ideas Independently generates lists of ideas as a ‘way of thinking’. Values the process as a way of coming up with the best idea. Begins to understand the complexity of feasibility in realizing ideas. Uses existing ideas to create new ideas. Envisions new responses to varying situations Thinks of all the possibilities and diverges to become more expansive with his/her thought/ideas that lead to the creation of original products. Offers original ideas and shares or advocates thinking that deviates from convention Independently links seemingly unrelated ideas Produces unique ideas with minimal support Applies existing knowledge to generate new ideas, products or processes Begins to identify characteristics of ‘quality’ in art/literature, etc Identifies universal aesthetic attributes. Sees metaphors clearly and begins to use metaphor in their own work‘ Evaluates own ideas. Begins to be aware of metaphor and similarity or analogy Articulates their opinions about beauty. Remains self-referential (their opinion) INTEGRATION/ SYNTHESIS Reacts positively to novel elements in the environment Realizes usefulness of good ideas, and clearly articulates this usefulness to others. Plays as they did as a child, but with an understanding of how this leads to creativity. Adapts responses to fit the situation Seeks out hooks for interest in topics Seeks out novelty or generates topics to learn about Prompted to spontaneous exploration by accidental discovery Ideas are highly authentic and valuable. Independently produces and develops new ideas, unique “new to the world” Demonstrates an increased level of sophistication and ability to evaluate and discuss why one idea has greater merit than another. At times, advocates unconventional or unpopular positions Tackles challenging problems without obvious solutions, despite potential for failure Demonstrates a refined sense of aesthetics that transcends culture, time, personal preference. Applies universal aesthetic attributes in their own creative process. Independently produces metaphor as a means of expression. Analogies are rich and ideas linked are quite disparate. Demonstrates an understanding of ethics, usefulness, and concrete applicability in idea generation. Argues/explains feasibility of ideas in reality. Takes a sophisticated idea and breaks it into parts in order to realize it in the world. AWARENESS Explores ideas means… Expands an idea Employs emotional and aesthetic sensitivity Empathizes (considers the audience) Takes risks and challenges tradition Revises and reorganizes Employs sense of humour and playfulness in the creative process. Utilizes comparison or analogy to make new connections Enjoys ambiguity and novelty EXPLORATION/ ENGAGEMENT LES LES/UES UES UES/MS Analysis is literal, simplistic, self referential (tool for creativity, not creativity per se) Begins to infer from implication (limited metaphorical understanding) Begins to see that analysis is a tool to help become creative Demonstrates a consideration of multiple perspectives (self to text, world, other) Demonstrates an ability to analyze, often based on predetermined categories Demonstrates an ability to see simple relationships Begins to develop an awareness to ambiguity, an ability to infer from implication, make reasoned and supported guesses Begins to consider perspectives not their own With direction and assistance, empathizes with another, especially when they have a personal reference to that experience. Generates ideas for solutions to problems and asks questions in order to create unusual, unique, or clever products. Look at story/picture/poem as a whole, rather than component parts Sees relationships between two things that are near to each other (Hurricane & tornado) Demonstrates ability to reorganize (classify, sort) within limited and familiar contexts (animals) Demonstrates curiosity and eagerness to resolve ambiguity, desire to eliminate ambiguity Proposes possibilities no necessarily connected to context/information Seeks authority (teacher/adult) as a resolution to ambiguity Enjoys humour and play Engages in discovery, exploration, and experimentation to reach unexpected answers Identifies more widely with situations that they might not have experienced personally. Identifies the emotional response that THEY are having in response to a thing. Ideas that are synthesized become more complex and further apart Accessing multiple sources to build a picture Uses materials or knowledge or techniques in nontraditional ways GENERATIVITY MS Builds on others ideas Discusses and revises ideas through trial and error Identifies changes in aesthetic sensitivity over time. Personal preference remains dominant. Demonstrates an ability to reorganize seemingly disparate or disconnected ideas into like categories Breaks an open ended problem into component parts. Embraces debate to resolve ambiguity. Realizes that multiple sources can help resolve ambiguity MS/HS Identifies own bias, but may struggle to see perspectives objectively Can identify disparate parts – can pick apart the story for details INTEGRATION/ SYNTHESIS HS Actively seeks multiple perspectives, looks at information non judgmentally/without bias, Clarifies relationship between creations and culture Sees links between seemingly unrelated ideas Is willing to compromise ‘face’ or ‘status’ in order to problem solve creatively. Once invested in work, risks and challenges become intrinsically motivational to the student Respect risk taking in others. Understands that reorganizing information is an important step to use the information creatively Sees mistakes as learning opportunities Begins to see complex relationships, if guided Generates multiple perspectives from multiple sources and from seemingly disparate domains/areas/ideas Demonstrates a tendency to shy away from complexity Organizes information clearly and usefully to solve task Often gives up in the face of ambiguity Embraces complexity and ambiguity: see these as a manageable challenge. Combines ideas Reconsiders some positions and points of view Adapts, improves, modifies, and expands existing thoughts or ideas to create products Feels empowered, not frustrated, by having freedom to try something new. At times, responds to illdefined situations with spontaneity Can jump out of comfort zone in a safe environment Actively looks for innovations that might enhance his/her work Explores novel topics or objects independently Looks and thinks from multiple perspectives Begins to take small risks for things that are important to them. Lets discovery, exploration, and spontaneity take him/her in new directions Can quickly and calmly change focus and goals as the situation demands Looks and thinks from multiple perspectives, seeking unusual views of and idea or object Revisits ideas, objects, or situations to get more information or meaning Makes connections between ideas or experiences that were previously unconnected. Generates multiple possibilities as a result of inference Tolerates a higher level of comfort with ambiguity. Realizes that a ‘problem’ can be an opportunity to improve the overall human condition. Problems exits even in ‘good’ or ‘ideal’ solutions. Recognizes the value of humour and play in the creative process. Responds to open-ended or illdefined situations with spontaneity and ingenuity that leads to the discovery and exploration of new idea Visualizes the connection between seemingly unrelated ideas and independently produces solutions that are fresh, unique, original, and well-developed Comfortable with keeping meaning open Balances several options at once AWARENESS LES Applies ideas means… Applies an idea in the real world (influences the world) Realizes a plan Evaluates the impact and effects of an idea in practice Supports and seeks innovation Persists in vision or commitment to idea Describes when asked personal feelings and preferences. Creates games, rules, characters. Attention to a single problem is short lived Intuitively follows gut instincts, without understanding what motivates them. EXPLORATION/ ENGAGEMENT LES/UES Self-evaluates with prompts. Identifies emotional connections, with prompts. (How did you feel when… Why?) Expresses what creation is and what it does UES Recognizes creativity as a quality in a person. Demonstrates frustration when faced with obstacles Creates something that doesn’t currently exist UES/MS Begins to understand creativity as a process that can improve their work. GENERATIVITY MS MS/HS INTEGRATION/ SYNTHESIS HS Experiments with the creative process. Applies the creative process independently in a variety of situations. Sees self as creative, aware of strengths, passions, convictions. Identifies qualities of creative people in others. Demonstrates intense concentration, without fully realizing their state of mind. Identifies their strengths and limitations as a ‘creator’. Seeks resources to mitigate limitations. Creates original works as a means of personal or group expression Identifies their personal requirements for achieving ‘the zone’. Understands how to be creative within set frameworks or structures Knows when they are “in the zone”, and how to get there and stay there even in the face of adversity. Won’t let first roadblock stand in their way Identifies an obstacles, but will need help to overcome May be discouraged by multiple obstacles Anticipates obstacles. Demonstrates a developing ability to plan for dealing with obstacles. (with assistance) Works hard and/or intensely concentrates on a task/topic/subject of interest Experiments with humor with some success. Stick-with-it-ness is limited to weeks Anticipates and plans for obstacles. Willing to make errors Identifies the problems in a proposed solution. Uses models and simulations to explore complex systems and issues Continues to tackle problems over long periods of time (weeks or months) Goes with a gut feeling, without necessarily being able to articulate why they are on that path Takes on taks that involve novelty and trial and error Identify trends and forecast possibilities “Reads” a situation/person Discerns appropriate forms of humor when asked. Discusses why humor might be successful or not. Demonstrates confidence and courage to explore a gut feeling, even if it turns out to not work Motivated to bring order to disorder Constructs systems to represent thinking and feeling Applies originality, concentration, commitment to completion, and persistence to develop unique and cogent products Stimulates an emotional response with their own creative work. Evaluates situations (cultural, situational) and employs humor and play appropriately. Synthesizes divergent perspectives into original thought Resolves ambiguity Defends two courses of actions that would influence the outcome of an event and what impact the decision would have made