Chapter 12: The Conditions of Linear Motion KINESIOLOGY Scientific Basis of Human Motion, 11th edition Hamilton, Weimar & Luttgens Presentation Created by TK Koesterer, Ph.D., ATC Humboldt State University Revised by Hamilton & Weimar © 2008 McGraw-Hill Higher Education. All Rights Reserved. Objectives 1. Name, define, and use the terms of linear motion. 2. Define magnitude, direction, and point of application of force and use terms properly. 3. Explain changes magnitude, direction, and point of application of force on the motion state of a body. 4. Define and give examples of linear forces, concurrent forces, and parallel forces. 5. Determine magnitude, direction, and point of application of muscles forces. 6. State Newton’s laws as they apply to linear motion. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Objectives 7. Explain cause and effect relationship between forces of linear motion and objects experiencing the motion. 8. Name & define basic external forces that modify motion. 9. Draw and analyze a 2D free-body diagram. 10. Explain the work-energy relationship applied to a body experiencing linear motion. 11. Define and use properly the terms work, power, kinetic energy, and potential energy. 12. Perform a mechanical analysis of a motor skill. © 2008 McGraw-Hill Higher Education. All Rights Reserved. THE NATURE OF FORCE • Force is that which pushes or pulls through direct mechanical contact or through the force of gravity to alter the motion of an object. • Internal forces are muscle forces that act on various structures of the body. • External forces are those outside the body: – Weight, gravity, air or water resistance, friction, or forces of other objects acting on the body. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Aspects of Force • Force is a vector quantity: – Magnitude and direction – Also has a point of application • All three characteristics must be identified. – For a weight lifter to lift a 250 N barbell: • Lifter must apply a force greater than 250 N, in an upward direction, through the center of gravity of the barbell. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Magnitude • Amount of force being applied. – Force exerted by the barbell had a magnitude of 250 N. – This force was the result of gravity acting on the mass of the barbell. • In this case, the force is referred to as weight. • Weight is mass times acceleration due to gravity: w = mg © 2008 McGraw-Hill Higher Education. All Rights Reserved. Magnitude of Muscular Force • In direct proportion to the number & size of fibers contracting in a muscle. • Muscles normally act in groups whose force or strength is measured collectively. • Maximum muscular strength is measured by a dynamometer. • Measures force applied by a group of muscle through an anatomical lever. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Point of Application • Point at which force is applied to an object. • Where gravity is concerned this point is always through the center of gravity. • For muscular force, this point is assumed to be the muscle’s attachment to a bony lever. • Technically, it is the point of intersection of the line of force and the mechanical axis of the bone. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Direction • Direction of a force is along its action line. – Gravity is a downward-directed vector starting at the center of gravity of the object. – Direction of a muscular force vector is the direction of line of pull of the muscle. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Direction of Muscular Force Vector • Muscle angle of pull: the angle between the line of pull and the mechanical axis of the bone. Fig 12.1 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Resolution of Forces • Magnitude is line A. • Point of application is at point B. • Direction is represented by the arrowhead and the angle . Fig 12.2 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Angle of Pull • Force may be resolved into vertical and a horizontal components. • Size of each depends on angle of pull. • Since a muscle’s angle of pull changes with every degree of joint motion, so do the horizontal & vertical components . • The larger the angle (0° - 90°), the greater the vertical and less the horizontal component. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Angle of Pull • The vertical component is perpendicular to the lever, called rotary component. • The horizontal component is parallel to the lever and is the nonrotary component. • Most resting muscles have an angle of pull < 90°. Rotary component Nonrotary component Fig 12.1a © 2008 McGraw-Hill Higher Education. All Rights Reserved. Rotary vs. Nonrotary Components Angle of pull < 900 • Nonrotary force is directed toward fulcrum. • Helps maintain integrity of the joint (stabilizes). Rotary component Nonrotary component Fig 12.1a © 2008 McGraw-Hill Higher Education. All Rights Reserved. Rotary vs. Nonrotary Components Angle of pull > 900 • Dislocating force is directed away fulcrum. • Does not occur often. • Muscle is at limit of shortening range and not exerting much force. Fig 12.1c © 2008 McGraw-Hill Higher Education. All Rights Reserved. Rotary vs. Nonrotary Components Angle of pull = 90° • Force is all rotary. Angle of pull = 45° • Rotary & nonrotary components are equal. Muscular force functions: • Movement • Stabilization Fig 12.1b © 2008 McGraw-Hill Higher Education. All Rights Reserved. Anatomical Pulley • Changes the angle of pull of the muscle providing the force. • This increase in angle of pull increases the rotary component. – e.g. Patella for the quadriceps. Fig 12.4 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Resolution of External Forces • Accomplished in the same manner as muscular forces applied at an oblique angle. • Only horizontal force will move the table. • Vertical force serves to increase friction. Fig 12.7 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Composite Effects of Two or More Forces • Two or more forces can be applied to objects. – A punted ball’s path is the result of force of the kick, force of gravity, and force of wind. – Muscles work in groups, e.g. the 3 hamstrings. • Composite forces on the body may be classified according to their direction and application as linear, concurrent, or parallel. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Linear Forces • For forces applied in the same direction, the resultant is the sum of the forces: a+b=c a + b c = • For forces applied in the opposite directions, the resultant is the sum of the forces: a + (-b) = c a + b = c © 2008 McGraw-Hill Higher Education. All Rights Reserved. Concurrent Forces • Act at the same point of application at different angles. • Resultant of two or more concurrent forces depends on both the magnitude of each force and the angle of application. Fig 12.8 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Parallel Forces • Forces not in the same action line, but parallel to each other. • Three parallel forces: – two upward – one downward Fig 12.9 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Parallel Forces • 10 N weight at 90°. • Gravity acts at points B & C. • A is the force of biceps. • Effect of parallel forces on an object depends on magnitude, direction & application point of each force. Fig 12.10 © 2008 McGraw-Hill Higher Education. All Rights Reserved. NEWTONS’ LAWS OF MOTION Law of Inertia A body continues in its state of rest or of uniform motion unless an unbalanced force acts on it. – An object at rest remains at rest. – An object in motion remains in same motion – Unless acted upon by an outside force. • Friction & air resistance effect objects in motion. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Law of Inertia • A body continues in its state of rest or of uniform motion unless an outside, unbalanced force acts on it. Vx Vy Gravity Fig 12.11 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Law of Acceleration F = ma The acceleration of an object is directly proportional to the force causing it and inversely proportional to the mass of the object. What is the force needed to produce a given linear acceleration? • Since m = w/g, F = (w/g) x a • Force to accelerate a 300 N object 2 m/sec2 • F = (300 N / 9.8m/s2) x 2 m/s2 = 61 N © 2008 McGraw-Hill Higher Education. All Rights Reserved. Impulse Ft = m(vf – vi) The product of force and the time it is applied. F = ma • Substitute (vf – vi) / t for a: F= m (vf – vi) / t • Multiply both sides by time: Ft = m (vf – vi) Fig 12.12 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Momentum Ft = mvf - mvi The product of mass and velocity • 20 N force applied for 5 sec has equal momentum to a 100 N force falling for 1 sec. Why? • Any change in momentum is equal to the impulse that produces it. • Force applied in direction of motion will increase momentum. • Force applied opposite to direction of motion will decrease momentum. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Law of Reaction For every action there is an equal and opposite reaction. Fig 12.13 & 12.14 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Conservation of Momentum In any system where forces act on each other the momentum is constant. Fig 12.15 • An equal and opposite momentum change must occur to object producing reactive force. • Therefore: m1vf1 – m1vi1 = m2vf2 – m2vi2 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Summation of Forces Force generated by muscle may be summated from one segment to another. Typical throwing pattern • Force from legs is transferred to the trunk. • Further muscular force increases momentum and is transferred to upper arm. – Mainly as an increase velocity because mass is smaller. • Sequential transfer of momentum continues with mass decreasing and velocity increasing. • Finally momentum is transferred to thrown ball. © 2008 McGraw-Hill Higher Education. All Rights Reserved. FORCES THAT MODIFY MOTION Weight • The force of gravity is measured as the weight of the body applied through the center of gravity of the body and directed toward the earth’s axis. W = mg Weight Fig 12.16 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Contact Forces: Normal Reaction • For every action there is an equal and opposite reaction. – The jumper pushes off the ground and the ground pushes back. Fig 12.17 Reaction Action © 2008 McGraw-Hill Higher Education. All Rights Reserved. Contact Forces: Friction • Friction is the force that opposes efforts to slide or roll one body over another. – In some cases we try to increase friction for a more effective performance. – In other cases we try to decrease friction for a more effective performance. • The amount of friction depends on the nature of the surfaces and the forces pressing them together. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Friction Friction is proportional to the force pressing two surfaces together. • Force of friction acts parallel to the surfaces and opposite to the direction of motion. Fig 12.18 W = weight T = reactive force of table P = force needed to move F = force resisting motion © 2008 McGraw-Hill Higher Education. All Rights Reserved. Coefficient of friction, • The ratio of force needed to overcome the friction, P, to the force holding the surface together, W: = P / W or = Fmax/FN – Large coefficient surfaces cling together. – Small coefficient surfaces slide easily. – Coefficient of 0.0 = frictionless surface. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Coefficient of Friction • May be found by: – Placing one object on a second and tilt the second until first begins to slide. – The tangent of the angle with horizontal is the coefficient of friction. Fig 12.19 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Elasticity and Rebound • Objects rebound in a predictable manner. • The nature of rebound is governed by elasticity, mass, and velocity of rebounding surface, friction between surfaces, and angle of contact. • Elasticity is the ability to resist distorting influences and to return to the original size and shape. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Elasticity and Rebound • Stress is the force that acts to distort. • Strain is the distortion that occurs. • Stress may take the form of tension, compression, bending, or torsion. Fig 12.21b © 2008 McGraw-Hill Higher Education. All Rights Reserved. Coefficient of Elasticity • Is defined as the stress divided by the strain. • Most commonly determined in the compression of balls by comparing drop height with the bounce height. e= bounce height drop height • The closer to 1.0 the more perfect the elasticity. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Coefficient of Elasticity • Also may be found using the Law of Conservation of Momentum: – Using the change in velocity of the two objects, assuming masses remain constant: e = (vf1 – vf2) / (vi1 – vi2) Where vf2 and vf1 are velocities after impact, and vi1 and vi2 are velocities before impact. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Angle of Rebound • For a perfectly elastic object, the angle of incidence (striking) is equal to the angle of reflection (rebound). • As coefficient of elasticity varies variations will occur. Fig 12.22 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Effects of Spin on Bounce • A ball with topspin will rebound from horizontal surface lower and with more horizontal velocity. • A ball with backspin will rebound higher and with less horizontal velocity. • A ball with no spin will develop topspin. • A ball with topspin will gain more topspin. • A ball with backspin may be stopped or reversed. • Spinning balls hitting vertical surfaces will react in the same manner as with horizontal surfaces, but in relation to the vertical surface. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Fluid Forces • Water and air are both fluids and as such are subject to many of the same laws and principles. • The fluid forces of buoyancy, drag, and lift apply in both mediums and have considerable effect on the movements of the human body. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Buoyancy • Archimedes’ Principle states: a body immersed in a liquid is buoyed up by a force equal to the weight of the liquid displaced. • This explains why some things float and some things sink. • Density is a ratio of the weight of an object to its volume. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Specific gravity • Ratio of the density of an object to the density of water. • An object the same weight for volume as water has a specific gravity of 1.0. • An object with specific gravity > 1.0 will sink. • An object with specific gravity < 1.0 will float. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Lift and Drag Drag is the resistance to forward motion through a fluid. Result of : • fluid pressure on the leading edge of the object. • amount of backward pull produced by turbulence on the trailing edge. Fig 12.24 b © 2008 McGraw-Hill Higher Education. All Rights Reserved. Lift and Drag Laminar flow is a smooth, unbroken flow of fluid around an object. • A smooth surface will have better laminar flow than a rough surface, resulting in less drag. Fig 12.24 a © 2008 McGraw-Hill Higher Education. All Rights Reserved. Lift and Drag Lift is the result of changes in fluid pressure as the result of difference in air flow velocities. Bernoulli’s Principle states: the pressure in a moving fluid decreases as the speed increases. V P Lift Drag Fig 12.24 c V P © 2008 McGraw-Hill Higher Education. All Rights Reserved. Ball Spin (Magnus Effect) • Bernoulli’s Principle applies here also. • A ball will move in the direction of least air pressure. • A ball spinning drags a boundary layer of air with it, causing air to move faster & reducing pressure on one side. Fig 12.25 © 2008 McGraw-Hill Higher Education. All Rights Reserved. FREE BODY DIAGRAMS • In analyzing any technique, one should consider all external forces, by accounting for effect of each one of the body. • The isolated body is considered a separate mechanical system. • Easier to identify forces & represent as vectors. • Can help determine the application and direction of forces acting on the body. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Direction & Point of Application of External Forces Force Direction of Force Point of Application Weight (W) Downward Center of Gravity Normal (R) Perpendicular Point of contact Friction (F) Along surface Point of Contact Buoyancy (B) Upward Center of buoyancy Drag (D) Opposite flow Center of Gravity Lift (L) Perpendicular to drag Center of Gravity © 2008 McGraw-Hill Higher Education. All Rights Reserved. Free Body Diagram • Magnitude – arrow length • Direction – arrow head • Point of application – arrow tail • Weight (W) • Reactive force (R) • Friction (F) Fig 12.26 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Free Body Diagram • • • • Weight (W) Buoyancy (B) Lift (L) Drag (D) State of motion or rest of the body depends on the vector sum of all these forces. Fig 12.27 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Free Body Diagram Fig 12.28 • Also used to show forces on a body segment. • Thigh is isolated: – Weight of thigh (W) – Muscle force Hip (MH) – Reactive Forces • Hip (Hx & Hy) • Knee (Kx & Ky)) © 2008 McGraw-Hill Higher Education. All Rights Reserved. WORK, POWER, AND ENERGY Work • Work is the product of force expended and the distance over which force is applied. W = Fs – Work (W), Force (F), Distance (s) • Units are any combination of force & distance: – foot/pounds, – joule = 107 x 1 gram / 1 centimeter © 2008 McGraw-Hill Higher Education. All Rights Reserved. Work • A 20 N suitcase is place on a shelf 2 m above the ground: – Work done against gravity= 40 Nm • Same suitcase lifted along a 4 m incline is still 40 Nm of work against gravity. – Horizontal distance not included. 4m 2m 30o © 2008 McGraw-Hill Higher Education. All Rights Reserved. Positive & Negative Work • Positive work – force acts in the same direction to that of the objects motion. • Negative work – force acts in the opposite direction to that of the objects motion. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Mechanical Muscular Work Example: a rectangular muscle 10 cm x 3 cm, that exerts 240N of force. • Average muscle fiber shortens 1/2 its length. W = Fs W = 240N x 5cm W = 1200N•cm or 120 Nm © 2008 McGraw-Hill Higher Education. All Rights Reserved. Force per Muscle Cross Section • If force of the muscle is not known, it is computed form the muscle’s cross section. Example: Assume same muscle is 1cm thick: Cross section = width x thickness 3 cm X 1 cm = 3 sq cm Average force = 360 N per sq cm F = 360 x 3 = 1080N W = Fs W = 1080N x 5cm = 5400 N cm or 540 Nm © 2008 McGraw-Hill Higher Education. All Rights Reserved. Muscular Work • If the internal structure of the muscle is rectangular, a simple geometric crosssectional measure can be used. • For penniform & bipenniform muscle, physiological cross section must be determined. • “s” represents 1/2 the length of the average fiber. • Force per square inch depends on whose research the student accepts. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Muscle Work by Physiological Cross Section (PCS) W = Average force x PCS (sq cm) x .5 length of fibers (cm) Divide by 100 to convert N-cm to Nm W (Nm) = 360 x PCS (sq cm) x .5 fiber length (cm) 100 © 2008 McGraw-Hill Higher Education. All Rights Reserved. Power • The rate at which work is done. P = Fs / t or P = W / t or P = Power W = work P = Fv t = time v = velocity = s / t © 2008 McGraw-Hill Higher Education. All Rights Reserved. Energy • The capacity to do work. Law of Conservation of Energy: The total amount of energy possessed by a body or an isolated system remains constant. © 2008 McGraw-Hill Higher Education. All Rights Reserved. Potential Energy • Potential energy: energy based on position. • Potential energy is the product of the weight of an object and the distance over which it can act: PE = mgh m = mass, g = gravity, h = height © 2008 McGraw-Hill Higher Education. All Rights Reserved. Kinetic Energy • Energy based on motion: KE = 1/2 mv2 m = mass, v = velocity • Work done is equal to the kinetic energy acquired, or Fs = 1/2 mv2 © 2008 McGraw-Hill Higher Education. All Rights Reserved. ANALYSIS OF LINEAR MOTION • First identify the nature of the forces involved in the motion of interest: – Weight – Propulsive forces – Ground Reaction Force – Friction – Buoyancy, Drag, & Lift © 2008 McGraw-Hill Higher Education. All Rights Reserved. ANALYSIS OF LINEAR MOTION • The principles that govern the mechanical aspects of a movement can be summarized by examining some of the basic concepts involved in the kinetics of linear motion: – Inertia – Impulse – Work & Power – Potential & Kinetic Energy © 2008 McGraw-Hill Higher Education. All Rights Reserved. Chapter 12: The Conditions of Linear Motion © 2008 McGraw-Hill Higher Education. All Rights Reserved.