MIT Center for Mobile Learning @ The Media Lab Shaileen C. Pokress Manager, Education Programs Our Work The Center for Mobile Learning (CML) at the MIT Media Lab invents and studies new mobile technologies to promote learning anywhere, anytime, for anyone. Image credit: mlearning2010.wikispaces.com Creative Commons Attribution Share-Alike 3.0 License. Our Mission We focus on mobile tools that empower learners to think creatively, collaborate broadly, and shape their information environments to be personally engaging and relevant to their own interests. We believe that teachers and learners should be creators rather than just consumers of new mobile technologies. Center for Mobile Learning Co-Directors: Eric Klopfer - director of MIT’s Scheller Teacher Education Program; expert on educational games and simulations. Hal Abelson – renowned computing educator; leader in the global movement for Open Educational Resources; founding board member of the Free Software Foundation and Creative Commons. Mitchel Resnick - famous for his work on Scratch and LEGO Mindstorms; directs the Lifelong Kindergarten research group at the MIT Media Lab; head of Media Arts & Science academic program at MIT. Our Digital Creation Tools: Scratch, Taleblazer, App Inventor Digital Creation Tools: Scratch scratch.mit.edu Create computer programs: animations, stories, games, school projects… unlimited possibilities The original blocks-based drag-and-drop programming tool Share projects in the gallery, Remix other people’s projects Digital Creation Tools: TaleBlazer taleblazer.org Toolkit for designing location-based augmented reality (LBAR) games Blocks-based programming sets it apart from other LBAR toolkits Beta release coming soon – Fall 2012 Digital Creation Tools: App Inventor appinventor.mit.edu Democratizes building mobile apps, just as Scratch does for animations & games Blocks-based: no syntax errors, lower barrier to entry Accesses all of the phone’s functions: camera, GPS, texting, calling, etc. Package your app for sharing on other devices, upload to the Android Market Learning Through App Creation Affordances of Mobile Devices Sensing: accelerometer, tilt sensor, touch screen Socially interactive: texting, voice calls A/V enabled: access the camera, microphone, and speakers Provide feedback: haptic, audio, and visual Location aware: GPS Learning Through App Creation Mobile Apps are inherently: Personal Meaningful Useful Shareable Specific Portable! App Inventor: How does it work? MIT App Inventor Free tools + Free resources Free service Open source Forums Tutorials Curriculum Resources Log in with a Google Account Projects stored on MIT servers Designer: choose components for your app Blocks Editor: program your app’s behavior Question: Why Create your own apps? • You need an app that does not exist, or you want to customize an app that does exist. • You want to solve a personal problem or need. The app you build is useful to you personally. • You want to use the phone as a tool. • You need to be able to take the app with you. • People in different locations need to access or share data. • It’s fun! Learning with App Inventor Why Should Students Create Apps? • Engagement and exploration in content areas Mathematics, Science, Art, History, Geography… • Exposure to computing Digital literacy is neglected in our educational system. We need to elevate it to the same importance as language and mathematical literacy. • Empowerment (aka “not just for nerds”) Students exposed to computing in a personally meaningful, fun, and creative way are more likely to have an “a-ha!” moment. They discover that they are capable of understanding and manipulating technology. • Gateway to the future How will students know that they might like to pursue further study in technological fields if they have not been given early experiences? App Inventor in Action Apps for Better Health Care Developed by three college students, the ComPal App uses the phone’s camera to perform analysis of medical tests in places where regular medical care is not readily available. Apps for Safety: No Texting While Driving Science Apps in the Field: Measuring Tree Height http://notes.hfoss.org/index.php/TreeCalc:Main_Page Science Apps in the Field: Tracking Wild Hogs What’s on the horizon? Emerging technologies that will make mobile learning even more engaging and relevant External probes attach via USB or Bluetooth to provide data such as air temperature and humidity, water salinity and acidity, etc. Hardware Attachments – new add-ons can turn the phone’s camera into a microscope or an infrared camera. NFC – Near Field Communication allows devices to communicate when placed near each other or near any NFC tag. New App Inventor components are being developed all the time – stay tuned! Shay Pokress shaileen@media.mit.edu