Program Materials and Activities Chapter 10 (c) 2007 McGraw-Hill Higher Education. All rights reserved. Purposes of Instructional Materials To achieve instructional objectives effectively and economically To increase student motivation To introduce a lesson, present new material, clarify a subject or summarize a lesson To improve retention (c) 2007 McGraw-Hill Higher Education. All rights reserved. Sources of Instructional Materials Catalogs Textbooks Journals Newspaper Commercial learning packets Professional persons Parents, students University, district or school media center AAHPERD (c) 2007 McGraw-Hill Higher Education. All rights reserved. Types of Instructional Materials Charts, posters, bulletin boards Chalkboards, white boards Overhead transparencies Handouts Audiotapes, CD-audio Videotapes, films, CD-visual, DVD Computers Illustrated lectures with computer/slide projector Magnetic boards Objects and displays (c) 2007 McGraw-Hill Higher Education. All rights reserved. Selection Criteria Choose material that provide experiences as close to real life as possible Selection of costly materials should be shared by teachers, students, parents, and administrators (c) 2007 McGraw-Hill Higher Education. All rights reserved. Systematic Evaluation Guide Do they contribute meaningfully to the topic? Do they develop concepts that are difficult to convey through another medium? Are they true to fact and life, accurate, and authentic? Are they up-to-date? Are they worth the time, cost, and effort? Do they develop critical thinking skills? Are they appropriate for the age, intelligence, and experience of students? (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technical Quality of the Materials Picture Sound Mode of communication Message-unbiased and free from objectionable propaganda or distractions (c) 2007 McGraw-Hill Higher Education. All rights reserved. Ease of Presentation Ease of operation Ease of maintenance Quality Durability Portability (c) 2007 McGraw-Hill Higher Education. All rights reserved. Examples of Instructional Aids and Materials Media Personal resource files Technology (c) 2007 McGraw-Hill Higher Education. All rights reserved. Media Principles for use Instructional media are valuable when they closely correlate with objectives A live demonstration is more effective than a visual aid The instant replay feature of video recorders makes them a terrific teaching aid (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technology Schools not kept up with the technology used in businesses, homes and the marketplace Has potential to increase efficiency but also can increase demands upon a teacher’s time Does not increase learning nor does it diminish learning Can be an effective learning tool for students with certain learning styles (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technology Developmental Levels Level I--Complete a task more efficiently and effectively Level II--Learn/demonstrate mastery of skills and concepts in novel ways Level III--Individualized delivery of course content and personalized documentation of student learning Level IV--Realize the promise of integration, flexibility, and multiple network capabilities Level V--Not clearly defined, still under development (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technology Can reduce activity time Will not make a poor teacher a good teacher Problem is the time required to learn new software, develop materials, and integrate technology into instruction Can enhance communication (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technology Standards Developed by International Society for Technology in Education (ISTE) ISTE stated, “To live, learn, and work successfully in an increasingly complex and information-rich society, students must use technology effectively” (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technology Can Enable Students to become: Capable information technology users Information seekers, analyzers, and evaluators Problem solvers and decision makers Creative and effective users of productivity tools Communicators, collaborators, publishers, and producers Informed, responsible, and contributing citizens (c) 2007 McGraw-Hill Higher Education. All rights reserved. National Educational Technology Standards for Students Basic operations and concepts Social, ethical, and human issues Technology productivity tools Technology communications tools Technology research tools Technology problem-solving and decisionmaking tools (c) 2007 McGraw-Hill Higher Education. All rights reserved. Basic Operations and Concepts Students: demonstrate a sound understanding of the nature and operation of technology systems are proficient in the use of technology (c) 2007 McGraw-Hill Higher Education. All rights reserved. Social, Ethical, and Human Issues Students: understand the ethical, cultural, and societal issues related to technology practice responsible use of technology systems, information, and software develop positive attitudes toward technology used that support lifelong learning, collaboration, personal pursuits, and productivity (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technology Productivity Tools Students: use technology tools to enhance learning, increase productivity, and promote creativity use productivity tools to collaborate in constructing technology-enhanced models, preparing publications, and producing other creative works (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technology Communication Tools Students: use telecommunications to collaborate, publish, and interact with peers, experts, and other audiences use a variety of media and formats to communicate information and ideas effectively to multiple audiences (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technology Research Tools Students: use technology to locate, evaluate, and collect information from a variety of sources use technology tools to process data and report results evaluate and select new information resources and technological innovations based on the appropriateness to specific tasks (c) 2007 McGraw-Hill Higher Education. All rights reserved. Technology Problem-solving and Decision-making Tools Students: use technology resources for solving problems and making informed decisions employ technology in the development of strategies for solving problems in the real world (c) 2007 McGraw-Hill Higher Education. All rights reserved. National Education Technology Standards for Teachers Technology Operations and Concepts Planning and Designing Learning Environments and Experiences Teaching, Learning, and the Curriculum Assessment and Evaluation Productivity and Professional Practice Social, Ethical, Legal, and Human Issues (c) 2007 McGraw-Hill Higher Education. All rights reserved. Standard I: Technology Operations and Concepts Teachers demonstrate a sound understanding of technology operations and concepts. (c) 2007 McGraw-Hill Higher Education. All rights reserved. Standard II: Planning and Designing Learning Environments and Experiences Teachers plan and design effective learning environments and experiences supported by technology. (c) 2007 McGraw-Hill Higher Education. All rights reserved. Standard III: Teaching, Learning, and the Curriculum Teachers implement curriculum plans, that include methods and strategies for applying technology to maximize student learning. (c) 2007 McGraw-Hill Higher Education. All rights reserved. Standards IV: Assessment and Evaluation Teachers apply technology to facilitate a variety of effective assessment and evaluation strategies. (c) 2007 McGraw-Hill Higher Education. All rights reserved. Standard V: Productivity and Professional Practice Teachers use technology to enhance their productivity and professional practice. (c) 2007 McGraw-Hill Higher Education. All rights reserved. Standard VI: Social, Ethical, Legal, and Human Issues Teachers understand the social, ethical, legal, and human issues surrounding the use of technology in PK-12 schools and apply those principles in practice. (c) 2007 McGraw-Hill Higher Education. All rights reserved. Fitness “Fitness is the capacity to achieve the optimal quality of life.” Physical fitness - “the ability to carry out daily tasks with vigor and alertness, without undue fatigue, and with ample energy to enjoy leisure-time pursuits and to meet unforeseen emergencies” (c) 2007 McGraw-Hill Higher Education. All rights reserved. Health Benefits of Regular Physical Activity Reducing risk of: dying prematurely heart disease diabetes high blood pressure colon cancer depression stress and anxiety obesity unhealthy bones, muscles, and joints (c) 2007 McGraw-Hill Higher Education. All rights reserved. Teachers Must: Do a better job of fitness education Teach importance of fitness Provide activities to develop and maintain fitness (c) 2007 McGraw-Hill Higher Education. All rights reserved. Authentic Assessment - Fitness Testing Must demonstrate the desired behavior, such as muscular strength via curl-up test Must link directly to the curriculum Must occur on an ongoing basis and is not just one test score Must make students both capable of, and likely to, apply the tests and results outside the classroom (c) 2007 McGraw-Hill Higher Education. All rights reserved. Fitness education programs must teach principles for lifelong, individualized health-related fitness. (c) 2007 McGraw-Hill Higher Education. All rights reserved. Concept-based Fitness Course includes: Student performance standards Instructional format Activity/exercise program Academic program Assessment program (c) 2007 McGraw-Hill Higher Education. All rights reserved. Concept-based Fitness Course includes: Personal portfolios with individual health and fitness plans Incentive program Exercise adherence and motivational strategies School-family programs Equipment and technology (c) 2007 McGraw-Hill Higher Education. All rights reserved. Strategies for Successful Goal Setting Involve the student in the goal-setting process Start small and progress Focus on improvements Set specific and measurable goals Set challenging and realistic goals Write the goals down (c) 2007 McGraw-Hill Higher Education. All rights reserved. Strategies for Successful Goal Setting Provide students with strategies Support and give feedback about progress toward goals Create goal stations Provide opportunities for periodic evaluation (c) 2007 McGraw-Hill Higher Education. All rights reserved. Physical Best Program guidelines for activity Provide enough time for activity Let student individualize activities while exposing them to a variety of activities Connect lessons to student interests Focus instruction feedback on the process rather than the product Do not use exercise as punishment (c) 2007 McGraw-Hill Higher Education. All rights reserved. Physical Best Program guidelines for activity Do not overemphasize fitness test performances Do not post fitness scores or compare student to each other Be aware of social circles and help all students feel included Recognize that physical appearance is critical to teenagers (c) 2007 McGraw-Hill Higher Education. All rights reserved. Motivation Teacher is an example of fitness Teacher is enthusiastic about physical fitness Encourage intrinsic motivation Provide extrinsic motivation Stickers, T-shirts, certificates Schedule events (c) 2007 McGraw-Hill Higher Education. All rights reserved. Authentic Assessment in Fitness Education Focus on process rather than product Create rubrics Use fitness test for prescription and individual goal setting Students perform periodic selfassessments and record progress toward personal goals (c) 2007 McGraw-Hill Higher Education. All rights reserved. Purpose of Fitness Tests An aid for students to know their fitness status Aid in establishing fitness goals Not a criteria for a grade (c) 2007 McGraw-Hill Higher Education. All rights reserved. Types of Fitness Testing Self-testing programs Personal best testing programs Institutional testing programs (c) 2007 McGraw-Hill Higher Education. All rights reserved. Possibilities for Authentic Assessment of Fitness Portfolio Journal or log entries Student projects Role play Written test Interview Video analysis Physiological monitoring (c) 2007 McGraw-Hill Higher Education. All rights reserved. Movement Skill Instruction and Practice Warm-up Demonstartion Drills Modified games Game or team play Competition (c) 2007 McGraw-Hill Higher Education. All rights reserved. Include Nontraditional Activity Units Work Stress Management Self-defense Movement Awareness (c) 2007 McGraw-Hill Higher Education. All rights reserved. Motivation Techniques Recognition clubs Skill charts Spotlight board Awards Change in routine Nontraditional activities (c) 2007 McGraw-Hill Higher Education. All rights reserved. Students Create Games Teacher provides structure including: Purpose-objectives and possible outcomes Grade level Motor skills needed Kind of game (ball, tag, etc.) Number of players Organization-procedures, formations, boundaries Rules Scoring Equipment (c) 2007 McGraw-Hill Higher Education. All rights reserved. Tournaments Round robin Elimination Single, consolation, double Challenge Ladder, spider web, pyramid, funnel, clock (c) 2007 McGraw-Hill Higher Education. All rights reserved. Concepts To be physically educated, students must understand concepts about he body and activity Teaching concepts requires planning Learning occurs faster when students understand the principles involved in skill performance (c) 2007 McGraw-Hill Higher Education. All rights reserved. Instruction and Practice Concepts of Physical Education: What Every Student Needs to Know Study guides, journal entries, projects (c) 2007 McGraw-Hill Higher Education. All rights reserved. Procedures for Using Study Guides Use appropriate vocabulary and reading level for students Eliminate nonessential items Construct them so student is actively involved in learning by filling in the blanks or working through the material to be learned Answers to study guides can be provided through class instruction, individual units, etc. (c) 2007 McGraw-Hill Higher Education. All rights reserved. Motivational Techniques Posters with a term or rule for the day Instructional games Crossword puzzle Pyramid Word scramble Bingo Sports bowl Baseball (c) 2007 McGraw-Hill Higher Education. All rights reserved. Affective Activities/Personal and Social Development Two goals for personal and social behavior Exhibits responsible personal and social behavior that respects self and others in physical activity settings. Values physical activity for health, enjoyment, challenge, self-expression, and/or social interaction. (c) 2007 McGraw-Hill Higher Education. All rights reserved. Methods for Helping Student Develop Personal and Social Skills Integrate opportunities for students to develop personal and social skills while focusing on sports activities Focus on activities that specifically require students to confront and overcome personal and social obstacles (c) 2007 McGraw-Hill Higher Education. All rights reserved. Types of Activities Challenge Activities Initiative Activities Risk Activities (c) 2007 McGraw-Hill Higher Education. All rights reserved. Motivation Role Modeling Goal Setting Self-Talk Self-Assessment Conflict Resolution (c) 2007 McGraw-Hill Higher Education. All rights reserved. Evaluating Progress Objectives in adventure activities are often effective and should be evaluated by appropriate methods Cognitive concepts may be tested through exams or other appropriate means Psychomotor skills are evaluated using skills tests, checklists or other testing procedures, especially when risk activities are the focus Evaluation of adventure activities is often successful completion of the activity (c) 2007 McGraw-Hill Higher Education. All rights reserved. Innovative Activities Interdisciplinary Units Heart Adventure Tropical Rainforest Time Machine Space Shuttle Special Days or Weeks Sports Day Olympics Super Kid’s Day National Physical Education and Sport Week (c) 2007 McGraw-Hill Higher Education. All rights reserved. Program Materials and Activities Chapter 10 (c) 2007 McGraw-Hill Higher Education. All rights reserved.