Janet Wesson - Computing Sciences

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Prof Janet Wesson and Bradley van Tonder

Department of Computing Sciences

16 March 2011

• Mobile applications

• Location-Based Services

• Augmented Reality

• Mobile Web Apps

• The Mobile Cloud

• Near-Field Communication

• Monetisation Strategies

• Looking Forward

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• Global mobile app industry worth approximately $2.2 billion

USD in 2010.

• 8 billion mobile apps were downloaded in 2010:

• 5.6 billion for iPhone/iPad

• Competitor app stores’ market shares dramatically increasing

• Popular app types vary depending on platform:

• E.g. Games represent 52% of iPhone market, but only 29% on Blackberry

Store

Apple App Store

2009

Revenue Share

$769 92.8%

2010

Revenue

$1,782

Share

82.7%

Growth

131.9%

BlackBerry App World

Noka Ovi Store

$36

$13

4.3%

1.5%

$165

$105

7.7%

4.9%

360.3%

719.4%

Google Android Market

Total

$11

$828

1.3%

100%

$102

$2,155

4.7%

100%

861.5%

160.2% 3

• There are more mobile phones than people in South Africa.

• In South Africa, 57% of mobile web users only access the

Internet on their phones.

• South Africa still responsible for a tiny fraction of mobile app buyers and developers.

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• 79.9% of phones equipped with GPS by end of 2011 1.

• Time is just as important as location:

• Streaming of real time content improves on static content

• E.g. Current traffic conditions

• Location-based search:

• Apps, tweets, multimedia and people near my current location

• Personalisation:

• Important to avoid information overload

• Other applications:

• Social networking

• Gaming

1 www.isuppli.com

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• Overlay virtual content on the real world.

• Enabled by improvements in mobile sensor technology:

• GPS positioning

• Digital compasses

• Accelerometers and gyroscopes

• Application examples:

• POIs, restaurant reviews, advertising

• Augmented reality platforms allow for customisation and extension:

• Wikitude

• Layar

6

• Fragmentation across platforms:

• iPhone

• Android

• Windows Phone

• Blackberry

• Fragmentation within platforms:

• Handset maker modifications

• Network operator modifications

• Different firmware versions (e.g. Android 2.1, 2.2, 2.3…)

• Different device hardware capabilities

• The result: a testing and development nightmare!

• Web apps represent a partial solution.

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• Native apps vs. mobile apps:

• Does your application require access to native data, hardware (e.g. sensors or camera) or multitasking?

• What monetisation strategy are you using?

• The Trojan Horse:

• App is little more than a wrapper for mobile website

• No need to download updates

• Addresses fragmentation

• HTML 5:

• Allows for improved integration of multimedia content

• Driving improved mobile web applications

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• Constant Internet connectivity

• No more static content

• Data storage in the cloud

• Cross-platform solution

• Applications:

• Email

• Instant messaging

• Multimedia

• Document storage and sharing

• Maps

• Problematic in South Africa where data costs are still high

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• Very short-range wireless technology (< 4cm).

• Initiator powers a passive target

• NFC-equipped phones already shipping:

• Samsung Nexus S

• Possibly iPhone 5

• Applications:

• Peer to peer:

• Setup Bluetooth or Wi-Fi connection

• Payment and ticketing:

• Payments via debit/credit card

• Mobile ticketing (public transport, sports matches, concerts)

10

• More than one way to make money from mobile apps

• Direct methods:

• App stores – pay to download

• Credit card

• Operator billing – deducts from airtime balance/debits account

• In app purchases

• Advertising

• Free demo – pay to upgrade

• Subscription model (suited to digital content)

• Indirect methods:

• Brand extension

• Service provision (e.g. eBay app)

11

• Currently many apps use simple banner ads in free versions:

• Very low click-through rates

• Mobile advertising likely to become increasingly intrusive

• Increasing use of multimedia to attract attention

• Real-time bid advertising:

• Mining of user activity data

• Algorithms used to automatically target specific types of customers

• Advertising therefore (in theory) reaches the target audience

12

• Research shows that most downloaded apps are deleted the same day:

• Many more are only used the first few days

• Improving user/customer retention:

• Push notifications – apps are opened 228% more

• Releasing updated versions

13

• 3D Mobile Displays (without glasses)

• App store changes:

• Operator/handset manufacturer app stores

• 3 rd party app stores (e.g. Amazon Android app store)

• Cross-platform app stores (e.g. GetJar.com)

• Improvements in the mobile web:

• Greater interactivity

• Blurring of lines between native apps and web apps

• Mobile money transfer

• Mobile banking

• Security

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• Global mobile app industry predicted to be worth $25 billion

USD in 2014.

• Android expected to challenge Apple app market dominance in next few years.

• South African smartphone market predicted to grow:

• Enabling greater demand for mobile apps

• Greater need for locally relevant apps

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• Email:

• Janet.wesson@nmmu.ac.za

• Bradley.vantonder@nmmu.ac.za

• Thank you for your attention.

“ 1 in 10 [survey respondents] said they’d rather lose their mother-inlaw than their cell phone.” - Leger Marketing

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