Design 2 William Oakes Learning Objectives At the end of this session, you will be able to: 1. Describe at least three characteristics of novice and informed designers 2. List three ways to enhance negotiation and iteration in design 3. Describe a decision matrix 4. Categorize potential failures for a design 5. Perform a functional decomposition 6. Describe characteristics of user-centered design EPICS Balance Service-learning is a balance of the learning of design and the service we contribute the communities through completed designs and support Service Learning •To our partners, meeting needs in the community •Becoming good designers, professionals & active citizens Complimentary goals that enhance each other Design Tool: Engineering specifications Specifications Development What does your project partner need? o Don’t just rely on what they want, find out what they need o Understand the problems and issues you are addressing o Who will use product and who will benefit from it? Gather Data o Talk to Project Partner and others impacted by the project How will the problem be worked? o Criteria for design teams o How will teams be integrated o Transition plans for multiple semesters Gather input from project partner on specifications o Develop a specifications document and share it Customer Requirements Types of customer requirements o Functional performance o Human factors o Physical o Time (reliability) o Cost o Standards o Test Method o Service & maintenance Customer Requirements For a cell phone, make a list of Ten customer requirements Engineering Specifications Answers the “how” question Quantified o Should be able to measure whether you meet it Objective quantities A set of units should be associated with each specification Forms the basis for your specifications document Engineering Requirements Starting with the customer requirements for a cell phone, make a list of engineering requirements Defining Requirements Benchmarks o What is available o Why did they use their approach o Patent searches • avoid infringement • Protect IP Are we smarter than everyone else? o Or did we miss something? Design Targets Set standards to meet with your design How good is good Can be a living document o Don’t compromise on goals, but refine as the design progresses Tool make design trade offs o Design decisions o Communication with project partner Design Tool: Defining the System The EPICS Design Cycle Problem Identification Specification Development Redesign Retirement Conceptual Design Disposal Detailed Design Service Maintenance Production Functional Decomposition Breaking tasks or functions of the system down to the finest level Create a tree diagram starting at the most general function of your system o What is the purpose of your system? Break this function down into simpler subtasks or subfunctions Continue until you are at the most basic functions or tasks Functional Decomposition Diagram Overall Function Subfunction 1 Subfunction 2 Subfunction 3 Sample Diagram – Bike Fender Protect rider from water and dirt off wheel Shield rider Steer water away from rider Attach Splashguard Functional Decomposition Each function has a box with o An action verb o The object(s) on which the verb acts o Possibly a modifier giving details of the function o Known flows of materials, energy, control or information Consider WHAT not HOW Create a functional decomposition diagram for a mechanical pencil Prepare them to share Generating Ideas - Brainstorming 1. 2. 3. 4. 5. 6. 7. 8. 9. Pick A Facilitator Define The Problem Small Group Explain the Process Record Ideas in a Visible Way Everyone’s Involved No Evaluating Eliminate Duplicates Pick Three In the same group Brainstorm ways to implement one of the functions on your diagram and select the best alternative Prepare it to share Decision Matrix Table with alternatives Quantify categories and score alternatives o Importance in different categories Use judgement to do reality checks Leaves documentation of thought process of design o Can be shared in design reviews Decision Matrix Ideas to be compared Criteria for Comparison Weights Scores Totals Decision Matrix Example: Getting a Job Criteria Wts Co. A Location 5 Salary 4 Bonus 2 Job 3 Training 2 Boss 2 Totals Co. B Co. C Co. D Promoting Negotiation and Iteration Representations promote feedback that promotes negotiation and appropriate iteration o Visual – drawings, sketches, CAD o Functional – mock up or prototype o Intermediate or component • Partial prototypes DFMEA : Design for Robustness Design Phase: Testing for Failures Planning to avoid failures Problem Identification Specification Development Redesign Retirement Conceptual Design Disposal Detailed Design Service Maintenance Production DFMEA Steps 1. 2. 3. 4. Review the design Brainstorm potential failure modes List potential effects of failure Rank failures a) Severity b) Occurrence c) Detection 5. Develop action plan 6. Implement fixes 7. Revisit potential failure risks In a group, Identify one project to use as an example for this exercise Describe the project so the whole group understands it Brainstorm Failures What could go wrong? What could break? Are there systems your design relies upon? o e.g. myEPICS authenticates through Purdue’s career accounts Are there things that could fail over time? Brainstorm a list of potential failure for the project Rate failures Rating Severity Occurrence Detection How severe are the consequences to the failure How often are the failures likely to occur? How easily are the failures detected? DFMEA Matrix Failure mode Severity Occurrence Detection Rating Identify the failure scenario that should be addressed first Develop an action plan to address the failure scenario Continue the process Implement the plan to eliminate the failure scenario Revisit other potential failure risks o Prioritize o Eliminate failure scenarios Continue until risks are below determined thresholds o Show to the design reviews for confirmation Questions/Discussion