CHAPTER 13-14 Reflection and Refraction of Light A is A “Something cannot be itself and something else at the same time.” Aristotle Light exhibits wave-like properties when studied under certain conditions. Light exhibits particle-like properties when studied under certain conditions. Light does not exhibit wave-like and particle-like properties simultaneously. Properties of Light Speed: In a vacuum (c): 2.997924574x108m/s c = 3.00x108m/s In other mediums: Speed of light is less than c. Nothing can travel faster than the speed of light. Direction: Light travels in a straight line path until it encounters a boundary between two different mediums. Ray Model of Light Reflection: Light rays reflect (bounce) off the surface of a new medium that it encounters in a very predictable fashion. The “Normal” is a line perpendicular to the surface of the second medium. 1 = 1’ Angle of Incidence (1) = Angle of Reflection (1’) Angles are measured from the Normal. I = r Always!! This law is obviously true in some situations and not so obviously true in other situations. Light rays reflect from the smooth surface in only one direction because all the Normal lines are parallel to each other. All i are the same All r are the same. Light rays reflect in many directions from a rough surface because each ray encounters the surface with a Normal not parallel to the other Normals. However, for each ray: i = r Flat (Plane) Mirrors Terms: Plane Mirror: Flat Mirror Object: Physical thing placed in front of the mirror Object Distance (do): Distance of object from the front of the mirror Image: The form of the object takes “in the mirror” Image Distance (di): Distance of image from the front of the mirror Virtual Image: Located behind mirror. Rays appear to come from it. Real Image: Located in front of mirror. Rays converge to form real images. Flat Mirror (con’t) Image: Real or Virtual? Virtual Upright or Inverted? Upright Magnification? None (M=1) Image Distance (di) and Object Distance (do)? Ray Diagrams: Follow the Law of Reflection. Follow Snell’s Law (with lenses). Rays can be traced forward or backward. Same Spherical Mirrors Concave: Principle Axis: Line formed by point C and F. It runs to the center of the mirror and is perpendicular to the surface at the mirror’s center. Center of Curvature (C): A point equidistant from all points on the mirrors surface. Distance from C to mirror equals “radius of curvature” of the sphere (from which the mirror is formed) Focal Point (F): A point where all rays parallel to the Principle Axis converge after striking the mirror. (F=.5C) NOTE: Relatively flat or small spherical mirrors are an approximation of a parabolic mirror. With regard to a concave spherical mirror, describe the 3 general locations of interest where an object might be placed. 1. between mirror and focal point 2. between focal point and center of curvature 3. outside of center of curvature Ray Diagrams (Case 2) The purpose of ray diagrams is to find the location of an image and determine its characteristics. Rules:1. Rays originate at the tip of object in all directions. 2. The ray parallel to the principle axis reflects back through the focal point (focal point definition). 3. The ray going directly through the focal point reflects back parallel with principle axis (rays can be traced forward or backward). Ray Diagram (Case 1) Notes:1. Three rays of interest can be drawn. 2. Two rays determine a point. Three rays rarely come to a point even when they should. 3. Use only two rays to find the tip of the image (Use Rays 1 and 2.) The rays diverge in front of the mirror, but converge behind the mirror. Result Virtual Image Read the book and draw Upright the 3rd case yourself. Magnified Convex Mirrors Rays of Interest: 1. Ray parallel to Principle Axis 2. Ray reflected perpendicularly off the surface (appear to come from center of curvature). “Objects in mirror are closer than they appear.” Mirror Equation (for Concave and Convex Mirrors) 1 1 + = do di 1 f f=½c di hi M= = do ho do = + ALWAYS di = + if image is in front of mirror (real image) di = - if image is behind the mirror (virtual image) f and c = + if they are in front of mirror (concave) f and c = - if they are behind the mirror (convex) M = + if upright Ray Model of Light Refraction: The tendency for light ray to bend when traveling from one medium into another medium. Examples: Rays traveling from: air to water air to glass water to glass Law of Reflection 1 = 1’ v1 = speed of light in air (still approximately 3.0x108m/s) v2 = speed of light in glass v1 v2 1 = Incident Angle 1’ = Reflected Angle 2 = Angle of Refraction Light takes the quickest path between two points. Only 1 Medium Straight Line Path 2 Mediums Encountered Bent Line Path The bent line path allows light to travel relatively more distance in the medium in which it travels faster and less distance in the slower medium. Sand A B Shoreline Ocean Draw how you would travel if you were a lifeguard at point A trying to quickly reach a person at point B. Light bends toward the Normal when passing from fast medium to a slow medium…just like the lifeguard. Light bends away from the Normal when passing from a slow to a fast medium…just like you in the ocean if you noticed someone stealing from your possessions on shore. Your possessions 2 Normal 1 You Law of Refraction speed of light in vacuum Index of Refraction (n) = speed of light in medium c n = v Index of Refraction is another physical property of a substance (medium) n 1 because c v Always! However nair 1.00 (to 3 sig.figs.) f1 = f 2 Waves don’t “pile up” at the boundary. v1 v2 1 2 The wavelength changes at the boundary. Law of Refraction (Snell’s Law) sin1 v1 sin2 = v2 = constant (for two given mediums) c c v2 = n v1 = n 2 1 sin1 c/n1 sin2 = c/n2 sin1 n2 sin2 = n1 n1 sin1 = n2 sin 2 Snell’s Law Example (Snell’s Law) 1=60 air water 30 41 Find the angle (relative to the Normal) of the ray in the water. Strategy: Draw the Normal and measure 1 relative to the normal. Look up n1 and n2 n1 = 1.00 (air) n2 = 1.33 (water) Plug into Snell’s Law and Solve for 2 1.00 sin60 = 1.33 sin2 sin2 = .651 2 = sin-1(.651) 2 = 41 Example (Snell’s Law and “Critical Angles”) Normal air n=1.00 water n=1.33 C Find the “critical angle” where light travels parallel to the surface of the water upon leaving the water. Apply Snell’s Law 1.33 sinC = 1.00 sin90 sinC = .75 C = sin-1(.75) C = 49 Question: What happens to the light leaving the water if the incident angle is greater than C? Total Internal Reflection Normal air n=1.00 water n=1.33 C=49 Where will the red ray travel? =60 60 Apply Snell’s Law 1.33 sin60 = 1.00 sin2 sin2 = 1.15 2 = sin-1(1.15) ERROR The red ray is reflected internally as if the air/water surface acted like a mirror. The law of reflection is followed: 1 = 2 Fiber Optics (Total Internal Reflection Application) Core: Cladding: Transparent material about the diameter of a piece of spaghetti. Light travels through the core. High or Low value for ncore?? High Jacket Encases the core. Cladding Light is not supposed to travel through cladding. High or Low value for ncladding?? Low Core Jacket: Protective Coating End View Lenses Flat “Lens” Flat Thin “Lens” Flat Lens is really a contradiction in terms. Lenses are not flat! “Thin” implies no “offset” from the original path. Converging Lenses Lens Factors More Curvature Larger Index of Refraction Immerse glass (n=1.5) lens in water (n=1.33) Affect on Focal Length Shortens focal length Shortens focal length Lengthens focal length Lenses Terms: Thin lens: Thin compared to focal length Converging lenses:Parallel rays entering the lens converge at a focal point behind the lens. Diverging lenses: Parallel rays entering a lens diverge away from each other behind the lens. They appear to all come from a focal point in front of the mirror. Converging Lenses Ray Diagrams Purpose: Determine the location and characteristics of an image formed by a lens. Rules: 1. Rays parallel to the principle axis strike the lens and bend towards the focal point behind the lens. (Definition of focal point) 2. Rays passing through the focal point in front of the lens exit from the lens parallel to the principle axis. 3. Rays going through the center of the lens (at any angle) continue straight through the “thin” lens. Example (Objects outside focal point) Converging Lenses Location of Interest Lens 2f f 1. Object is between lens and f. 2. Object is between f and 2f. 3. Object is outside of 2f. Summary Object Image location (do) location Type Magnification Upright do f Front of lens Virtual Positive Yes 2f do f Behind lens Real Positive No do 2f Behind lens Real Negative No Diverging Lenses Ray Diagram Rules 1. Rays parallel to principle axis diverge through the lens and appear to originate at focal point in front of lens. 2. Rays striking center of lens pass through lens without bending. 3. Ray directed towards focal point behind the lens emerges from lens parallel to principle axis. Lens Equation 1 1 + = do di 1 f d hi M= - i = do ho Exactly the same as with mirrors Converging Lens (Sign Convention) f = positive do = positive if object in front of lens (real object) di = positive if image is in back of lens (real image) ho = positive if object is upright hi = positive if image is upright Diverging Lens f = negative do = positive di = positive if image is in back of the lens (not typical)