Games with Sequential Moves Games with Sequential Moves Games where players move one after another. Possible to combine with simultaneous moves. (But not considered in this chapter) Players, when makes moves, have to consider what the opponents may do. Game Trees are commonly used to specify all possible moves by all players and all possible outcome and payoffs. Games in extensive (tree) form. Games with perfect and complete information Game Tree (slightly different from the text) ANN (2, 7, 4, 1) Up Down Branches (1, -2, 3, 0) 1 DEB 2 High Low Stop BOB ANN 3 (10, 6, 1, 1) Nodes Go CHRIS Root (Initial Node) Risky Safe (1.3, 2, -11, 3) (0, -2.718, 0, 0) Terminal Nodes Good 50% (6, 3, 4, 0) Bad 50% (2, 8, -1, 2) NATURE (3, 5, 3, 1) v.s. Decision Tree Nodes Places where players make moves. -Root -Terminal nodes Branches Possible choices of players Strategy vs. Moves Payoffs -(A, B, C, D) -Comparison Nature Uncertainty Solving the Game Tree Backward Induction Rollback Rollback Equilibrium, Subgame Perfect Nash Equilibrium Subgame the part of a game where the subsequent nodes after the starting nodes can separate from other nodes not after the starting node of the subgame Subgame ANN Ann’s move (2, 7, 4, 1) Up Down 1 Bob’s Move DEB 2 BOB Low CHRIS Risky Safe (0, -2.718, 0, 0) Deb’s Move 3 Go (1.3, 2, -11, 3) High Stop ANN (1, -2, 3, 0) (10, 6, 1, 1) Good 50% (6, 3, 4, 0) Bad 50% (2, 8, -1, 2) NATURE (3, 5, 3, 1) Solving the Game Tree Expected Utility Theorem (von Neumann and Morgenstern) When taking Risky move, Chris expects to obtain 50% X 4 + 50% X (-1)= 1.5 It guarantees Chris can compare the payoff of 1.5 by playing Risky move to that of 3 by playing Safe. ANN (2, 7, 4, 1) Up Down (1, -2, 3, 0) 1 (1.3, 2, -11, 3) (2, 7, 4, 1)High DEB 2 Low Stop BOB ANN 3 Go CHRIS Risky Safe (0, -2.718, 0, 0) (10, 6, 1, 1) Good 50% (6, 3, 4, 0) Bad 50% (2, 8, -1, 2) NATURE (3, 5, 3, 1) Chris’ Move In equilibrium, A chooses “Go” in the beginning, and “Up” if she has the chance to go after B . B chooses “1” C chooses “Safe” D chooses “High” The payoff is 3 to A, 5 to B, 3 to C and 1 to D. The Secret Garden Game (3, 3, 3) TALIA C C D NINA (3, 3, 4) D D C C (3, 4, 3) TALIA EMILY D (1, 2, 2) D NINA C TALIA C (4, 3, 3) D D TALIA C D (2, 1, 2) (2, 2, 1) (2, 2, 2) In equilibrium, Emily chooses D, Nina follows C, and then Talia chooses C. Equilibrium Path (Subgame Perfect Equilibrium (SPNE)) -Reinhard Selten, 1994 Nobel Laureate Strategies Emily {C, D} 2 strategies Nina {CC, CD, DC, DD } 4 strategies Talia {CCCC, CCCD, CCDC, CCDD, …..} 16 strategies for Talia Nash Equilibrium (NE) is not necessarily a SPNE, but SPNE must be a NE. Remarks First-mover Advantage? -Not necessarily! Tic-tac-toe -9x8x7x6x5x4x3x2x1=362,880 terminal nodes Chess? Existence of the equilibrium? Zermelo-Theorem: A finite game of perfect information has (at least) one pure-strategy Nash equilibrium Theory vs. Evidence A simple bargaining problem Traveler’s Dilemma • The Centipede Game A Pass B Pass A Pass B Take Dime Take Dime Take Dime Take Dime 10, 0 0, 20 30, 0 0, 40 Pass A Pass B Pass 90, 90 Take Dime Take Dime 90, 0 0, 100 The Survivor A constant-sum game. Players Rich, Rudy, Kelly Every 3 days, a person will be voted off if not the immunity winner. Homework question 2, 3, 5, and 10.