CMT3342 Computing Project Management Week 3 Pirkko Helena Harvey Associate Professor Computer Science School of Science and Technology 1 Project management methods and related software development lifecycle approaches – Part 2 2 Project management lifecycle • • • • Concept Definition Implementation Handover and closeout (APM BoK 2006) 3 Project lifecycles Project management lifecycle Manage the project Systems development lifecycle Modify the system System Lifecycle Project Start Project End 4 Project lifecycles Project management lifecycle Manage the project Systems development lifecycle Modify the system System Lifecycle Project Start Project End 5 Project lifecycles Project management lifecycle Manage the project Systems development lifecycle Modify the system System Lifecycle Project Start Project End 6 Project management lifecycle Select Project Proposal Determine Business Case Commence Project Manage Project Close Project Evaluate Project Adapted from Marchewka 20037 Project management lifecycle Select Project Proposal Determine Business Case Commence Project Manage Project Close Project Evaluate Project Systems Development Lifecycle Adapted from Marchewka 20038 Systems development lifecycle approaches • Sequential - introduction last week • Incremental - introduction last week • Prototyping • Iterative / Evolutionary 9 Sequential • Traditional approach based on sequential design • Referred to as the waterfall model • Fixed requirements – Design tasks only begin after requirement are completely defined • • • • • • Limited client involvement Sometimes referred to as command and control approach. Structured, linear approach No / Little feedback Works well if requirements are known upfront Problematic if requirements are unknown upfront and/or are changing. 10 System Requirements The Waterfall Model Winston Royce (1970) Software Requirements Royce actually believed in incremental and iterative models. An accident that people picked up on his Page 1 diagram Larman (2004) Analysis Program Design Coding Testing Operations 11 V-Process Model Basically a waterfall model Level of Abstraction More Detailed Design User requirements Increasing Levels of Testing Field testing User acceptance testing System specification System testing System design Function testing Systems architectural design Code Integration testing Unit testing Time 12 Incremental / Phased Delivery Waterfall Models Increment 1 Increment 2 Increment 3 Increment 4 Increment 5 Phase 1 Phase 2 Delivery to Customer of Increment 1 Phase 3 Delivery to Customer of Increment 2 Phase 4 Delivery to Customer of Increment 3 Phase 5 Delivery to Customer of Increment 4 Delivery to Customer of Increment 5 13 Crashed Increments Increment 1 Increment 2 Increment 3 Increment 4 Increment 5 Use of two teams Delivery to customer on completion of each increment 14 Prototyping • Take care over the term ‘prototype’ • Can be used in different context • Design prototypes: engineering, construction etc. – Physical models, architectural blueprints, engineering drawings • Can be a sample or model of a product built to test a concept or process • Can be something to be replicated or learned from • Can provide specifications for a real, working system rather than a theoretical one 15 Prototyping • Prototyping has several benefits • Can be a throw-away version of some aspect of the system for demonstration to the stakeholders • Testing out some ideas or aspect of risk: for example the user interface or maybe technical feasibility • Aim to get rapid feedback before committing too much effort/resources • Evolutionary prototypes have an advantage over throwaway prototypes - they are functional systems 16 Prototyping • Prototyping has several benefits • Can be a throw-away version of some aspect of the system for demonstration to the stakeholders • Testing out some ideas or aspect of risk: for example the user interface or maybe technical feasibility • Aim to get rapid feedback before committing too much effort/resources • Evolutionary prototypes have an advantage over throwaway prototypes - they are functional systems – Read more on different types of prototypes 17 Systems development lifecycle models • Sequential: waterfall model • Incremental: multiple waterfall models • Incremental phased delivery • Prototyping • Iterative / Evolutionary: • • • • • • • Evolutionary delivery (Evo) Spiral model RUP (Rational Unified Process) DSDM (Dynamic Systems Development Method) XP (Extreme Programming) Scrum Lean 18 Systems development lifecycle models • Sequential: waterfall model • Incremental: multiple waterfall models • Incremental phased delivery • Prototyping • Iterative / Evolutionary: • • • • • • • Evolutionary delivery (Evo) Spiral model RUP (Rational Unified Process) DSDM (Dynamic Systems Development Method) XP (Extreme Programming) Scrum Lean Later – Agile Lectures 19 Some Timelines Waterfall 1970 SSADM Early 1980s RAD Prototyping Early 1980s DSDM 1994 Iterative 1970 IBM FSD Harlan Mills Gilb’s Evo 1976 Boehm’s Spiral mid 1980s Unified Process (UP) mid 1990s Agile Manifesto 2001 1970 1980 1990 2000 2010 20 ‘Iterative’ / Evolutionary Terminology Issues: – Larman (2004) sometimes uses “Incremental and Iterative”, sometimes shorter “Iterative” – Gilb (1988) uses “Evolutionary” – ‘Incremental’ means building in steps – ‘Iterative’ means repeating/going round again – But there is also learning from feedback – ‘Evolutionary’ not in the biological sense of small random mutations or survival of the fittest 21 ‘Iterative’ / Evolutionary • Based on the Shewhart Cycle from 1930s. Also known as the Deming Cycle (Deming worked with Shewhart). • • • • • • • Involves increments/iterations Time-boxing (varying durations) Delivery to market or client Incorporates feedback (learning) Being prepared to retreat Not ‘freezing’ the requirements Decide what to do in the next increment/iteration using the feedback from the last increment/iteration and the current set of requirements 22 The Shewhart Cycle or Deming Cycle Decide Actions Needed Plan Actions Act Study Results of Actions Taken Study* Plan Do Execute Plans * Deming finally decided to use ‘Study’ instead of ‘Check’ (Gilb 2005) 23 Iterative Result Cycle Based on the Shewhart Cycle For each Iteration: Requirements Act Actual Results Feedback Study Deliver Increment Designs Stakeholder Value Plan Do Plan Increment Sequence for delivery Estimated value known Slightly modified from (Brodie and Woodman 2008) Evolutionary Project Management (Evo) • Developed by Tom Gilb (2005) in the 1960s (published from 1976) • Principles – Small Steps (2%-5% of project time and money budget) – Early High Value – Actual Benefits – Evaluation of High Risk – Frequent Delivery – Use Feedback – Allow Requirements to change 25 Evo Result Cycle Feedback Strategic Management Cycle ‘Go’ ‘The Head’ Development Cycle Backroom Production Cycle ‘The Body’ Backroom Delivery Cycle Frontroom Result Cycle (Gilb 2005) 26 Evo Step Development and Delivery Backroom ‘KITCHEN’ Frontroom ‘RESTAURANT’ A Potential Next Step (Step 4) B B C C Development Delivery & Production Cycles Cycle F D H Step 3 D E A G F Implementation Cycle for F Step 2 G E H Step 1 Step 1 Step 2 Step 3 Time Step 1 Step 2 Step 3 From (Gilb 2005) 27 Evo Step Development and Delivery Backroom ‘KITCHEN’ Frontroom ‘RESTAURANT’ Think how a restaurant prepares food in A the kitchen and Potential Next Step A then delivers it to (Step 4) D B the table. Total preparation can B C take weeks, but H Step 3 courses delivered D as customers want C E them! G Development Delivery You don’t have to & Production Cycles F Cycle F build everything Implementation Cycle for F only in the Step 2 duration of one G E increment. But focus must be on H Step 1 early delivery and early feedback! Step 1 Step 2 Step 3 Step 1 Step 2 Step 3 Time (Gilb 2005) 28 Recap: Systems development lifecycle approaches • Sequential Linear – one pass / one delivery Waterfall • Incremental Increment 1 • Prototyping Throwaway version of some system aspect • Iterative / Evolutionary ... Build and deliver the system, increment by increment Increment n Prior to building the real system Act Plan Study Do Test ideas Get feedback Use feedback 29 Which of these lifecycles need to be considered e.g. in a student project? What activities do they involve? DISCUSS Project management lifecycle Systems development lifecycle System Lifecycle Project Start Project End 30 Factors influencing project failure Yardley (2002) Technical Failure Human Failure Process Failure Lure of the leading edge Lack of executive support Absence of any project management methodology Poor technical design Lack of leadership Absence of any systems development methodology Technical solution to a non-technical problem Uncommitted project team Absence of any benefits management methodology Dependence on software packages to satisfy requirements Dysfunctional project team Failure to identify and mitigate project risks Lack of tools throughout development lifecycle Failure to manage third parties Failure to manage requirements Technology-led development Lack of a project ‘champion’ Lengthy project timescales Lack of project ownership Insufficient testing Stakeholder conflict ‘Big-bang’ approach to computerization Resistance to change Hostile organizational culture Inexperienced project managers Lack of business justification Unclear or ambiguous business priorities Lack of user training Misaligned stakeholder motivation 31 Summary • Project management lifecycle • Systems development lifecycle approaches • Systems development lifecycle models • http://www.projectsmart.co.uk/ – Provides many easy to read articles of various project management topics, whitepapers etc. 32 IMPORTANT - next week Assessment Preparation Week Week 4: NO lecture and NO labs Week 4: Complete searches for publications for the Essay • Further guidance online: “Information; Resources and Relevance of Publications” • Handout “The Rise and Fall of the Chaos Report Figures” by J. Laurenz Eveleens and Chris Verhoef Week 5 labs (w/c 3 November) : • Group Project team formation • Formative feedback on the Essay ‘Overview’ Section. You must bring a draft into labs 33 References • • • • • • • • • Yardley, D. (2002), Successful IT Project Delivery, Addison-Wesley, ISBN 0201756064. Association for Project Management (2006), Project Management Body of Knowledge (5th Edition) (APM BoK 2006), ISBN 1903494133. www.apm.org.uk Project Management Institute (2008), A Guide to the Project Management Body of Knowledge (4th Edition) (PMBOK Guide), ISBN 193069945X. www.pmi.org Marchewka, J. T. (2003), Information Technology Project Management: Providing Measurable Organizational Value, Wiley, ISBN 0471392030. Royce, W. (1970). Managing the Development of Large Software Systems: Concepts and Techniques. Proceedings of IEEE WESCON. August 1970. Originally published by TRW. Larman, C. (2004), Agile and iterative Development: A Manager’s Guide, AddisonWesley, ISBN 0131111558. Gilb, T. (2005), Competitive Engineering: A Handbook For Systems Engineering, Requirements Engineering, and Software Engineering Using Planguage, Butterworth-Heinemann. ISBN 0750665076. Dalcher, D. & Brodie, L. (2007), Successful IT Projects, Thomson, ISBN 1844806995. Brodie, L. & Woodman, M. (2009), Using Metrics to Express Quality, Proceedings of the Seventeenth International Conference on Software Quality Management (SQM 2009), The British Computer Society, ISBN 9781906124229, pp 93-104. 34