ETEC602_Presentation[3]

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EFFECTIVELY INTEGRATING SUPPORT
TOOLS, MULTIMEDIA AND HYPERMEDIA
INTO TEACHING AND LEARNING
By: BELTECH
Tanya Carballo
Margaret Enriguez
Ann Lopez
Beth Palacio
Oren Romero
Tritia Stuart
BENEFITS OF SOFTWARE
SUPPORT TOOL
•
•
•
•
Improves efficiency
Enhances appearance of product
Gives better accuracy and timeline
Provides support for interaction and
sharing
TYPES OF SOFTWARE TOOL
1. Material generators – allow the creation
and use of documents, tests, exercises,
IEPs, certificates, PDFs and forms.
2. Data collection and analysis tools –
collect data from students; track progress
and support decision making; analyze data
from experiments and research.
TYPES OF SOFTWARE TOOL
con’t
3. Graphic tools – illustrate documents and
web pages; creates visual data
summaries.
4. Planning and organizing tools – help
organize idea for writing; assists in
organizing, planning and scheduling of
activities.
TYPES OF SOFTWARE TOOL
con’t
5. Research and reference tools – help
students research assigned topics.
6. Content area tools – support tasks
specific to content areas such as
technology, education, music, reading,
science, math geography, and social
studies.
SOFTWARE TOOL CATEGORIES
1. Material generators – desktop publishing
software, test generators and item banks,
worksheets and puzzle generators, IEP
generators, graphic document makers,
PDF and form makers
2. Data collection and analysis tools –
electronic gradebooks, statistical
packages, student management systems,
online and computer-based testing
systems, student response systems
SOFTWARE TOOL CATEGORIES
con’t
3. Graphic tools – draw/paint programs,
image editing software, charting/graphing
software, clip art, animation, sound and
font collections
4. Planning and organizing tools –
outlining concept mapping software,
lesson planning software, scheduling and
time management tools
SOFTWARE TOOL CATEGORIES
con’t
5. Research and reference tools –
electronic encyclopedias, electronic
atlases and mapping tools, electronic
dictionaries and thesauruses
6. Content-area tools – CAD systems,
MIDI tools: music editors and
sequencers, reading tools, MBLs/CBLs,
GPS and GIS systems
RECENT DEVELOPMNTS IN
SOFTWARE TOOLS
• Net books, PDAs, and Cell Phones
• Web-connectivity features
• Software suites
MULTIMEDIA vs. HYPERMEDIA
• Multimedia – “multiple media” or “a
combination of media”
• Hypermedia – “linked media” or
“interactive media”
CURRENT AND FUTURE IMPACT
OF MULTIMEDIA/HYPERMEDIA
• Increased motivation
• Flexible learning modes
• Development of creative and critical thinking
skills
• Improved writing and process skills
RESEARCH ON IMPACT OF
MULTIMEDIA AND HYPERMEDIA
• Allows rapid searches through lengthy or
multiple information resources
• Increases learner control for high ability
students
• Learning style helps determine whether
certain multi/hypermedia features are
effective in various learning situations
MULTIMEDIA/HYPERMEDIA
Formats
1. Commercial multimedia/ hypermedia
packages ( interactive books and
eBooks)
2. Presentation software (e.g. Microsoft
Power Point)
3. Video production and editing systems
(e.g. Apple’s iMovie)
MULTIMEDIA/HYPERMEDIA
RESOURCES con’t
3. Hypermedia design and development
software (e.g. Adobe Flash)
4. Virtual reality (VR) environments (e.g.
Apple’s Quick time (VR)
5. Web 2.0 authoring tools (e.g. Google’s
blogger)
COMMERCIAL MULTIMEDIA/HYPERMEDIA
RESOURCES
• Instructional software
• Reference materials
• Collection of development materials
SOURCES OF AUTHORING
MATERIALS
1. Audio – CD audio, recorded sounds,
prerecorded sounds
2. Video – digitized videos, collections of
prerecorded video clips
3. Photographs – scanned photos, captured
from videos sources, digital camera images,
commercial collections
SOURCES OF AUTHORING
MATERIALS
4. Graphic images – created or imported,
animations
5. Text – entered by author, imported
AUTHORING SKILLS
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•
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Media literacy
Using music and art
Print and graphic design principles
Video design principles
Creativity and novel thinking
Considering the audience
THANK YOU!!!
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