Functional Analyses Figuring out the source of the problem, the problem, and the resolution of the problem Functional Analyses Has long been established in behavior analysis that, in order to change behavior, one must understand the Antecedents of the situation The Behavior(s) that occur in that situation Consequences of the situation Hence Functional Analyses of behavior were created Functional analyses Initially developed by Brian Iwata Investigates potential maintaining consequences for problem behavior Initially for kids, Self-injurious behavior Now many organisms (e.g., Farmer-Dougan, in press, for captive wild animals!). Involves Direct observation and repeated measurement Across several situations that attempt to mimic possible maintaining situations Functional Analysis Must get baseline assessments first: examine environment before begin testing Assess validity by comparing rates of behavior across the different settings/conditions Repeat until 1 or more settings found to elicit target behavior at highest and most steady rate In Humans: Typically 4 Settings Alone: client in barren room (no obvious reinforcers) See if behavior is self-reinforcing or self-maintaining E.g., self stim behavior (excessive licking) Attention: Provide client with attention only when client exhibits behavior E.g., child hits head, you run and get him to stop Can look at attention vs. access to food or tangible Four Settings Demand: client is asked to engage in contingent activity Demands made on client to engage in behavior E.g., doing math problems, obeying commands See if behavior increases (to escape demands) Play: Typically control procedure Client allowed to play in room No contingencies or demands Attention given for any behavior Let’s apply this to dogs #1 reason dogs are returned to shelter: behavioral problems! About 26% Previous owners not always complete/honest about why dog is being returned Over emphasize “bad” behavior Under emphasize “bad” behavior How can shelter/rescue workers develop assessment system that Doesn’t involve prior owner Doesn’t involve long and complicated process or questionnaires Is quick, effective and efficient Dorsey, et al., Functional Analysis with dogs Recruited dogs who jumped on people No aggression Young adult dogs No known health issues Conducted both a Questionnaire Assessment phase Dorsey et al.’s questionnaire Assessment Each of 4 conditions presented for 5 min (2 min ITI) Play, ignore, tangible, demand, attention All 5 presentations = 1 cycle; no more than 2 cycles/day Continued with cycles until problem area was identified Assessment Conditions Began with walking in door/greeting (SD) Ignore: entered room but gave no attention or eye contact to dog Attention: Entered room; only gave attention when dog jumped up; petted, hugged dog for 20 sec after each jump Play: dog given squeaky toy Dog allowed to play with toy Attention given for 5 of every 20 seconds (noncontingent) Assessment Conditions Demand entered room Gave commands that were within the dogs’ behavioral repertoire Food require for compliance with command Repeated commands until complied Tangible Entered room; Experimenter held high-demand toy Tried to elicit jumping by holding toy up high (yes, reinforced jumping) Treatment Phase Once identified sustaining variable, used this as part of treatment Treatment based on maintaining variable of the behavior, not on the function of the behavior Why the dog jumped up Not that the dog hurt you or pushed you over Treatment Types Attention: Gave no attention for 20 sec If dog did not jump up for 20 sec, lots of attention If dog did jump up; timer restarted Demand: If dog jumped up during command, was ignored Command was carried through anyway Attention ONLY for compliance Tangible No toy unless no jumping for 20 sec Again, timer restarted if jumped Results Note that used nonparmetric stats Used when have small N or lopsided data Looked to see what drove jumping! Noted that the assessment matched survey Results of treatment: Was successful! Okay, so….. Functional analysis works But, hard for general shelter workers to use Not want to conduct these ‘phases’ or cycles Not want to have to do data analysis Alternative? A canned method Emily Weiss of the ASPCA PhD in animal behavior; now is director of behavior for ASPCA Uses knowledge of many species to develop intervention programs for shelters Okay, so….. Developed a “canned” method of functional analysis Assess behavior of animal (using a system similar to 4 functional analysis situaitons) and determine “type” of dog Then: match the dog to the new owner in terms of behavioral needs Developed the Meet Your Match program Both a functional analysis AND a behavioral assessment program Two components SAFER Canine-ality The MYM SAFER Examines behavior in several domains Look (touch) sensitivity Tag (play) Squeeze (again touch sensitivity) Food behavior (in dish) Toy behavior (reinforcer assessment) Dog to dog behavior The MYM Canine-ality Examines behavior across several domains: Left alone Greeting Crate Play Food motivation Manners Sum score to get activity level Then assess motivation Social (all people) Independent (not attached to people) One person dog Includes treatment plans for different problem areas and levels of scoring Is the Canine-ality a functional assessment? Yes Look at domains: Alone/ignore Attention Demand Play Tangible and food Is a quick and dirty way to conduct a FA DOES include treatment plans, although these are often ignored by shelters….which means they are missing the point of the program! Problems with the Canine-ality? Should you use when the dog first arrives at shelter or class? Why or why not? Could environment alter the results? Could who gives the assessment alter the results? Need to use with care and understand its limits For shelters/rescues ALSO use the adopter survey Adopter survey looks at what kind of activity level/expectations the family might have. MYM = meet your match Attempt to match right dog to right family Works very well when used appropriately! Functional Analysis Assessment This assessment uses 3-min segments or intervals Intervals include: ignore, attention, play, demand, tangible Ignore: approach dog but give no attention or eye contact to dog for three minutes. Count the number of times the dog attempts to get your attention via vocalizations, jumps up, touching you, etc. Attention: Only give attention when dog jumps up; pet and/or hug dog for 10 sec after each jump Count number of jumps up for the three minutes. Stop the watch during the 5 sec reinforcement- the three minute period should just be the time the dog can jump up Functional Analysis Assessment 3-min segments Play: give dog squeaky toy, allow dog to play with toy, give attention for 5 seconds every 20 seconds (noncontingent) Count the number of times the dog responds to your attention Stop the watch during the 5 sec reinforcement time Demand: Give cues that are within the dogs’ behavioral repertoire Food require for compliance with the cue Repeated each cue until the behavior is completed within 3 seconds of the cue. Count the number of times the cue is given for each behavior. Tangible: hold high-demand toy, try to elicit jumping by holding toy up high Count the number of times the dog jumps up within three minutes. Data Collection: Task: Number of 1. Ignore Attention attempts: 2. Attention Jumps up: 3. Play Attention attempts: 4. Demand Cues given: Sit Down Touch 5. Tangible (toy) Jumps up Count: Data Collection: Look to see where the highest amount of responses occurs: • Ignore: • Specify which behavior occurs as means of attention when ignored • High number = human attention is strong reinforcer • Low number = humans are not strong reinforcer • Contingent Attention: • High number of responses: Dog is responding to your reinforcement of inappropriate behavior; human attention is strong reinforcer • Low number of jumps: Human attention is not strong reinforcer • Play: • High number of attempts for attention; human is stronger reinforcer • Low number of attempts for attention: toy is stronger reinforcer Data Collection: Look to see where the highest amount of responses occurs: • Demand: • High number of cues given = not responding to your cues; C/T and attention not high reinforcer in demand settings • Low number of cues given = C/T and attention is strong reinforcer • Tangible: • High number of jump attempts: Toy is strong reinforcer • Low number of jump attempts: Toy is not strong reinforcer