Subject Graphics I Standards Date 01/25/2010 3.1.10-A Systems; 3.1.10-B Models; 3.2.10-D Problem Solving In Technology; 3.6.10-B Information Technology; 3.6.10-C Physical Technology; 3.7.10-A Technology Tools; 3.7.10-B Technology Instruments; 3.7.10-C Computer Operations; 3.7.10-D Software; 3.7.10-E Computer Systems; 3.8.10-A Constraints; 3.8.10-B Human Needs; 3.8.10-C Impacts Monday-Classroom Rules & Procedures Activity : Students will navigate Mr.Brewer’s Website. Students will listen to a lecture on classroom rules and procedures. Students will introduce themselves to the class. Assignment: Students will nagivate the class website and become familiar with its contents Tuesday Outcomes: Students will understand impacts of graphic design. Students will analyze the impacts of graphic design. Standards: 3.8.10-A Constraints; 3.8.10-B Human Needs Activities: Students will listen to a lecture on copyrights in graphic design. Students will identify real-world copyright organizations. Students will list copyright regulations that are placed on graphic designers. Materials: Procedures: Explain copyrights to students. Explain who is in charge of copyrights. Explain copyright laws and regulations in graphic design. Assessment: Students will complete a worksheet on the government copyright website Assignment: Students will browse the copyright website and become familiar with its contents Wednesday Outcomes: Students will analyze graphic communication systems. Students will understand the technology systems model. Standards: 3.1.10-A; 3.1.10-B; 3.6.10-B Activities: Students will listen to a lecture on the technology systems model. Students will make a plan for their own graphics business. Materials: 20 Computers; 20 Word Licenses; LCD Projector and Screen; Internet access Procedures: Explain the TSM to the students. Hand out a blank technology plan worksheet to each student. Have each student fill out the worksheet. Assessment: Observe students ability to think of the “big picture” of graphics technology and see the entire scope of a graphic design from a systems perspective. Assignment: Have students exchange worksheets with a classmate and view their plan. Thursday Outcomes: Students will understand the design process. Standards: 3.2.10-D; 3.8.10-A; 3.8.10-B Activities: Students will listen to a lecture on the design process. Students will plan a graphic design project. Materials: 20 Computers; LCD Projector and Screen; 20 Microsoft Word Licenses Procedures: Explain the 6-step design process to the students. Explain to them that this process will be used for all projects. Have students use the design process to plan out a graphic design project. Have students identify and list 5 graphic design problems. Assessment: Assess students ability to apply the design process to a small design project. Assess students ability to identify graphics problems and solve them with an effective graphic design. Assignment: Have students study for the quiz tomorrow. Friday Outcomes: Students will understand the Technology Systems Model and the Design process. Standards: 3.2.10-D; 3.8.10-A; 3.8.10-B; 3.1.10-A; 3.1.10-B; 3.6.10-B Activities: Students will take a quiz on TSM and The Design Process. Students will read a chapter on design and color in graphic design. Materials: TSM Quiz. 20 Graphic Arts Textbooks. Procedures: Hand out a quiz to each student. Have each student complete the quiz and hand it in. As they finish they should grab a textbook and read the chapters on design elements and color. Assessment: Assess students ability to identify the parts of the TSM. Assess students ability to identify the steps of the design process. Assignment: Have students read the chapter in the book on graphic design elements and color.