1/33 Intro VA Graphics Computing Interaction Wrap-up Data Exploration, Analysis, and Representation: Integration through Visual Analytics Remco Chang, PhD UNC Charlotte Charlotte Visualization Center 2/33 Intro VA Graphics Computing Interaction Wrap-up Problem Statement • The growth of data is exceeding our ability to analyze them. • The amount of digital information generated is growing exponentially… – 2002: 22 EB (exabytes, 1018) – 2006: 161 EB – 2010: 988 EB (almost 1 ZB) 1: Data courtesy of Dr. Joseph Kielman, DHS 2: Image courtesy of Dr. Maria Zemankova, NSF 3/33 Intro VA Graphics Computing Interaction Wrap-up Problem Statement • The data is often complex, ambiguous, noisy. Analysis of which requires human understanding. – About 2 GB of data is being produced per person per year – 95% of the Digital Universe’s information is unstructured • There isn’t enough man-power to analyze all the data, and the problem is getting worse! • Solution: help the user – Find patterns – Filter out noise – Focus on the important stuff 1: Data courtesy of Dr. Joseph Kielman, DHS 2: Image courtesy of Dr. Maria Zemankova, NSF 4/33 Intro VA Graphics Computing Interaction Wrap-up Example: What Does (Wire) Fraud Look Like? • Financial Institutions like Bank of America have legal responsibilities to report all suspicious wire transaction activities (money laundering, supporting terrorist activities, etc) • Data size: approximately 200,000 transactions per day (73 million transactions per year) • Problems: – Automated approach can only detect known patterns – Bad guys are smart: patterns are constantly changing – Data is messy: lack of international standards resulting in ambiguous data • Current methods: – 10 analysts monitoring and analyzing all transactions – Using SQL queries and spreadsheet-like interfaces – Limited time scale (2 weeks) 5/33 Intro VA Graphics Computing Interaction Wrap-up WireVis: Financial Fraud Analysis • In collaboration with Bank of America – Develop a visual analytical tool (WireVis) – Visualizes 7 million transactions over 1 year – Currently beta-deployed at WireWatch • Uses interaction to coordinate four perspectives: – – – – Keywords to Accounts Keywords to Keywords Keywords/Accounts over Time Account similarities (search by example) R. Chang et al., Scalable and interactive visual analysis of financial wire transactions for fraud detection. Information Visualization,2008. R. Chang et al., Wirevis: Visualization of categorical, time-varying data from financial transactions. IEEE VAST, 2007. 6/33 Intro VA Graphics Computing Interaction Wrap-up WireVis: A Visual Analytics Approach Heatmap View (Accounts to Keywords Relationship) Search by Example (Find Similar Accounts) Keyword Network (Keyword Relationships) Strings and Beads (Relationships over Time) 7/33 Intro VA Graphics Computing Interaction Wrap-up Introducing Visual Analytics • Visual analytics is the science of analytical reasoning facilitated by interactive visual interfaces [Thomas & Cook 2005] • Since 2004, the field has grown significantly. Aside from tens to hundreds of domestic and international partners, it now has a IEEE conference (IEEE VAST), an NSF program (FODAVA), and a forthcoming IEEE Transactions journal. Graphics & Visualization Interaction & Reasoning Computing 8/33 Intro VA Graphics Computing Interaction Wrap-up Visual Analytics, A Graphics Perspective 9/33 Intro VA Graphics Computing Interaction Wrap-up Visual Analytics, A Graphics Perspective • Master’s Thesis -– Simulating dynamic motion based on kinematic motion • Jiggling of muscles – Skinnable Mesh • Volumetric deformation – Compared 3 types of massspring systems • Regular (unconstrained) massspring • Reduced degree of freedom • Approximate finite element method with implicit integration • Is this applicable beyond graphics and simulation? R. Chang, Simulation Techniques for Deformable Animated Characters. Master’s Thesis, Brown University, 2000. 10/33 Intro VA Graphics Computing Interaction Wrap-up From Graphics to Visual Analytics: An Example in Urban Simplification • (left) Original model, 285k polygons • (center) e=100, 129k polygons (45% of original) • (right) e=1000, 53k polygons (18% of original) R. Chang et al., Legible simplification of textured urban models. IEEE Computer Graphics and Applications, 28(3):27–36, 2008. R. Chang et al., Hierarchical simplification of city models to maintain urban legibility. ACM SIGGRAPH 2006 Sketches, page 130 , 2006. 11/33 Intro VA Graphics Computing Interaction Wrap-up Urban Simplification • Which polygons to remove? Original Model Our Textured Model Simplified Model using QSlim Our Model Visually different, but quantitatively similar! Intro 12/33 VA Graphics Computing Interaction Urban Simplification • The goal is to retain the “Image of the City” • Based on Kevin Lynch’s concept of “Urban Legibility” [1960] – – – – – Paths: highways, railroads Edges: shorelines, boundaries Districts: industrial, historic Nodes: Time Square in NYC Landmarks: Empire State building Wrap-up 13/33 Intro VA Graphics Computing Interaction Algorithm for Preserving Legibility • Paths & Edges – Hierarchical (singlelink) clustering • Nodes – Merging clusters – Polyline simplification using convex hulls • Landmarks – Pixel-based skyline preservation • That’s pretty good, right? Wrap-up 14/33 Intro VA Graphics Computing Interaction Wrap-up Urban Visualization with Semantics • How do people think about a city? – Describe New York… • Response 1: “New York is large, compact, and crowded.” • Response 2: “The area where I live has a strong mix of ethnicities.” Geometric, Information, View Dependent (Cognitive) 15/33 Intro VA Graphics Computing Interaction Wrap-up Urban Visualization • Geometric – Create a hierarchy of shapes based on the rules of legibility • Information – Matrix view and Parallel Coordinates show relationships between clusters and dimensions • View Dependence (Cognitive) – Uses interaction to alter the position of focus R. Chang et al., Legible cities: Focus-dependent multi-resolution visualization of urban relationships. IEEE Transactions on Visualization and Graphics , 13(6):1169–1175, 2007 16/33 Intro VA Graphics Computing Interaction Wrap-up Probe-based Interface • Using Probes allows for comparing multiple regions-of-interest simultaneously R. Chang et al., Multi-focused geospatial analysis using probes. Visualization and Computer Graphics, IEEE Transactions on, 14(6):1165– 1172, Nov.-Dec. 2008. 17/33 Intro VA Graphics Computing Urban Visualization Graphics + Visual Analytics • Applying graphics approaches – Data transformation (clustering, LOD, simplification) – Screen-based metrics – Hardware acceleration • Applying visual analytics principles – Multi-dimensional data representation – Interactive exploration – Broader applicability Interaction Wrap-up 18/33 Intro VA Graphics Computing Interaction Wrap-up Extending Visual Analytics Principles Who • Global Terrorism Database – With University of Maryland – Application of the investigative 5 W’s Where What Evidence Box Original Data • Bridge Maintenance – With US DOT – Exploring subjective inspection reports • Biomechanical Motion – With U. Minnesota and Brown – Interactive motion comparison methods R. Chang et al., Investigative Visual Analysis of Global Terrorism, Journal of Computer Graphics Forum, 2008. When 19/33 Intro VA Graphics Computing Interaction Wrap-up Extending Visual Analytics Principles • Global Terrorism Database – With University of Maryland – Application of the investigative 5 W’s • Bridge Maintenance – With US DOT – Exploring subjective inspection reports • Biomechanical Motion – With U. Minnesota and Brown – Interactive motion comparison methods R. Chang et al., An Interactive Visual Analytics System for Bridge Management, Journal of Computer Graphics Forum, 2010. To Appear. 20/33 Intro VA Graphics Computing Interaction Wrap-up Extending Visual Analytics Principles • Global Terrorism Database – With University of Maryland – Application of the investigative 5 W’s • Bridge Maintenance – With US DOT – Exploring subjective inspection reports • Biomechanical Motion – With U. Minnesota and Brown – Interactive motion comparison methods R. Chang et al., Interactive Coordinated Multiple-View Visualization of Biomechanical Motion Data, IEEE Vis (TVCG) 2009. 21/33 Intro VA Graphics Computing Interaction Wrap-up Human + Computer A Mixed-Initiative Perspective • Our approach is great and successful! But it’s mostly user-driven… • Human vs. Artificial Intelligence Garry Kasparov vs. Deep Blue (1997) – Computer takes a “brute force” approach without analysis – “As for how many moves ahead a grandmaster sees,” Kasparov concludes: “Just one, the best one” • Artificial Intelligence vs. Augmented Intelligence Hydra vs. Cyborgs (2005) – Grandmaster + 1 chess program > Hydra (equiv. of Deep Blue) – Amateur + 3 chess programs > Grandmaster + 1 chess program1 • How to systematically repeat the success? – Unsupervised machine learning + User – User’s interactions with the computer 1. http://www.collisiondetection.net/mt/archives/2010/02/why_cyborgs_are.php Computer Process (Translate) Human Intro 22/33 VA Graphics Computing Interaction Wrap-up Human + Computer: Dimension Reduction – Lost in Translation • Dimension reduction using principle component analysis (PCA) • Quick Refresher of PCA – Find most dominant eigenvectors as principle components – Data points are re-projected into the new coordinate system • For reducing dimensionality • For finding clusters height • For many (especially novices), PCA is easy to understand mathematically, but difficult to understand “semantically”. 0.5*GPA + 0.2*age + 0.3*height = ? age 23/33 Intro VA Graphics Computing Interaction Human + Computer: Exploring Dimension Reduction: iPCA R. Chang et al., iPCA: An Interactive System for PCA-based Visual Analytics. Computer Graphics Forum (Eurovis), 2009. Wrap-up 24/33 Intro VA Graphics Computing Interaction Wrap-up Human + Computer: Comparing iPCA to SAS/INSIGHT • Results – Users seem to understand the intuition behind PCA better – A bit more accurate – Not faster – People don’t “give up” • Overall preference – Using letter grades (A through F) with “A” representing excellent and F a failing grade. • Problem is worse with non-linear dimension reduction • A lot more work needs to be done… 25/33 Intro VA Graphics Computing Interaction Wrap-up Human + Computer: User Interactions Computer Process (Translate) Human • Capture a user’s interactions in a visual analytics system • Translate the interactions into something that would affect the computation in a meaningful way • Challenge: • Can we capture and extract a user’s reasoning and intent through capturing a user’s interactions? 26/33 Intro VA Graphics Computing Interaction Wrap-up What is in a User’s Interactions? • Goal: determine if a user’s reasoning and intent are reflected in a user’s interactions. Grad Students (Coders) Compare! (manually) Analysts Strategies Methods Findings Guesses of Analysts’ thinking Logged (semantic) Interactions WireVis Interaction-Log Vis 27/33 Intro VA Graphics Computing Interaction Wrap-up What’s in a User’s Interactions • From this experiment, we find that interactions contains at least: – 60% of the (high level) strategies – 60% of the (mid level) methods – 79% of the (low level) findings R. Chang et al., Recovering Reasoning Process From User Interactions. IEEE Computer Graphics and Applications, 2009. R. Chang et al., Evaluating the Relationship Between User Interaction and Financial Visual Analysis. IEEE Symposium on VAST, 2009. Intro 28/33 VA Graphics Computing Interaction Wrap-up User Interactions, A Computational Approach • Now that we’ve shown that (interaction ~= reasoning ) – Can we automate the process? • Consider each of a user’s interactions as a fixed-length vector (Design Galleries [Marks et al. Siggraph 97]). Computer • • Process (Translate) Human User interaction in the left application can be represented as a single dimensional vector <P> User interaction in the right application can be represented as a two dimensional vector <P, S> 29/33 Intro VA Graphics Computing Interaction Wrap-up Conclusion • Visual Analytics is a growing new area that is looking to address some pressing needs – Too much (messy) data, too little time Graphics & Visualization Interaction & Reasoning Computing • By integrating interaction, graphics, and data computation, we have demonstrated that – There are some great benefits – But there are also some difficult challenges • With great challenges come great opportunities… – Government agencies – Industrial partners Intro 30/33 VA Graphics Computing Interaction Wrap-up Future Work (Funded Projects) • NSF SciSIP: – Title: A Visual Analytics Approach to Science and Innovation Policy. • • PI: William Ribarsky, Co-PIs: Jim Thomas, Remco Chang, Jing Yang. $746,567. 2009-2012 (3 years). – Abstract: developing metrics and visual tools for identifying patterns in science policies. • NSF/DOD (Minerva Initiative): – Title: Collaborative Project: Terror, Conflict Processes, Organizations, & Ideologies: Completing the Picture. • • PI: Remco Chang $100,000. 2009-2010 (2 years). – Abstract: design and develop visual analytical tools to identifying the causal relationships in government policies and domestic conflicts. • DHS International Program: – Title: Deriving and Applying Cognitive Principles for Human/Computer Approaches to Complex Analytical Problems. • • PI: William Ribarsky, Co-PIs: Brian Fisher, Remco Chang, John Dill. $200,000. 2009-2010 (1 year). – Abstract: identifying new evaluation methods for visual analytical systems, and applying computational methods for analyzing user interactions. • Quantitative Analysis Division at Bank of America – Exploration and analysis of financial risk 31/33 Intro VA Graphics Computing Interaction Wrap-up Future Work (On-going Collaborations) • With NSF FODAVA Center at Georgia Tech (Dr. Haesun Park, director) – Interpreting user interactions to affecting machine learning algorithms – Visual PCA: using perceptual metrics to finding principle components – Applying perceptual constraint to dimension reduction: for animating temporal data in dimension reduction, find methods to maintain hysteresis • With University of Kentucky (Drs. Judy Goldsmith, Jinze Liu, Phillip Chang, MD) – Integrating data mining (KDD), POMDP, and visual analytics to prevent sepsis by identifying biomarkers (Proposal in submission to NSF CDI) • With geographer and architect at UNC Charlotte (Dr. Jean-Claude Thill and Eric Sauda) – Designing computational methods for identifying neighborhood characteristics (Proposal in submission to NSF IIS) – Applying the UrbanVis system to analyzing crime (proposal in preparation for DOJ/NIJ) • With Virginia Tech (Dr. Chris North) and Pacific Northwest National Lab (Dr. Bill Pike and Richard May) – Developing a research agenda for analytic provenance (Workshop proposal in submission to DHS) 32/33 Intro VA Graphics Computing Interaction Wrap-up Thank you! Graphics & Visualization Interaction & Reasoning Computing rchang@uncc.edu http://www.viscenter.uncc.edu/~rchang 33/33 Intro VA Graphics Computing Interaction Wrap-up Acknowledgement From the Data Visualization Group (DVG) at UNC Charlotte Bill Ribarsky Zach Wartell Dong Hyun Jeong, Tom Butkiewicz, Xiaoyu Wang, Wenwen Dou, Tera Green 34/33 Intro VA Graphics Computing Interaction Wrap-up Acknowledgement From the Urban Visualization Group at UNC Charlotte Eric Sauda Jean-Claude Thill Ginette Wessel Elizabeth Unruh 35/33 Intro VA Graphics Computing Interaction Wrap-up Acknowledgement More Collaborators… Clockwise, starting on the left: Nancy Pollard (CMU), Evan Suma (UNCC), Heather Lipford (UNCC), Dan Keefe (UMN), Caroline Ziemkiewicz (UNCC), Robert Kosara (UNCC), Mohammad Ghoniem 36/33 Intro VA Graphics Computing Interaction Wrap-up Acknowledgement • And many many others… Joseph Kielman (DHS), Bill Pike (PNNL), Theresa O'Connell (NIST), Seok-Won Lee (UNCC), Brian Fisher (Simon Fraser), Alvin Lee (BofA), Jing Yang (UNCC), Daniel Kern (BofA), Agust Sudjianto (BofA), Erin Miller (UMD), Kathleen Smarick (UMD), Felesia Stukes (UNCC), Marcus Ewert (UMN), Larry Hodges (Clemson), Michael Butkiewicz (UC Riverside), Josh Jones (BofA), Alex Godwin (Charles River Analytics), Edd Hauser (UNCC), Shenen Chen (UNCC), Bill Tolone (UNCC), Wanqiu Liu (UNCC), Rashna Vatcha (UNCC) 37/33 Intro VA Graphics Computing Interaction Wrap-up Final Thought… • “The sexy job in the next 10 years will be statisticians,” said Hal Varian, chief economist at Google. “And I’m not kidding.” Graphics & Visualization Interaction & Reasoning Computing • Yet data is merely the raw material of knowledge. “We’re rapidly entering a world where everything can be monitored and measured,” said Erik Brynjolfsson, an economist and director of the Massachusetts Institute of Technology’s Center for Digital Business. “But the big problem is going to be the ability of humans to use, analyze and make sense of the data.” • “The key is to let computers do what they are good at, which is trawling these massive data sets for something that is mathematically odd,” said Daniel Gruhl, an I.B.M. researcher whose recent work includes mining medical data to improve treatment. “And that makes it easier for humans to do what they are good at — explain those anomalies.”1 1. New York Times. “For Today’s Graduate, Just One Word: Statistics “, August 5, 2009. 38/33 Intro VA Graphics Computing Interaction Backup Slides – Visual Analytics Wrap-up 39/33 Intro VA Graphics Computing Interaction Wrap-up Individually Not Unique • Data Mining • Machine Learning • Databases • Information Retrieval • etc Analytical Reasoning and Interaction Data Representation Transformation Production, Presentation Dissemination • Tech Transfer • Report Generation • etc • • • • Interaction Design Cognitive Psychology Intelligence Analysis etc. Visual Representation • • • • InfoVis SciVis Graphics etc Validation and Evaluation • Quality Assurance • User studies (HCI) • etc 40/33 Intro VA Graphics Computing Interaction Wrap-up In Combinations of 2 or 3… • Data Mining • Machine Learning • Databases • Information Retrieval • etc Analytical Reasoning and Interaction Data Representation Transformation Production, Presentation Dissemination Visual Representation Validation and Evaluation • • • • InfoVis SciVis Graphics etc 41/33 Intro VA Graphics Computing Interaction In Combinations of 2 or 3… Analytical Reasoning and Interaction Data Representation Transformation Production, Presentation Dissemination • Tech Transfer • Report Generation • etc • • • • Interaction Design Cognitive Psychology Intelligence Analysis etc. Visual Representation Validation and Evaluation Wrap-up 42/33 Intro VA Graphics Computing Interaction Wrap-up This Talk Focuses On… • Data Mining • Machine Learning • Databases • Information Retrieval • etc Analytical Reasoning and Interaction Data Representation Transformation Production, Presentation Dissemination • • • • Interaction Design Cognitive Psychology Intelligence Analysis etc. Visual Representation Validation and Evaluation • • • • InfoVis SciVis Graphics etc 43/33 Intro VA Graphics Computing Interaction Wrap-up Eureka: Visual Analytics!! “Saunders, perhaps you’re getting a bit carried away with the visual analytics!”1 1: Slide courtesy of Dr. Maria Zemankova, NSF 44/33 Intro VA Graphics Computing Interaction Wrap-up Case Study on WireVis • User Centric – Designed system based on domain expertise • Visual Interface – Multiple coordinated views that link multiple dimensions • Interactive – Overview, drill-down, reclustering • Data Clustering Analytical Reasoning and Interaction Data Representat ion Transformat ion Production, Presentatio n Disseminati on Visual Represent ation – Clustering by accounts, and search by example • Production – Connected to a live database and beta-deployed at BofA Validation and Evaluation • (Validation) – Expert evaluation 45/33 Intro VA Graphics Computing Interaction Backup Slides – Urban Simplification Wrap-up 46/33 Intro VA Graphics Computing Interaction Wrap-up Algorithm to Preserve Legibility • Identify and preserve Paths and Edges • Create logical Districts and Nodes • Simplify model while preserving Paths, Edges, Districts, and Nodes • Hierarchically apply appropriate amount of texture • Highlight Landmarks and choose models to render 47/33 Intro VA Graphics Computing Identifying and Preserving Edges Interaction Wrap-up Paths and 48/33 Intro VA Graphics Computing Interaction Wrap-up Identifying and Preserving Paths and Edges (1) a b c d bc • Single-Link Clustering – Iteratively groups the “closest” clusters together based on Euclidean distance – produces a binary tree (dendrogram) – Penalizes large clusters to create a more balanced tree e de def abc bcdef abcdef f 49/33 Intro VA Graphics Computing Identifying and Preserving Paths and Edges (2) Interaction Wrap-up 50/33 Intro VA Creating logical and Nodes Graphics Computing Interaction Wrap-up Districts 51/33 Intro VA Creating logical Nodes (1) Graphics Computing Interaction Wrap-up Districts and 52/33 Intro VA Graphics Computing Creating logical Nodes (2) Interaction Wrap-up Districts and • Merge two clusters by combining footprints (a) (b) (c) • (c) The resulting “Merged Hull” • (d) The Introduced Error, or “Negative Space” (d) 53/33 Intro VA Graphics Computing Simplification while preserving Edges, Nodes, and Districts Interaction Paths, Wrap-up 54/33 Intro VA Graphics Computing Simplification while preserving Edges, Nodes, and Districts (1) 6000 edges Interaction Wrap-up Paths, 1000 edges Demo! 55/33 Intro VA Graphics Computing Simplification while preserving Edges, Nodes, and Districts (2) Interaction Wrap-up Paths, • After the polylines have been simplified – Create “Cluster Meshes” – The height of the Cluster Mesh is the median height of all buildings in the cluster 56/33 Intro VA Graphics Hierarchical Textures Computing Interaction Wrap-up 57/33 Intro VA Graphics Computing Interaction Wrap-up Hierarchical Textures (1) • Each Cluster Mesh contains 6 textures – 1 Side Texture – 1 top-down view of the roof texture – 4 roof textures from 4 angles (south, west, east, north) Top-down South Side texture West East North 58/33 Intro VA Graphics Computing Interaction Wrap-up Hierarchical Textures (2) • Clusters are divided into “bins” based on their visual importance • Each bin contains a texture atlas • Texture atlases from all bins have the same dimension n/2 n/4 n/8 …. … 59/33 Intro VA Graphics Computing Runtime Levels of Detail Interaction Wrap-up 60/33 Intro VA Graphics Computing Interaction Wrap-up Runtime Levels of Detail • Starting with the root node of abcdef the dendrogram – Approximate the “Negative abc Space” as a 3D box – shown as the red box def – Project the visible sides of the bc box onto screen space – Reject if the number of pixel is above a user-defined tolerance a b de c d e f 61/33 Intro VA Graphics Computing Interaction Wrap-up Landmark and Skyline Preservation (1) Original Skyline Without Landmark Preservation With Landmark Preservation 62/33 Intro VA Graphics Computing Interaction Wrap-up Landmark and Skyline Preservation (2) – Project a user-defined pixel tolerance (α) onto the top of each cluster – If any building within that cluster is taller than the projected tolerance (shown in green), it is drawn separately from the cluster mesh. 63/33 Intro Results VA Graphics Computing Interaction Wrap-up 64/33 Intro VA Graphics Computing Backup Slides – VA Systems Interaction Wrap-up Intro 65/33 VA Graphics Computing Interaction Wrap-up (2) Investigative GTD Who Where What Evidence Box Original Data R. Chang et al., Investigative Visual Analysis of Global Terrorism, Journal of Computer Graphics Forum (Eurovis), 2008. When 66/33 Intro VA Graphics Computing Interaction Wrap-up (2) Investigative GTD: Revealing Global Strategy This group’s attacks are not bounded by geo-locations but instead, religious beliefs. Its attack patterns changed with its developments. 67/33 Intro VA Graphics Computing Interaction (2) Investigative GTD: Discovering Unexpected Temporal Pattern A geographicallybounded entity in the Philippines. The ThemeRiver shows its rise and fall as an entity and its modus operandi. Domestic Group Wrap-up 68/33 Intro VA Graphics Computing Interaction Wrap-up (3) Analysis of Biomechanical Motion • Biomechanical motion sequences (animation) are difficult to analyze. • Watching the movie repeatedly does not easily lead to insight. • Collaboration with Brown University and Univ. of Minnesota to examine the mechanics of a pig chewing different types and amounts of food (nuts, pig chow, etc.) • The data is typically organized by the rigid bodies in the model, where each rigid body contains 6 variables per frame -- 3 for translation, and 3 for rotation. 69/33 Intro VA Graphics Computing Interaction Wrap-up (3) Analysis of Biomechanical Motion R. Chang et al., Interactive Coordinated Multiple-View Visualization of Biomechanical Motion Data, IEEE Vis (TVCG) 2009. To Appear. 70/33 Intro VA Graphics Computing Interaction Wrap-up (3) Analysis of Biomechanical Motion • Our emphasis is on “interactive comparison.” Following the work by Robertson [InfoVis 2008], comparisons can be performed using: – Small Multiples – Side by side comparison – Overlap • Between two datasets • Different cycles in the same data 71/33 Intro VA Graphics Computing Interaction Wrap-up Human + Computer: Dimension Reduction – Lost in Translation • Biomechanical motion analysis revisited… – 6 degrees of freedom (x, y, z rotation and x, y, z translation) – One single joint • Applying a non-linear dimension reduction method – Isomap – MDS embedding • We found: – 3 latent dimensions – 2 of which are ambiguous… 72/33 Intro VA Graphics Computing Interaction Wrap-up What is in a User’s Interactions? Keyboard, Mouse, etc Input Visualization Human Output Images (monitor) • Types of Human-Visualization Interactions – Word editing (input heavy, little output) – Browsing, watching a movie (output heavy, little input) – Visual Analysis (closer to 50-50) 73/33 Intro VA Graphics Computing Interaction Wrap-up What’s in a User’s Interactions • Why are these so much lower than others? – (recovering “methods” at about 15%) • Only capturing a user’s interaction in this case is insufficient. 74/33 Intro VA Graphics Computing Interaction Wrap-up Discussion • What interactivity is not good for: – Presentation – YMMV = “your mileage may vary” • Reproducibility: Users behave differently each time. • Evaluation is difficult due to opportunistic discoveries.. – Often sacrifices accuracy • iPCA – SVD takes time on large datasets, use iterative approximation algorithms such as onlineSVD. • WireVis – Clustering of large datasets is slow. Either pre-compute or use more trivial “binning” methods. 75/33 Intro VA Graphics Computing Discussion • Interestingly, – It doesn’t save you time… – And it doesn’t make a user more accurate in performing a task. • However, there are empirical evidence that using interactivity: – Users are more engaged (don’t give up) – Users prefer these systems over static (query-based) systems – Users have a faster learning curve • We need better measurements to determine the “benefits of interactivity” Interaction Wrap-up 76/33 Intro VA Graphics Computing Interaction Wrap-up Human + Computer: User Interactions – Lessons Learned • Showing reasoning and intent are capturable. – Although the study is limited in scope, it establishes a foundation for interaction-capturing related research • With interaction capturing, we might be able to collect all the thinking of expert analysts and create a knowledge base that is useful for – Training: many domain specific analytics tasks are difficult to teach – Guidance: use existing knowledge to guide future analyses – Verification, and validation: check to see if everything was done right. • Automating the process of extracting thinking is the key. – By formulating user interactions as high dimensional vectors, we can apply analytical methods 77/33 Intro VA Graphics Computing Interaction Backup Slides – Professional Activities Wrap-up Intro 78/33 VA Graphics Computing Interaction Wrap-up Professional Activities • Committee / Panelists – – – – – • Program Committee: IEEE Conference on Visual Analytics, 2010 Program Committee: SIG CHI Workshop on BELIV, 2010 Program Committee: AAAI Spring-09 Symposium on Technosocial Predictive Analytics, 2009 Panelist: 3rd Annual DHS University Summit. Panel: Research to Reality, 2009 Panelist: 3rd Annual DHS University Summit. Panel: Visual Analytics and Discrete Science Integration into the DHS Center of Excellence Program, 2009 Invited Talks – – – – – – – – – – – – – – – – – – – – Dec 13, 2006 Google Inc. Simplification of Urban Models based on Urban Legibility July 6, 2007 Naval Research Lab. Urban Visualization Oct 4, 2007 Charlotte Viscenter. Urban Visualization Oct 17, 2007 Charlotte Metropolitan GIS Users Group. GIS and Urban Visualization Nov 19, 2007 START Center at University of Maryland. Integrated Visual Analysis of the Global Terrorism Database Nov 29, 2007 Charlotte Viscenter. Integrated Visual Analysis of the Global Terrorism Database Jan 25, 2008 DoD/DHS Social Science Modeling and Information Visualization Symposium. Social Science and Information Visualization on Terrorism and Multimedia May 14, 2008 Charlotte Metropolitan GIS User Group. Multi-Focused Geospatial Analysis Using Probes Aug 27, 2008 DoD/DHS Symposium for Overcoming the Information Challenge in Federated Analysis: From Concept to Practice. Roadmap of Visualization Mar 19, 2009 DHS University Summit. Panel: Research to Reality Mar 19, 2009 DHS University Summit. Panel: Visual Analytics and Discrete Science Integration into the DHS Center of Excellence Program Apr 27, 2009 University of Kentucky. Thinking Interactively with Visualization May 29, 2009 University of Victoria. Thinking Interactively with Visualization Jul 28, 2009 Pacific Northwest National Lab. Thinking Interactively with Visualization Jul 30, 2009 Microsoft Research. Thinking Interactively with Visualization Aug 19, 2009 National Visual Analytic Consortium. What Are Your Interactions Doing For Your Visualization? Sep 30, 2009 University of Kentucky (Grand Rounds at the Department of Surgery). Preventing Sepsis: Artificial Intelligence, Knowledge Discovery, and Visualization Jan 21, 2010 Charlotte Viscenter. UrbanVis Research Group: Urban Analytics Feb 25, 2010 University of Georgia (AI Institute). Thinking Interactively with Visualization 79/33 Intro VA Graphics Computing Summary of Contributions • Contributions – Graphics/Visualization • Urban modeling and visualization – Visualization + Interaction • Role of interactivity in visual thinking • Applying principles to real-world problems such as financial analytics, terrorism studies, bridge management, biomechanical motion analysis, etc. – Interaction + Computing • Exploring principle component analysis • Study of user interactions in visual analytics systems • In particular, foundations in computer graphics help the development of a human + visual computing research agenda Interaction Wrap-up Intro 80/33 VA Graphics Computing Interaction Wrap-up Journal Publications (16) • Urban Visualization – – – – • Visualization and Visual Analytics – – – – – – – • X. Wang, W. Dou, S.E. Chen, W. Ribarsky, and R. Chang. An interactive visual analytics system for bridge management. Computer Graphics Forum (Eurovis 2010), 2010. Conditional acceptance. D. Keefe, M. Ewert, W. Ribarsky, and R. Chang. Interactive coordinated multiple-view visualization of biomechanical motion data. Visualization and Computer Graphics, IEEE Transactions on (IEEE Visualization Conference), 15(6):1383–1390, 2009 X. Wang, D.H. Jeong, W. Dou, S.W. Lee, W. Ribarsky, and R. Chang. Defining and applying knowledge conversion processes to a visual analytics system. Computers & Graphics, July 2009. [Online] doi:10.1016/j.cag.2009.06.004 D.H. Jeong, C. Ziemkiewicz, B. Fisher, W. Ribarsky, and R. Chang. iPCA: An interactive system for PCA-based visual analytics. Computer Graphics Forum, 28(3):767–774, 2009. R. Chang, C. Ziemkiewicz, T.M. Green, and W. Ribarsky. Defining insight for visual analytics. IEEE Computer Graphics and Applications, 29(2):14–17, 2009. R. Chang, A. Lee, M. Ghoniem, R. Kosara, W. Ribarsky, J. Yang, E. Suma, C. Ziemkiewicz, D. Kern, and A. Sudjianto. Scalable and interactive visual analysis of financial wire transactions for fraud detection. Information Visualization, 7:63–76(14), 2008. X. Wang, E. Miller, K. Smarick, W. Ribarsky, and R. Chang. Investigative visual analysis of global terrorism database. Computer Graphics Forum, 27(3):919–926, 2008. Interaction & Provenance – – • R. Chang, T. Butkiewicz, C. Ziemkiewicz, Z. Wartell, N. Pollard, and W. Ribarsky. Legible simplification of textured urban models. IEEE Computer Graphics and Applications, 28(3):27–36, 2008. T. Butkiewicz, R. Chang, Z. Wartell, and W. Ribarsky. Visual analysis of urban change. Computer Graphics Forum, 27(3):903–910, 2008. T. Butkiewicz, R. Chang, W. Ribarsky, and Z. Wartell. Understanding Dynamics of Geographic Domains, chapter Visual Analysis of Urban Terrain Dynamics, pages 151– 169. CRC Press/Taylor and Francis, 2007. R. Chang, G. Wessel, R. Kosara, E. Sauda, and W. Ribarsky. Legible cities: Focus-dependent multi-resolution visualization of urban relationships. Visualization and Computer Graphics, IEEE Transactions on, 13(6):1169–1175, Nov.-Dec. 2007. W. Pike, J. Stasko, R. Chang, and T. O’Connell. Science of interaction. Information Visualization, 8:263–274, 2009. W. Dou, D.H. Jeong, F. Stukes, W. Ribarsky, H. Lipford, and R. Chang. Recovering reasoning process from user interactions. IEEE Computer Graphics and Applications, 29(3):52–61, 2009 VR & Interface Designs – – – T. Butkiewicz, R. Chang, Z. Wartell, and W. Ribarsky. Alleviating the modifiable areal unit problem with probe-based geospatial analyses. Computer Graphics Forum (Eurovis 2010), 2010. Conditional acceptance T. Butkiewicz, W. Dou, Z. Wartell, W. Ribarsky, and R. Chang. Multi-focused geospatial analysis using probes. Visualization and Computer Graphics, IEEE Transactions on, 14(6):1165–1172, Nov.-Dec. 2008. D.H. Jeong, C. Song, R. Chang, and L. Hodges. User experimentation: An evaluation of velocity control techniques in immersive virtual environments. Springer-Verlag Virtual Reality, 13(1):41–50, Mar. 2009. 81/33 Intro VA Graphics Computing Interaction Wrap-up Conference/Workshop (22) • • • • • • • • • • • • • • • • • • • • • • • • R. Chang, C. Ziemkiewicz, R. Pyzh, J. Kielman, and W. Ribarsky. Learning-based evaluation of visual analytics systems. In ACM SIGCHI BELIV Workshop, 2010. Conditional acceptance. D. H. Jeong, T. Green, W. Ribarsky, and R. Chang. Comparative evaluation of two interface tools in performing visual analytics tasks. In ACM SIGCHI BELIV Workshop, 2010. Conditional acceptance. G. Wessel, E. Unruh, R. Chang, and E. Sauda. Urban user interface: Urban legibility reconsidered. In Southwest ACSA, 2010. D. H. Jeong, W. Dou, W. Ribarsky, and R. Chang. Knowledge-oriented refactoring in visualization. In IEEE Visualization Workshop on Refactoring Visualization From Experience, 2009. D. H. Jeong, W. Ribarsky, and R. Chang. Designing a PCA-based collaborative visual analytics system. In IEEE Visualization Workshop on Collaborative Visualization, 2009. W. Dou, D. H. Jeong, F. Stukes, W. Ribarsky, H. Lipford, and R. Chang. Comparing usage patterns of domain experts and novices in visual analytical tasks. In ACM SIGCHI Sensemaking Workshop 2009. X. Wang, W. Dou, R. Vatcha, W. Liu, S. E. Chen, S. W. Lee, R. Chang, and W. Ribarsky. Knowledge integrated visual analysis of bridge safety and maintenance. In SPIE 2009. X. Wang, W. Dou, W. Ribarsky, and R. Chang. Integration of heterogeneous processes through visual analytics. In SPIE 2009,. M. Butkiewicz, T. Butkiewicz, W. Ribarsky, and R. Chang. Integrating timeseries visualizations within parallel coordinates for exploratory analysis of incident databases. SPIE 2009. T. Butkiewicz, D. H. Jeong, W. Ribarsky, and R. Chang. Hierarchical multitouch selection techniques for collaborative geospatial analysis. In SPIE Defense, Security and Sensing 2009. D. H. Jeong, R. Chang, and W. Ribarsky. An alternative definition and model for knowledge visualization. In IEEE Visualization Workshop on Knowledge Assisted Visualization, 2008. X. Wang, W. Dou, S. W. Lee, W. Ribarsky, and R. Chang. Integrating visual analysis with ontological knowledge structure. In IEEE Workshop on Knowledge Assisted Visualization, 2008. D. H. Jeong, W. Dou, F. Stukes, W. Ribarsky, H. Lipford, and R. Chang. Evaluating the relationship between user interaction and financial visual analysis. In Visual Analytics Science and Technology. IEEE Symposium on, 2008. G. Wessel, R. Chang, and E. Sauda. Towards a new (mapping of the) city: Interactive, data rich modes of urban legibility. In Association for Computer Aided Design in Architecture, 2008. G. Wessel, R. Chang, and E. Sauda. Visualizing GIS: Urban form and data structure. Seeking the City: Visionaries on the Margins, ACSA, 2008. G. Wessel, E. Sauda, and R. Chang. Urban visualization: Urban design and computer visualization. In CAADRIA 2008. T. Butkiewicz, R. Chang, Z. Wartell, and W. Ribarsky. Visual analysis for live lidar battlefield change detection. SPIE, 2008. J. Jones, R. Chang, T. Butkiewicz, and W. Ribarsky. Visualizing uncertainty for geographical information in the global terrorism database. SPIE, 2008. A. Godwin, R. Chang, R. Kosara, and W. Ribarsky. Visual analysis of entity relationships in the global terrorism database. SPIE, 2008. T. Butkiewicz, R. Chang, Z. Wartell, and W. Ribarsky. Analyzing sampled terrain volumetrically with regard to error and geologic variation. SPIE, 2007. R. Chang, M. Ghoniem, R. Kosara, W. Ribarsky, J. Yang, E. Suma, C. Ziemkiewicz, D. Kern, and A. Sudjianto. Wirevis: Visualization of categorical, time-varying data from financial transactions. In Visual Analytics Science and Technology, 2007, IEEE Symposium on, 2007. R. Chang, T. Butkiewicz, C. Ziemkiewicz, Z. Wartell, N. Pollard, and W. Ribarsky. Hierarchical simplification of city models to maintain urban legibility. In SIGGRAPH ’06: ACM SIGGRAPH 2006 Sketches, 2006. R. Chang, R. Kosara, A. Godwin, and W. Ribarsky. Towards a role of visualization in social modeling. AAAI 2009 Spring Symposium on Technosocial Predictive Analytics, 2009. G. Wessel, E. Sauda, and R. Chang. Mapping understanding:Transforming topographic maps into cognitive maps. GeoVis Hamburg Workshop, 2009.