AFF Lecture

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Being AFF: Defend the House

Being AFF is like defending your house

Constructing the 1ac

A 1ac should be useful later in the debate.

1) Longer cards with better warrants

2) Anticipate the negative responses

3) Practice the 1ac frequently

4) The 1ac is about the 2ar

Topic Specifics

1) Must have an answer to the politics disad

2) Must have an answer to the terrorism disad

3) Have a trick on kritiks

Have a trick against common neg arguments

Pre-Flow Your 1ac at home

A good pre-flow will help you answer common case arguments

Type or write out your pre-flow very neatly

Write out multiple warrants in a card

Save your pre-flow —cut it out and tape it to future flows

Pre-Round

Get intel on the team your debating

Read the judging philosophy

Write blocks vs. arguments they like

Avoid: Milling around aimlessly —you have a job —to win your debate

The 2ac

The 2ac is increasingly the hardest speech in debate

The NEG has numerous options available, and conditionality has increased the number

Before the 2ac

 PREP during your 1a’s cross-x of the 1nc.

Asking questions will drain your 3 minutes of free prep time

 You can ask one question like, “is the counterplan conditional” but no questions on trying to clown the other team

Take no more than 3 minutes prep. That gives you 6 minutes prep for the speech —

3 minutes Cross-X, 3 minutes prep.

Constructing the 2ac

Start with the case —which will be the hardest part

Write analytic answers to each case argument

You should kick an advantage to gain time back

The Order of the 2ac

Put the case first

Start with an advantage you are going to kick

Then line by line the 1nc in the 2ac

You must use your flow to do this —you should be reading your analytics from the flow

 TIP: Don’t get “speech doc’d” only answer what they actually read

 TIP #2: Don’t be a noob and ask: “which of these did you read?”

Case Debate

No new cards on case defense (you need the time on off-case)

You can read new cards on case offense

Extend 1ac evidence to answer 1nc evidence and attack their arguments

Off-Case

You should time map your 2ac

 Don’t spend more than a minute on each T violation or off-case theory

Try to evenly cover other arguments —you don’t know what they’ll go for

Advanced Tip: If a team always goes for one argument, download on it

Common T Answers

You should have a front-line for each word in the topic

We meet: You meet their interpretation

Counter-interp: Have a counter-definition and a counter-interp

Prefer counter-interp: use standards

Make fairness arguments: like reasonability, lit checks, overlimiting, etc

 Avoid RVI’s they make you look bad

Common DA Answers

T urn: probably link turns

NonU nique: DA will happen anyway

No L ink: Make them debate the specific plan

No I mpact: You may need to grab impact defense from a generic impact defense file

P lan Outweighs: Start the impact analysis in the 2ac

Common CP Answers

S olvency Deficit: Always generate a solvency deficit

T heory: Always initiate a conditionality debate if the neg runs conditional options

 NO more than 3 arguments —Time Skew,

Strat Skew, Voting Issue

O ffense: Run disads vs. cplan or add-ons

P ermutations: Always at least say do both

Common K Answers

Basically the same as counterplans

 Alt doesn’t S olve: Point to specificity of

AFF & vagueness of alt

T heory: Initiate a Framework debate & a vague alts debate

O ffense: Run turns to their theory

P ermutations: Always at least say do both

& do plan + non-competitive parts of alternative

After the 2ac

Immediately hand your flows to your partner

Your partner should fill in your flows on the off-case and any case arguments you didn’t flow

Your partner may have to scratch out case args you didn’t make

Again: The 1ar should not be involved in the c-x after the 2ac, your job is to back-flow for your partner

After the 2nc

The 1ar should be writing answers on their flow to the 2nc —this is three minutes free prep versus the 2nc

While you should get some cards, many times you should just give an analytic 1ar

Before the 1ar

Leave your partner at least 2 minutes prep

Put the case first, then theory/T, then their off-case

Consider kicking an advantage

Time map the 1ar

Why is the 1ar Hard?

 http://debate.uvm.edu/NFL/rostrumlib/Cheshie rJan%2700.pdf

 Many would say the 1ar is the hardest speech in debate…Why?

 They get 13 minutes, you get 5

 2nc 1nr 1ar

8 mins 5 mins 5 mins

Why is the 1ar hard?

 You can’t over-explain

 Wide variety of arguments to deal with

 The 2ar can’t make new arguments

 You must save prep time for your partner

What do I have to do in the 1ar?

1) Answer any “voting issues”

Voting issues: topicality, theory, anything labeled a voting issue

Sneaky neg teams like to hide voting issues

Tip: A strong cross-x by your

Look out for what they hide partner can make voting issues look silly…

What do I have to do?

2) Generate some offense

Offense: Arguments that prove your plan is good:

Advantages

Add-ons

Solvency deficits to counterplans

Turns to disads/kritiks

What do I have to do?

3) Play defense against their arguments

Defense: Arguments that prove your plan is “not bad” (no link to their disad, no impact to their disad)

What should I do in the 1ar?

T ime Map

I mbedded Clash

M ake Choices

E fficiency

 TIME is the key to the 1ar…

T

ime Mapping

A time map is a guide to how long you should spend on each argument

Before the speech begins, take 15 seconds with your partner and decide how long to spend on each piece of paper

Example: T —4:00, Spending—3:00,

States 1:30, A1 —45, A2--0

Time Mapping

Write down what the timer will say…

Put important arguments top of the order:

1) Your offense first, then

2) Off-case theory (Topicality, ASPEC, etc.)

3) Their major off-case positions

(Counterplans, Kritiks, Disads)

Hint a 1:3 ratio —if they spent the whole 2nc on something, spend about 2:30 on it

Pragmatic Advice on Time

Mapping

1) Watch the clock

2) Follow your time map

3) Have your partner call time at 1 minute intervals

I

mbedded Clash

2) I mbedded clash

I mbedded clash means that you answer arguments without specifically identifying that you are…

 The usual rule is “repeat and defeat” the 1ar is just

“defeat”

 Example:

 “Literature doesn’t exclude us, because the 1ac proves we’re in the literature

 Reasonability outweighs competing interpretations because competing interpretations creates a race to the bottom”

M

ake Choices

The negative has issue selection, the affirmative has argument selection

Two kinds of choices:

 1) Extend select answers on the off-case

 2) Kick advantages

Selective Answers

Selective Answers

 Do:

 1) Pick the best answers

 2) Pick answers they under-covered/dropped (often at the bottom of flow)

 3) Pick answers your partner wants you to go for

 Don’t:

 1) Pick the top answer

 2) Pick answers on ideology

 3) Overrule your partner

Kick Advantages

The 1ar should jettison advantages that are going poorly

 To “kick” an advantage means to no longer defend it.

Kicking an advantage:

 Identify that you are kicking it

 Concede their arguments to kick it

 Explain why any turns are gone

E

fficiency

The error people make is to assume that you have to be fast instead of efficient.

Ways to increase efficiency:

1) Group arguments:

“Extend the non-uniques—my 1 is, my 2 is…”

“Group the advantage…”

2) Say things in the least amount of words

Being Efficient

Three tips on efficiency:

1) The 1ar extends previous arguments

2) The 1ar should provide

2-3 answers per position

3) 2ar controls the ship

Advanced Tips

1) Use the block against itself

2) Write 1ar blocks with short cards & explanations

 3) “Light fires”

4) Learn to straight turn arguments

5) Learn to sand-bag

6) Use the c-x and redundant parts of the block for prep

Before the 2ar

Think big picture first: start by writing your overview

 Make choices: don’t go for more than one advantage

Go for select answers on the off-case

2ar

Start with an overview: magnitude, timeframe, probability

 Use “even/if” analysis

Put your offense first

Put anything that might mitigate your offense next (like counterplans)

Then their offense

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