Allegan February 2014 Linda L. Jordan Agenda Welcome Closing Work Time Successes Challenges Something New 2 Learning Outcomes Update you on generational learning and the impact on lesson planning. Work time to create performance tasks. P O L A R V O R T E X What is YOUR Polar Vortex Story? Successes & Challenges Experiences by Generation Brain Wiring Neuroscience The Human Brain is NOT fixed (Plasticity) Experience shapes the brain Generations Digital Immigrants Digital Natives Old technology (Baby Boomers) Both worlds(Generation X) New technology (Generation Y) All technology (Generation Z-Our Students) Baby Boomers 1946-1964 (age 49-67) 80 million strong Raised by traditionalists who wanted them to have a better life Tend to idealists Optimistic Competitive The “Me” Generation Work Characteristics • Loyal workaholics Job Satisfaction Need • Make a difference Work Method • Discussion & Consensus Affected by • Cold war They want advancement, titles, tangibles, office furniture, parking spaces Generation X 1965-1980 (age 33-48) 46 Million Latchkey generation Take care of number one Skeptical The world is not as safe as it once was Be ready for change Work Characteristics: • Bottom line oriented Job Satisfaction Need: • Balance work & home Work Method: • Efficient, ignore chain of command Affected by: • Economic war They want to achieve a work/life balance. Gen Y (Millennials) 1980-2000 (age 13-32) 76 Million Millennial, Baby Busters, Net generation 1/3 born to single mothers “Baby on Board”-child focused lives Techno-savy Motto: Technology rules Work Characteristics: • Team oriented Job Satisfaction Need: • To make a difference Work Method: • Use technology Affected by: • War on terrorism They want to feel valued and wanted. . Gen Z, (Digital Generation, i-gen, Gamers) 2000-? (age 0-13) Highly connected WWW, instant messaging, texting Highly diverse 54% are Caucasian, 24% are Hispanic, 14% are AfricanAmerican, 4% are Asian, and 4% are mixed race or other. See technology as a vital part of their future Report spending almost every waking hour online About half (46%) are connected 10+ hours per day. Nearly half (47%) say they are more actively connected now than they were three months ago. Wikia Inc. 2013 10 ways the Gen Z Generation is Different 1. Twitch speed vs. conventional speed 2. Parallel processing vs. linear processing 3. Graphics first vs. text first 4. Random access vs. step-by-step 5. Connected vs. standalone 6. Active vs. passive 7. Play vs. work 8. Payoff vs. patience 9. Fantasy vs. reality 10. Technology-as-friend vs. technology-as-foe Brain Differences in the Generations The Teachers are … Baby Boomers, Gen X, Gen Y The Students are … Gen X & Gen Z Teaching and Working With the Generations Baby Boomers, Gen X, Y, Z Which generation are you? Which generation is the person your working with from? Would their generation impact what you say and what they hear? How does this impact how and what you teach? “ I never lived in a house without a computer.” -Michelle Reed, age 25 “Electronic toys were my first playmates.” -David Bennehum, age 33 “I’m from the PacMan generation.” - a Corporate Worker “I got into what was supposedly one of the best colleges in the country for technology. The professors were all from MIT. But in class all they did was read to us from their textbooks. I quit.” -A Former College Student “We learn more from a three-minute record, baby, than we ever learned in school.” -Bruce Springsteen, “No Surrender” “What does the average employee get out of training? Frequent flyer miles” –A corporate Training Executive “90% of households with children have at least one game machine” Digital tools and technologies are now used fruitfully in every walk of life and can not be rejected, but must be rather embraced. We all need to get comfortable with our lives being enhanced by them. Brain Gain The Generations Baby Boomers Gen X Gen Y Gen Z Current Age 49-67 33-48 13-32 0-13 Work Loyal Workaholics Bottom Line Oriented Team Oriented ? Job Satisfaction Need Make a Difference Balance Work & Home Make a Difference Play Vs. Work Work Method Discussion & Consensus Efficient, Ignore Chain of Command Use Technology Use Technology Affected By Cold War Economic War War on Terrorism World has always been unsafe Smarter Balance New Practice and Training Test http://sbac.portal.airast.org/pra ctice-test/ Work Time What did you accomplish? Share your work!!!! Last Session March 17,18, 2014