Presentation

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Allegan
February 2014
Linda L. Jordan
Agenda
Welcome
Closing
Work Time
Successes
Challenges
Something
New
2
Learning Outcomes
Update you on generational learning
and the impact on lesson planning.
Work time to create performance
tasks.
P
O
L
A
R
V
O
R
T
E
X
What is YOUR
Polar Vortex Story?
Successes & Challenges
Experiences by Generation
Brain Wiring
Neuroscience
The Human Brain is NOT fixed
(Plasticity)
Experience shapes the brain
Generations
Digital Immigrants
Digital Natives
Old technology (Baby Boomers)
Both worlds(Generation X)
New technology (Generation Y)
All technology (Generation Z-Our Students)
Baby Boomers
1946-1964 (age 49-67)
80 million strong
Raised by traditionalists
who wanted them to have
a better life
Tend to idealists
Optimistic
Competitive
The “Me” Generation
Work Characteristics
• Loyal workaholics
Job Satisfaction Need
• Make a difference
Work Method
• Discussion & Consensus
Affected by
• Cold war
They want advancement, titles, tangibles, office
furniture, parking spaces
Generation X
1965-1980 (age 33-48)
46 Million
Latchkey generation
Take care of number one
Skeptical
The world is not as safe as
it once was
Be ready for change
Work Characteristics:
• Bottom line oriented
Job Satisfaction Need:
• Balance work & home
Work Method:
• Efficient, ignore chain of
command
Affected by:
• Economic war
They want to achieve a work/life balance.
Gen Y (Millennials)
1980-2000 (age 13-32)
76 Million
Millennial, Baby Busters,
Net generation
1/3 born to single mothers
“Baby on Board”-child
focused lives
Techno-savy
Motto: Technology rules
Work Characteristics:
• Team oriented
Job Satisfaction Need:
• To make a difference
Work Method:
• Use technology
Affected by:
• War on terrorism
They want to feel valued and wanted.
.
Gen Z, (Digital Generation,
i-gen, Gamers)
2000-? (age 0-13)
Highly connected
WWW, instant
messaging, texting
Highly diverse
54% are Caucasian,
24% are Hispanic,
14% are AfricanAmerican, 4% are
Asian, and 4% are
mixed race or other.
See technology as a vital part of
their future
Report spending almost every
waking hour online
About half (46%) are connected
10+ hours per day.
Nearly half (47%) say they are
more actively connected now
than they were three months ago.
Wikia Inc. 2013
10 ways the Gen Z Generation is Different
1. Twitch speed vs. conventional speed
2. Parallel processing vs. linear processing
3. Graphics first vs. text first
4. Random access vs. step-by-step
5. Connected vs. standalone
6. Active vs. passive
7. Play vs. work
8. Payoff vs. patience
9. Fantasy vs. reality
10. Technology-as-friend vs. technology-as-foe
Brain Differences in the
Generations
The Teachers are …
Baby Boomers, Gen X, Gen Y
The Students are …
Gen X & Gen Z
Teaching and Working With the
Generations
Baby Boomers, Gen X, Y, Z
Which generation are you?
Which generation is the person your working with
from?
Would their generation impact what you say and
what they hear?
How does this impact how and what you teach?
“
I never lived in a house without a computer.”
-Michelle Reed, age 25
“Electronic toys were my first playmates.”
-David Bennehum, age 33
“I’m from the PacMan generation.”
- a Corporate Worker
“I got into what was supposedly one of the best colleges in
the country for technology. The professors were all from
MIT. But in class all they did was read to us from their
textbooks. I quit.”
-A Former College Student
“We learn more from a three-minute record, baby, than we
ever learned in school.”
-Bruce Springsteen, “No Surrender”
“What does the average employee get out of training?
Frequent flyer miles”
–A corporate Training Executive
“90% of households with children have at
least one game machine”
Digital tools and technologies are now used
fruitfully in every walk of life and can not be
rejected, but must be rather embraced.
We all need to get comfortable with our
lives being enhanced by them.
Brain Gain
The Generations
Baby Boomers
Gen X
Gen Y
Gen Z
Current Age
49-67
33-48
13-32
0-13
Work
Loyal
Workaholics
Bottom Line
Oriented
Team
Oriented
?
Job
Satisfaction
Need
Make a
Difference
Balance Work
& Home
Make a
Difference
Play Vs.
Work
Work Method
Discussion &
Consensus
Efficient,
Ignore Chain of
Command
Use Technology Use
Technology
Affected By
Cold War
Economic War
War on
Terrorism
World has
always been
unsafe
Smarter Balance
New Practice and Training
Test
http://sbac.portal.airast.org/pra
ctice-test/
Work Time
What did you accomplish?
Share your work!!!!
Last Session
March 17,18, 2014
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