Institute for Equity in Mathematics and Science Education- Database for Research and Outreach Projects 2014-2015 About the Project Title of Project Award Number Funding Agency Award Amount Duration (Yr. to Yr.) Type of grant Math Snacks: Addressing Gaps in Conceptual Mathematics Understanding with Innovative Media NSF # 0918794 National Science Foundation – DRK-12 $3,498,667 10/2009 to 05/2015 Development and Design Cut and paste your logo here Project Goals List the goals of the project as they appear on the grant proposal. The goal of this project is to create and evaluate effectiveness of innovative animations and games specifically designed to: 1. Increase students’ conceptual understanding in areas of weakness in mathematics concepts and processes as documented by formative and summative assessments, such as classroom observations and the New Mexico Standards’ Based Assessment. 2. Increase students’ math process skills with a focus on capabilities to think and talk mathematically, as demonstrated by qualitative interviews, “video closet” testimonials, and student written work at the end of modules. Developed product will include: • Animations and games designed for use by middle school learners in class, during extended learning periods, or at home. • Companion print materials as needed to assist learners in applying conceptual understanding to learning. • Short video clips documenting best practices by exemplary teachers using the developed materials with students, setting up the learning materials, and reviewing materials during class discussion. Teachers, students and parents could all benefit from the video clips. (Videos will be accessible online once they are complete.) • Research reports from pilot studies and final randomized control trial study to document research in relation to the developing effectiveness of these products. 1 IEMSE Database on Funded Projects 2014-15 Project Description What is the most important thing to know about this project? Limit to 3 sentences. Math Snacks materials were created based on common gaps identified by student and teacher data. Math Snacks is not a drill and practice intervention, but rather, a supplemental intervention based on Common Core State Standards, which targets conceptual understanding. Math Snacks materials are free of charge and available online. Senior Personnel (PI, Co-PI and Key Personnel) Title Name Email Dr. Karin Wiburg kwiburg@nmsu.edu PI Dr. Jeanne Gleason jgleason@nmsu.edu Co-Pi Dr. Barbara Chamberlin bchamber@nmsu.edu Co-Pi Dr. Ted Stanford Stanford@nmsu.edu Co-Pi Additional Personnel NMSU faculty/staff in the project 1 Dr. Karen Trujillo Role Outreach/Research Coordinator 2 Ken Korn Evaluator 3 Dr. Alfred Valdez Evaluator 4 5 6 7 8 9 Milos Savic Kerry McKee Valeria Holguin Amanda Burns Michael Sandoval Sara Morales Grad Student Grad Student Grad Student Grad Student Grad Student Coordinator Phone Number(s) 646-1407 646-5658 646-5658 646-7810 College/Department ED/C and I Ag/Media Production Ag/Media Productions A&S/Mathematics Responsibilities Dr. Trujillo was the director of outreach and research from 2010-2014. She coordinated all research projects, summer camps and pilot studies. She was also responsible for all project reports and assisted in doing presentations and publishing findings from the project. She also assisted with test development, creating lesson plans, teacher guides, student guides, How to videos and content of all Math Snacks. Ken was responsible for test development and data analysis for this project. Dr. Valdez was responsible for test development and data analysis for this project. He also participated in writing articles and presenting at conferences. The graduate students assisted in data collection, data entry, learner guides, teacher guides, How to videos, summer camps, publishing and outreach. Sara is the permanent staff member for the one year extension 2014. 2 IEMSE Database on Funded Projects 2014-15 District Partnerships # the Names of Districts Names of schools in each district Districts 1 Las Cruces Public Schools 2 Gadsden Public Schools 3 4 5 6 7 8 9 10 11 12 13 Deming Public Schools Cobre Consolidated Schools Los Alamos Public Schools Mesilla Valley Christian Las Cruces Catholic Schools Belen Public Schools Albuquerque Montessori School Santa Fe Public Schools Snowflake Public Schools (AZ) Hatch Dolores Huerta Charter School Camino Real MS, Mesa MS, Picacho MS, Sierre MS,Vista MS, Zia MS, Alameda, Central, Columbia, Dona Ana, Fairacres, Highland, Hillrise, MacArthur, Mesilla, Mesilla Park, Sonoma, Sunrise, Tombaugh, Valley View Desert View, Loma Linda, Sunland Park, Sunrise, Santa Teresa MS Deming Intermediate, Columbus Central, San Lorenzo, Bayard and Hurley Pinon, Chamisa, Aspen Mesilla Valley Christian Las Cruces Catholic School Central Alb. Montessori Wood Gormley Taylor, Snowflake Hatch MS Dolores Huerta Total # of Teachers 75 # of Students 1500 16 100 5 6 6 1 1 4 1 3 5 1 1 125 150 120 75 25 20 100 20 75 130 30 25 2370 # of # of Admins. Parents Community Partners List any community partners affiliated with the project. 1 Learning Games Lab-NMSU 2 3 4 3 IEMSE Database on Funded Projects 2014-15 How do you know this project is successful? 1. There are 11 available Math Snacks with support materials accessible online at www.mathsnacks.org 2. 125 teachers and 2370 students have been exposed to Math Snacks directly 3. Over 1000 teachers have been exposed to Math Snacks through conference presentations. 4. Math Snacks has established partners with online webportals to ensure the sustainability of Math Snacks products. 5. Math Snacks research results have shown that when teachers use Math Snacks animations they exhibit slightly more learning growth than students who do not use Math Snacks animations lessons to learn the same material. 6. Math Snacks research also shows that students who are exposed the Math Snacks 8 hours of video game play with accompanying lessons show a significantly greater growth in learning compared to students who do not receive this intervention. Furthermore, this research showed that students who learned this material maintained their knowledge over 2 months after the intervention. Publications: Authors and Reference Presentations: Title, Organization, Place and Date Book Chapters 2014 Chamberlin, B. A., Trespalacios, J. H. & Gallagher, R. (2014). Bridging research and game development: A Learning Games Design Model for multi-game products. Educational Technology Use and Design for Improved Learning Opportunities 1st. Mehdi Khosrow-Pour. IGI Global. Hershey, PA. Chamberlin, B. A. (2014). How to design for how people learn. Extension Annual Conference, Washington State University, Spokane, WA. (July 9, 2014). Trespalacios, J.H., Trujillo, K. & Uribe-Flórez, L. (2014). Integrating educational animations to support common core state standards in mathematics classrooms. Cases on Technology and Common Core Mathematics Standards D. Polly. IGI Global. Hershey, PA. Trujillo, K. M., Savic, M., & McKee, K. (2013). Teachers learn how to effectively integrate mobile technology by teaching students using Math Snacks animations and games. Pedagogical applications and social effects of mobile technology integration . Jared Keengwe. IGI Global. Hershey, PA. Uribe-Flórez, L. & Trespalacios, J. H. (2013). The role of animations and manipulatives in supporting learning and communication in mathematics classrooms. Cases on Digital GameBased Learning: Methods, Models, and Strategies Baek, Youngkyun Nicola Whitton. IGI Global. Hershey, PA. Trespalacios, J. H. & Chamberlin, B. A. (2012). 21st Century Learning: The role of serious games. Handbook of research on serious games as educational, business and research tools: Development and design. 1.1. M.M. Cruz-Cunha. IGI Global. Hershey, PA. Chamberlin, B. A. (2014). It's OK to play: How technology can be an important part of child development. EdNet Webinars, AWE, http://www.instantpresenter.com/edwebnet/EB52D687844B. (July 22, 2014). Chamberlin, B. A. (2014). Learning theory in app design. App Camp. Children’s Technology Review. Marshall, CA. Chamberlin, B. A. (2014). Math Snacks findings and teacher resources. App Camp. Children’s Technology Review. Marshall, CA. Chamberlin, B. A. (2014). Research-based design in children's media - Panel. Fred Forward. Pittsburgh, PA. Chamberlin, B. A. (2014). You're pushing my buttons: What apps, games and social media mean to Extension. Extension Annual Conference, Washington State University, Spokane, Washington. (July 8, 2014). Chamberlin, B. A., Levy, A. & Stidwill, P. (2014). Learning to play: How to shape a good game. Sandbox Summit. Boston, MA. Journals and Published Proceedings 4 IEMSE Database on Funded Projects 2014-15 Valdez, A., Trujillo, K. & Wiburg, K. (2013). Math Snacks: Using animations and games to fill the gaps in mathematics. Journal of Curriculum and Teaching. 2 (2). Chamberlin, B. A., Muise, A. S. (2014). User testing made easier. Casual Connect, Casual Games Association, San Francisco, CA. (July 24, 2014). Trespalacios, J. H. & Chamberlin, B. A. (2012). Pearl Diver: Identifying numbers on a number line video game, teaching children mathematics, p.446, vol. 3, (2012). Trujillo, K. & Johnson, S. (2014). Rates, ratios, and Ratey the Math Cat. National MidSchool Math Conference. Santa, Fe, NM. Chamberlin, B. A., Trespalacios, J. H., & Gallagher, R. (2012). The Learning Games Design Model: Immersion, collaboration, and outcomes-driven development. International Journal of Game-Based Learning (IJGBL). 2 (3), 87-110. Wiburg, K. (2014). Math Snacks: Filling conceptual gaps in mathematics with innovative media. Society for Information Technology & Teacher Education International Conference. Jacksonville, FL. Trespalacios, J. H. & Chamberlin, B. A. (2011). Collaboration, engagement & fun: How youth preferences in video gaming can inform 21st century education. TechTrends, 55(6). 2013 Wiburg, K., Michels, D. & Savic, M. (2010). Math Snacks: Using innovative media to address conceptual gaps in mathematics understanding. In Society for Information Technology & Teacher Education International Conference (Vol. 2010, No. 1, pp. 1708-1711). Kinzer, C., Wiburg, K. & Virag, L. (2010). University public school research partnerships in mathematics. Border Walking Journal, p. 61. Buckleitner, W. & Chamberlin, B. A. (2013). Learning theory for software designers. Dust or Magic Institute for Development of Media for Children, Children's Technology Review, Lambertville, NJ. (November 3, 2013). Chamberlin, B. A. (2013). Careers in digital media. Colombia 3.0, International Game Developers Association, Bogotá, Colombia. (September 3, 2013). Chamberlin, B. A. (2013). How our games can change the world. Colombia 3.0, International Game Developers Association, Bogotá, Colombia. (September 5, 2013). Chamberlin, B. A. (2013). Learning theory in app design. Dust or Magic AppCamp, Children's Technology Review, Asilomar, California. (May 20, 2013). Chamberlin, B. A. (2013). Successful strategies for user testing: lessons learned in NMSU's Learning Games Lab. Colombia 3.0, International Game Developers Association, Bogotá, Colombia. (September 5, 2013). Chamberlin, B. A. (2013). You're pushing my buttons: How technology is changing the way our clients think, eat and play. Healthy Living Conference, Iowa Extension, Burlington, Iowa. (April 3, 2013). Chamberlin, B. A. (2013). You're Pushing My Buttons: How Technology is Changing the Way Our Clients Think and Learn. Personal Finance Educators Conference, Maryland Extension, Annapolis, Maryland. (May 15, 2013). Chamberlin, B. A. (2013). You're Pushing My Buttons: How Technology is Changing the Way Our clients Think, Work and Learn. Western Extension Leadership Directors National Meeting, Cooperative Extension Service, San Diego, CA. (February 28, 2013). Chamberlin, B. A., Levy, A. & Stidwill, P. (2013). Getting Your Game into the Classroom: 3 Things Serious Game Makers Can Do. Games for Change Festival, Games for Change Organization, New York, NY. (June 18, 2013). 5 IEMSE Database on Funded Projects 2014-15 Trujillo, K. (2013). Math Snacks: Teaching the Math Practices using Animations and Games. National Council of Teachers of Mathematics Regional Conference. Las Vegas, NV. Trujillo, K. M. & Valdez, F. (2013). How Math Snacks and teacher practice impact student understanding of ratio and number line concepts. American Education Research Association. San Francisco, CA. Trujillo, K., and Aguirre, V. (2013). Math Snacks: Animations and video games teaching middle school math. National Council of Teachers of Mathematics National Conference. Denver, Co. Trujillo, K., McKee, K., Burns, A. (2013). Math Snacks: How animations and games can lead to conceptual understanding of middle school math. Jacksonville, Fla. Wiburg, K. and Trujillo, K. (2013). Do Math Snacks lessons increase students’ content knowledge? Yes. National Council of Teachers of Mathematics. Denver, Co. 2012 Chamberlin, B. A. (2012). Grand challenges of app design: Math, communication and exploration. Dust or Magic App Camp, Children's Technology Review, Asilomar, California. (May 20, 2012). Chamberlin, B. A. (2012). How to make games, media tools and interactives that don't stink. Forum, Colorado Extension Service, Ft. Collins, Colorado. (November 7, 2012). Chamberlin, B. A. (2012). New technology tools: Communication and education. NMSU Extension Inservice, NMSU Cooperative Extension Service, Albuquerque, NM. (January 12, 2012). Chamberlin, B. A. (2012). You're pushing my buttons: How games, apps and mobile technologies are changing the ways we think and learn. NM SIGGRAPH, Las Cruces, NM. (February 4, 2012). Chamberlin, B. A. (2012). You're pushing my buttons: How games, mobile devices and apps are changing the ways we think and learn. Arkansas 4-H Agents In-service Training, Arkansas State 4-H, Little Rock, AR. (August 9, 2012). Chamberlin, B. A. (2012). You're pushing my buttons: How games, mobile devices and apps are changing the ways we think and learn. NM Family and Consumer Science Association, Las Cruces, (March 10, 2012). Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing the way our clients think, work and learn. Annual Meeting, National Association of Extension Program and Staff Professionals, Denver, Colorado. (December 11, 2012). 6 IEMSE Database on Funded Projects 2014-15 Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing the ways our clientele think, work and learn. Delaware Extension Program Conference, University of Delaware, Delaware State University, Dover, Delaware. (October 17, 2012). Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing the way we teach and learn. Middle School Math Science Conference, Texas Tech University, Lubbock, TX. (June 25, 2012). Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing the ways our clientele think, work and learn. Minnesota Extension Program Conference, Minnesota Cooperative Extension Service, Minneapolis, MN. (October 9, 2012). Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing thought, work and play. National Extension Directors' Meeting, Ft. Lauderdale, FL. (March 14, 2012). Chamberlin, B.A., Gleason, J. B., & McVann, J., (2012). Educational media: When you need a game, a website, an app or a video, and how to know when you need all of the above. Association for Communications Excellence International Conference. Annapolis, MD. Gleason, J. B. & Chamberlin, B. A. (2012).Games, simulations and interactives: Strategies for designing eXtension learning tools. eXtension 2012 National Conference, Oklahoma City, OK. Savic, M. (2012). Math Snacks in the Middle School Classroom. Middle School Math and Science Conference. Lubbock, TX. Trujillo, K. & Aguirre, V. (2012). Math Snacks - How animations, activities and assessments meet the common core. New Mexico Math and Science Conference. Albuquerque, NM. Trujillo, K., McKee, K., Trespalacios, J. H. & Aguirre, V. (2012). Learning about the Coordinate Plane through game based learning: A case study on Math Snacks Summer Camp 2012. Rocky Mountain Education Research Association Annual Conference. Las Cruces, NM. 2011 Chamberlin, B. A. (2011). Game-based learning with the ipad. College of Education iPad Training, New Mexico State University, Las Cruces, NM, (August 26, 2011). Chamberlin, B. A. (2011). Helping developers create quality media. Roundtable on Quality Media, Fred Rogers Center, PBS, Arlington, Virginia. (October 3, 2011). 7 IEMSE Database on Funded Projects 2014-15 Chamberlin, B. A. (2011). Math Snacks - Meeting new science objectives through gaming. National Science Foundation PI Meeting, Washington, DC. (December 5, 2011). Chamberlin, B. A. (2011). New technologies for new audiences: Twitter, facebook and other social media in our programs. Family Resilience Conference, DoD/USDA, Chicago, IL. (April 2011). Chamberlin, B. A. (2011). Pushing my buttons: How the iphone, facebook, wii, and other technologies are changing the ways kids think, work, and succeed. NEAFCS Annual Session, National Extension Association of Family & Consumer Science, Albuquerque, NM. (September 30, 2011). Chamberlin, B. A. & Garza, M. (2011). The computer in your hand: Do you need a smartphone, ipad, mobile device, or game system? Family Resiliency Conference, DoD/USDA, Chicago, IL. (April 2011). Chamberlin, B. A. & Gleason, J. B. (2011). How to create media that doesn't stink: our secrets for reaching eXtension clientele with games, web and video. eXtension Community of Practice Meetings, Louisville, Kentucky. (June 29, 2011). Chamberlin, B. A. & Gleason, J. B. (2011). Their computers are in their pockets: How games, smart phones, and mobile devices are changing the way our clientele learn. Association for Communications Excellence Conference, Denver, Colorado. (June 12, 2011). Chamberlin, B. A. & Gleason, J. B. (2011). User Testing — Easy strategies for making stuff that doesn't stink. Association for Communications Excellence Conference, Denver, Colorado. (June 12, 2011). Trujillo, K. M. & Savic, M. (2011). Math Snacks: How animations and games can be used in middle school mathematics. Society for Information Technology and Teacher Education, Austin, TX. Trujillo, K. M. & Savic, M. (2011). Math Snacks: How animations and games can be used in middle school mathematics. Society for Information Technology and Teacher Education, Austin, TX. Trujillo, K. M. & Savic, M. (2011). Math Snacks: Use animations and games to teach middle school mathematics tomorrow. NCTM Regional Conference, Albuquerque, NM (November 2011). Trujillo, K. M., Savic M. & Stanford, T. (2011). Math Snacks: How animations and games can be used to teach middle school mathematics. ISTE Model Lesson, Philadelphia, PA. (June 2011). 2010 8 IEMSE Database on Funded Projects 2014-15 Chamberlin, B. A. (2010). Gaming to Learn Panel. K-12 Discovery PI Meeting, National Science Foundation, Washington, DC. (December 2, 2010). Chamberlin, B. A. (2010). Multimedia Design Process: Making the bad stuff good. K-12 Discovery PI Meeting, National Science Foundation, Washington, DC, (December 2, 2010). Savic, M., Wiburg, K., Trujillo, K., & Stanford, T. (2010). Math Snacks: Using innovative media to address conceptual gaps in mathematical understanding. Hawaii International Conference on Education. Honolulu, HI 9 IEMSE Database on Funded Projects 2014-15