Math Snacks: Addressing Gaps in Conceptual Mathematics

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Institute for Equity in Mathematics and Science Education- Database for Research and Outreach Projects 2014-2015
About the Project
Title of Project
Award Number
Funding Agency
Award Amount
Duration (Yr. to Yr.)
Type of grant
Math Snacks: Addressing Gaps in Conceptual
Mathematics Understanding with Innovative Media
NSF # 0918794
National Science Foundation – DRK-12
$3,498,667
10/2009 to 05/2015
Development and Design
Cut and paste your logo here
Project Goals
List the goals of the project as they appear on the grant proposal.
The goal of this project is to create and evaluate effectiveness of innovative animations and games specifically designed to:
1. Increase students’ conceptual understanding in areas of weakness in mathematics concepts and processes as documented by formative and
summative assessments, such as classroom observations and the New Mexico Standards’ Based Assessment.
2. Increase students’ math process skills with a focus on capabilities to think and talk mathematically, as demonstrated by qualitative interviews,
“video closet” testimonials, and student written work at the end of modules.
Developed product will include:
• Animations and games designed for use by middle school learners in class, during extended learning periods, or at home.
• Companion print materials as needed to assist learners in applying conceptual understanding to learning.
• Short video clips documenting best practices by exemplary teachers using the developed materials with students, setting up the learning
materials, and reviewing materials during class discussion. Teachers, students and parents could all benefit from the video clips. (Videos
will be accessible online once they are complete.)
• Research reports from pilot studies and final randomized control trial study to document research in relation to the developing effectiveness of
these products.
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Project Description
What is the most important thing to know about this project? Limit to 3 sentences.
Math Snacks materials were created based on common gaps identified by student and teacher data.
Math Snacks is not a drill and practice intervention, but rather, a supplemental intervention based on Common Core State Standards, which targets
conceptual understanding.
Math Snacks materials are free of charge and available online.
Senior Personnel (PI, Co-PI and Key Personnel)
Title
Name
Email
Dr. Karin Wiburg
kwiburg@nmsu.edu
PI
Dr. Jeanne Gleason
jgleason@nmsu.edu
Co-Pi
Dr. Barbara Chamberlin
bchamber@nmsu.edu
Co-Pi
Dr. Ted Stanford
Stanford@nmsu.edu
Co-Pi
Additional Personnel
NMSU faculty/staff in the project
1
Dr. Karen Trujillo
Role
Outreach/Research
Coordinator
2
Ken Korn
Evaluator
3
Dr. Alfred Valdez
Evaluator
4
5
6
7
8
9
Milos Savic
Kerry McKee
Valeria Holguin
Amanda Burns
Michael Sandoval
Sara Morales
Grad Student
Grad Student
Grad Student
Grad Student
Grad Student
Coordinator
Phone Number(s)
646-1407
646-5658
646-5658
646-7810
College/Department
ED/C and I
Ag/Media Production
Ag/Media Productions
A&S/Mathematics
Responsibilities
Dr. Trujillo was the director of outreach and research from 2010-2014.
She coordinated all research projects, summer camps and pilot studies.
She was also responsible for all project reports and assisted in doing
presentations and publishing findings from the project. She also assisted
with test development, creating lesson plans, teacher guides, student
guides, How to videos and content of all Math Snacks.
Ken was responsible for test development and data analysis for this
project.
Dr. Valdez was responsible for test development and data analysis for
this project. He also participated in writing articles and presenting at
conferences.
The graduate students assisted in data collection, data entry, learner
guides, teacher guides, How to videos, summer camps, publishing and
outreach.
Sara is the permanent staff member for the one year extension 2014.
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IEMSE Database on Funded Projects 2014-15
District Partnerships
# the
Names of Districts
Names of schools in each district
Districts
1
Las Cruces Public Schools
2
Gadsden Public Schools
3
4
5
6
7
8
9
10
11
12
13
Deming Public Schools
Cobre Consolidated Schools
Los Alamos Public Schools
Mesilla Valley Christian
Las Cruces Catholic Schools
Belen Public Schools
Albuquerque Montessori School
Santa Fe Public Schools
Snowflake Public Schools (AZ)
Hatch
Dolores Huerta Charter School
Camino Real MS, Mesa MS, Picacho MS,
Sierre MS,Vista MS, Zia MS, Alameda,
Central, Columbia, Dona Ana, Fairacres,
Highland, Hillrise, MacArthur, Mesilla,
Mesilla Park, Sonoma, Sunrise, Tombaugh,
Valley View
Desert View, Loma Linda, Sunland Park,
Sunrise, Santa Teresa MS
Deming Intermediate, Columbus
Central, San Lorenzo, Bayard and Hurley
Pinon, Chamisa, Aspen
Mesilla Valley Christian
Las Cruces Catholic School
Central
Alb. Montessori
Wood Gormley
Taylor, Snowflake
Hatch MS
Dolores Huerta
Total
# of
Teachers
75
# of
Students
1500
16
100
5
6
6
1
1
4
1
3
5
1
1
125
150
120
75
25
20
100
20
75
130
30
25
2370
# of
# of
Admins. Parents
Community Partners
List any community partners affiliated with the project.
1
Learning Games Lab-NMSU
2
3
4
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IEMSE Database on Funded Projects 2014-15
How do you know this project is successful?
1. There are 11 available Math Snacks with support materials accessible online at www.mathsnacks.org
2. 125 teachers and 2370 students have been exposed to Math Snacks directly
3. Over 1000 teachers have been exposed to Math Snacks through conference presentations.
4. Math Snacks has established partners with online webportals to ensure the sustainability of Math Snacks products.
5. Math Snacks research results have shown that when teachers use Math Snacks animations they exhibit slightly more learning growth than
students who do not use Math Snacks animations lessons to learn the same material.
6. Math Snacks research also shows that students who are exposed the Math Snacks 8 hours of video game play with accompanying lessons
show a significantly greater growth in learning compared to students who do not receive this intervention. Furthermore, this research
showed that students who learned this material maintained their knowledge over 2 months after the intervention.
Publications: Authors and Reference
Presentations: Title, Organization, Place and Date
Book Chapters
2014
Chamberlin, B. A., Trespalacios, J. H. & Gallagher, R. (2014). Bridging research and game
development: A Learning Games Design Model for multi-game products. Educational
Technology Use and Design for Improved Learning Opportunities 1st. Mehdi Khosrow-Pour.
IGI Global. Hershey, PA.
Chamberlin, B. A. (2014). How to design for how people learn. Extension Annual
Conference, Washington State University, Spokane, WA. (July 9, 2014).
Trespalacios, J.H., Trujillo, K. & Uribe-Flórez, L. (2014). Integrating educational animations
to support common core state standards in mathematics classrooms. Cases on Technology and
Common Core Mathematics Standards D. Polly. IGI Global. Hershey, PA.
Trujillo, K. M., Savic, M., & McKee, K. (2013). Teachers learn how to effectively integrate
mobile technology by teaching students using Math Snacks animations and games.
Pedagogical applications and social effects of mobile technology integration . Jared
Keengwe. IGI Global. Hershey, PA.
Uribe-Flórez, L. & Trespalacios, J. H. (2013). The role of animations and manipulatives in
supporting learning and communication in mathematics classrooms. Cases on Digital GameBased Learning: Methods, Models, and Strategies Baek, Youngkyun Nicola Whitton. IGI
Global. Hershey, PA.
Trespalacios, J. H. & Chamberlin, B. A. (2012). 21st Century Learning: The role of serious
games. Handbook of research on serious games as educational, business and research tools:
Development and design. 1.1. M.M. Cruz-Cunha. IGI Global. Hershey, PA.
Chamberlin, B. A. (2014). It's OK to play: How technology can be an important part of
child development. EdNet Webinars, AWE,
http://www.instantpresenter.com/edwebnet/EB52D687844B. (July 22, 2014).
Chamberlin, B. A. (2014). Learning theory in app design. App Camp. Children’s
Technology Review. Marshall, CA.
Chamberlin, B. A. (2014). Math Snacks findings and teacher resources. App Camp.
Children’s Technology Review. Marshall, CA.
Chamberlin, B. A. (2014). Research-based design in children's media - Panel. Fred
Forward. Pittsburgh, PA.
Chamberlin, B. A. (2014). You're pushing my buttons: What apps, games and social media
mean to Extension. Extension Annual Conference, Washington State University, Spokane,
Washington. (July 8, 2014).
Chamberlin, B. A., Levy, A. & Stidwill, P. (2014). Learning to play: How to shape a good
game. Sandbox Summit. Boston, MA.
Journals and Published Proceedings
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IEMSE Database on Funded Projects 2014-15
Valdez, A., Trujillo, K. & Wiburg, K. (2013). Math Snacks: Using animations and games to
fill the gaps in mathematics. Journal of Curriculum and Teaching. 2 (2).
Chamberlin, B. A., Muise, A. S. (2014). User testing made easier. Casual Connect, Casual
Games Association, San Francisco, CA. (July 24, 2014).
Trespalacios, J. H. & Chamberlin, B. A. (2012). Pearl Diver: Identifying numbers on a
number line video game, teaching children mathematics, p.446, vol. 3, (2012).
Trujillo, K. & Johnson, S. (2014). Rates, ratios, and Ratey the Math Cat. National
MidSchool Math Conference. Santa, Fe, NM.
Chamberlin, B. A., Trespalacios, J. H., & Gallagher, R. (2012). The Learning Games Design
Model: Immersion, collaboration, and outcomes-driven development. International Journal of
Game-Based Learning (IJGBL). 2 (3), 87-110.
Wiburg, K. (2014). Math Snacks: Filling conceptual gaps in mathematics with innovative
media. Society for Information Technology & Teacher Education International
Conference. Jacksonville, FL.
Trespalacios, J. H. & Chamberlin, B. A. (2011). Collaboration, engagement & fun: How
youth preferences in video gaming can inform 21st century education. TechTrends, 55(6).
2013
Wiburg, K., Michels, D. & Savic, M. (2010). Math Snacks: Using innovative media to address
conceptual gaps in mathematics understanding. In Society for Information Technology &
Teacher Education International Conference (Vol. 2010, No. 1, pp. 1708-1711).
Kinzer, C., Wiburg, K. & Virag, L. (2010). University public school research partnerships in
mathematics. Border Walking Journal, p. 61.
Buckleitner, W. & Chamberlin, B. A. (2013). Learning theory for software designers. Dust
or Magic Institute for Development of Media for Children, Children's Technology Review,
Lambertville, NJ. (November 3, 2013).
Chamberlin, B. A. (2013). Careers in digital media. Colombia 3.0, International Game
Developers Association, Bogotá, Colombia. (September 3, 2013).
Chamberlin, B. A. (2013). How our games can change the world. Colombia 3.0,
International Game Developers Association, Bogotá, Colombia. (September 5, 2013).
Chamberlin, B. A. (2013). Learning theory in app design. Dust or Magic AppCamp,
Children's Technology Review, Asilomar, California. (May 20, 2013).
Chamberlin, B. A. (2013). Successful strategies for user testing: lessons learned in NMSU's
Learning Games Lab. Colombia 3.0, International Game Developers Association, Bogotá,
Colombia. (September 5, 2013).
Chamberlin, B. A. (2013). You're pushing my buttons: How technology is changing the way
our clients think, eat and play. Healthy Living Conference, Iowa Extension, Burlington,
Iowa. (April 3, 2013).
Chamberlin, B. A. (2013). You're Pushing My Buttons: How Technology is Changing the
Way Our Clients Think and Learn. Personal Finance Educators Conference, Maryland
Extension, Annapolis, Maryland. (May 15, 2013).
Chamberlin, B. A. (2013). You're Pushing My Buttons: How Technology is Changing the
Way Our clients Think, Work and Learn. Western Extension Leadership Directors National
Meeting, Cooperative Extension Service, San Diego, CA. (February 28, 2013).
Chamberlin, B. A., Levy, A. & Stidwill, P. (2013). Getting Your Game into the Classroom:
3 Things Serious Game Makers Can Do. Games for Change Festival, Games for Change
Organization, New York, NY. (June 18, 2013).
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Trujillo, K. (2013). Math Snacks: Teaching the Math Practices using Animations and
Games. National Council of Teachers of Mathematics Regional Conference. Las Vegas,
NV.
Trujillo, K. M. & Valdez, F. (2013). How Math Snacks and teacher practice impact student
understanding of ratio and number line concepts. American Education Research
Association. San Francisco, CA.
Trujillo, K., and Aguirre, V. (2013). Math Snacks: Animations and video games teaching
middle school math. National Council of Teachers of Mathematics National Conference.
Denver, Co.
Trujillo, K., McKee, K., Burns, A. (2013). Math Snacks: How animations and games can
lead to conceptual understanding of middle school math. Jacksonville, Fla.
Wiburg, K. and Trujillo, K. (2013). Do Math Snacks lessons increase students’ content
knowledge? Yes. National Council of Teachers of Mathematics. Denver, Co.
2012
Chamberlin, B. A. (2012). Grand challenges of app design: Math, communication and
exploration. Dust or Magic App Camp, Children's Technology Review, Asilomar,
California. (May 20, 2012).
Chamberlin, B. A. (2012). How to make games, media tools and interactives that don't
stink. Forum, Colorado Extension Service, Ft. Collins, Colorado. (November 7, 2012).
Chamberlin, B. A. (2012). New technology tools: Communication and education. NMSU
Extension Inservice, NMSU Cooperative Extension Service, Albuquerque, NM. (January
12, 2012).
Chamberlin, B. A. (2012). You're pushing my buttons: How games, apps and mobile
technologies are changing the ways we think and learn. NM SIGGRAPH, Las Cruces, NM.
(February 4, 2012).
Chamberlin, B. A. (2012). You're pushing my buttons: How games, mobile devices and
apps are changing the ways we think and learn. Arkansas 4-H Agents In-service Training,
Arkansas State 4-H, Little Rock, AR. (August 9, 2012).
Chamberlin, B. A. (2012). You're pushing my buttons: How games, mobile devices and
apps are changing the ways we think and learn. NM Family and Consumer Science
Association, Las Cruces, (March 10, 2012).
Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing the way
our clients think, work and learn. Annual Meeting, National Association of Extension
Program and Staff Professionals, Denver, Colorado. (December 11, 2012).
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IEMSE Database on Funded Projects 2014-15
Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing the
ways our clientele think, work and learn. Delaware Extension Program Conference,
University of Delaware, Delaware State University, Dover, Delaware. (October 17, 2012).
Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing the way
we teach and learn. Middle School Math Science Conference, Texas Tech University,
Lubbock, TX. (June 25, 2012).
Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing the
ways our clientele think, work and learn. Minnesota Extension Program Conference,
Minnesota Cooperative Extension Service, Minneapolis, MN. (October 9, 2012).
Chamberlin, B. A. (2012). You're pushing my buttons: How technology is changing
thought, work and play. National Extension Directors' Meeting, Ft. Lauderdale, FL.
(March 14, 2012).
Chamberlin, B.A., Gleason, J. B., & McVann, J., (2012). Educational media: When you
need a game, a website, an app or a video, and how to know when you need all of the
above. Association for Communications Excellence International Conference. Annapolis,
MD.
Gleason, J. B. & Chamberlin, B. A. (2012).Games, simulations and interactives: Strategies
for designing eXtension learning tools. eXtension 2012 National Conference, Oklahoma
City, OK.
Savic, M. (2012). Math Snacks in the Middle School Classroom. Middle School Math and
Science Conference. Lubbock, TX.
Trujillo, K. & Aguirre, V. (2012). Math Snacks - How animations, activities and
assessments meet the common core. New Mexico Math and Science Conference.
Albuquerque, NM.
Trujillo, K., McKee, K., Trespalacios, J. H. & Aguirre, V. (2012). Learning about the
Coordinate Plane through game based learning: A case study on Math Snacks Summer
Camp 2012. Rocky Mountain Education Research Association Annual Conference. Las
Cruces, NM.
2011
Chamberlin, B. A. (2011). Game-based learning with the ipad. College of Education iPad
Training, New Mexico State University, Las Cruces, NM, (August 26, 2011).
Chamberlin, B. A. (2011). Helping developers create quality media. Roundtable on Quality
Media, Fred Rogers Center, PBS, Arlington, Virginia. (October 3, 2011).
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Chamberlin, B. A. (2011). Math Snacks - Meeting new science objectives through gaming.
National Science Foundation PI Meeting, Washington, DC. (December 5, 2011).
Chamberlin, B. A. (2011). New technologies for new audiences: Twitter, facebook and
other social media in our programs. Family Resilience Conference, DoD/USDA, Chicago,
IL. (April 2011).
Chamberlin, B. A. (2011). Pushing my buttons: How the iphone, facebook, wii, and other
technologies are changing the ways kids think, work, and succeed. NEAFCS Annual
Session, National Extension Association of Family & Consumer Science, Albuquerque,
NM. (September 30, 2011).
Chamberlin, B. A. & Garza, M. (2011). The computer in your hand: Do you need a
smartphone, ipad, mobile device, or game system? Family Resiliency Conference,
DoD/USDA, Chicago, IL. (April 2011).
Chamberlin, B. A. & Gleason, J. B. (2011). How to create media that doesn't stink: our
secrets for reaching eXtension clientele with games, web and video. eXtension Community
of Practice Meetings, Louisville, Kentucky. (June 29, 2011).
Chamberlin, B. A. & Gleason, J. B. (2011). Their computers are in their pockets: How
games, smart phones, and mobile devices are changing the way our clientele learn.
Association for Communications Excellence Conference, Denver, Colorado. (June 12,
2011).
Chamberlin, B. A. & Gleason, J. B. (2011). User Testing — Easy strategies for making
stuff that doesn't stink. Association for Communications Excellence Conference, Denver,
Colorado. (June 12, 2011).
Trujillo, K. M. & Savic, M. (2011). Math Snacks: How animations and games can be used
in middle school mathematics. Society for Information Technology and Teacher Education,
Austin, TX. Trujillo, K. M. & Savic, M. (2011). Math Snacks: How animations and games
can be used in middle school mathematics. Society for Information Technology and
Teacher Education, Austin, TX.
Trujillo, K. M. & Savic, M. (2011). Math Snacks: Use animations and games to teach
middle school mathematics tomorrow. NCTM Regional Conference, Albuquerque, NM
(November 2011).
Trujillo, K. M., Savic M. & Stanford, T. (2011). Math Snacks: How animations and games
can be used to teach middle school mathematics. ISTE Model Lesson, Philadelphia, PA.
(June 2011).
2010
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IEMSE Database on Funded Projects 2014-15
Chamberlin, B. A. (2010). Gaming to Learn Panel. K-12 Discovery PI Meeting, National
Science Foundation, Washington, DC. (December 2, 2010).
Chamberlin, B. A. (2010). Multimedia Design Process: Making the bad stuff good. K-12
Discovery PI Meeting, National Science Foundation, Washington, DC, (December 2,
2010).
Savic, M., Wiburg, K., Trujillo, K., & Stanford, T. (2010). Math Snacks: Using innovative
media to address conceptual gaps in mathematical understanding. Hawaii International
Conference on Education. Honolulu, HI
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IEMSE Database on Funded Projects 2014-15
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