Kisner 1 Sarah Kisner Professor Dziadek English 1302 sec 208 8 October 2013 Annotated Bibliography Hagelin, Rebecca. "Nixing the Choice of Video Game Violence." The Washington Post 7 Jan. 2013: 5. Print. This source is an article from The Washington Times DC. The main idea of this article is to help understand that violence in this world is not caused by video games. This source compares letting your children eat donuts for breakfast, lunch and dinner, to letting them play whatever video games they would like. This source is credible because it is an article from the Newspaper The Washington Times DC. This source is credible is because the author Rebecca Hagelin speaks around the nation educating parents about media culture and their children. This article comes from her weekly column in The Washington Times. I will use this source to help me understand and compare video game violence to real life events. Collier, Joel E., Pearson Liddell, Jr., and Gloria J. Liddell. "Exposure of Violent Video Games to Children and Public Policy Implications." Journal of Public Policy & Marketing 27.1 (2008): 107-12. Print. The main idea of this source is the ongoing controversy on violent video games and minors playing them. This article talks about how denying minors the choice to play mature video games is taking away our first amendment rights. This Kisner 2 source talks about some recommendations and alternative methods to solve the violent video games and minors problem. This source is credible because it is an article from the Journal of Public Policy and Marketing. Another reason why this source is credible is because it is peer-reviewed and available through the University Library. I will use this source to help prove that the exposure of violent video games to minors does not mean they will become criminals and think the video games are real life. Ulanoff, Lance. "Violent Video Games: Our Responsibility, Not the Courts." PC Magazine Dec. 2010: n. pag. Internet and Personal Computing Abstracts. Web. The main idea of this article is a man talking about how his has been playing violent video games since he was young and knows the difference between the video game violence and real life. In his article he talks about how after he plays the violent video games, he goes back to normal life and does not act violent in real life. This source is a credible source because it is published in the PC magazine and is found on the University’s Library website. I will use this source to help my argument that minors playing violent video games do not cause children to actually become violent outside the video game. I will use this source to help prove that teenagers and younger children know the difference between video games and real life and will not try to act out in violence. Gallagher, Michael D. "Should It Be Illegal for Kids to Buy Violent Video Games? NO." US Digital Weekly 28 May 2010: n. pag. Business Source Complete. Web. 9 Oct. 2013. The main idea of this article is that there is not enough scientific evidence that violent video games cause minors to act out in violence. The author talks about Kisner 3 how the parents should be the ones who decide whether their children can play violent video games as a minor, not the Supreme Court. This article is a credible source for me to use because I found it on the University’s library website. Another reason why this source is credible is because it is an article in the US Digital Weekly online database. The Author affiliations are President and CEO, Entertainment and Software Association. I will use this source because it will help me prove, with evidence that there is not enough scientific evidence that violent video games cause violence in real life. This article is helpful because it helps me argue that parents should be the ones to decide and tell their children video games are not real and you can’t do that in real life. Ivory, Adrianne H., and Christine E. Kaestle. "The Effects of Profanity in Violent Video Games on Players' Hostile Expectations, Aggressive Thoughts and Feelings, and Other Responses." Journal of Broadcasting & Electronic Media 57.2 (2013): 22441. Web. The main idea of this source is to counteract my argument that violence in video games causes violent acts and moods. This article is about the amount of research that has been done about violent video games. This source is a credible source for me to use because it is an article in the Journal of Broadcasting and Electronic Media. This source was published in 2013, which means it is very recent and up to date. This article is also credible because you can access it on the TAMUCC library article research page. I will use this article to boost my credibility. I will use this article to show that I understand and recognize the other side to my Kisner 4 argument. I will use this source to help me understand what I am arguing and see the other side. Ferguson, Christopher J. "Video Games and Youth Violence: A Prospective Analysis in Adolescents." Journal of Youth & Adolescence 40.4 (2011): 377-91. Web. This article is about the influence of violent video games in youth. This article talks about the different depressive symptoms that come out of children playing violent video games. This source is credible because I found it on the TAMUCC library research website. The author Ferguson is a criminal justice professor at Texas A&M International in Laredo, TX. I will use this source to boost my credibility showing the other side to my argument. I will also use this source to understand what effects come out of violent video games. Beker-Olsen, Karen L., and Patricia A. Norberg. "CAUTION, ANIMATED VIOLENCE." Journal of Advertising 39.4 (2010): 83-94. Web. This source is about violent video games and the development of children who play them. The article also talks about the current ratings of video games. This source is credible because I found it through the research articles at the TAMUCC library website. The author is a professor at the College of New Jersey. I will use this source to help examine the child development through violent video games. This source will help me understand peoples experiences with video games.