CS451 Introduction to Software Engineering Yugi Lee FH #560D (816) 235-5932 leeyu@umkc.edu www.sce.umkc.edu/~leeyu CS451 - Lecture 1 1 Contents Organizational stuff Project Paper Presentation Why software engineering? What is software engineering? CS451 - Lecture 1 2 General stuff Class: M/W 12:30 – 1:15pm, RHFH460 Office hours: M/W 3:30-4:30 pm or by appointment CS451 - Lecture 1 3 Course information www.umkc.edu/blackboard Lecture slides will be available in advance Mailing List: information will be distributed via the mailing list (e.g. hints for assignments, corrections etc.) CS451 - Lecture 1 4 Textbooks Required: Software Engineering - A Practitioner's Approach - Pressman (McGraw Hill), 6th Edition Additional readings Classical and Object-Oriented Software Engineering Stephen R. Schach (McGraw Hill) UML Distilled - Fowler, Scott (Addison Wesley) IEEE & ACM Magazine Papers CS451 - Lecture 1 5 Course Objectives Have a comprehensive picture of software development Gain hands-on experiences on object oriented development in software engineering. learn the skill on UML (Unified Modeling Language) and tools (National Rose, Project, etc). learn object-oriented programming (C#, Java or C++) and Web technologies (XML, .NET ASP, etc) Understand current trends and requirements of software systems and applications. CS451 - Lecture 1 6 Assessment Group Project Individual Work 40% 60% Midterm Exam: 15% Final Exam: 20% Paper Presentation & Discussion: 5% In-Class Exercise & Participation: 20% Both components must be passed in order to pass the course. CS451 - Lecture 1 7 Projects Team project Teams of 3-4 members Development of an “entire” system following Agile software engineering process (feature based planning, Unit testing, etc) and OO techniques (UML) The overall assignment will be divided into several steps that will be marked individually. Project proposal Skill building + Plan Increments (4) Project Report & Presentations 8% 6% 16% 10% Being late leads to 10 % reduction per day Assignments that are submitted more than three days late will no longer be accepted. CS451 - Lecture 1 8 Goal of the Team Assignment Learning to develop a modular software system within a team following an object oriented methodology Getting a feeling for the (management) problems in software development Getting an idea of your own productivity Having group work experience (work-withother) CS451 - Lecture 1 9 Team Assignment The software should be developed following basic software engineering principles processes: analysis, design, implementation, review, and testing phases products: requirements and design documents, source code, review results, test cases, test results, and productivity metrics CS451 - Lecture 1 10 Potential Projects A community partner - developing a software or a database system to track the children in their after school programs. CS451 - Lecture 1 11 Exams (Tentative Schedule) Midterm exam: 3/27/06 Final examination: Final exam period Covers the whole course but will focus on the second part CS451 - Lecture 1 12 Paper Presentation Each student presents one or two papers about 20 minutes sign-up schedule actively involved in discussion IEEE Magazines i.e., Internet Computing, Computer ACM Magazine Communications CS451 - Lecture 1 13 Introduction to Software Engineering CS451 - Lecture 1 14 What is Software? [Pressman] Software is a set of items or objects that form a “configuration” that includes • programs • documents • data ... CS451 - Lecture 1 15 Software’s Dual Role [Pressman] Software is a product Delivers computing potential Produces, manages, acquires, modifies, displays, or transmits information Software is a vehicle for delivering a product Supports or directly provides system functionality Controls other programs (e.g., an operating system) Effects communications (e.g., networking software) Helps build other software (e.g., software tools) CS451 - Lecture 1 16 Why Software Engineering? ...to get away from ad hoc and unpredictable software development towards a systematic, understood one... CS451 - Lecture 1 17 Characteristics of Today’s Software Development Development of large & complex systems Software systems must fulfill the requirements of a client Number of persons involved in the development > 1 Software systems are expected to live long and be used by many people CS451 - Lecture 1 18 What are the Problems? Increased quality demands on software products High cost and time pressure Shorter time to market Coordination problems within the projects Scarce resources CS451 - Lecture 1 19 The Software Crisis and Solution 1968: NATO conference in Garmisch-Partenkirchen software crisis (to characterize the situation) software engineering (idea for a solution) CS451 - Lecture 1 20 Why still Software Engineering? Has the software crisis vanished? No! Software projects still run over time and out of budget no break through in quality !!! [still art instead of engineering discipline] CS451 - Lecture 1 21 Software Crisis? Unacceptably low quality of software Delayed deadlines: Average 1 year Over cost limits: After deliver? Average 2X E.g. U.S Army study of estimate E.g. Air Force Command and Control system Initial estimate $1.5million Winner’s bid $0.4 million Actual cost $3.7 million CS451 - Lecture 1 Federal projects Delivered, but not used 47% Paid for, but not delivered 29% Abandoned or reworked 19% Used after changes 3% Used as delivered 2% 22 Practical Disasters European Space Agency Ariane 5 Track control system failure results in self destruction Denver Airport Late delivery of software for the baggage system delays the opening of the airport by 16 months US study (1995): 81 billion US$ spend per year for failing software development projects CS451 - Lecture 1 23 Why is Software so Hard? Software is [Parnas, 1985]: Buggy Unreliable Forever changing Unwarrantable CS451 - Lecture 1 24 Legacy Software • Why must it change? software must be adapted to meet the needs of new computing environments or technology. software must be enhanced to implement new business requirements. software must be extended to make it interoperable with other more modern systems or databases. software must be re-architected to make it viable within a network environment. CS451 - Lecture 1 25 Management Myths State-of-the-art tools are the solution A fool with a tool is still a fool Getting behind schedule resolved by hiring additional programmers “adding people to a late software project makes it later” CS451 - Lecture 1 26 Management myths CS451 - Lecture 1 27 Customer Myths A general statement of objectives is sufficient to begin writing programs - we can fill in details later. Thorough communication between customer and developer needed Changes can be easily accommodated because software is flexible changes happen as a fact of life late changes are expensive CS451 - Lecture 1 28 The Impact of Change Cost to change 60 - 100 x 1.5 - 6 x 1x Definition Development CS451 - Lecture 1 After release 29 Practitioner’s Myths Once we write a program and get it to work, our job is done 50-70% of all effort after first delivery Until I get the program “running”, I really have no way in assessing its quality inspections & reviews The only deliverable for a successful project is the working program documentation (users, maintenance) CS451 - Lecture 1 30 Definition: Software Engineering Software Engineering: (1) The application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is, the application of engineering to software. (2) The study of approaches as in (1) [IEEE93] CS451 - Lecture 1 31 Three P’s People Processes Products CS451 - Lecture 1 32 People, Processes, Products People education skills communication style ..... • Products – – – – – – – – – requirements design source code executable user documentation test cases test results change request .... CS451 - Lecture 1 • Processes – – – – – – – – planning coordination management measuring analyzing designing coding ..... 33 Scope: Software Engineering extremely broad the software life cycle team or organization economic aspect legal aspect, etc. various disciplines Mathematics, Computer science, Economics, Management, Psychology etc. CS451 - Lecture 1 34