E19.2174 Cognitive Science and Educational Technology I Visual Learning Jan L. Plass New York Univerisity Center for Research and Evaluation of Advanced Technologies in Education Overview Visual Learning You are asked to design a visualization for educational purposes, for example, to learn about • • • • • • The ideal gas laws The carbon cycle Bird migration patterns The system of voting districts in the U.S. Air traffic control The history of the Gulf War Overview Visual Learning Cognitive Design Visual Environment Emotional Design Cognitive Variables Visual Load Attitudes, Motivation Visual Learning Visual Learning Visual Learning • Learning from primarily visual materials • Text only as labels or brief statements • Examples: – Graphs, charts, maps, networks, pictures, video, animation Visual Learning How do Visual and Verbal Information differ from one another? Visual Learning Visual v. Verbal Information • Visual information: • • • • analogous representations inherently relational encoded simultaneously Verbal information: • • • discreet units of symbolic information propositional processed sequentially Visual Learning VERBAL STIMULI Dual Coding Theory NONVERBAL STIMULI SENSORY SYSTEMS (Paivio, 1986, 1990) REPRESENTATIONAL CONNECTIONS Logogens Associative Connections Imagens REFERENTIAL CONNECTION S REFERENTIAL CONNECTION S VERBAL SY STEM VERBAL RESPONSES Associative Connections NONVERBAL SYSTEM NONVERBAL RESPONSES Visual Cognitive Load Cognitive Load Components (Sweller, 1999) • Intrinsic Load Load related to complexity of the information Element interactivity • Extraneous Load Load pertaining to format and design of the interface (presentation mode, modality, temporal & spatial arrangement, representation type) • Germane Load Mental effort expended by learner Intrinsic Load Working Memory Extraneous Load Germane Load Free Visual Cognitive Load Visual Cognitive Load • Cognitive Load for Visual Representations: • Intrinsic Visual Load Visual element interactivity • Extraneous Visual Load Visual format and design of the interface (presentation mode, modality, temporal & spatial arrangement, representation type) Lee, Plass, & Homer (2006) Visual Learning Environments Visual Learning Environments • Highly visual learning environments • Examples – Simulations, virtual worlds, microworlds, games Introduction Examples Ideal Gas Law (Oklahoma State University) Introduction Examples Odyssey Simulation Package Introduction Examples Gizmo/ ExploreLearning Introduction Examples Molecular Workbench Introduction Examples Schnotz & Rasch (2005) Introduction Examples Ideal Gas Laws (NYU Molecules & Minds project, IES) Introduction Examples Virtual Patient (Abdominal Exam) NYU School of Medicine Overview Visual Learning Cognitive Design Visual Environment Emotional Design Cognitive Variables Visual Load Attitudes, Motivation Visual Learning Visual Learning Group Discussion (3-4 students, 15min) Discuss Design Principles that increase the effectiveness of visual representations for learning (Animations and Simulations)? –List and Discuss principles from the assigned reading –Find and discuss examples Cognitive Design Factors Cognitive Design Factors • • • • • • • Representation of information (Information Design) Instructional Approach (Interaction Design) Interactivity (Interaction Design) Function of Visuals (in support of cognitive processes) Scaffolds Feedback Narrative structure Cognitive Design Factors Representation of Information (Semiotics) Which mode of relationship between signs and their referents best facilitates learning? • Icon: Most basic representation, relies on physical resemblance to convey meaning • Symbol: Abstract, arbitrary, relies on social conventions for meaning (Peirce, 1956) Question of Interest: • Comparison of Iconic v. Symbolic representations Research Materials Chemistry Simulations • Ideal Gas Law Research Materials Chemistry Simulations • Ideal Gas Law Results: Representation Representation of Information (Semiotics) Does adding icons facilitate learning in chemistry simulations? • • • Study with 93 11th grade students in a NYC high school: Adding icons increased recall Icons especially helped learners with low prior knowledge (Lee, Plass, & Homer, 2006; Plass et al., 2007) Visual Design of Simulations Instructional Approach: Level of Learner Control Which instructional approach best facilitates learning? Consider: • Difficulty of content: Intrinsic Cognitive Load • Complexity of interactions: Extraneous Load • Educational goals / Cognitive Function of materials • Learner characteristics Option • Direct instruction v. guided exploration Visual Design of Simulations Instructional Approach: Level of Learner Control Which instructional approach best facilitates learning? • Comparison of direct instruction v. guided exploration In other words: • Comparison of Worked-out example (Animation) v. Exploration (Simulation) Or, in even different terms: • Kirschner, Sweller, & Clark (2006) v. Everybody Else Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching Research Materials Chemistry Simulations • Kinetic Theory of Heat Research Materials Worked-out Example • Ideal Gas Law Results: Instructional Format Results: Simulation (exploratory) vs. Animation (worked-out) Does ability to manipulate parameters facilitate learning? • Study with 93 11th grade students in a NYC high school: 4.0 3.0 For comprehension: Simulation Direct Exploration > Instruction 2.0 Mean M.C. Post test • 1.0 0.0 Worked Example Worked Out/Explore (Plass et al., 2007) Explore Cognitive Design Factors Example Level of Interactivity Cognitive Design Factors Example Level of Interactivity Visual Design of Simulations Cognitive Function of Visual Information What purpose does the visual information serve in the construction of mental models? (Plass, 1998) • Levin, Anglin, & Carney (1987): 5 functions (heuristic) • Decorative motivational function; little relation to content • Representative depicts content of the instruction • Organizing depicts knowledge structures • Interpreting visualizes abstract concepts • Transforming supports higher-level cognitive processes Visual Design of Simulations Cognitive Theory of Multimedia Learning (Mayer, 2001) Words Ears Sounds Select Words Verbal Model (Verbal Mental Organize Representation) Words Integrate Select Images Pictures Eyes Multimedia Presentation Sensory Memory Organize Images Images Prior Knowledge Pictorial Model (Visual Mental Representation) Working Memory Long-Term Memory Visual Design of Simulations Cognitive Function of Visual Information What purpose does the visual information serve in the construction of mental models? (Plass, 1998) • Our approach: Define function based on Mayer’s CTML • Selecting • Organizing • Integrating • Different types of visuals support different learning outcomes (recall, comprehension, transfer) (Plass, Hamilton, & Wallen, 2004; Wallen, Plass, & Brünken, 2005) Visual Design of Simulations Function of Multimedia Aids in Text Comprehension Visual Design of Simulations Established Cognitive Design Principles • Split Attention Principle Avoid requiring learners to split their attention between, and mentally integrate, several sources of physically or temporally disparate information, where each source of information is essential for understanding the material.’’ (Ayres & Sweller, 2005) • Modality Principle Present animation with narration rather than with on-screen text (Mayer, 2001) • Contiguity Principle Present related information near to each other in time and space (Mayer, 2001) Visual Design of Simulations Emerging Visual Design Principles • Cueing Adding design elements that direct learners’ attention to the important part of a simulation reduces cognitive load and enhances learning (Dwyer, 1978, Jeung et al., 1997; Tabbers et al., 2004; de Koenig el al., 2007) • Representation of Information Adding iconic representations can enhance learning, especially for learners with low prior knowledge (Lee et al., 2006; Plass et al., 2009) • Color Coding Use color to highlight important features and attributes of the visual display (Dwyer and Moore, 1991; Keller et al., 2006) • Multiple Dynamic Visual Representations Multiple dynamic representations should be integrated and linked (van der Meij & de Jong, 2006) Visual Design of Simulations Established Interaction Design Principles • Learner Control of Segmenting Learner control over the advancement from one segment of visual materials to the next improves learning (Mayer & Chandler, 2001; Mayer et al., 2003; Moreno, 2007) • Guided Discovery Principle Provide guidance in discovery-based learning environments (de Jong, 2006; de Jong & van Joolingen, 1998; Kirschner et al., 2006; Mayer, 2004) Visual Design of Simulations Established Interaction Design Principles • Learner Control of Pacing Learner control over the pace of the presentation of visual materials improves learning (Hasler et al., 2007; Schwan & Riempp, 2004; Tabbers et al., 2004) • Task-Appropriate Representations –Simulations need to prepare learners for future tasks to be performed– Facilitating, Enabling, or Inhibiting Effects –Cognitive Function of Simulations (Retention, Understanding, Transfer) (Carney & Levin, 2002; Levin et al., 1987; Plass, Wallen, & Hamilton, 2004) • Content-Manipulating Interactivity Learner control over the content of visual materials improves learning (Chandler, 2004; Hegarty, 2004; Rieber, 1990, Wouters et al., 2007) Emotional Design Factors Emotional Design Factors • • • • • • Visual Design (Information Design) Control (Interaction Design) Feedback Intrinsic motivation v. Extrinsic motivation Social interaction Social Presence/Telepresence Overview Visual Learning Cognitive Design Visual Environment Emotional Design Cognitive Variables Visual Load Attitudes, Motivation Visual Learning Visual Design of Simulations Other Emotional Design Principles • Personalization Principle Learning more deeply when words in a multimedia presentation are in conversational rather than formal style (Mayer, 2005) • Social Presence Hypothesis Learning is facilitated by giving learners a sense of the presence of others in a learning environment This effect is expected to be especially strong in self-learning Visual Learning Group Activity (3-4 students, 30min) Apply the Design Principles we discussed to your own projects by designing a simulation or animation. –Select which topic to cover -Discuss which principles apply –Describe how you will apply the principles for the information design and interaction design of the simulation