Chih-Hung Wang Chapter 2: Assembler (Full) 參考書目 Leland L. Beck, System Software: An Introduction to Systems Programming (3rd), Addison-Wesley, 1997. 1 Role of Assembler Object Source Program Assembler Code Linker Executable Code Loader 2 Chapter 2 -- Outline Basic Assembler Functions Machine-dependent Assembler Features Machine-independent Assembler Features Assembler Design Options 3 Introduction to Assemblers Fundamental functions Translating mnemonic operation codes to their machine language equivalents Assigning machine addresses to symbolic labels Machine dependency Different machine instruction formats and codes 4 Example Program (Fig. 2.1) Purpose Reads records from input device (code F1) Copies them to output device (code 05) At the end of the file, writes EOF on the output device, then RSUB to the operating system Program (See Fig. 2.1) 5 SIC Assembly Program (Fig. 2.1) Line numbers (for reference) Address labels Mnemonic opcode comments operands 6 SIC Assembly Program (Fig. 2.1) Indicate comment lines Index addressing 7 SIC Assembly Program (Fig. 2.1) 8 Example Program (Fig. 2.1) Data transfer (RD, WD) a buffer is used to store record buffering is necessary for different I/O rates the end of each record is marked with a null character (0016) the end of the file is indicated by a zero-length record Subroutines (JSUB, RSUB) RDREC, WRREC save link register first before nested jump 9 Assembler Directives Pseudo-Instructions Not translated into machine instructions Providing information to the assembler Basic assembler directives START : Specify name and starting address for the program END : Indicate the end of the source program, and (optionally) the first executable instruction in the program. BYTE : Generate character or hexadecimal constant, occupying as many bytes as needed to represent the constant. WORD : Generate one-word integer constant RESB : Reserve the indicated number of bytes for a data area RESW : Reserve the indicated number of words for a data area 10 Object Program Header Col. 1 H Col. 2~7 Col. 8~13 Col. 14-19 Program name Starting address (hex) Length of object program in bytes (hex) Text Col.1 T Col.2~7 Col. 8~9 Col. 10~69 Starting address in this record (hex) Length of object code in this record in bytes (hex) Object code (69-10+1)/6=10 instructions End Col.1 E Col.2~7 Address of first executable instruction (hex) (END program_name) 11 Fig. 2.3 (Object Program) 1033-2038: Storage reserved by the loader 12 Assembler Tasks The translation of source program to object code requires us the accomplish the following functions: Convert mnemonic operation codes to their machine language equivalents (e.g. translate STL to 14 - Line 10) Convert symbolic operands to their equivalent machine addresses format (e.g. translate RETARD to 1033 - Line 10) Build machine instructions in the proper format Convert the data constants specified in the source program into their internal machine representations (e.g. translate EOF to 454F46) - Line 80 Write object program and the assembly listing 13 Example of Instruction Assemble STCH BUFFER,X 8 opcode (54)16 549039 1 x 1 (001)2 15 address m (039)16 Forward reference 14 Forward Reference A reference to a label (RETADR) that is defined later in the program Solution Two passes First pass: does little more than scan the source program for label definition and assign addresses (such as those in the Loc column in Fig. 2.2). Second pass: performs most of the actual instruction translation previously defined. 15 Difficulties: Forward Reference Forward reference: reference to a label that is defined later in the program. Loc Label Operator Operand 1000 1003 … 1012 … 1033 FIRST CLOOP … STL JSUB … J … RETADR RDREC … CLOOP … … RETADRRESW … … 1 16 Two Pass SIC Assembler Pass 1 (define symbols) Assign addresses to all statements in the program Save the addresses assigned to all labels for use in Pass 2 Perform assembler directives, including those for address assignment, such as BYTE and RESW Pass 2 (assemble instructions and generate object program) Assemble instructions (generate opcode and look up addresses) Generate data values defined by BYTE, WORD Perform processing of assembler directives not done during Pass 1 Write the object program and the assembly listing 17 Two Pass SIC Assembler Read from input line LABEL, OPCODE, OPERAND Source program Intermediate file Pass 1 OPTAB SYMTAB Pass 2 Object codes SYMTAB 18 Assembler Data Structures Operation Code Table (OPTAB) Symbol Table (SYMTAB) Location Counter (LOCCTR) OPTAB Pass 1 Intermediate file Source Object Program Pass 2 LOCCTR SYMTAB 19 Location Counter (LOCCTR) A variable that is used to help in the assignment of addresses, i.e., LOCCTR gives the address of the associated label. LOCCTR is initialized to be the beginning address specified in the START statement. After each source statement is processed during pass 1, the length of assembled instruction or data area to be generated is added to LOCCTR. 20 Operation Code Table (OPTAB) Contents: Mnemonic operation codes (as the keys) Machine language equivalents Instruction format and length Note: SIC/XE has instructions of different lengths During pass 1: Validate operation codes Find the instruction length to increase LOCCTR During pass 2: Determine the instruction format Translate the operation codes to their machine language equivalents Implementation: a static hash table (entries are not normally added to or deleted from it) Hash table organization is particularly appropriate 21 SYMTAB Contents: Label name Label address Flags (to indicate error conditions) Data type or length COPY FIRST CLOOP ENDFIL EOF THREE ZERO RETADR LENGTH BUFFER RDREC 1000 1000 1003 1015 1024 102D 1030 1033 1036 1039 2039 During pass 1: Store label name and assigned address (from LOCCTR) in SYMTAB During pass 2: Symbols used as operands are looked up in SYMTAB Implementation: a dynamic hash table for efficient insertion and retrieval Should perform well with non-random keys (LOOP1, LOOP2). 22 Fig. 2.2 (1) Program with Object code 23 Fig. 2.2 (2) Program with Object code 24 Fig. 2.2 (3) Program with Object code 25 Figure 2.1 (Pseudo code Pass 1) 26 Figure 2.1 (Pseudo code Pass 1) 27 Figure 2.1 (Pseudo code Pass 2) 28 Figure 2.1 (Pseudo code Pass 2) 29 SIC/XE Assembly Program extended format immediate addressing indirect addressing 30 SIC/XE Assembly Program 31 SIC/XE Assembly Program 32 Benefits of SIC/XE Addressing Modes Register-to-register instructions Shorter than register-to-memory instructions No memory reference Immediate addressing mode No memory reference. The operand is already present as part of the instruction Indirect addressing mode Avoids the needs for another instruction Relative addressing mode Shorten than the extended instruction Easy program relocation 33 Considering Instruction Formats START directive specifies a beginning program address of 0: a relocatable program. Register-to-register instructions: simply convert the mnemonic name to their number equivalents OPTAB: for opcodes SYMTAB: preloaded with register names and their values 34 COMPR A,S 150 ---- ---- ---- ---1010 0000 0000 0100 A004 CLEAR X 125 1011 0100 0001 0000 B410 35 Considering Addressing Modes PC or base relative addressing Calculate displacement Displacement must be small enough to fit in the 12-bit field (- 2048..2047 for PC relative mode, 0..4095 for base relative mode) Extended instruction format (4-byte) 20-bit field for direct addressing 36 How Assembler Recognizes the Addressing Mode Extended format: Indirect addressing: Immediate addressing: Index addressing: +op m op @m op #c op m,X op m Relative addressing: 1st choice: PC relative (arbitrarily chosen) 2nd choice: base relative (if displacement is invalid in PC relative mode) 3rd choice: error message (if displacement is invalid in both relative modes) 37 SIC/XE Assembly with Object Code 38 SIC/XE Assembly with Object Code 39 SIC/XE Assembly with Object Code 40 Immediate Addressing Mode Instruction: 55 0020 (00)16 01 00 0 0 (01)16 Instruction: 133 (74)16 (75)16 LDA 01 00 0 1 (1)16 010003 (003)16 (0)16 103C #3 (003)16 +LDT #4096 75101000 (01000)16 (01000)16 41 Extended Format Instruction: (48)16 (4B)16 15 0006 CLOOP 11 00 0 1 (1)16 +JSUB RDREC 4B101036 (01036)16 (01036)16 42 PC Relative Addressing Mode Instruction: 10 12 : 95 0000 FIRST STL RETADR 0003 LDB #LENGTH : 0030 RETADR RESW 1 (14)16 (17)16 11 00 1 0 (2)16 17202D 69202D (02D)16 (02D)16 PC is advanced after each instruction is fetched and before it is executed. That is, PC contains the address of the next instruction. disp = (0030)16-(0003)16 = (002D)16 43 PC Relative Addressing Mode Instruction: 15 0006 CLOOP +JSUB RDREC : 0017 J CLOOP 001A ENDFIL LDA EOF : 40 45 (3C)16 (3F)16 11 00 1 0 (2)16 4B101036 3F2FEC 032010 (FEC)16 (FEC) 16 disp = (006)16-(01A)16 = (FEC)16 -14 44 Base Relative Addressing Mode Instruction: 12 13 : 100 105 : 160 (54)16 0003 LDB BASE #LENGTH LENGTH : 0033 LENGTH RESW 1 0036 BUFFER RESB 4096 : 104E STCH BUFFER,X 11 1 10 0 69202D 57C003 (003)16 (57)16 (C)16 (003)16 •PC relative is no longer applicable •BASE directive explicitly informs the assembler that the base register will contain the address of LENGTH (use NOBASE to invalidate) •LDB loads the address of LENGTH into base register during execution disp = (0036)16-(0033)16 = (0003)16 45 Immediate + PC Relative Addressing Mode Instruction: 12 0003 LDB 13 BASE 15 0006 CLOOP +JSUB : : 100 0033 LENGTH RESW (68)16 (69)16 01 00 1 0 (2)16 #LENGTH LENGTH RDREC 69202D 4B101036 1 (02D)16 (02D)16 disp = (0033)16-(0006)16 = (002D)16 46 Indirect + PC Relative Addressing Mode Instruction: 70 002A J @RETADR 80 002D EOF BYTE C’EOF’ 95 0030 RETADR RESW 1 (3C)16 (3E)16 10 00 1 0 (2)16 3E2003 454F46 (003)16 (003)16 disp = (0030)16-(002D)16 = (0003)16 47 Why Program Relocation To increase the productivity of the machine Want to load and run several programs at the same time (multiprogramming) Must be able to load programs into memory wherever there is room Actual starting address of the program is not known until load time 48 Absolute Program Program with starting address specified at assembly time In the example of SIC assembly program Instruction: 55 101B LDA THREE 00102D Calculated from the starting address 1000 The address may be invalid if the program is loaded into some where else. 49 Relocatable Program 50 What Needs to be Relocated Need to be modified: The address portion of those instructions that use absolute (direct) addresses. Need not be modified: Register-to-register instructions (no memory references) PC or base-relative addressing (relative displacement remains the same regardless of different starting addresses) 51 How to Relocate Addresses For Assembler For an address label, its address is assigned relative to the start of the program (that’s why START 0) Produce a modification record to store the starting location and the length of the address field to be modified. For loader For each modification record, add the actual beginning address of the program to the address field at load time. 52 Format of Modification Record One modification record for each address to be modified The length is stored in half-bytes (20 bits = 5 half-bytes) The starting location is the location of the byte containing the leftmost bits of the address field to be modified. If the field contains an odd number of half-bytes, the starting location begins in the middle of the first byte. 53 Relocatable Object Program 5 half-bytes 15 +JSUB RDREC 35 +JSUB WRREC 65 +JSUB WRREC 54 Machine Independent Assembler Features Features are not closely related to machine architecture. More related to issues about: Programmer convenience Software environment Common examples: Literals Symbol-defining statements Expressions Program blocks Control sections Assembler directives are widely used to support these features 55 Literals Literal is equivalent to: Define a constant explicitly and assign an address label for it Use the label as the instruction operand Why use literals: To avoid defining the constant somewhere and making up a label for it Instead, to write the value of a constant operand as a part of the instruction How to use literals: A literal is identified with the prefix =, followed by a specification of the literal value 56 Original Program 57 Using Literal 58 Object Program Using Literal The same as before 59 Original Program 60 Using Literal 61 Object Program Using Literal The same as before 62 Literal vs. Immediate Addressing Same: Operand field contains constant values Difference: Immediate addressing: the assembler put the constant value as part of the machine instruction Literal: the assembler store the constant value elsewhere and put that address as part of the machine instruction 63 Literal Pool All of the literal operands are gathered together into one or more literal pools. literal pool: At the location where the LTORG directive is encountered To keep the literal operand close to the instruction that uses it At the end of the object program, generated immediately following the END statement 64 Duplicate Literals Duplicate literals: The same literal used more than once in the program Only one copy of the specified value needs to be stored For example, =X’05’ in the example program How to recognize the duplicate literals Compare the character strings defining them Easier to implement, but has potential problem (see next) E.g., =X’05’ Compare the generated data value Better, but will increase the complexity of the assembler E.g., =C’EOF’ and =X’454F46’ 65 Problem of Duplicate-Literal Recognition using Character Strings There may be some literals that have the same name, but different values For example, the literal whose value depends on its location in the program The value of location counter denoted by * BASE * LDB =* The literal =* repeatedly used in the program has the same name, but different values All this kind of literals have to be stored in the literal pool 66 Implementation of Literal Data structure: a literal table LITTAB Literal name Operand value and length Address LITTAB is often organized as a hash table, using the literal name or value as the key 67 Implementation of Literal Pass 1 As each literal operand is recognized Search the LITTAB for the specified literal name or value If the literal is already present, no action is needed Otherwise, the literal is added to LITTAB (store the name, value, and length, but not address) As LTORG or END is encountered Scan the LITTAB For each literal with empty address field, assign the address and update the LOCCTR accordingly 68 Implementation of Literal Pass 2 As each literal operand is recognized Search the LITTAB for the specified literal name or value If the literal is found, use the associated address as the operand of the instruction Otherwise, error (should not happen) As LTORG or END is encountered insert the data values of the literals in the object program Modification record is generated if necessary 69 Symbol-Defining Statements How to define symbols and their values Address label The label is the symbol name and the assigned address is its value FIRST STL RETADR Assembler directive EQU symbol EQU value This statement enters the symbol into SYMTAB and assigns to it the value specified The value can be a constant or an expression Assembler directive ORG ORG value 70 Use of EQU To improve the program readability, avoid using the magic numbers, make it easier to find and change constant values +LDT #4096 MAXLEN EQU 4096 +LDT #MAXLEN To define mnemonic names for registers A EQU 0 X EQU 1 BASE EQU R1 COUNT EQU R2 71 Use of ORG Indirect value assignment: ORG value When ORG is encountered, the assembler resets its LOCCTR to the specified value ORG will affect the values of all labels defined until the next ORG If the previous value of LOCCTR can be automatically remembered, we can return to the normal use of LOCCTR by simply write ORG 72 Example of Using ORG Data structure SYMBOL: 6 bytes VALUE: 3 bytes (one word) FLAGS: 2 bytes Refer to every field of each entry 73 Not Using ORG Offsets from STAB Less readable and meaningful We can fetch the VALUE field by LDA VALUE,X X = 0, 11, 22, … for each entry 74 Using ORG Set the LOCCTR to STAB Size of field more meaningful Restore the LOCCTR to its previous value Or only use ORG 75 Forward-Reference Problem Forward reference is not allowed for EQU and ORG. That is, all terms in the value field must have been defined previously in the program. The reason is that all symbols must have been defined during Pass 1 in a two-pass assembler. Allowed Not allowed 76 Forward-Reference Problem Not allowed Not allowed 77 Expressions A single term as an instruction operand can be replaced by an expression. STAB RESB 1100 STAB RESB 11*100 STAB RESB (6+3+2)*MAXENTRIES The assembler has to evaluate the expression to produce a single operand address or value. Expressions consist of Operator +,-,*,/ (division is usually defined to produce an integer result) Individual terms Constants User-defined symbols Special terms, e.g., *, the current value of LOCCTR 78 Relocation Problem in Expressions Values of terms can be Absolute (independent of program location) constants Relative (to the beginning of the program) Address labels * (value of LOCCTR) Expressions can be Absolute Only absolute terms Relative terms in pairs with opposite signs for each pair Relative All the relative terms except one can be paired as described in “absolute”. The remaining unpaired relative term must have a positive sign. No relative terms may enter into a multiplication or division operation Expressions that do not meet the conditions of either “absolute” or “relative” should be flagged as errors. 79 Absolute Expression Relative term or expression implicitly represents (S+r) S: the starting address of the program r: value of the term or expression relative to S For example BUFFER: S+r1 BUFEND: S+r2 The expression, BUFEND-BUFFER, is absolute. MAXLEN = (S+r2)-(S+r1) = r2-r1 (no S here) MAXLEN means the length of the buffer area Illegal expressions: BUFEND+BUFFER, 100-BUFFER, 3*BUFFER Values associated with symbols 80 Absolute or Relative To determine the type of an expression, we must keep track of the types of all symbols defined in the program. We need a “flag” in the SYMTAB for indication. 81 Program Blocks Collect many pieces of code/data that scatter in the source program but have the same kind into a single block in the generated object program. For example, code block, initialized data block, un- initialized data block. (Like code, data segments on a Pentium PC). Advantage: Because pieces of code are closer to each other now, format 4 can be replaced with format 3, saving space and execution time. Code sharing and data protection can better be done. With this function, in the source program, the programmer can put related code and data near each other for better readability. 82 Advantages of Using Program blocks To satisfy the contradictive goals: Separate the program into blocks in a particular order Large buffer area is moved to the end of the object program Using the extended format instructions or base relative mode may be reduced. (lines 15, 35, and 65) Placement of literal pool is easier: simply put them before the large data area, CDATA block. (line 253) Data areas are scattered Program readability is better if data areas are placed in the source program close to the statements that reference them. 83 Program Block Example Default block. 84 Use the default block. 85 Use the default block. • At the beginning of the program, statements are assumed to be part of the unnamed (default) block. • The default block (unnamed) contains the executable instructions. • The CDATA block contains all data areas that are a few words or less in length. • The CBLKS block contain all data areas that consist of large blocks of memory. 86 Job of Assembler A program block may contain several separate segments of the source program. The assembler will (logically) rearrange these segments to gather together the pieces of each block. These blocks will then be assigned addresses in the object program, with the blocks appearing in the same order in which they were first begun in the source program. The result is the same as if the programmer had physically rearranged the source statements to group together all the source lines belonging to each block. 87 Assembler Processing (1) Pass 1: Maintain a separate location counter for each program block. The location counter for a block is initialized to 0 when the block is first begun. The current value of this location counter is saved when switching to another block, and the saved value is restored when resuming a previous block. Thus, during pass 1, each label is assigned an address that is relative to the beginning of the block that contains it. After pass 1, the latest value of the location counter for each block indicates the length of that block. The assembler then can assign to each block a starting address in the object program. 88 Assembler Processing (2) Pass 2 When generating object code, the assembler needs the address for each symbol relative to the start of the object program (not the start of an individual problem block) This can be easily done by adding the location of the symbol (relative to the start of its block) to the assigned block starting address. 89 Figure 2.12 (a) There is no block number for MAXLEN. This is because MAXLEN is an absolute symbol. 90 0063+3 91 Symbol Table After Pass 1 92 Object Code in Pass 2 20 0006 0 LDA LENGTH 032060 • The SYMTAB shows that LENGTH has a relative address 0003 within problem block 1 (CDATA). • The starting address for CDATA is 0066. • Thus the desired target address is 0066 + 0003 = 0069. • Because this instruction is assembled using program counter-relative addressing, and PC will be 0009 when the instruction is executed (the starting address for the default block is 0), the displacement is 0069 – 0009 = 60. 93 Advantages Because the large buffer area is moved to the end of the object program, we no longer need to use format 4 instructions on line 15, 35, and 65. For the same reason, use of the base register is no longer necessary; the LDB and BASE have been deleted. Code sharing and data protection can be more easily achieved. 94 Object Code (Figure 2.13) Although the assembler internally rearranges code and data to form blocks, the generated code and data need not be physically rearranged. The assembler can simple write the object code as it is generated during pass 2 and insert the proper load address in each text record. 95 Leave the Job to Loader No code need to be generated for these two blocks. We just need to reserve space for them. 96 Control Section A control section is a part of the program that maintains its identity after assembly. Each such control section can be loaded and relocated independently of the others. (Main advantage) Different control sections are often used for subroutines or other logical subdivisions of a program. The programmer can assemble, load, and manipulate each of these control sections separately. 97 Program Linking Instructions in one control section may need to refer to instructions or data located in another control section. (Like external variables used in C language) Thus, program (actually, control section) linking is necessary. Because control sections are independently loaded and relocated, the assembler is unable to know a symbol’s address at assembly time. This job can only be delayed and performed by the loader. We call the references that are between control sections “external references”. The assembler generates information for each external reference that will allow the loader to perform the required linking. 98 Control Section Example Default control section 99 A new control section 100 A new control section 101 External References Symbols that are defined in one control section cannot be used directly by another control section. They must be identified as external references for the loader to handle. Two assembler directives are used: EXTDEF (external definition) Identify those symbols that are defined in this control section and can be used in other control sections. Control section names are automatically considered as external symbols. EXTREF (external reference) Identify those symbols that are used in this control section but defined in other control sections. 102 Code Involving External Reference (1) 15 0003 CLOOP +JSUB RDREC 4B100000 The operand (RDREC) is named in the EXTREF statement, therefore this is an external reference. Because the assembler has no idea where the control section containing RDREC will be loaded, it cannot assemble the address for this instruction. Therefore, it inserts an address of zero. Because the RDREC has no predictable relationship to anything in this control section, relative addressing cannot be used. Instead, an extended format instruction must be used. This is true of any instruction whose operand involves an external reference. 103 Code Involving External Reference (2) 160 0017 +STCH BUFFER,X 57900000 This instruction makes an external reference to BUFFER. The instruction is thus assembled using extended format with an address of zero. The x bit is set to 1 to indicate indexed addressing. 104 Code Involving External Reference (3) 190 0028 MAXLEN WORD BUFEND – BUFFER 000000 The value of the data word to be generated is specified by an expression involving two external references. As such, the assembler stores this value as zero. When the program is loaded, the loader will add to this data area the address of BUFEND and subtract from it the address of BUFFER, which then results in the desired value. Notice the difference between line 190 and 107. In line 107, EQU can be used because BUFEND and BUFFER are defined in the same control section and thus their difference can be immediately calculated by the assembler. 105 Figure 2.16 Program Object Code (1) 106 Figure 2.16 Program Object Code (2) 107 Figure 2.16 Program Object Code (3) 108 External Reference Processing The assembler must remember (via entries in SYMTAB) in which control section a symbol is defined. Any attempt to refer to a symbol in another control section must be flagged as an error unless the symbol is identified (via EXTREF) as an external reference. The assembler must allow the same symbol to be used in different control sections. E.g., the conflicting definitions of MAXLEN on line 107 and 190 should be allowed. 109 Two New Record Types (1) We need two new record types in the object program and a change in the previous defined modification record type. Define record Give information about external symbols that are defined in this control section Refer record List symbols that are used as external references by this control section. 110 Two New Record Types (2) 111 Revised Modification Record 112 Object Program (Figure 2.17) 113 Program Relocation The modified “modification record” can still be used for program relocation. Program name 114 More Restriction on Expression Previously we required that all of the relative terms in an expression be paired to make the expression an absolute expression. With control sections, the above requirement is not enough. We must require that both terms in each pair must be relative within the same control section. BUFEND- BUFFER (allowed) because they are defined in the same control section. On the other hand, RDRED – COPY (not allowed) because the value is unpredictable. How to enforce this restriction When an expression involves external references, the assembler cannot determine whether or not the expression is legal. The assembler evaluates all of the terms it can, combines these to form an initial expression value, and generates Modification records. The loader checks the expression for errors and finishes the evaluation. 115 Assembler Design Options One and Multi-Pass Assembler So far, we have presented the design and implementation of a two-pass assembler. Here, we will present the design and implementation of One-pass assembler If avoiding a second pass over the source program is necessary or desirable. Multi-pass assembler Allow forward references during symbol definition. 116 One-Pass Assembler The main problem is about forward reference. Eliminating forward reference to data items can be easily done. Simply ask the programmer to define variables before using them. However, eliminating forward reference to instruction cannot be easily done. Sometimes your program needs a forward jump. Asking your program to use only backward jumps is too restrictive. 117 Program Example 118 119 All variables are defined before they are used. 120 Two Types of One-pass Assembler There are two types of one-pass assembler: Produce object code directly in memory for immediate execution No loader is needed Load-and-go for program development and testing Good for computing center where most students reassemble their programs each time. Can save time for scanning the source code again Produce the usual kind of object program for later execution 121 Internal Implementation The assembler generate object code instructions as it scans the source program. If an instruction operand is a symbol that has not yet been defined, the operand address is omitted when the instruction is assembled. The symbol used as an operand is entered into the symbol table. This entry is flagged to indicate that the symbol is undefined yet. 122 Internal Implementation (cont’d) The address of the operand field of the instruction that refers to the undefined symbol is added to a list of forward references associated with the symbol table entry. When the definition of the symbol is encountered, the forward reference list for that symbol is scanned, and the proper address is inserted into any instruction previously generated. 123 Processing Example After scanning line 40 124 Processing Example (cont’d) After scanning line 160 125 Processing Example (cont’d) Between scanning line 40 and 160: On line 45, when the symbol ENDFIL is defined, the assembler places its value in the SYMTAB entry. The assembler then inserts this value into the instruction operand field (at address 201C). From this point on, any references to ENDFIL would not be forward references and would not be entered into a list. At the end of the processing of the program, any SYMTAB entries that are still marked with * indicate undefined symbols. These should be flagged by the assembler as errors. 126 Multi-Pass Assembler If we use a two-pass assembler, the following symbol definition cannot be allowed. ALPHA EQU BETA BETA EQU DELTA RESW DELTA 1 This is because ALPHA and BETA cannot be defined in pass 1. Actually, if we allow multi-pass processing, DELTA is defined in pass 1, BETA is defined in pass 2, and ALPHA is defined in pass 3, and the above definitions can be allowed. This is the motivation for using a multi-pass assembler. 127 Multi-Pass Assembler(cont’d) It is unnecessary for a multi-pass assembler to make more than two passes over the entire program. Instead, only the parts of the program involving forward references need to be processed in multiple passes. The method presented here can be used to process any kind of forward references. 128 Multi-Pass Assembler Implementation Use a symbol table to store symbols that are not totally defined yet. For a undefined symbol, in its entry, We store the names and the number of undefined symbols which contribute to the calculation of its value. We also keep a list of symbols whose values depend on the defined value of this symbol. When a symbol becomes defined, we use its value to reevaluate the values of all of the symbols that are kept in this list. The above step is performed recursively. 129 Forward Reference Example LOC:1034 130 Forward Reference Processing But one symbol is unknown yet Defined Not defined yet After first line 131 But two symbols are unknown yet Now defined After second line 132 After third line 133 Start knowing values After 4’th line 134 Start knowing values All symbols are defined and their values are known now. After 5’th line 135