§ 3.7 The Method of Markers Motivation We saw yesterday that the Method of Sealed Bids worked well if all of the players had enough money to play the game. In cases where this is not possible we will need another method… The Method of Markers The first thing we will do is arrange the goods to be shared in a fixed ‘string’ called an array. Each player will independently bid for segments of consecutive items in the array by ‘cutting’ the string. ‘Cuts’ will be made is by placing markers along the array--each segment between a player’s two markers will represent a fair share of the loot to him/her. Example: Martin (A), Bart (B), Millhouse (C) andStep Ralph (D) stumble upon a box 1 (Bidding). containing a 15 pieces of old candy. They Each player writes down independently on a randomly piece arrange the candy anhe/she arraywants and of paper exactly into where decide to his useorthe her method markers. of markers to divide their find. In this case, there are 4 players so each player needs to place 4 - 1 = 3 markers. Example: Martin (A), Bart (B), Millhouse (C) andStep Ralph (D) stumble upon a box 1 (Bidding). containing a 20 pieces of old candy. They Each player writes down independently on a randomly piece arrange the candy anhe/she arraywants and of paper exactly into where decide to his useorthe her method markers. of markers to divide their find. In this case, there are 4 players so each player needs to place 4 - 1 = 3 markers. The bids are opened and the results are shown below: D1 A1 A2 B1 A3 B2 B3 C1 D3 C2 C3 D2 Example: Martin (A), Bart (B), Millhouse (C) andStep Ralph (D) stumble upon a box 2 (Allocations). containing a 20 pieces of old candy. They Each player will be allocated one segment of randomly the arrange into array from and array. the We candy will begin by an scanning decide to left usetothe method of markers to divide right. their find. Here, the first marker from left-to-right is Ralph`s (D1), so we give Ralph his first segment. Now we can remove his remaining markers. D1 A1 A2 B1 A3 B2 B3 C1 D3 C2 C3 D2 Example: Martin (A), Bart (B), Millhouse (C) andStep Ralph (D) stumble upon a box 2 (Allocations). Cont`d containing a 20 pieces of old candy. They Now we look for the first second marker. randomly arrange the candy into an array and decide to use the method of markers to divide In this case, Martin has the first second marker their find. (A2). We will give Martin his second segment going from his first marker to the second. We may then remove his remaining markers. A1 A2 B1 A3 B2 B3 C1 C2 C3 Example: Martin (A), Bart (B), Millhouse (C) andStep Ralph (D) stumble upon a box 2 (Allocations). Cont`d containing a 20 pieces of old candy. They Now we will look for the first third marker. randomly arrange the candy into an array and marker (B3). We give decide This to use the belongs methodtoofBart markers to will divide Bart his third segment going from his their find. second marker to his third. We will also now remove his markers. B1 B2 B3 C1 C2 C3 Example: Martin (A), Bart (B), Millhouse (C) andStep Ralph (D) stumble upon a box 2 (Allocations). Cont`d containing a 20 pieces of old candy. They Finally, we will award Millhouse his final randomly segment arrange- the candy after into his an third arraymarker. and the portion decide to use the method of markers to divide their find. C1 C2 C3 Example: Martin (A), Bart (B), Millhouse (C) andStep Ralph (D) stumble upon aCont`d box 3 (Dividing the Leftovers). containing a 20 pieces of old candy. They Notice that there are still a few items leftover. randomly These arrange candyby into an form arrayofand will the be divided some decide to lottery. use the method of markers to divide their find. The Method of Markers (for N players and M objects) Step 1. Each player independently divides the array into N fair shares by placing N - 1 markers. The markers separate each fair share from the next. The Method of Markers (for N players and M objects) Step 2. Scan the array from left-to-right until the first first marker is located. The player owning that marker gets to keep his or her first segment and his/her markers are removed. Continue moving from left to right until the first second marker is found. The player owning that marker keeps his/her second segment. Continue similarly until all players receive one segment. (Ties are broken randomly.) The Method of Markers (for N players and M objects) Step 3. The leftover items can be divided among the players by some form of lottery, or if there are many more leftovers than players the method of markers can be used again.