Families as the Focus of Intervention

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Developing a Blended
Learning Course on
Psychiatric Diagnosis
Social Work Distance
Education Conference
April 16, 2015
Shelley Levin, Ph.D.
Clinical Associate Professor
slevin@usc.edu
Anthony Fulginiti, M.S.W.
Doctoral Candidate
fulginit@usc.edu
School of Social Work
University of Southern California
Introduction
VAC@USC
Learning Preferences
3 Steps to Course Design
Course Philosophy
Diagnostic Process
Identifying a Learning Model
VARK
Student and Instructor Learning Preferences
Matching versus Stretching
Course Design
1
Learning Preferences
“Individual
preferences for
acquiring,
organizing and
thinking about
information.”
(Fleming, 2005)
2
3 Steps to Course Design
1
Define the course
philosophy
2
Identify a suitable
learning model for an
online learning
environment
3
Design a course consistent
with the philosophy and
learning model
3
Course Philosophy: Process, Not Content
Rote Learning
 Can lead to the
memorization of facts
without developing a
deep understanding
of them
 Lack of understanding
makes it impossible to
apply and transfer the
knowledge to other areas
Process
 Enables the user to
deal with the complexity
of human beings
 Doesn’t depend on the
latest diagnostic
standards or code
numbers
4
Diagnostic Process
Starting with a written or video vignette:
 List signs and symptoms
 Give differential diagnoses
 Give final diagnosis
5
Identifying a Learning Model
Many Possibilities
Medicine
VARK is increasingly
Speech Therapy
Physical Therapy
being used in similar
applied disciplines
Occupational Therapy
Nursing
VA R K i s
 Increasingly being used to build
and assess online courses
 Free
 Easily availableVARK-learn.com
 Quick to use16 questions
6
VARK
Visual
Diagrams
Read/Write
Lists
Graphs
Flow charts
Colors
Aural
PowerPoints
Handouts
Quotes
Kinesthetic
Lectures
Concrete examples
Group discussions
Demonstrations
Online chat
7
Student and Instructor Learning Preferences
 Most education is mono- or bimodal
 Most courses reflect the Instructor’s learning preferences
Instructor
Preferences
All Modes
29%
Trimodal
12%
Visual 4%
Bimodal
14%
Aural
7%
Kinesthetic
13%
Student
Preferences
Read/
Write
21%
All Modes
36%
Visual 2%
Aural
7%
Read/
Write
15%
Kinesthetic
12%
Trimodal
13%
Bimodal
15%
8
Shelley’s Learning Preference Profile
Visual
Aural
Read/Write
Kinesthetic
8
5
7
2
• Trimodal Preference (VAR)
• Trimodal Type One (total score 16-25)
• Look at information to be learned and conveyed and choose
the mode they believe is the best one for each situation.
• Switch easily from mode to mode.
• Trimodal Type Two (total score > 30)
• Use all three modes in combination.
• Sometimes criticized for taking a long time because they
carefully gather information.
9
Matching versus Stretching
Matching
 Students will learn better when using the
preferences in which they are successful
 When teaching accommodates various
preferences, more students will be successful
Stretching
 Preferences don’t necessarily mean strengths
No evidence that
presentation
Research is mixed outside of learning
preference is
detrimental
10
Course Design
11
Course DesignAsynchronous Overview
 Course starts with an introduction
to the DSM-5
 Second Unit is the
Mental Status
Exam
 Subsequent units
cover 1-3 chapters
in the DSM-5 each
week
 Every diagnosis in the chapter is
discussed
 Additional material in the chapter such
as Prevalence and Culture-Related
Diagnostic Issues is also covered
 Students complete
a diagnostic
process for at least
1 video and 1
written vignette
each week
 Vignettes are
submitted to the
instructor at least
24 hours before the
synchronous
session begins
12
Course DesignSynchronous Overview
 Begins with the instructor answering
questions on the asynchronous
content
 Based on a review of the vignette
submissions, the instructor may
provide a brief discussion of
material from the asynchronous
session
 Majority of time is spent discussing
the vignettes
13
Course DesignActivities
Sought to provide
experiences of all 4
learning types in both
synchronous and
asynchronous content
14
Course DesignActivities
15
Course DesignActivities
16
Course DesignActivities
17
Course DesignActivities
18
Course DesignActivities
19
Course DesignActivities
20
Course DesignActivities
21
Course DesignActivities
22
Content Development Comparisons
Asynchronous
Synchronous
Visual
Medium Difficulty
MediumDifficulty
Difficulty
Medium
Aural
Low Difficulty
Low Difficulty
Reading/writing
Low Difficulty
Medium Difficulty
High Difficulty
High Difficulty
Kinesthetic
Low Difficulty:
Easy to develop content; Independent of platform capability
Medium Difficulty:
Difficulty: Easy to develop content; Dependent on platform capability
Medium
High Difficulty:
Hard to develop content; Independent of platform capability
23
Questions?
24
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