CORRELATION EXISTS BETWEEN MEDIA VIOLENCE AND AGGRESSION Sara K. Senkbeil CONSTRUCTS What is a Correlation? Magnitude of linear relation between 2 variables measured by correlation coefficient r; range from -1 to 1 with 0 indicating no relationship Small correlation + .1; Medium + .3; Large + .5 (Cohen, 1988) What is Media Violence ? Depictions of “acts of physical aggression by one human or human-like character against another”(Huesmann, 2007, p.2) Includes violence in film, TV, video games, radio(lyrics), internet, etc. What Acts is Aggression? intended to harm or irritate another person E.g. Physical and Verbal Aggression Hostile or destructive mental attitude E.g. Aggressive Affect, Aggressive Thoughts RELATIONSHIP OF MEDIA VIOLENCE WITH AGGRESSION Small to moderate positive correlation across different methodologies, media types, and cultures. Experiments Exposing people to violent media in the laboratory increases likelihood of aggressive behavior and aggressive cognition/affect immediately afterwards. Bushman (1995)-college students DVs: Aggressive Behavior (intensity of noise blasts set for opponent in reaction time task) Aggressive Affect (rating of hostile adjectives) Findings Participants who watched violent video gave “opponent” significantly more intense noise blasts on first reaction time trial (unprovoked aggression)and all remaining trials (provoked aggression)and reported higher levels of aggressive affect than participants who viewed the non-violent video. Significant positive correlation (p<.004; r=.20)between amount of time participants reported watching violent TV programs and intensity of noise blasts given to “opponent”. Study Bjorkqvist (1985) Josephson (1987) Population 5-6 yr old Finnish children 7-9yr old boys Irwin & Gross (1995) 7-8 yr old boys Media Film TV DVs Physical Aggression Physical Aggression Video Game Object Aggression Physical Aggression Anderson et al. (2003) College students Music (Lyrics) Aggressive Affect (State Hostility) Aggressive Cognition (Word Ratings) Fischer et al. (2010) 18-47 yr old German students Video Game Aggression (Dose of Hot Sauce) Findings Children watched violent film were significantly more physically assaultive Boys watched violent TV had significantly more assaultive behavior during group play Boys played violent game were significantly more aggressive towards objects in free play ""greater interpersonal aggression towards peers during frustrating situation Violent song produced significantly higher levels of state hostility Violent song led to significantly higher aggressiveness ratings for ambiguous words Ss played violent game administered significantly more hot sauce for next participant Ss played violent game with personalized character administered highest doses NOTABLE EXPERIMENT Bartholow et al. (2006) Collected event-related brain potential data (ERPs) while violent and non-violent video game users rated the valence of violent, non-violent negative, and neutral pictures. Participants then completed competitive reaction time task (aggression defined as intensity and duration of noise blasts) Findings: P300 amplitudes to violent images decreased as a function of VVGE Smaller P300 amplitudes were significantly associated with higher levels of aggression Greater VVGE, more aggressed against “opponent” LONGITUDINAL DESIGNS Eron et al. (1972) [N=427; 8yrs to 19yrs age] Significant relation (r=.31) b/t boys initial TVVL and peer-rated aggression later Initial TVVL best predictor of later aggression (r=0.29 standardized) Huesmann et al. (2003) [N=329; 6-10yrs to adult] Greater childhood exposure to TVV, greater identification with same-sex aggressive TV characters, and stronger belief that violent shows reflect norms predicted greater adult aggression for both males and females regardless of how aggressive participants were as children. (0.15 < r < 0.21) Möller & Krahé (2009) [N=149 German adolescents; 30 month period] META-ANALYSES Study Studies; Participants Media Violence Effect Size Findings Anderson & Bushman (2001) K=33; N=3033 Video Games r=0.19 r=0.27 r=0.18 VVGE positively correlated with aggressive behavior, aggressive cognition, and aggressive affect Ferguson (2007) K=25; N=4205 Video Games r+=0.15 Corrected for "publication bias", positive correlation between VGVE and aggressive behavior Savage & Yancey (2008) K=20; 17,094 Media Violence (general) r=0.164 r=0.118 r=0.102 (overall) Anderson et al. (2010) K=136; N=130,296 Video Games 0.140 < r < .168 0.098 < r <0.143 0.106< r < 0.141 MVE positively correlated with criminal aggression in correlational, longitudinal studies, and overall studies sig. positive correlations between VVGE and aggressive behavior, aggressive affect, and aggressive cognition significant negative correlations between VVGE and empathy and prosocial behavior '0.150< r < '0.102 '0.113 < r < 0.066 HOW/WHY DO EFFECTS OCCUR? GENERAL AGGRESSION MODEL (ANDERSON & BUSHMAN, 2002) MAIN CRITICISMS Freedman (1984; 1986) Admits positive correlation exists, but denies that media violence causes aggression “It seems clear that children and adolescents who watch more violent programs on television or who prefer violent programs tend to be more aggressive. The bulk of the correlations fall between .10 and .20. Despite, considerable variability, it seems accurate to conclude that the evidence indicates a positive correlation between viewing television violence and aggression” (Freedman, 1984, p. 237). Publication Bias (Ferguson, 2007) “File Drawer Phenomenon” –only positive results included in meta-analyses Anderson et al. (2010) applied “trim and fill” procedure advocated by Ferguson and still found highly significant correlation (.140 < r < .168) mirroring Ferguson’s own findings (r=0.15) between VME and aggressive behavior. Moderating Third Variables Vast majority of methodologies reviewed (especially recent) have controlled for/ partialed out a variety of sources of moderating variables (e.g. arousal, content, gender, trait aggressiveness, etc.) and still found significant positive correlation between media violence and aggression. CONCLUSION Despite media violence being an important factor leading to aggression, it is not the only factor (Bushman & Anderson, 2001) Overall, research suggests positive correlation between media violence and aggression across methodologies, media types, and cultures. REFERENCES Anderson, C.A., & Bushman, B.J. (2001). Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: A meta-analytic review of the scientific literature. Psychological Science, 12, 353-359. Anderson, C.A., & Bushman, B.J. (2002). Human aggression. Annual Review of Psychology, 53, 27-51. Anderson, C.A., Carnagey, N.L., & Eubanks, J.(2003). Exposure to violent media: The effects of songs with violent lyrics on aggressive thoughts and feelings. J. Personality and Social Psychology, 84, 960-971. Anderson, C.A. et al. (2010). 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