Part 3 CUSTOMER BEHAVIOR AND E-MARKETING. Dr. Chen, Principle of Marketing 6: Consumer Buying Behavior 7: Business Markets and Buying Behavior 8: Reaching Global Markets 9: Digital Marketing and Social Networking Dr. Chen, Principle of Marketing Chapter 9 Digital Marketing and Social Networking Professor Jason C. H. Chen, Ph.D. School of Business Administration Gonzaga University Spokane, WA 99258 chen@jepson.gonzaga.edu Dr. Chen, Principle of Marketing Definitions Digital Media Digital media are electronic media that function using digital codes; this includes media available through computers, cellular phones, smartphones and other digital devices Digital Marketing Uses all digital media, including the Internet and mobile and interactive channels, to develop communication and exchanges with customers Electronic Marketing (e-marketing) strategic process of The ________ distributing, promoting and pricing products and discovering the desires of customers help marketers to share information to the customers using digital media and digital marketing Dr. Chen, Principle of Marketing 4 Growth and Benefits of Digital Marketing Marketers use __________ technology to form relationships, coordinate, communicate, and share information with stakeholders It is now possible to target markets more precisely and reach markets previously inaccessible Small businesses - Use digital media to reach new markets and access inexpensive communication channels Large businesses - Use digital media to supplement their brick-and-mortar stores The digital world is evolving quickly and is still in an integration into marketing strategy early stage of ____________ Dr. Chen, Principle of Marketing 5 Table 9.1 Characteristics of Online Media Characteristic Definition _____________ Addressability • Marketers’ ability to identify customers before they make a purchase Interactivity • Customers’ ability to express their needs and wants directly to the firm • In response to the firm’s marketing communications Accessibility _____________ • Marketers’ ability to obtain digital information Connectivity • Consumers’ ability to be connected with marketers along with other consumers Control • Customer’s ability to regulate the information they view and the rate and exposure to that information Dr. Chen, Principle of Marketing 6 Consumer-Generated Marketing Two major trends that have caused consumergenerated information to gain importance 1) Use of blogs or digital media by consumers to publish their thoughts, opinions, reviews, and product discussions 2) Consumers’ tendencies to ______ trust other consumers over corporations Marketers can use these online forums to interact with consumers, address problems and promote their company Dr. Chen, Principle of Marketing 7 Interactivity of Social Media The main distinguishing characteristic of interactivity digital media is their ____________ Traditionally, customers faced a lengthy, dissatisfying experience when supplying feedback Digital media allows interaction in real time Interactivity helps marketers maintain high-quality relationships with existing customers Allows customer to develop relationships with each other Dr. © Chen, of Marketing Copyright 2014Principle South-Western, Cengage Learning. ALL RIGHTS RESERVED. 8 Types of Digital Media Social networking sites: Facebook, Twitter Blogs and wikis Media-sharing sites: Youtube, Flickr, Podcast Virtual reality sites: Second Life, Sim City Mobile devices: Smartphones, Tablets, PDAs Applications and widgets Dr. Chen, Principle of Marketing 9 Social Networks A social network is a web-based meeting place for friends, family, coworkers and peers allowing users to create a profile and connect with other users to get acquainted, keep in touch, or build a work related network Marketers use them to: Promote products Handle questions and complaints Assist customers in buying decisions Dr. Chen, Principle of Marketing 10 Figure 9.1 - Do You Use Social Networking Sites? Social Networking Usage by Adult Population Dr. Chen, Principle of Marketing 11 Social Network Facebook • Used by marketers to: • Market products and interact with consumers • Take advantage of free publicity • Engage in e-commerce • Engage in relationship marketing, making consumers feel more connected to their products Twitter • Hybrid of a social networking site and a microblogging site • Used to enhance customer service, create publicity about products, and gain a competitive advantage Dr. Chen, Principle of Marketing 12 Blogs and Wikis Blog • Web-based journal where writers can editorialize and interact with other Internet users • Gives consumers control and can affect the image of a company • Used by corporations to: • Answer consumer concerns • Defend their corporate reputations Dr. Chen, Principle of Marketing Wiki • Software that creates an interface enabling users to add or edit the content of some types of websites • Used as an internal tool for teams on projects requiring lots of documentation • Provides companies with a better idea of how consumers feel about the company brand 13 What is Web 2.0? "Web 2.0" refers to the second generation of web development and web design. It is characterized as facilitating communication, information sharing, interoperability, user-centered design and collaboration on the World Wide Web. It has led to the development and evolution of web-based communities, hosted services, and web applications. Examples include social-networking sites, video-sharing sites, wikis, blogs, mashups and folksonomies. Web 2.0 is the business revolution in the computer industry caused by the move to the Internet as a platform, and an attempt to understand the rules for success on that new platform. Source: http://en.wikipedia.org/wiki/Web_2.0 Dr. Chen, Principle of Marketing 14 Media Sharing Sites Allows businesses to share their corporate messages in more visual ways (e.g., photo and video sharing and podcasts) Limited in scope in how companies interact with consumers More promotional than reactive Popularity of these sites provides wide reach Dr. Chen, Principle of Marketing 15 Media Sharing Sites Photo-sharing sites • Allow users to upload and share their photos with the world • Companies can market themselves by displaying snapshots of their: • Corporate events • Staff and products Video sharing sites • Allow users to upload videos • Companies can upload ads and informational videos about their products Podcasts • Audio or video files that can be downloaded from the Internet with a subscription • Automatically delivers new content to listening devices or personal computers • Companies can create brand awareness, promote their products, and encourage customer loyalty Dr. Chen, Principle of Marketing 16 Virtual Sites User-created, three-dimensional worlds that have their own: Economies and currencies Lands and residents Offer opportunities for marketers to connect with consumers in unique (creative and fun) ways Technology used by some firms for recruiting purposes Virtual sites include Second Life, Everquest, Sim City and World of Warcraft Dr. Chen, Principle of Marketing 17 Mobile Devices Allow customers to leave their desktops and access digital networks from anywhere Common mobile marketing tools SMS messages and multimedia messages Mobile advertisements Mobile websites Location-based networks Mobile applications: Software programs that run on mobile devices and give users access to certain content Dr. Chen, Principle of Marketing 18 Applications and Widgets Applications Widgets • Offer convenience and cost savings to consumers • Companies use mobile marketing to offer additional incentives to consumers • Allow shoppers to compare prices or download electronic discounts • Small bits of software on a website, desktop, or mobile device • Enables users to interface with the application and operating system • Used to: • Personalize webpages • Alert users to company information • Spread product awareness Dr. Chen, Principle of Marketing 19 Changing Digital Media Behaviors of Consumers regulate the information that Consumers are better able to _________ they view as well as the rate and sequence of their exposure to that information. Result of digital media Marketers: Have limited control over the content to which users are exposed Adopt a different approach than traditional marketing Effectively target their messages to the audience Easily track the success of their online marketing campaign Enjoy free publicity by way of positive customer feedback 20 Dr. Chen, Principle of Marketing 20 Online Consumer Behavior Consumers are grouped into seven segments according to how they interact with digital media (see Table 9.2): Creators – create their own media outlets such as blogs, podcasts, videos and wikis Conversationalists – regularly update their Twitter feeds or status updates Critics – are people who comment on blogs or post ratings and reviews Collectors – gather information and organize content generated by critics and creators Dr. Chen, Principle of Marketing 10-21 Online Consumer Behavior Joiners – are anyone who becomes a member and participates in a social networking site Spectators – this is the largest group and is composed of those who read what other consumers produce but do not create any content themselves Inactives – online users who do not participate in any digital online media but this number is dwindling By knowing how to segment the online population, marketers can better tailor their online messages to their target markets Dr. Chen, Principle of Marketing 10-22 Table 9.2 - Social Technographics Consumers are grouped into seven segments according to how they interact with digital media: By knowing how to segment the online population, marketers can better tailor their online messages to their target markets Dr. Chen, Principle of Marketing 23 E-Marketing Strategy More than one-fourth of the world’s population uses the Internet and the number is growing. More than three-fourths of people in North America have Internet access Businesses use digital marketing to gain or maintain market share Product considerations __________ Opportunity to: Add a service dimension to traditional products Create products accessible only on the Internet Ability to access product information for any product impacts buyer decision making 24 Dr. Chen, Principle of Marketing 24 E-Marketing Strategy Essential for continually upgrading products to meet consumer needs Online advertising campaigns and contests can be used to help develop better products Distribution considerations ___________ Makes products available at the right time, place, and in right quantities Helps businesses increase efficiency Push-pull dynamic Push products through the marketing channel to consumers Enable customers to pull products through the marketing channel 25 Dr. Chen, Principle of Marketing 25 E-Marketing Strategy __________ Promotion considerations Allows marketers to approach promotion in new, creative ways Increases brand awareness and markets to consumers Traditional promotional events can be enhanced or replaced by digital media Pricing considerations _________ Consumers gain access to more information about costs and prices Demand for low-priced products increases Enables customers to compare prices of products Sellers are pressured to: Offer buying incentives to generate demand Differentiate products so that customers focus on attributes and benefits other than price 26 Dr. Chen, Principle of Marketing Ethical and Legal Issues Privacy ________ Online fraud ___________ Intellectual _____________ property _________ 27 Dr. Chen, Principle of Marketing 27 Privacy One of the most significant privacy issues involves the misuse of personal information collected from website visitors May violate user's privacy Hackers can steal personal information Scraping - Collecting personal information from social networking sites and other forums Counteractive measures Developing regulations to limit the amount of consumer information that can be gathered online Web advertisers are attempting self-regulation 28 Dr. Chen, Principle of Marketing 28 Online Fraud Online fraud includes any attempt to conduct dishonest activities online Avenues for fraud Fraudulent profiles on social networking sites Mobile payments Counteractive measures Some firms monitor social networks for fraudulent accounts To avoid divulging personal information online 29 Dr. Chen, Principle of Marketing 29 Intellectual Property Copyrighted or trademarked ideas and creative materials developed to solve problems, carry out applications, and educate and entertain others Consumers’ rationalizations for piracy No money to pay for what they want Peer influence to engage in piracy and swap digital content The thrill of getting away with it and the slim risk of consequence Allows them to show how tech savvy they are Dr. Chen, Principle of Marketing 30 Video Case 9.1 ROGUESHEEP’S POSTAGE APP: THE POSTCARD OF THE FUTURE. Dr. Chen, Principle of Marketing 31 Summary This case discusses how a company is using mobile apps to supplant traditional postcards with digital ones. RogueSheep created the “Postage” iPhone app, a mobile app that allows users to choose from over 90 postcard designs, customize the design by inserting their own photos, and send the postcard to their friends or relatives. Since its introduction, the Postage app has won several awards and has broken into the social networking world. To create awareness of the product, RogueSheep uses a combination of traditional media, apps, social networking sites like Facebook, and free trials. Dr. Chen, Principle of Marketing 32 1. How do you think businesses could effectively use RogueSheep postcards in their communications program? Businesses can use the app to send digital postcards to remind customers about their products or special events. This application could potentially be customized to be a less expensive, more impactful business-to-the-consumer promotional postcard. Dr. Chen, Principle of Marketing 33 2. Is it possible for RogueSheep to advance its digital postcards to those who do not have access to iPhone apps? Since RogueSheep is continually creating new products and looking into new technologies, it seems feasible that digital postcards can be advanced beyond iPhones. Other likely candidates for non-iPhone digital postcards are laptops (some people bring their laptops with them on trips), smartphones, or iPads. Dr. Chen, Principle of Marketing 34 3. What are the advantages of the RogueSheep digital postcard over traditional postcards? Advantages include saving money on postcard and mailing costs, the speed with which a digital postcard can reach the recipient (versus snail mail), the ability to customize their postcards and share their designs with others via social networks, and the reduction of paper waste. 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