To Google This, Turn To Page 42: Building A “Choose Your Own Research Adventure” Game Jessica Long & Jennifer Hicks Miami University Middletown How Do You Provide Library Instruction? Four Categories: • Face-to-face one shot course instruction sessions • Embedded librarianship through the learning management system • Video tutorials posted on our library website • Optional 200 level two credit Research Skills and Strategies course that is offered for students in both the Fall and Spring semesters Image shared under Creative Commons http://tinyurl.com/ormueqr Developing Something Interactive • Research process issues in classes • Faculty questionnaire = video tutorials of the research process • Template for helping online courses • Increased student participation • Effectiveness of interactive tutorials Game Play in Library Instruction • Trivia games • Role playing games • Casual games • Games that mix physical and virtual elements • Alternate reality games • Social games Broussard (2012) Image shared under Creative Commons http://tinyurl.com/Olejniczak-pursuit Desire to “Choose Your Own Adventure” http://thequeenbeesbuzz.com/wp-content/uploads/2014/05/CYOA11.jpg Building “Choose Your Own Research Adventure” Formatting Ideas • Video game • • • • Role Playing Game (RPG) Different software Time Learning curve • Website building • Storyboard/script • Ease of access • Screenshots & video • Video idea • Story flow • Cartoons, live action, screencasts Image shared under Creative Commons http://tinyurl.com/k9qmpv5 Storyboard Things to consider • What do we include? • 7 steps of the research process • How long is each chapter of the story? • Long enough to make our point, not so long that we lose the reader • Not too many missteps within the process • How do you keep student interest? • Topic selection • Image and video assistance The Story • Story Topic – Legalization of Marijuana • 7 Steps = 7 Chapters • Chapter 1: Choosing a Topic • Chapter 2: Finding Background Information • Chapter 3: Finding Books • Chapter 4: Finding Articles • Chapter 5: Finding Digital Media • Chapter 6: Evaluating Web Resources • Chapter 7: Citing Sources • 28 Stages Total • Right answers, misleading answers, an introduction, and a conclusion. Story Models – Google Sites Pros Cons • Free hosting • Restricted layout • Easy to build if you know Google • Menu or links the only way to progress, cannot move from one chapter or video without them • Easy to update • Good menu options if we want them to start at a specific stage of the process Version 1: Surviving the Research Process: A Choose Your Own Research Adventure https://sites.google.com/a/miamioh.edu/choose-your-own-researchadventure/ Story Models - Twine Pros Cons • Open-source • • Still online based, but not a website Must save or lost if you clean out browser history • Built for choose your own format in mind No menu option if you want to start at a later chapter • Had to search for information to add images and videos, not intuitive, HTML tags were needed • • Can easily access online as it is browser based or downloadable • Useful community to help with questions about color change or video and image insertion • Suggested hosting for stories which counts visits • HTML output if you want to post on your own website Version 2: Blueprint Version 2: HTML File View Version 2: Choose Your Own Research Adventure http://www.mid.miamioh.edu/library/chooseyourown/ Story Models - Adventr Pros Cons • Video and screencast focus • Links are limited with the amount of words due to space • Built for “Choose your Own” style • Builds links to pages at end of each video • Easy to upload and use • Provides analytics • Lots of videos to record and update (not an Adventr con just a video con) • No back button or menu • Have to wait for account to be accessible Version 3: Drag, Drop, and Connect Future Hurdles and Developments Two Questions: Assessment Plans: • Are students going to use these tutorials? • Small focus groups • And will they be able to successfully complete research process tasks after watching or reading them? • Embedded course surveys Questions? Jessica Long longjh@miamioh.edu Jennifer Hicks hicksjl2@miamioh.edu References and Links • http://sites.google.com/ • http://twinery.org/ • http://www.adventr.tv/ • https://www.muvizu.com/ • Broussard, M. S. (2012). Digital Games in Academic Libraries: A Review of Games and Suggested Best Practices. Reference Services Review, 40(1), 75-89.