Over Lesson 13–3

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Five-Minute Check (over Lesson 13 –3)

CCSS

Then/Now

New Vocabulary

Key Concept: Designing a Simulation

Example 1: Design a Simulation by Using a Geometric Model

Example 2: Design a Simulation by Using Random Numbers

Example 3: Conduct and Summarize Data from a Simulation

Key Concept: Calculating Expected Value

Example 4: Calculate Expected Value

A.

B.

C.

D.

Over Lesson 13 –3

A.

B.

C.

D.

Over Lesson 13 –3

A.

B.

C.

D.

Over Lesson 13 –3

C.

D.

Over Lesson 13 –3

Camla knows the bus she needs comes every hour and a half. What is the probability that

Camla waits 15 minutes or less for the bus?

A.

B.

Over Lesson 13 –3

Find the probability that a point chosen at random from inside the circle lies in the shaded region.

A.

45.8%

B.

51.6%

C.

61.1%

D.

72.8%

Over Lesson 13 –3

A spinner has 5 equal sections that are red, blue, red, blue, red. What is the probability of the pointer landing on blue?

A.

20%

B.

40%

C.

60%

D.

80%

Content Standards

G.MG.3 Apply geometric methods to solve problems

(e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios).

S.MD.6 ( + ) Use probabilities to make fair decisions

(e.g., drawing by lots, using a random number generator).

Mathematical Practices

1 Make sense of problems and persevere in solving them.

4 Model with mathematics.

You found probabilities by using geometric measures.

• Design simulations to estimate probabilities.

• Summarize data from simulations.

• probability model

• simulation

• random variable

• expected value

• Law of Large Numbers

Design a Simulation by Using a Geometric

Model

BASEBALL Maria got a hit 40% of the time she was at bat last season. Design a simulation that can be used to estimate the probability that she will get a hit at her next at bat this season.

Step 1 Possible Outcomes

Maria gets a hit

Maria gets out

Theoretical Probability

40%

(100 – 40)% or 60%

Step 2 Our simulation will consist of 40 trials.

Design a Simulation by Using a Geometric

Model

Step 3 One device that could be used is a spinner divided into two sectors, one containing 40% of the spinner’s area and the other 60%. To create such a spinner, find the measure of the central angle of each sector.

Get a hit: 40% of 360 ° = 144°

Get out: 60% of 360 ° = 216°

Step 4 A trial, one spin of the spinner, will represent one at-bat. A successful trial will be a hit and a failed trial will be getting out. The simulation will consist of 40 trials.

GAME SHOWS You are on a game show in which you pull one key out of a bag that contains four keys. If the key starts the car in front of you, then you have won it. Which of the following geometric spinners accurately reflects your chances of winning?

A.

B.

C.

D.

Design a Simulation by Using Random

Numbers

PIZZA A survey of Longmeadow High School students found that 30% preferred cheese pizza,

30% preferred pepperoni, 20% preferred peppers and onions, and 20% preferred sausage. Design a simulation that can be used to estimate the probability that a Longmeadow High School student prefers each of these choices.

Step 1 Possible Outcomes

Cheese

Pepperoni

Peppers and onions

Sausage

Theoretical Probability

30%

30%

20%

20%

Design a Simulation by Using Random

Numbers

Step 2 We assume a student’s preferred pizza type will fall into one of these four categories.

Step 3 Use the random number generator on your calculator. Assign the ten integers 0 –9 to accurately represent the probability data.

The actual numbers chosen to represent the outcomes do not matter.

Outcome

Cheese

Represented by

0, 1, 2

Pepperoni 3, 4, 5

Peppers and onions 6, 7

Sausage 8, 9

Design a Simulation by Using Random

Numbers

Step 4 A trial will consist of selecting a student at random and recording his or her pizza preference. The simulation will consist of

20 trials.

PETS A survey of Mountain Ridge High School students found that 20% wanted fish as pets, 40% wanted a dog, 30% wanted a cat, and 10% wanted a turtle. Which assignment of the ten integers 0 –9 accurately reflects this data for a random number simulation?

A.

Fish: 0, 1, 2

Dog: 3, 4, 5, 6

Cat: 7, 8

Turtle: 9

C.

Fish: 0, 1

Dog: 2, 3, 4, 5, 6

Cat: 7, 8

Turtle: 9

B.

Fish: 0, 1

Dog: 2, 3, 4, 5

Cat: 6, 7

Turtle: 8, 9

D.

Fish: 0, 1

Dog: 2, 3, 4, 5

Cat: 6, 7, 8

Turtle: 9

Conduct and Summarize Data from a

Simulation

BASEBALL Refer to the simulation in Example 1.

Conduct the simulation and report the results, using the appropriate numerical and graphical summaries.

Maria got a hit 40% of the time she was at bat last season.

Make a frequency table and record the results after spinning the spinner 40 times.

Conduct and Summarize Data from a

Simulation

Based on the simulation data, calculate the probability that Maria will get a hit at her next at-bat.

0.35

This is an experimental probability.

The probability that Maria makes her next hit is 0.35 or 35%. Notice that this is close to the theoretical probability, 40%. So, the experimental probability of her getting out at the next at-bat is 1 – 0.35 or 65%.

Make a bar graph of these results.

Conduct and Summarize Data from a

Simulation

Which one of these statements is not true about conducting a simulation to find probability?

A.

The experimental probability and the theoretical probability do not have to be equal probabilities.

B.

The more trials executed, generally the closer the experimental probability will be to the theoretical probability.

C.

Previous trials have an effect on the possible outcomes of future trials.

D.

Theoretical probability can be calculated without carrying out experimental trials.

Calculate Expected Value

ARCHERY Suppose that an arrow is shot at a target. The radius of the center circle is 3 inches, and each successive circle has a radius 5 inches greater than that of the previous circle. The point value for each region is shown.

A.

Let the random variable Y represent the point value assigned to a region on the target. Calculate the expected value E(Y) for each shot of the arrow.

First, calculate the geometric probability of landing in each region.

Calculate Expected Value

Calculate Expected Value

Answer: The expected value of each throw is about 4.21.

Calculate Expected Value

ARCHERY Suppose that an arrow is shot at a target. The radius of the center circle is 3 inches, and each successive circle has a radius 5 inches greater than that of the previous circle. The point value for each region is shown.

B.

Design a simulation to estimate the average value or the average of the results of your simulation of shooting this game. How does this value compare with the expected value you found in part a?

Calculate Expected Value

Assign the integers 0 –324 to accurately represent the probability data.

Region 10 = integers 1 –9

Region 8 = integers 10 –64

Region 5 = integers 65 –169

Region 2 = integers 170 –324

Use a graphing calculator to generate 50 trials of random integers from 1 to 324. Record the results in a frequency table. Then calculate the average value of the outcomes.

Calculate Expected Value

Answer: The average value 5.62 is greater than the expected value 4.21.

A.

In a similar situation to Example 4a, if the following are the geometric probabilities of a target with 3 regions, what is the expected value?

Assume each region is worth the value it is named.

A.

5.4

B.

6.3

C.

7.9

D.

8.7

B.

If the chart is populated by data from a simulation and each region is worth the value it is named, calculate the average value from these

50 trials.

A.

5.9

B.

6.6

C.

7.1

D.

8.3

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