(shoreline to open ocean)
Intertidal
Zone
Neritic
Zone
Continental
Shelf
Oceanic Zone
Sunlight
Benthic Zone
Intertidal
Zone
Continental
Shelf
Area between high tide line and low tide line
Organisms adapted to harsh, changing environments
Neritic
Zone
Continental
Shelf
Area over the continental shelf
Area of greatest density and diversity of marine life
Continental
Shelf
Oceanic
Zone
From the continental break out to open ocean
Benthic Zone
The Ocean
Floor
Underlies all the other zones
Floaters or very poor swimmers
Plankton divided into 2 groups:
•Phytoplankton – producers, photosynthesizers
•Zooplankton – consumers
Plankton
Meroplankton
• Spend only part of their life cycles as plankton
• Are the larval stages of organisms that grow to become benthic or nektonic organisms
Holoplankto n
• Spend their entire life cycles as plankton
Must live in the photic zone
Most abundant in shallow coastal areas or in upwelling zones
The basis of the oceanic food web
Cyanobacteria
Diatoms
Coccolithophores
Dinoflagellates
Foraminifers
Radiolarians
Cnidarians
Combjellies
Arthropods
Larvae
(swimmers)
Free swimmers
Maneuver actively in the water column
Found in the water column from surface to ocean floor
(swimmers)
5 Categories:
•Reptiles
•Mammals
•Fish
•Arthropods
•Mollusks
(swimmers)
Marine
Reptiles:
•Turtles
•Snakes
•Crocodiles
•Iguanas
(swimmers)
Marine
Mammals:
• Whales
• Seals
• Otters
• Manatees
• Dolphins
(swimmers)
Bony Fish:
•Tuna
•Barracuda
•Eels
•Angler Fish
(swimmers)
Cartilaginous
Fish
•Sharks
•Rays
•Skates
•Chimeras
(swimmers)
Marine
Arthropods
•Shrimp
Mollusks
•Squid
•Octopi
(bottom dwellers)
Live either burrowed in, resting on, or attached to the bottom
Primarily filter feeders, scavengers or deposit feeders
(bottom dwellers)
2 Basic Types:
•Sessile - Live attached to the bottom
•Vagrant - Able to move about
(bottom dwellers)
Sessile:
• Barnacles
• Sponges
• Corals
• Sea Anemones
• Oysters
• Clams
(bottom dwellers)
Vagrant:
• Crabs
• Sea Stars
• Sea
Cucumbers
• Sea Urchins
• Brittle Stars
Supralittoral- splash, spray, high tide to dunes area
- This area can have tidal pools
- Organisms must adapt to change in temp, salinity, moisture and force of waves
Supralittoral- splash, spray, high tide to dunes area
-organisms must cope with exposure to extreme heat/cold, predation by land animals and sea birds.
-dry for most of the time but sprayed with salt water during high tides
-only flooded during storms and high spring tides
-barnacles, isopods, lice, periwinkles, whelks and very little plant life
Intertidal- littoral, sub littoral, swash, low tide, shallow water
-depths can go as deep as 100-300meters depending of clarity of water.
-ton of plant and animal diversity
-sea stars, anemones with suction cups that help stick to rocks
Intertidal- littoral, sub littoral, swash, low tide, shallow water
-always covered by water
-sunlight is able to reach the ocean floor
-plants and animals are able to withstand movement of waves
-barnacles, tube worms, crabs, shrimp, limpets
-depth can be as deep as 5-10m-100% light
-characterized by an abundance of sunlight, dissolved oxygen, and nutrients
-ton of diversity and large populations
-temperatures vary greatly. Animals must adapt.
Rocky vs Sandy
Rocky
-Organisms can quickly dry out
Sandy
-Climate can vary greatly and many are very hot in harsh weather.
-Creatures must adapt to waves and have structures to help hold them onto the rocks.
-
Rocky vs Sandy
Rocky
- Usually wet and almost completely covered in rocks.
Sandy
- Creatures must be able to adapt to areas of really dry times.
- Creatures must be able to adapt to cling, live in crevices, scratch or chip away at rocks.
- Speckled or dark with hard shells
- Must be able to burrow or use structures to keep from being pulled out to sea.
-tend to be lighter for camo
Epipelagic
- Sunlit zone, Euphotic zone (true light)
- Surface to 200m
- 90% of diversity and density in ocean
- Coloration is huge in survival (Countershading, Camo, Disruptive coloration)
- Predators, Suspension eaters/Filter feeders, Primary Producers
- Schooling or shooling is a main defense
- Widely varied temps depending on air above
- Common creatures: Sharks, crabs, fish, jellyfish, algae, corals, sponges, sea stars, octopus, squid, krill, plankton….
Epipelagic
- Also called euphotic zone (True light)
- Surface to 600 ft or 200m deep
- 90% of ocean life / Most diversity and density
- Warmer temperatures in most areas
- Food is abundant in this zone
- Not many hiding places off shore
- Creatures have many colors
- Many dependent on phytoplankton
- Sharks, jellyfish, stingrays, colorful fish, octopus, corals,
- Photic zone, Sunlit zone, only area to receive full sun rays
- Creatures must be creative to avoid predation here
Mesopelagic
- Twilight zone, disphotic zone
- Dark, very few wavelengths of light, colder temps
- Very large eyes to take in all possible light
- Bioluminescence- creatures make their own light or have bacteria that emit light.
- No need to be colorful. Tend to be clear, black, red, or dark.
- Many creatures migrate up to feed at night.
- Larger eyes, mouth, jaws, and stomach.
- Increased pressure in this zone.
Mesopelagic
- Twilight zone, Disphotic zone 200-1000m
- Bioluminescence- create their own light or have bacteria/protists in pockets that light up.
- Expandable jaws, stomachs, and larger eyes (catch all rays of light)
- Not diversity and density
- Much colder and increasing pressure
- Many creatures swim up to epipelagic at night to feed on plankton
- Clear, black, dark, red coloration for camo
- No plant life, very few wavelengths of sunlight this deep
Bathy(al)pelagic
-100-4000m deep
-5800psi Immense pressure
-Midnight or aphotic zone
-Less diversity and less density in life
-No plants
-No sunlight at all
-Hard to find mates so there are unique reproduction adaptations
-Bathye means deep
Abysso/Hadalpelagic
-Very similar adaptations to Midnight zone/ Bathyalpelagic
-Deepest regions and trenches of ocean
- No swim bladder due to pressure, most jellylike substance
- Bioluminescence
- Some creatures evolve gigantism
- Very large mouths, stomachs, teeth turned inward
- No need for color so most are clear, white, red, black
- Little effort spent hunting, they wait for food. Some have lures