1 Window-based Approach For Fast Stereo Correspondence Raj Kumar Gupta, Siu-Yeung Cho IET Computer Vision, 2013 2 Outline • Introduction • Related Work • Proposed Method • Experimental Results • Conclusion 3 Introduction • Using two correlation windows to improve the performance of the algorithm • 3*3 and 9*9 • Real-time suitability • more than 10 frame/s on CPU in case of 320 × 240-sized image pair with disparity value 16 4 Related Work • Local methods are usually base on correlation. • Area-based (NCC, SAD, SSD) • Feature-based: rely on feature extraction and match local cues (BF, GF) • Bigger window size, more information, more blurred. 5 Outline • Introduction • Related Work • Proposed Method • Experimental Results • Conclusion 6 Flow Chart 7 Flow Chart 8 Initial Matching • Matching cost computation: SAD d Left Right 9 Problem in disparity selection a. Determine disparity easily for unique minimum value b. Ambiguous disparity in case of multiple minima c. Matching cost calculated at point (205, 230) of Tsukuba image 10 Initial Matching: large correlation window • Matching cost computation: SAD + penalty • Penalty term • Disparity computation 11 Problem in disparity selection 12 Initial Matching: small correlation window • Only those disparity values that are carried by neighbouring pixels. • Matching cost computation without penalty • N: the disparity values of the neighbouring pixels. • Avoid local minima and speed up 13 Flow Chart 14 Unreliable pixel detection • left–right cross-checking 15 Disparity Interpolation • Search for pixels with reliable disparity value in its eight neighbouring pixels. • Compute similarity of unreliable pixel and its reliable neighbor. 16 Flow Chart 17 Disparity Refinement 18 Outline • Introduction • Related Work • Proposed Method • Experimental Results • Conclusion 19 Experimental Results • Computation time of the proposed algorithm for different window sizes on Tsukuba image. (image size 384 × 288 with 16 disparity labels) 20 • Percentage error in non-occluded (nocc), whole image (all) and near depth discontinuities (disc) for different window sizes for all four images (Tsukuba, Venus, Teddy and Cones) 21 Experimental Results • a. Without using small correlation window Ws and the disparity refinement step • b. Without using the disparity refinement step • c. Without using small correlation window Ws • d. With all four steps on Tsukuba image 22 Experimental Results 23 24 25 Experimental Results • Comparison the performance of the proposed algorithm with other correlation-based algorithms. 26 Experimental Results 27 Reference • [24] Gupta, R., Cho, S.-Y.: ‘Real-time stereo matching using adaptive binary window’ • • • • • (3D Data Processing, Visualization and Transmission, 2010) [25] Zhang, K., Lu, J., Lafruit, G., Lauwereins, R., Gool, L.V.: ‘Real-time accurate stereo with bitwise fast voting on Cuda’. Int. Conf. Computer Vision Workshops, 2009, pp. 540–547 [26] Humenberger, M., Zinner, C., Weber, M., Kubinger, W., Vincze, M.:‘A fast stereo matching algorithm suitable for embedded real-time systems’, Comput. Vis. Image Underst., 2010, 114, (11),pp. 1180–1202 [27] Gong, M., Yang, Y.: ‘Near real-time reliable stereo matching using programmable graphics hardware’. IEEE Conf. Computer Vision and Pattern Recognition, 2005, pp. 924–931 [28] Richardt, C., Orr, D., Davies, I., Criminisi, A., Dodgson, N.: ‘Real-time spatiotemporal stereo matching using the dual-cross-bilateral grid’. European Conf. Computer Vision, 2010, vol. 6313, pp. 510–523 [29] Ambrosch, K., Kubinger, W.: ‘Accurate hardware-based stereo vision’,Comput. Vis. Image Underst., 2010, 114, (11), pp. 1303–1316 28 29 30 31 32 33 34 Conclusion • A new correlation-based stereo-matching approach. • Large window improves at non-textured image regions • Small window improves at depth discontinuities • The CPU implementation computes at a speed of more than 10 frame/s. • Easily implemented on GPU. • The proposed method can be used in real-time applications to reconstruct the 3D structures with great accuracy at object boundaries. 35 Codebook based Stereo Matching for Natural User Interface Sung-il Kang and Hyunki Hong 2013 IEEE International Conference on Consumer Electronics (ICCE) 36 Outline • Introduction • Proposed Method • Experimental Results • Conclusion 37 Introduction • Interactive user interface has been one of the major topics in consumer electronics. • Gesture based user interface • Interactive smart TV, Nintendo Wii, Sony PlayStation3 Move, and Microsoft Kinect. • Propose a stereo system implemented on GPGPU for real-time performance. • Employ codebook to solve occlusion. 38 Flow chart 39 Proposed Method • Pre-processing • Laplace od Gaussian (LoG) filter for alleviating the lighting effects. • Cost initialization • AD+Census[6] [6] X. Mei, X. Sun, M. Zhou, H. Wang, and X. Zhang, “On building an accurate stereo matchng system on graphics hardware,” Proc. of GPUCV, pp. 467-474, 2011. http://www.camdemy.com/media/4724 40 Proposed Method • Cost aggregation[6] • Cross-based aggregation • Color similarity and the length constraint • Refinement[6,7] • Left-right consistency check • Iterative region voting • Sub-pixel enhancement d [7] Q. Yang, C. Engels, R. Yang, H. Stewenius, and D. Nister, “Stereo matching with colorweighted correlation, hierarchical belief propagation and occlusion handling,” IEEE Transactions on PAMI, 2009. 41 Proposed Method Yes Occlusion? Find codeword No Yes Codeword? No Add a new codeword Update codeword 42 Experimental Results • Device: Intel Quad 2.66GHz with Nvidia GTX460. • Stereo images are captured by a Bumblebee 3 from Point Grey Inc. • Time: 80~110ms/frame • Stereo matching is implemented on GPU. • The codebook generation and its evaluation is on CPU. 43 Experimental Results 44 Experimental Results [8] K. J. Yoon and I. S. Kweon, “Adaptive support-weight approach for correspondence search,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 28, pp. 650-656, 2005. [9] C. Richardt, D Orr, I Davies, and A Criminisi, “Real-time spatiotemporal stereo matching using the dual-crossbilateral grid,” Proc. of ECCV, 2010. 45 Conclusion • Propose a stereo system implemented on GPGPU for real-time performance. • Good performance at static background Only.