Name:_________________________________________ Ilgavizis Period:________________ Persuasive Appeals Scavenger Hunt Learning Target: Analyze the effectiveness of the three persuasive appeals in an argument Directions: On Wednesday, students held a classroom debate over whether video games hurt or help our development as human beings. Below are at least one response from each of the 5 periods. Write a ---------------------- Underline the debatable claim in each response. Use 3 different colors to highlight the various persuasive appeals being used in these comments Logos T next to every transitional word and transitional phrase you see. Pathos Ethos Video games hurt our develpoment as humans more than they help. For example, a study showed that "Students who had played a violent virtual reality game had a higher heart rate, reported more dizzimess and nausea,and exhibited more aggressive thoughts in a post test than those who had plaued in a nonviolent game" (Dai and Fry). This shows that video games can be terrible for people they could start out as a calm person, and then play a violent video game for a week and turn into a violent person. Video games help our develpoment more than hurt it. It has been proven that it helps improve a human's hand-eye coordination. Video games have been shown to help improve a person's IQ. People always bring up that video games are impressionable to youth, and they cause more violent tendencies, but I always played pretty violent games when I was younger, and I turned out perfectly normal (if you would call me normal). Another point that has no real evidence is that up to 18.4 percent of each age group of youth is obese. There is no true evidence that video games are the number one cause of this percentage of obesity Video games help our development as humans , they can expand on our memory and hand to eye coordination can be quicker for example " researchers were discovering that playing them appeared to improve some cognitive abilities in children: Avid players were better at noticing visual stimuli and shifting the focus of their attention, the very task that old brains find difficult" (Thompsonoct paragraph 9). This means that video games have been proven to help peoples developement and help their development later on in their lifes. Video games are good for the mind, becuase they give us skills that can be used in real life, or help us learn skills that we can't learn in real life. For example, video games help our multitasking skills and hand eye coordination and studies showed that games helped those skills when it required, "players to pilot a car down a winding a path at a constant speed while trying to keep from running off the road. At the same time, users had to pay attention to a stream of flashing icons and press a button on the game controller whenever a circle appeared" (Markman 13). Multitasking in real life could be like drving down the road while at the same time trying to find road signs or even looking at a map. Another example is the game MInecraft. I you want to be an architect one day and when your'e younger and then have no designing experience then how are you going to learn? The game MInecraft helps you build those skills and can help you in the real life. Another thing videogames can do to help us is to keep us fit and healthy. One system is the Xbox Kinect and, "the camera tracked her movementsas she played Gazzaley's new game, Body Brain Trainer" (Markman 18). This game exercised her body and mind proving that video games can be healthy too! Video games hurt our development as human beings. Imagine you being happily married with children, one of them who is constantly in his room, dark and filled with junk food with his hands almost super glued to his Xbox controller, screaming profanities at the TV screen, blowing the heads off zombies while all of the rest of the household is doing homework/cooking dinner/watching movies happily together. That child will probably end up a lot more violent then your other children. Although there are video games that are designed to help keep us fit, the vast majority of them are not. As a person who enjoys playing video games, I know that I, along with most other people who play video games, would rather sit and relax while playing a game than be active and move around. So, even though there are games that are designed to encourage being active, many people won't play them. I believe that video games have a negative effect on human beings development. There was a test done on video games affect on people and each day a group of players played violent games while others played friedly games and durring the expierement they found that ''those who played the violent games had an increase in their hostile expectations'' (Bushman 13). This shows that the games rot the nice part of the people being tested brains. For example imagine the brain of people getting tested as the fruit in your fruit bowl at home. The fruit is ripe, bright, and full of flavor. Now imagine the violent game as a rotted pear. Its all bruised and oozing slime. if you put the rotted pear in the bowl with all the fresh fruit or the violent, hostile games images and ideas into the brain of the people tested. The rotted pair is going to rot the fresh fruit just like the violent video games will rot the brain and create hostile thoughts in it. as a baseball player who uses hand-eys coordination, as well as a part time video gamer, with games such as black ops, Madden, and 2k ( i destroy in 2k), i can tell you that video games have in no way helped my hand eye coordination. pressing a button on a controller takes memorization and experience, and very little hand-eye coordination. also, while kinect and wii are meant to use your body and stay fit, Wii has become obselete, and kinect games are underdeveloped and rarely interesting. they both generally take a back seat to xbox, and a playstation, where lazy children can sit, eat junk food, and play 2k without the nasty smell of sweat. After Reading Question: What persuasive appeal did you find to be most effective in the argument? Explain why it was the most effective in the space below. Exit Connection: List at least one specific piece information from today that you can use for EA 2.2. This can be a piece of text-based evidence, how to use a particular transition word effectively, maybe now you know what your claim will be for EA 2.2, learned what not to say…