Technology in the Classroom

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By: Paige Evans & Emily Rogers
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Apple
Mimio Boards
Angel
Smart Phones
Apps
Moodle
Laptops
What is good learning? That may be a subjective
question. But it’s likely that many educators would give
answers
that fall in the same ballpark…
…students collaborating and discussing ideas,
possible solutions…
…project-based learning, designed around real
world contexts…
…connecting with other students around the world,
on topics of study…
…immersing students in a learning experience that
allows them to grapple with a problem,
…gaining higher-order thinking skills from pursuing
the solution
-MIT
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Games and Simulations are used to teach
doctors and military personnel.
 They don’t want you to teach with
technology just to utilize what’s there, but
instead to use it to help reinforce the
content.
 The Educational Revolution  Social
Reconstructionism
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Mr. Ross’s 7th Grade Social Studies Class
Overview – Simulates the political and military
conditions of Europe in the late 1800s early
1900s
Helps cover his content and describe why WWI
occurred
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Teaches the skills of negotiation
Solving problems with collaboration
Teaches students that their actions influence others.
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Texting
Finding the answers online
Plagiarism
Instant Messaging
Excuses
Mr. Ross, “Games don’t
teach the content… it
teaches students the
conceptual knowledge and
sets the environment for
you to teach what you
want.”
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Keep information gathered
Keeps class moving
Online discussions
Unlimited resources
Keeps students up to date with technology
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Cyber Bullying
Cheating
Slow Connection
Access to Internet at home?
No hard paper copy
Teacher training
Technology FAIL.
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“Finish students were among the
fifth best in math and science in
2006. Their classrooms are bare
of technology, the have less
homework, start school a year
later, and do less homework on
average.”
3rd Grade Classroom!
http://www.youtube.com/watch?v=lUVgSWsyIE8
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Who was the 29th President?
First person to get the right answer, get’s a
chocolate bar!
Ready, Set, Text
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http://education.mit.edu/papers/GamesSimsSo
cNets_EdArcade.pdf
http://www.huffingtonpost.com/2010/10/22/tech
nology-in-schools-wei_n_772674.html
http://www.educationworld.com/a_tech/archive
s/technology.shtml
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