Presenter Name Location Date Contact Information Insert Presenter Name and Contact information Lisa Bacon Program Manager, STEM K-12 Outreach LisaB@aiaa.org 2 Tonight’s Goal 4 Why We Hope You’re Here • To encourage students to pursue STEM careers • To learn techniques and activities to use with • • K-12 students To share what you’ve learned with your others in your region and section To make learning engaging! 5 Scavenger Hunt • See how many names you can collect from the • • • • other participants in the room. Each participant may only be used once. Keep track of the numbers you’ve found! See how many you can find in 10 minutes. Can you fill in all of the spaces? 6 Find Someone Who… 1 Has mentored a robotics team 2 Owns a lab coat 3 Is on the STEM K-12 Outreach committee 4 Has seen a space shuttle launch 5 Has flown in a hot air balloon 6 Knows what SCAMPER is 7 Has launched a straw rocket 8 Is not an engineer 9 Designs space suits 10 Has worked with students in the last month 11 Thinks math & science should be engaging! 12 Has flown a paper airplane in the past week 13 Has attended any other education trainings 14 Knows an astronaut 15 Has a pilots’ license 16 Knows what ThinkPair-Share is 7 A Unique Opportunity Share your passion for STEM with future scientists, technologists, engineers and mathematicians! 8 Today’s Student … • Is a visual and kinesthetic learner • Is hyper-connected to the real world via • • • social media Expects technology in their classroom Places a high value on interactivity and active learning Depends on transferable skills 10 ``What you need to invent, is an imagination and a pile of junk.'' -Thomas Edison 11 Individual Challenge Use the materials provided to design a straw rocket that travels further than all others. You must be ready to test your straw rocket in 15 minutes. 12 The Requirements • All Straw Rockets Must: • Have a straw fuselage with an opening at the bottom for launch • Contain at least 2 fins • Have a 2.268g clay nose 13 14 The Engineering Process 15 SCAMPER How have Oreo cookies changed? Why? Substitute Combine Adapt Magnify/Minify Put to Other Use Eliminate Reverse/Rearrange 16 Redesign Use the Engineering Process to redesign your straw rocket. You will need to demonstrate your new design in a fly-off in 10 minutes. 17 18 Debriefing What did we learn? What concepts can we teach from this? 19 Debriefing • Hands-On Activity: Straw Rockets • Grade Range: 2-9 • Possible Concepts Taught: • • • • • • • Generating Hypothesis Engineering Design Process Data Collection/ Graphing/ Analysis Center of Gravity Force and Motion Acceleration Trajectory 20 Elementary School (K-5) • Want to understand “why?” • Require concrete examples of concepts • Enjoy pictures ,videos, models, props • Recommendations: • Hands-on activities • Movement activities (younger students) • PowerPoint presentations (older students) 21 Middle School (6-8) • Want to understand “how?” • Enjoy concrete examples of concepts • Connect academics to real-world • Enjoy pictures ,videos, models, props • Recommendations: • Hands-on activities • PowerPoint presentations with visual media • Connections between topics and real-world 22 High School (9-12) • Want to understand “why not?” • Connect academics to real-world • Enjoy being spoken to rather than spoken above • Recommendations: • • • • Hands-On Activities PowerPoint presentations with visual media Connections between topics and real-world More specific content – extend into college-level 23 Team Challenge Use the materials provided to design a parachute that stays aloft longer than all others. You must be ready to test your parachute in 30 minutes. (You will not have an opportunity to redesign your parachute.) 24 The Requirements • All Parachutes Must: • Use no more than ½ sheet of tissue paper • Carry the designated parachute weight (4 Starburst candies) • All parachutes May: • Use the provided gore pattern 25 26 Debriefing What did we learn? What concepts can we teach from this? 27 Debriefing • Hands-On Activity: Parachutes • Grade Range: 6-12 • Possible Concepts Taught: • • • • • • Engineering Design Process Constructing and Experiment Data Collection/ Graphing/ Analysis Velocity/ Acceleration Aerodynamic Drag Forces of Flight 28 When You’re in the Classroom • Communicate with the teacher prior to your visit • Ask about student needs • Share lesson with the teacher and ask for help with supplies • Create a lesson that is engaging and appropriate • • for students Make connections between your job and the student’s world “An open mind is a creative mind” 29 Resources http://AIAASTEMeducation.org AIAA’s web site has many activities that can used that are •Simple •Low Cost •Can be done in a short amount of time •Can be related to the mentor’s real world experience •Can be tied to the classroom lessons already being taught 30 Wordle Review 31 Graduation Congratulations, you have completed your workshop and are ready to work with students. You will now become part of the AIAA Mentor Database 32