We do experiments in Human-Computer Interaction because we want to know ... Is product A better than product B? What is good and bad about X? Testing design principles and methods Etc. etc. Experimentation in HCI is all about people As they will use the products we develop But we also – less often - do experiments without human involvement e.g. testing software capabilities Strictly speaking this is not HCI, but usually a people-oriented aim Raw materials for experiments: People On their own horribly complex and varied things to test ... And we usually run tests with groups of people! Computer interfaces And software, experiences, designs, art, etc. etc. People as objects of study: People are different Skills, knowledge, expertise Tiredness, illness, motivation They think and learn => high variability in experimental results => hard to obtain significant results People are also subject to complex effects, that are hard to control for (measure the effect of) in experiments Time of day effects Tiredness, post-lunch dip, etc. Transfer effects Learning and interference Other problem is that of context: Experiments can be done in the field or the laboratory Each their own strengths and weaknesses Since we usually involve groups of people, we have problems with accounting for the effect of social dynamics ... and group relationships – how do they impact on what we want to measure? Finding subjects for experiments is (also) challenging Nearly always, we have specific criteria that we would like participants to fulfill Females, age 30+, driving a powder-blue prius, who likes liqourice Often we do not have the money to pay people, so hard to get the right ones This leads to the problem of most Psychology and HCI experimental research being done with Psychology and Computer Science undergraduate students But how representative are they of the target population we are interested in? ”Statistics is the least of your problems!” Alan Dix, ”Avoiding Damned Lies” Statistics is a tool for analyzing data from experiments and deriving meaning from them Statistics is a logical process – each type of problem has one or more statistical methods that can be employed If you can identify the problem, you can find the statistical test to use Finding help/guides for statistical tests is pretty easy Statistics is primarily used when we are looking for ”broad and shallow” results Using surveys, data logging, large experiments When using quantitative methods (i.e. Getting numbers as data) If we want meaning – in-debt knowledge about just a few subjects, we use qualitative methods (numbers as data) Video logs, not post-task walkthroughs, anecdotal evidence, etc. If we want to conclude... ”95% of users had problem X” - we use statistics ”Problem X happens for this reason ...” - we use qualitative methods Ideally both! Backup the quantitative data with When I qualitative – give meaning to the grow up, I want to be numbers! a HMW Statistics are an incredibly powerful tool for an HCI person (interaction design, usability, whatever ...) In this course, focus on applying statistical methods to analyze experimental data Some qualitative methods also, but mostly this is in the course Target Group Analysis A powder-blue prius Practical information about the course Course objectives Course textbooks Course plan Exercise: Table-top hockey experiment Center for Computer Games Research Mostly teaches at DDK-line Empirical researcher: Science by experimentation Mostly focused on experiments with humans (annoying bastards!) User experience analysis in interactive applications Games, websites, etc. Lectures Wednesday 10-12 in room: 4A22 Exercises Wednesdays 13-15 in room: 4A58 Exercises starts at 13.00 – ends at 15.00 (you can stay longer if you wish!) Handouts for exercises on the course website (generally the week before): http://experimentdesign.wordpress.com Read the course handbook carefully – it contains important information (it is available on the website) On the website you will find handouts, exercise guides and other documents used in the course, as well as updates and messages from the course convener: http://experimentdesign.wordpress.com Basic grounding in research skills and research methodology Designing and running experiments Data analysis using statistics, SPSS and Excel Writing up studies using standard presentation conventions Designing questionnaires and fielding surveys Ethics in research Laws of interaction design Course textbook: Will also be used: Sage, 2006 Field and Hole (2003). Sage publications. Field (2005). Sage publications You will be using it throughout the course Other good statistics textbooks: Pearson / Prentice Hall 2005 Pearson / Prentice Hall 2004 The course will be assessed 100% via the final exam Exam is written, with aids, on a PC, but minus internet access. Exam will focus on testing your understanding of the principles taught in the course It will focus on problem solving and thinking, not remembering the curriculum word by word Note that changes may happen … During the course there will be an assortment of assignments, some to be handed in, some to present, during the semester These do not count towards your grade Without doing them you will learn nothing … This is a method course, which can be intimidating If you need help, get help – problems are easier to fix early on Primary help: Ask you co-students and the people in your group Secondary: Contact the course convener during office hours Office hours: Thursday 10.30-12.00, Monday 10-3012. Room 4B06. DO NOT disturb outside office hours Course week Date Lecture Exercise 1 27/8 Introduction to the course Tabletop hockey experiment 2 2/9 NO LECTURE NO EXERCISE 3 9/9 How to write a scientific report WORKSHOP (lectures and exercises intermingled, 10-17) 4 16/9 5 23/9 6 28/9 and 29/9 28/9 lecture, room 4A22 10-12: The normal distribution and hypothesis testing 29/9 Exercise, room 2A52 13-15: Creating graphs in Excel Problem solving in groups TBA 7 7/10 Parametric statistics Performing ANOVA in SPSS & other fun tasks TBA Analyzing a scientific paper Writing a lab report Introduction to SPSS Planning and designing experiments Problem solving in groups Descriptive data analysis in SPSS Descriptive statistics Problem solving in groups Notes Start reading for Week 3 Hand in assignments TBA Course week Date Lecture Exercise Notes 14/10 FALL BREAK - NO LECTURE NO EXERCISE TBA 9 21/10 Non-parametric statistics Yet even more problem solving in groups TBA 10 28/10 Correlation Some really cute problems to be solved in groups TBA Prepare experiment I 8 11 04711 Linear regression Starting the free experiment (groups) + problem solving 12 11/11 Survey-based methods and questionnaire design Running experiment + constructing surveys Run experiment 18/11 Principles of interaction design: Fitt´s law and the Power Law of Practice Fitt´s law experiment (groups) Prep. presentation of experiment 02/12 Ethics in research Introduction to the exam Presentations of experiment results TBA 13 14 Each week there will be some core reading From Field & Hole Or from the compendium Some weeks there is also optional reading suggested – strongly encouraged that you read this (I will be watching you ...) Plagiarism: Passing of someone else´s work or ideas as your own. Don´t do it – risk being expelled or taking the course again Collusion: Working with someone else and claiming that the jointly-produced work is entirely your own Important point: When NOT working in groups, your work must be unique to you Aims: To show you how experiments work in practice The de-mystify the process Testing how far an improvised hockey puck travels under different conditions Two factors (or conditions) are involved: Shot type Puck placement along stick Each factor has two levels (or values): Shot type: Wrist shot, slap shot Puck placement: Near end of stick, middle of stick So we have 2 factors with 2 levels: This is called a ”two level factorial design” – a very traditional experiment design in engineering sciences The aim is to test all possible combinations of factors and levels – here 4: Factor 1 Factor 2 Value A Short end of stick Slap shot Value B Long end of stick Wrist shot In order to make sure our results are valid, we need to run each combination multiple times Do 10 shots with each combination. Record distance travelled for each shot Make sure you set up each shot exactly according to the guidelines – otherwise you introduce experimental error Follow the experimental procedure in the handout The handout is on the course website: www.experimentdesign.wordpress.com Follow the guidelines for how to analyze the experimental data + answer the questions given When everyone are done we will discuss the results jointly in class