I love the Rube Goldberg elements and I like the entrepreneurship elements too, but I’m missing the connection between the two of them. I really love the PE component and hope to see pictures of them and the cartoons they produce. This plan is really close to complete. I need more information on the assessments, as most just said ‘rubric’ and I at least need the categories to be assessed by a rubric. I put the parts I need more info on in red and things I suggest as possibilities to add in green. Let me know what questions you have. Thanks! Entrepreneurship: Turning an Idea into a Product STEAM Lesson Brief Educators on the team: _Linda Bruns_ Trained: August 15-16, 2014 Town/State Naples, Florida (Village School) Students use knowledge from across the disciplines to strengthen their understanding of each subject’s content and its related careers through topic or theme oriented realistic problem-based activity-rich lessons. Theme that this lesson would tie to: Entrepreneurship (Bridging the Gap between Technical and NonTechnical Education) Specific Topic Concept within that theme: Turning an Idea into a Product PROJECT IDEA + brief notes & supplies BASIC CONCEPTS Essential Concept: - I switched your essential concept and basic plan – this concept is still long, but good. The students will identify and experiment with simple machines through toy dissection. After reading about cartoonist Rube Goldberg, students will draw their own cartoons, incorporating simple machines. Student teams will build a working model in the classroom using inexpensive/recycled items. Students will eventually bring a cartoon to life by creating an obstacle course on the playground that uses simple machines to complete specific tasks. Students will maintain their own Inventors/Entrepreneurs’ notebooks throughout this process to brainstorm and record their own ideas (Village Shark Tank presentations at end of Science – Concepts –Simple Machines Goal / Objectives – The students will experiment with simple machines and understand that the ideas behind simple machines have been adapted into more complex inventions. They will define the seven simple machines and dissect a broken appliance or toy, identifying simple machines during the process. Standards –NCSEE: Understands concepts and processes associated with successful entrepreneurial performance (Discovery). Careers – Gear: clock maker, bicycle designer; Wheel and Axle: amusement park designer, automotive careers; Inclined Plane: architect, roller coaster designer; Pulley: crane operator/builder, Lever: hockey player, airplane pilot; Screw: construction worker; Wedge: rocket engineer, woodworker, ship designer Project – Toy Dissection, Simple Machines: Each student will bring to class a broken toy or broken appliance to disassemble (NO mercury, and proper CC. 2013 STEAM Education Lesson Brief year). Provided with a list of famous entrepreneurs, the students will research the inventions/innovations, products/services associated with their businesses. Students will identify the personal qualities that contributed to their success. Music will be introduced in the classroom to provide additional entrepreneurial lessons. Classroom businesses will be created based on student input. Management teams will be formed and business plans written, including cost analysis and future marketing of the product or service. Basic Plan: Students will investigate the risks and rewards of entrepreneurship by researching and testing inventions and innovations and developing new products according to need and demand (S, T, and E). Rube Goldberg’s cartoons depicting complicated gadgets that perform simple tasks (S, Art) will be a bridge to brainstorming and experimentation using the simple machines (S, T,E).Students will bring the simple machines and cartoons to life by using motion and equipment (PE) to create an obstacle course. Students will categorize a variety of products by definition as invention or innovation (LA) and use simple toys, such as the Slinky (1942), to observe the science behind many inventions/innovations (S, E). Students will choose an invention, identifying how and why it was invented (SS). After considering the original invention process, they will think of ways to create innovations of that invention. Additionally students will research Richard James, Slinky inventor, and other entrepreneurs with emphasis on their personal lives CC. 2013 disposal of all materials after project). Working in groups of 2-3, the students will take apart the toy or appliance part by part, keeping track of each part removed by tallying on the Simple Machines Worksheet provided. Assessment – The student will correctly identify each of the seven simple machines when examples are provided. And how they are used to transfer force. Extension – Physics of the Slinky Technology & Engineering – Concepts – Rube Goldberg Models Using Simple Machines Goal / Objectives - After defining and identifying the simple machines, the students will design and build a working model, using three or more of the simple machines. Standards - –NCSEE: Understands concepts and processes associated with successful entrepreneurial performance (Development). Careers – mechanical engineer, electrical engineer, machinist, tool and die maker, inventor Project -Using Rube Goldberg, creative cartoonist, for inspiration as well as a basic knowledge of the simple machines, the students will choose a simple task, (I.e. turning off the alarm clock, letting out the dog) and design a complicated machine which will perform the very simple task. Students will provide the elements needed to build their models. Simplicity will be emphasized (money should NOT be spent on supplies)—dominoes, Barbie dolls, fans, toilet paper tubes, marbles, cardboard boxes, sporting goods etc. The model will incorporate at least three simple machines and must execute at least 5 steps. The machine must work on its own after the task is initiated. The students will include a written description and original design (picture). The students may choose (extra credit) to record the machine with a video in a continuous clip (Windows Media Player File or QuickTime) and show in class using a flash drive or burned to a CD. Assessment – Rube Goldberg Rubric PLEASE do not say ‘use a rubric’ without saying what categories and basic parameters will be on it. It is expected that every assessment be rubric-based. Students will design and construct a working rube goldburg device that uses all of the simple machines to STEAM Education Lesson Brief and the personal qualities that contributed to their success or failure. Students will note that entrepreneurship knows no age limits by observing young entrepreneurs in action. Entrepreneurial processes and music will be identified as a means of forming a creative mindset (Music) The students will identify the traits needed by all successful entrepreneurs. Students will keep inventor’s/entrepreneur’s notebooks, regularly updating their ideas (LA). Student teams will choose appropriate goods and services, including the starter businesses selected, Village Pops (est. 2010, now offering glutenfree options) and Village Crates. The students will be ready to write their business plans, estimate cost of starting the business (M), raise capital, create advisory boards and market their products. Skill level (Grade Range): 7-8 Timing of Lesson: Three-40 minute periods weekly for 8 weeks Basic Supplies: All Subjects: Career Portfolio Math – what are the companies selling? Concepts –Estimation Goal / Objectives-The students will use estimation to determine the money needed to start and maintain their business(es). Standards –NCSEE: Understands personal money management concepts, procedures and strategies (Resourcing). Careers – project estimator Project – The students will determine their capital needs for three months of operation. They will list all start-up costs, including materials (I.e. appliances for Village Pops and carpentry tools for Village Crates), logo design, trademarking, website domain—what they need to get their business off the ground. The students will then list all operating costs. Direct operating costs will include ingredients (for Pops) and crates/fabric/wood, etc., as well as cost of labor, delivery costs and anything else associated with getting the product out to the customer. Indirect operating costs will include location fees, insurance or anything not directly related to selling the product. The students will add up the start-up costs and the operating costs to get the best estimation of capital needs for the first three months of operation with an ability to forecast future costs. Assessment – Completed Estimation of Capital Needs Extension - Cost Analysis, Budgeting LA – Individual Subjects: Science: Safety goggles Simple Machines Worksheet for each student Broken toys and appliances Screw drivers (Phillips and flat-head) Torque drivers Hammers or small pry- bars (as levers) Needle-nose pliers (locking) CC. 2013 complete a basic task. Extension - Video clips of winning Rube Goldberg machines at national college competitions Concepts –Inventor’s or Entrepreneur’s Notebook Goal / Objectives – The students will design and maintain an Inventor’s/Entrepreneur’s Notebook to help develop ideas, inventions and innovations. Standards –NCSEE: Understands concepts and processes associated with successful entrepreneurial performance (Discovery). Careers – technical writer, journalist, author, blogger Project – The students will read about Leonardo Da Vinci’s notebook containing his notes and drawings on engineering and science, and realize that many of his theories and inventions were proven or built by later generations. The students will begin their own STEAM Education Lesson Brief Jeweler’s screwdriver kits Technology and Engineering: Simple Machines Reference Sheet Rube Goldberg Machine Rubric Language Arts: One bound composition book for each student Handouts about Leonardo Da Vinci’s Notebooks Social Studies: List of Selected Entrepreneurs Rubric for Grading Oral Presentations Entrepreneur Personal Qualities Assessment Math: Computer Printer Internet Access Art: White cardstock Drawing supplies (colored pencils, etc.) P.E.: Use of playground and playground equipment Swings Slides Spiral slides Rappelling equipment See-saws Sandbox shovels Skates Wagons Skateboards Merry-go-rounds Music: Beatles Soundtracks CC. 2013 SS – Inventor’s/Entrepreneurs’ Notebook, following guidelines for keeping their creative ideas protected and updated (i.e. Da Vinci often wrote in a form of coded mirror-writing or purposely made mistakes on his diagrams to keep his inventions from being stolen). The students will maintain their notebooks throughout the year. Students will be asked to label drawings – put in notes about the technical aspects of how the invention (technical writing) would work as well as the inventions appeal to people and problems it would solve (social writing) Assessment – Presentation of one invention/innovation at the Village Shark Tank where “potential investors” will choose a prospective entrepreneur’s business or product, based on concept or product model, to develop in 2015. Extension - Patents and How They Relate to Inventions/Innovations Writing up a business plan for the entrepreneurial shark tank part of this lesson. Concepts –Famous Entrepreneurs in History Goal / Objectives – The students will research and present facts about the personal lives of selected famous entrepreneurs, emphasizing the personal qualities that contributed to their successes and failures. Standards-NCSEE: Understands the personal traits/behaviors associated with successful entrepreneurial performance (Personal Assessment and Management). Careers - inventor, entrepreneur, including business owner, manager, director, CEO Project - The students will choose a famous entrepreneur from a list provided. Students will research the entrepreneurs, including details about their lives and the events leading up to the development of their product or service, how the product/service was marketed and to whom. The students will create a 3-5 minute presentation about the entrepreneur. The presentation should convey the creativity and the personal qualities about the entrepreneurs that made them successful. Power Points may be used, but using the product (or facsimile) or assuming the personality or appearance of the person is encouraged. Upon completion of the STEAM Education Lesson Brief IT Resources: Computer Power Point Doc-Cam Other Resources: Simple Machines( www.mikids.com) Slinky Physics (http://www.howitworksdaily.com/am azing-slinky-physics/ ) Inventors Toolbox: The Elements of Machines ( www.legacy.mos.org) – this link isn’t getting me anywhere specific Art – The Inventors’ Workshop: Museum of Science Simple Machines, Survivor-Style Please link more directly. (www.scholastic.com ) Land Explorations-The Science Factory (Toy Dissection and Rube-Goldberg Design) (www.sciencefactory.org ) Rube Goldberg (www.rubegoldberg.com ) Design and Build a Rube Goldberg Please link more directly. (www.teachengineering.org ) https://www.teachengineering.org/go oglesearch_results.php there are 32 listed when I do a search Goldberg Inventions/Goldburger to Go Please link more directly. CC. 2013 PE – presentations, the students will brainstorm and create a class definition of “entrepreneur.” The students will complete a self-inventory that gauges their own entrepreneurial spirit. It is very important that the SS Component be reflective on history, understanding of the topics relevance to current times and the student and to also include an element of the student being asked how this project or concept could be relevant to or used in the future, So, how did these inventors change society at the time and are their inventions still in use or have influenced modern versions and what do the students think will be related things developed in the future. Assessment – Grading Rubric for Oral Presentations on Famous Entrepreneurs - please put the categories assessed on the rubric Extension – Interview entrepreneurs in the community and share the results of the research in an essay entitled “Common Traits of Entrepreneurs.” Concepts –Rube Goldberg Cartooning Goal / Objectives – The students will draw a Rube Goldberg cartoon that portrays a complicated way to complete an easy task. Standards – NCSEE: Understands concepts and processes associated with successful entrepreneurial performance (Concept Development). Careers – cartoonist, artist, inventor Project – The students will draw an original Rube Goldberg cartoon that incorporates at least 10 steps and uses at least three simple machines. Assessment – Rube Goldberg Design Rubric that shows 10 steps and 3 simple machines and looks like a technically viable design. Extension - Concepts – Rube Goldberg Obstacle Course Goal / Objectives - The students will build an obstacle course on a playground utilizing simple machines. While the principles of simple machines must be used, the students may create wacky events in the likeness of Rube Goldberg contraptions (using a pulley to hoist a bucket of water, etc.) STEAM Education Lesson Brief (www.pbskids.org ) Videos of Rube Goldberg College Competitions Power Point: One Zany Device (Rube Goldberg and His Cartoons) Please link more directly. (www.scienceworld.scholastic.com ) U.S. Patent and Trademark Office (USPTO Kids) (www.USPTO.gov ) Inside the Vault: Famous Entrepreneurs (http://www.stlouisfed.org/ ) PBS: Everyone’s Business Please link more directly. (http://www.pbs.org/ ) MyEconEdLink (www.econedlink.org ) “Money Matters” (Rankin, Kenrya. Start It Up. San Francisco: Zest Books. 2011) Obstacle Course Planner (Simple Machines) Please link more directly. (www.scholastic.com) Music and Entrepreneurship: http://www.forbes.com/sites/michaell indenmayer/2014/06/12/7-lessonsmusic-mavens-can-teachentrepreneurs/ http://www.businessweek.com/article s/2014-05-28/the-beatles-teachentrepreneurship-better-thanbusiness-school Misc. Community Entrepreneurs Photos: CC. 2013 Standards – NCSEE: Understands the personal traits/behaviors associated with successful entrepreneurial performance (Concept Development) Careers – playground equipment designer, architectural designer Project – After reviewing the simple machines, the students will visit a playground, and then brainstorm as to equipment seen there that is made from simple machines. Using videos clips from a show like Wipeout, the students will create an obstacle course on the school playground. Students will suggest imaginative ways to use the simple machines on the playground to create their obstacle course. 2-3 students will be responsible for the creation of one part of the obstacle course using a different simple machine. The class will come together to connect the parts of the obstacle course. SAFETY IS ESSENTIAL. The students may not suggest any activity that poses a risk. Safety equipment (knee pads, helmets, etc.) may be used as necessary. Each group of students must submit a sketch of their obstacle course event along with a written description. On the day of the event, students will set up their event, and then students may take turns moving through the obstacle course. The students will start thinking of ways that simple machines could be used to invent something new. Assessment – Rubric scoring the obstacle course sketch and written instructions PLEASE do not say ‘use a rubric’ without saying what categories and basic parameters will be on it. It is expected that every assessment be rubric-based. Extension - Music – Concepts –Music and Entrepreneurship Goal / Objectives -The students will listen to selected songs by the Beatles and identify the entrepreneurial lessons that can be learned from musicians. Standards – NCSEE: Understands concepts, strategies, and systems needed to interact effectively with others (Communication). Careers – musician, music entrepreneur Project – According to Businessweek, the Beatles teach entrepreneurship better than a business school. The students will listen to music to tap into their entrepreneurial skills. Become a good listener. Connect with your audience (opportunities to impress STEAM Education Lesson Brief Village Pops, Est. 2010, creates new gluten-free options for 2015. your target market). Know that failure may be a daily routine, so practice and practice (to turn great ideas into great successes). Improvise-make use of unplanned opportunities. Master the art of storytelling (to investors, clients and employees). Embrace the struggle. Promote a creative mindset by listening to everything around you (focus), blending disparate concepts into a whole (teamwork), learning through failure and in the end making a product that users will love. Assessment – Listening to music for fun and profit – this needs to be more robust – how can the students document what they are doing in the project area – what kind of an analysis can they do of a performer, practicing, listening, etc. Extension - Product Development and Marketing managers inspect materials and options for the new Village Crates business. Inventor’s or Entrepreneur’s Notebooks keep new ideas flowing and students engaged. CC. 2013 STEAM Education Lesson Brief CC. 2013 STEAM Education Lesson Brief