How is media consumption changing? Ecom & Icomp Experts Address Series University of Hong Kong Admiralty Centre 27 September 2005 The impact of convergence Peter Olaf Looms DR Structure of my presentation 1. How is media consumption changing? 2. What are the key underlying trends? 3. What are the implications for producing and distributing digital media and services? 4. The road ahead 2 1. How is media consumption changing? 3 Media - Supply Side ”A Niagara of supply” Davies [2001] 4 Media - Supply Side Media in the UK - supply side 1988/1989 1997 Increase % Magazine titles 2,042 2,430 19% Singles released 3,932 5,926 51% Albums released 8,762 18,386 110% Comm ercial radio channels 60 188 213% Cinema multiplex s ites 14 118 213% 4 60 1,400% 380 16,762 4,199% 0 132 million Infinity TV-channels CD-ROM t itles Web-pages 5 Media - Demand Media consumption in the USA (hours/week) 1995 2003 Percentage increase Television 30.4 33.2 9% Radio 18.7 19.5 4% Newspapers 3.2 2.3 -28% Weekly magazines 2.2 2.4 9% Internet 0.1 3.3 3200% Video 0.9 1.3 44% Console games 0.4 1.4 250% 6 Media - Demand Media consumption in the USA (hours/week) 1995 2003 Percentage increase Television 30.4 33.2 9% Radio 18.7 19.5 4% Newspapers 3.2 2.3 -28% Weekly magazines 2.2 2.4 9% Internet 0.1 3.3 3200% Video 0.9 1.3 44% Console games 0.4 1.4 250% 7 2. What are the key underlying trends? 8 Key trends 1.Individualisation TV: what and when the viewer wants... ...ultimately anything, anytime, anywhere and on any device • Us Me • Convenience 9 The viewer takes a decision before release TIME SHIFT ON DEMAND ”When you want” ”What you want When you want” Viewing with others The viewer can take a decision after release Viewing on your own 10 The viewer takes a decision before broadcast Podcasting Handheld PVR On Demand (PC/mobile) PSP/Handheld PSP/Handheld Mediacenter Mediacenter Mediacenter Mediacenter PVR Network-PVR Viewing with others On Demand FastWeb The viewer can take a decision after broadcast Viewing on your own 11 Key trends Collective business models: Individual business models: • Advertising • Subscription • Public Service • Pay Per View (PPV) • Pay Per Play (PPP) • Pay As You Go • State funding • Licence Fee • Mixed models LOW RISK CONTENT DIVERSITY HIGHER RISK MAINSTREAM CONTENT 12 Key trends 1. Individualisation 2.Demographics more elderly and kids (although not Hong Kong!) 13 Key trends 1. Individualisation 2. Demographics - more elderly and kids 3.Globalisation 14 Key trends 1. Individualisation 2. Demographics - more elderly and kids 3. Globalisation 4.Digitalisation 15 Key trends 1. Individualisation 2. Demographics - more elderly and kids 3. Globalisation 4. Digitalisation 5.Fragmentation 16 Key trends •1. • 2. • Big growth in supply of content Individualisation Modest growth in consumption (hours per week) Demographics - more elderly Consumption spread over more and kids channels/sites •3. Channel/site Globalisation share under pressure •4. Need to be most cost-effective Digitalisation (more content for less) 5.Fragmentation 17 Key trends 1. Individualisation 2. Demographics - more elderly and kids 3. Globalisation 4. Digitalisation 5. Fragmentation 6.Convergence 18 But what is converging? 19 Convergence From here.... Each media has its own device All media on the the same device 20 Convergence in 1998 From here.... Device convergence We forgot the mobile phone! Each media has its own device All media on the the same device 21 Convergence debate today From here.... Television Radio Internet Telephone Each medium has its own network All media on the the same network 22 Convergence debate today From here.... Network convergence Television Radio Internet Telephone Each medium has its own network All media on the the same network 23 Convergence: a layer cake... Channels and services Device convergence Network convergence Media convergence Market convergence Device divergence Regulatory convergence 24 Key trends 1. Individualisation 2. Demographics - more elderly and kids 3. Globalisation 4. Digitalisation 5. Fragmentation 6. Convergence 7.New/rebranded players 25 What are the implications for producing and distributing digital media and services? 26 Classical Value Chain in Publishing Intellectual Property Rights Production of content Distribution Retail Reader Book of metadata 27 Classical Value Chain in Publishing Vertical integration Intellectual Property Rights Production of content Intellectual Property Rights Production of content Distribution Retail Distribution Billing User Book of metadata User Web-site of metadata Intellectual Property Rights Production of content Distribution Retail User CD of metadata Intellectual Property Rights Production of content of metadata Distribution Billing User Handheld Device 28 Classical Value Chain in Publishing Horisontal concentration Intellectual Property Rights Production of content Intellectual Property Rights Production of content Distribution Retail Distribution Billing User Book of metadata User Web-site of metadata Intellectual Property Rights Production of content Distribution Retail User CD of metadata Intellectual Property Rights Production of content of metadata Distribution Billing User Handheld Device 29 From analogue to digital TV - many platforms! DVB-T DVB-S DVB-C DVB-S2 Analogue TV IPTV ADSL IPTV FTTH P2P DVB-H T-DMB 802.11 podcasting 30 Convergence: strategic responses (1) Intellectual Property Rights Production of content Intellectual Property Rights Production of content Intellectual Property Rights Production of content Intellectual Property Rights Production of content Intellectual Property Rights Production of content Intellectual Property Rights Production of content Intellectual Property Rights Production of content of metadata of metadata of metadata of metadata of metadata of metadata of metadata Aggregation into Channels or Services Aggregation Into Packages Contribution Distribution DigiTV MHP User Access Free-To-Air User Device DVB-T + TV screen Aggregation into Channels or Services Aggregation Into Packages Contribution Distribution VIASAT (OpenTV) User Access CA User Device DVB-S + TV screen Aggregation into Channels or Services Aggregation Into Packages Contribution Distribution Canal Digital MediaHiway User Access CA User Device DVB-S + TV screen Aggregation into Channels or Services Aggregation Into Packages Contribution Distribution TDC (OpenTV) User Access CA Aggregation into Channels or Services Aggregation Into Packages Contribution Distribution FTH TDC User Access DSL/FTTH Aggregation into Channels or Services Aggregation Into Packages Contribution Distribution TDC User Access DSL/FTTH Aggregation into Channels or Services Aggregation Into Packages Contribution Distribution DigiTV MHP TV-Anytime User Access Free-To-air User Device DVB-C + TV screen User Device TV over IP + TV screen User Device TV over IP + PC screen User Device PVR + TV screen 31 Convergence: strategic responses (1) COPE Create Once Publish Everywhere Production Strategy for Content and Metadata CROSS PLATFORM DELIVERY Strategy (Media Convergence) 32 Convergence: strategic responses (2) Intellectual Property Rights Production of content Intellectual Property Rights Production of content Distribution Retail Distribution Billing User Book of metadata User Web-site of metadata Intellectual Property Rights Production of content Distribution Retail User CD of metadata Intellectual Property Rights Production of content of metadata Distribution Billing User Handheld Device 33 Convergence: strategic responses (2) CROSS MEDIA Production Strategy for Content and Metadata CROSS MEDIA Delivery Strategy 34 Convergence: strategic responses (3) Convergence and copyright • Whether media focus on vertical integration or horisontal concentration having a long-term intellectual property strategy is vital • Getting rights for content for cross-media means getting an early start on contracts • Give yourself time 35 3. Youth - are traditional media including books in danger of extinction like the dinosaurs? DR has a problem... Youth and television 15-24 year olds have never watched much TV. Currently 20% of them watch less than 15 minutes a week TV (TV drama in Danish) Source: Gallup TV-meter 2004 37 DR has a problem... Youth and television Youth and radio Average weekly listening in 2003: 21 hours 54 mins. Radio is on the decline There are many other radio-like options... Source: DR Whole population 12-19 year-olds Figures from 1998-2003 38 DR has a problem... Youth and television Youth and radio Youth and other digital media 81% of all 8-12 year-olds Play PC games daily 52% play console games The average kid spends nearly an hour a day playing electronic games 39 Source: Gallup (2002) for Børnerådet/Youth Council DR has a problem... Youth and Youth and Youth and media Youth and Translation: 1 billion SMS for HKD 130/month if you sign up for the free SMS service television radio other digital mobiles Youth have a varied and voracious appetite for all things digital - but we know too little about it The mobile is the most ubiquitous personal device - 96% of all 15-24 year olds have one A typical user sends 20 SMS messages a day Source: Gallup Telekom Index, 2005, Center for Ungdomsforskning, Århus 40 DR’s problem is legitimacy Licence-fee funded Public Service broadcasting = Something for everyone It’s a problem is DR has nothing to offer the youth 41 But publishers have problems too 42 But publishers have problems too Year 7-9 10-12 13-15 total Yes, I read 2004 78% 94% 90% 88% now and 1998 62% 93% 90% 80% again 1993 64% 92% 91% 83% I can’t read 2004 20% 0% 1% 6% yet 1998 27% 1% 0% 11% 1993 19% 2% 0% 10% No, I never 2004 2% 6% 9% 5% read 1998 11% 5%% 11% 9% myself 1993 7% 6% 8% 7% Source: Bille, Trine et al. Danskernes kultur- og fritidsaktivititer 2004 – med udviklingslinier tilbage til 1964 [the Danes’ cultural and leisure activities 2004 – with trends back to 1964]. Published by AFK for the Danish Ministry of Culture 43 DR’s problem is legitimacy Two hypotheses: As yet we do not know which of the two is right. Dare we run the risk that it will be A? A. If DR loses the young as viewers, listeners or users of public service then they are lost for good B. Media consumption patterns are a reflection of phases in life. The young will return to the fold as they get older 44 DR’s problem is a global one What Do we know about young people? Is there anything we can do as a result? How Can we reach a better understanding of what makes them ”tick” as media users? 45 Intensity Intensitet Diurnal rythmn D¿gnrytme 100% dr.dk DR1 TTV 90% 80% RADIO TV 70% 60% 50% 40% 30% 20% 10% 23-2 4 22-2 3 21-2 2 20-2 1 19-2 0 18-1 9 17-1 8 16-1 7 15-1 6 14-1 5 13-1 4 12-1 3 11-1 2 10-1 1 9-10 8-9 7-8 6-7 5-6 4-5 3-4 2-3 1-2 0-1 0% 46 Kilde: RedMeasure/TV-meter/Radioindex Legitimacy - a question of reach Media Distribution Analog tv DTV FM DAB Internet Mobile TV Radio Web Services Votes Quiz Community 1. More and better offerings on ”old” media 47 Legitimacy - a question of reach Media Distribution Analog tv DTV FM DAB Internet Mobile TV Radio Web Services Votes Quiz Community 2. New offerings - media and services on the platforms the young use - to maintain reach 48 Boogie TV form. fascination content. identification music. 60-70% VTR lifestyle film fashion friends games parties sport dating stars - but also current affairs etc. competitions guests Events - tie-ins to things around the country 49 Boogie - video clips on TV/web 50 Boogie - radio on FM (P3) adio Monday-Friday from 2-3 pm 51 Boogie - digital radio on the Net 24/7 The original Internet player In 2002 52 Boogie - www.dr.dk/boogie 53 Boogie Teletext s. 505 54 Boogie tv crawler - SMS 55 Boogie TTV crawler Our attempt to make ALL Viewer contributions available 56 SMS chat on TTV No longer in use by Boogie 57 Boogie club/community 58 Boogie club/community 59 Boogie Media TV - what do we offer on our platforms? Distribution Analog TV TTV FM radio boogie TV Radio Web Internet video clips P3 boogie net radio boogie site Services Boogie-list TTVTVSMS-greetings crawler crawler Community boogie community Mobiles initially a mechanism for participation Participation rates upto 30% for kids and teenagers 60 Cross media format Boogie is an integrated format on the platforms YOU use Synergies Boogie is there for you when YOU want it: What you want When you want it Where you want it 61 Boogie 24/7 (Mon-Fri) • Accessibility • Participation 6 am 12 noon 6 pm midnight Watch Boggie on TV Send a greeting - SMS Check out Boogie Top 10 on TTV Listen to Boogie on P3 (FM) Listen to Boogie radio (Web streaming) Find info at www.dr.dk 62 Network with other members of Boogie community at www.dr.dk The road ahead 63 I believe too many of us editors and reporters are out of touch with our readers. Too often, the question we ask is ‘Do we have the story?’ rather than ‘Does anyone want the story?’ As an industry, many of us have been remarkably, unaccountably, complacent’ 64 Speech by Rupert Murdoch to the American Society of Newspaper Editors. April 13, 2005. 65 What is happening is, in short, a revolution in the way young people are accessing news. They don’t want to rely on the morning paper for their up-to-date information. They don’t want to rely on a god-like figure from above to tell them what’s important. And to carry the religion analogy a bit further, they certainly don’t want news presented as gospel. Instead, they want their news on demand, when it works for them. 66 The challenge of convergence Content is King • It is not enough to have good content... 67 The challenge of convergence Content is King Context is Queen • It is not enough to have good content... 68 The challenge of convergence Context is Queen • We need to understand user needs and the physical and social setting of media use 69 Mobile audience segments Active users SMS 28% Basic Phone Intensive technology buffs 10% Advanced Phone Basics Technology ignoramus 22% =? Source: Gallup Telecom Index 3 kvt 2004 Base: Har personligt mobiltelefon 40% =? Passive Users 70 Video for handhelds Mobisodes GRPS EDGE UMTS 4G DVB-T DVB-H T-DMB Media-FLO 802.11 71 Video for handhelds Sport highlights GRPS EDGE UMTS 4G DVB-T DVB-H T-DMB Media-FLO 802.11 72 Video for handhelds ...or just TV? GRPS EDGE UMTS 4G DVB-T DVB-H T-DMB Media-FLO 802.11 73 Video for handhelds ...or just TV? PPV Subscription Free-to-air (licence) Free-to-air (sponsored) Business Models and Price Elasticity 74 Strategy Content is King, Context is Queen • • • Understanding people as consumers - especially the youngis central to survival in the long term Vertical integration is an option but horisontal concentation (cross media and cross promotion) is a way of hedging bets Multiple platforms require a good copyright strategy - start early! 75 Infrastructure Content and Metadata • • If content cannot be found, it does not exist! The importance of metadata Plan for a COPE infrastructure for producing: • • Content for multiple platforms and cross media Metadata that can be transformed to multiple platforms accurately, quickly and cheaply 76 Thank you for listening! Peter Olaf Looms DR/Danish Broadcasting Corporation TV-Byen DK-2860 Soborg DENMARK Until 4Q 2006 when we move to DR-Media Village 77