The Role of Play in the Evolution of Cooperation

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Play

Jeff Schank

ANB 218a 2013

What is Play?

• Criteria for play

1. Incompletely functional;

2. spontaneous, pleasurable, rewarding, or voluntary;

3. differs from other more serious behaviors in form

(e.g., exaggerated) or timing (e.g., occurring early in life before the more serious version is needed);

4. is repeated, but not in abnormal and unvarying stereotypic form (e.g., rocking or pacing); and

5. is initiated in the absence of severe stress.

Types of Play

• Solitary locomotor-rotational play

– Vigorous motor acts, typically performed alone (e.g., playful running and twisting in ungulates , and somersaulting in monkeys )

• Object play

– Involves the playful use or manipulation of inanimate objects

(e.g., a dog retrieving a stick or a cat batting a ball )

• Social Play

– Social play involves two or more players that are usually, but not always conspecifics .

– Typical movement patterns involve chasing , wrestling , and tailpulling, and even a form of peek-a-boo

– Of all social play patterns, rough-and-tumble play (R&T) , or playfighting, is most frequently studied in animals

Theories of Play: Historical View

• Surplus Energy

– Animals play when the have surplus energy and they are in good health—Why play?

• Instinct-Practice

– Instinctive behavior requires practice to become optimal (assumption) and play is a form of practice—

Why and how is play practice?

• Recapitulation

– Play is a vestigial relic from past evolution—Why is play so common?

Theories of Play: Modern Functional

View

• One problem with the older theories is that each was viewed as an independent theory

• However, aspects of each are relevant to the modern functional view

• Functional view

– Play likely has multiple functions: motor training, practice, and socialization

– Very difficult to test the functions of play because presumably the fitness benefits are delayed till adulthood

Functional Theories

• Motor training

– Physical exercise: No evidence

– Cerebellar synaptogenesis: play occurs after most of cerebellar synaptogenesis is complete

• Training for unexpected events

– Play allows an animal to acquire kinematic and emotional skills required for dealing with unexpected events

– Predicts play should be more frequent in changing environments

– Can’t explain why play is less frequent is poor (food shortages, stressful, challenging) environments

Functional Theories

• Practice

– Little evidence that play facilitates learning corresponding adult behaviors

• Social benefits

– Enhancing social skills

– Strengthening social bonds

– Reducing aggression

– Refining social assessment

– Learning and promoting cooperative behavior

• sharing

• Reciprocity

• Altruism

• Fairness

• Little evidence to support any of these theories since some animals deprived of social play still develop adult social competencies

• Playing animals seem to learn fairness and cooperation, and may even punish cheaters by not playing with them

• I’ll come back to social play later

Costs and Benefits of Play

• Costs

– Injury from falls or aggressive retaliation

– Reduced time spent in survival behaviors (e.g., foraging)

– Expenditure of energy

– Increased predation risk as a result of reduced vigilance and the conspicuousness of play to predators

• Delayed Benefits

– Nunes (2004) found that social play in female

Belding’s ground squirrels increased reproductive success during their first breeding season

Interspecies Play

• Examples of interspecies play

– Lion and Tiger

– Wolf, Bear, Human

– Cat and Owl

– Rat and Cat

– Kangaroo and Lemur

– Dog and Deer

– Polar Bears and Dogs

– Cat and Dolfins

– Monkeys and Dogs

– Humans playing with Stingray?

• How do we explain interspecies play?

• Does it tell us anything about social play?

• Does it tell us anything about the evolution of social play?

Why is Social Play Beneficial?

• It seems plausible if not obvious that social play could derive its fitness benefits by learning the skills necessary for adult cooperation

• The evolution of cooperation, however, is hard to explain, especially at low frequencies

• Suppose a social play gene is introduced into a population of non-cooperators at low frequencies

– How do juveniles with the play gene find others to engage in social play?

– If they do, and learn to cooperate, adults would be at a disadvantage in a population of mostly non-cooperators

• It would appear that the evolution of social play by facilitating adult cooperation is improbable at best

Fitness Landscape

A Model of the Evolution of Social Play

• Sometimes intuitions can be misleading!

• Let’s consider agents with generic biological properties characteristic of animals that engage in social play and adult cooperation

• Agents can

– Movement and Aggregation

– Development (juvenile  adult)

– Learning

– Reproduction

– Parental investment

– Life span

– Foraging for resources

Movement and Aggregation

Cooperation

Prisoner’s Dilemma: T > R > D > S (e.g., T = 5 > R = 3 > D = 1 > S = 0)

Stag Hunt: R > T D > S (e.g., R = 2 > T = 1 ≥ D = 1 > S = 0)

Learning to Cooperate

Rescorla-Wagner learning model

V

CP

( t

=

0)

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CP

( t

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=

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é

V

CP

( t )

+

V

CP

( t ) a

[1

-

V

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( t )] if social play if no social play

Rescorla-Wagner learning model

1"

0.9"

0.8"

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0.6"

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0.3"

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0"

0" 5" 10" 15"

Bouts*of*Scoical*Play*

20"

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25"

Swapping: Controlling Group Selection

Parameter Sweeps

Example of Evolution

Figure 7 . Snap shots of the evolution of social play and adult cooperation over 100,000 rounds for weak learning ( a

= .1), very low probability of reciprocating social play by juvenile agents with the social play gene ( r = .025), but high parental investment ( p

I

= .75).

The likelihood of The inclusion of a social play component allowed cooperation to evolve, particularly when group selection processes were operating. As would be expected, higher rates of learning (α) and play reciprocation ( r ) were associated with a higher probability that cooperation would evolve—though even a reciprocation rate of zero in combination with a relatively low level of α was sufficient for cooperation to evolve (albeit with low probability). In contrast, cooperation did not evolve in the no-play control condition, where agents cooperated if and only if they had inherited the “social play” gene without any social play experience required.

This may seem counter-intuitive, as one might expect cooperation to evolve more readily in a situation when only one condition must be met (having the social play gene) for cooperation

16

Drift Phase

Natural Selection Phase

Migration, Group Selection Phase

Conclusions

• Social play could evolve facilitating the learning of adult cooperative skills

• How does it work?

– Sewall Wright’s shifting balance theory

– Effectively neutral mutations in low frequency

– Parental investment: inheriting wealth

• There is much to be done to understand play

– None of Tinbergen’s 4 questions have been adequately developed

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