RTS: Kernel Design and Cyclic Executives 1 CHAPTER 4 CE321-fall2014 3/18/2016 Kernel & Device drivers Servers (application ~, web ~, component ~) 2 Shell XWin Thread lib ftp User applications System call interface Process, memory, file system, network managers. Kernel Device drivers Hardware/controller Devices CE321-fall2014 3/18/2016 Operating System Models 3 I. II. III. IV. V. Full-blown operating system like Windows or Linux Kernels with core functions (eg. Xinu) Small systems with dedicated functions (eg. wii), xbox) Devices with systems optimized for one or more functions (eg. mp3 player) Cyclic executive (simple task loops.. Repeating: heart pace maker, handheld games, whole new area called “serious games/gamification”) CE321-fall2014 3/18/2016 Task characteristics of real workload 4 Each task Ti is characterized by the following temporal parameters: Precedence constraints: specify any tasks need to precede other tasks. Release or arrival time: ri,j: jth instance of ith task Phase Φi: release time of first instant of ith task Response time: time between activation and completion Absolute deadline: instant by which task must complete Relative deadline: maximum allowable response time Period Pi: maximum length of intervals between the release times of consecutive tasks. Execution time: the maximum amount of time required to complete a instance of the task assuming all the resources are available. CE321-fall2014 3/18/2016 Simple kernels 5 Polled loop: Say a kernel needs to process packets that are transferred into the DMA and a flag is set after transfer: for(;;) { if (packet_here) { process_data(); packet_here=0; } } Excellent for handling high-speed data channels, a processor is dedicated to handling the data channel. Disadvantage: cannot handle bursts CE321-fall2014 3/18/2016 Simple kernels: cyclic executives 6 Illusion of simultaneity by taking advantage of relatively short processes in a continuous loop: for(;;) { process_1(); process_2(); process_3(); … process_n(); } Different rate structures can be achieved by repeating tasks in the list: for(;;) { process_1(); process_2(); process_3(); process_3(); } CE321-fall2014 3/18/2016 Cyclic Executives: Example: Interactive games 7 Space invaders: for(;;) { check_for_keypressed(); move_aliens(); check_for_keypressed(); check_collision(); check_for_keypressed(); update_screen(); } } check_keypressed() checks for three button pressings: move tank left or right and fire missiles. If the schedule is carefully constructed we could achieve a very efficient game program with a simple kernel as shown above. CE321-fall2014 3/18/2016 Finite state automata and Co-routine based kernels 8 void process_a(void){ for(;;) { switch (state_a) { case 1: phase_a1(); | case 2: phase_a2(); | …. case n: phase_an();}}} state_a and state_b are state counters; Communication between coroutines thru’ global variables; Example: the famous CICS from IBM : Customer Information Control System IBM’s OS/2 uses this in Windows presentation management. void process_b(void){ for(;;) { switch (state_b) { case 1: phase_b1(); | case 2: phase_b2(); | …. case n: phase_bn();}}} CE321-fall2014 3/18/2016 Interrupt driven systems 9 Main program is a simple loop. Various tasks in the system are schedules via software or hardware interrupts; Dispatching performed by interrupt handling routines. Hardware and software interrupts. Hardware: asynchronous Software: typically synchronous Executing process is suspended, state and context saved and control is transferred to ISR (interrupt service routine) CE321-fall2014 3/18/2016 Interrupt driven systems: code example 10 void main() { init(); while(TRUE); } Foreground/background systems is a variation of this where main does some useful task in the background; void int1(void){ save (context); task1(); retore (context);} void int1(void){ save (context); task1(); restore (context);} CE321-fall2014 3/18/2016 Process scheduling 11 Scheduling is a very important function in a real-time operating system. Two types: pre-run-time and run-time Pre-run-time scheduling: create a feasible schedule offline to meet time constraints, guarantee execution order of processes, and prevents simultaneous accesses to shared resources. Run-time scheduling: allows events to interrupt processes, on demand allocation of resources , and used complex runtime mechanisms to meet time constraints. CE321-fall2014 3/18/2016 More on Cyclic Executives Simple loop cyclic executive Frame/slots Table-based predetermined schedule cyclic executive Periodic, aperiodic and interrupt-based task Lets design a cyclic-executive with multiple periodic tasks. 12 CE321-fall2014 12 3/18/2016 The basic systems Several functions are called in a prearranged sequence Some kind of cooperative scheduling You a have a set of tasks and a scheduler that schedules these tasks Types of tasks: base tasks (background), interrupt tasks, clock tasks Frame of slots, slots of cycles, each task taking a cycle, burn tasks to fill up the left over cycles in a frame. 13 CE321-fall2014 13 3/18/2016 Blind Bingo ( A Simple Example) A c b g V n m L s E t y w f D v z x e Display(); Read input(); Loop: update display(); If all done exit(); Read input(); End Loop; k 14 CE321-fall2014 14 3/18/2016 Cyclic Executive Design 1 (pages 81-87) 15 Base tasks, clock tasks, interrupt tasks Base: no strict requirements, background activity Clock: periodic with fixed runtime Interrupt: event-driven preemption, rapid response but little processing Design the slots Table-driven cyclic executive CE321-fall2014 3/18/2016 Cyclic executive 16 Each task implemented as a function All tasks see global data and share them Cyclic executive for three priority level The execution sequence of tasks within a cyclic executive will NOT vary in any unpredictable manner (such as in a regular fully featured Operating Systems) Clock tasks, clock sched, base tasks, base sched, interrupt tasks Each clock slot executes, clock tasks, at the end a burn task that is usually the base task Study the figures in pages 83-86 of your text CE321-fall2014 3/18/2016 RT Cyclic Executive Program 17 Lets examine the code: Identify the tasks Identify the cyclic schedule specified in the form of a table Observe how the functions are specified as table entry Understand the scheduler is built-in Learn how the function in the table are dispatched CE321-fall2014 3/18/2016 Implementation of a cyclic executive 18 #include <stdio.h> #include <ctype.h> #include <unistd.h> #include <sys/times.h> #define SLOTX 4 #define CYCLEX 5 #define SLOT_T 5000 int tps,cycle=0,slot=0; clock_t now, then; struct tms n; void one() { printf("Task 1 running\n"); sleep(1); } void two() { printf("Task 2 running\n"); sleep(1); } CE321-fall2014 3/18/2016 Implementation (contd.) 19 void three() { printf("Task 3 running\n"); sleep(1); } void four() { printf("Task 4 running\n"); sleep(1); } void five() { printf("Task 5 running\n"); sleep(1); } CE321-fall2014 3/18/2016 Implementation (contd.) 20 void burn() { clock_t bstart = times(&n); while ((( now = times(&n)) - then) < SLOT_T * tps / 1000) { } printf (" brn time = %2.2dms\n\n", (times(&n)bstart)*1000/tps); then = now; cycle = CYCLEX; } CE321-fall2014 3/18/2016 Implementation (contd.) 21 void (*ttable[SLOTX][CYCLEX])() = { {one, two, burn, burn, burn}, {one, three, four, burn, burn}, {one, two, burn, burn, burn}, {one, five, four, burn, burn}}; main() { tps = sysconf(_SC_CLK_TCK); printf("clock ticks/sec = %d\n\n", tps); then = times(&n); while (1) { for (slot=0; slot <SLOTX; slot++) for (cycle=0; cycle<CYCLEX; cycle++) (*ttable[slot][cycle])(); }} CE321-fall2014 3/18/2016 Summary 22 The cyclic executive discussed the scheduler is built- in. You can also use clock ticks RTC etc to schedule the tasks In order use the cyclic executive discussed here in other applications simply change table configuration, and rewrite the dummy functions we used. CE321-fall2014 3/18/2016