TEACHING AMES CONFERENCE MAY 30, 2009 CURRICULUM FOR EXCELLENCE LITERACY GUIDELINES “ The definition of ‘texts’ needs to be broad and future proof: a text is the medium through which ideas, experiences, opinions and information can be communicated. ” CfE LITERACY GUIDELINES Enjoyment and choice • within a motivating and challenging environment, developing an awareness of the relevance of texts in my life Understanding, analysing and evaluating • investigating and/or appreciating texts with increasingly complex ideas, structures and specialist vocabulary for different purposes CfE LITERACY GUIDELINES I can show my understanding of what I listen to or watch by responding to literal, inferential, evaluative and other types of questions, and by asking different kinds of questions of my own. LIT 2-07a As I listen or watch, I can: identify and give an accurate account of the purpose and main concerns of the text, and can make inferences from key statements identify and discuss similarities and differences between different types of text use this information for different purposes. LIT 3-04a CfE LITERACY GUIDELINES To show my understanding across different areas of learning, I can: identify and consider the purpose, main concerns or concepts and use supporting detail make inferences from key statements identify and discuss similarities and differences between different types of text. LIT 3-16a To show my understanding, I can comment, with evidence, on the content and form of short and extended texts, and respond to literal, inferential and evaluative questions and other types of close reading tasks. ENG 3-17a Multimodality What is a mode? •A set of communication resources –body language –audio –language –layout (2-D) –image –space (3-D) –typography –interaction –colour –sensations (e.g. vision, hearing, touch, smell) –movement … Key Aspects Categories Languages Narratives Representations Audiences Institutions Technologies • • • • What kind of film is this? How does it make its meaning? What’s its story and how does it tell it? How are people, places, events and ideas depicted in the film? • Who watches the film, what pleasures do they get and what effects might it have? • Who made the film and how and why? • What were the technologies used in production, distribution and exhibition Setting our Expectations - Posters The most direct way our expectations are influenced are by trailers and teaser trailers . WALL-E theatrical trailer available from the Apple site. http://www.apple.com/trailers/disney/walle/ QuickTime™ and a H.264 decompressor are needed to see this picture. Categories - What kind of film is this? Producers - e.g. a Disney / Pixar Director - e.g. a Spielberg Stars - e.g. a Jim Carey Technique - e.g. an Animation Audience- e.g. a children’s film Categories: Producers Categories: Technique Types of Animation We can divide animation into 4 major kinds: 1.Toys 2.Drawn animation 3.Object animation 4.Computer animation Animation: Toys flick books thaumatrope phenakistoscope zoetrope praxinoscope Animation Techniques Drawn (Cell) Animation Computer generated (Traditional drawn style) Animation Techniques Japanese Manga Howl’s Moving Castle Manga Romeo and Juliet Animation Techniques Object animation (stop/ motion) Animation Techniques Political Subjects Traditional comic style Persepolis Hybrid Computer drawn and live action film Waltz with Bashir Animation Techniques Hybrid - Animation on film Sin City Computer Game Grand Theft Auto IV Categories : Genre e.g. comedy, romance, adventure, science -fiction, musical etc. recognising genre is a process of comparison of the similarities and differences among films Genre Iconography: elements of set and setting, props, costume Science fiction - set in future. space space ships, robots, ray-guns (Dystopian sub-genre/ satire) Categories: Genre Not all genres are distinguishable by their iconography Categories: Genre Categories: Genre Categories: Genre Categories - Genre Many films are mixtures of genres ( hybrids ) WALL-E mixes SCI-FI COMEDY (silent/ slapstick/ satire) ROMANCE MUSICAL Categories: Genre Elements of different genres in WALL-E Languages: How does it make its meaning? Visual - composition - (‘mise-en-scene’) camera codes - (angle, distance, movement) editing Sound - dialogue sound effects music Languages: visual Composition (mise-en-scene) arrangement within the frame lighting colour palette depth of field (focus pull) camera distance angle movement editing continuity transitions Languages: Lighting Contrast the light and shade of the earth sequence with the even light in the Axiom. Languages: Colour Languages: Colour Languages: Colour Languages: visual Camera: Angle (high, low, straight on, canted) Distance (long, medium, close) Movement (pan, track, zoom, tilt) Long Shot (Ariel tracking) Opening establishing shot. Establishing/ confirming expectations of the film Long shot, tracking. To establish setting and character Medium shot for action. Medium close up for action and character emotion Close up to draw attention to important narrative information. Close up to draw attention to important narrative information. Close up to draw attention to important narrative information. Close up to draw attention to important narrative information. Languages: Sound Dialogue: ‘silent’ movie? Tone/ Inflection Sound Effects: to convey information/ comic effect Music: to convey information/ emotional effect ‘themes’ for characters e.g. often harp and strings for EVE Languages: Music -Track List 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. Put On Your Sunday Clothes 2815 A.D. Wall-E The Spaceship EVE Thrust Bubble Wrap La Vie En Rose Eye Surgery Worry Wait First Date Eve Retrieve The Axiom BNL Foreign Contaminant Repair Ward 72 Degrees and Sunny Typing Bot Septuacentennial 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. Gopher Wall-E’s Pod Adventure Define Dancing No Splashing No Diving All That Love’s About M-O Directive A-113 Mutiny! Fixing Wall-E Rogue Robots March of the Gels Tilt The Holo-Detector Hyperjump Desperate Eve Static It Only Takes a Moment Down to Earth Horizon 12.2 Languages: cultural codes Connotations - ideas or information suggested by elements of the film which depend on resonances with our wider cultural understanding of meaning. e.g. - hand holding - the boot Languages: the POV shot Wall-E POV Wall-E POV EVE POV MO POV Narratives: What’s its story and how does it tell it? Narrative structure; Classical narrative structure (Todorov) 1. 2. 3. 4. 5. Equilibrium (normality) Disruption of equilibrium by some force Recognition of disruption Attempt to repair disruption Return to second equilibrium different from the first. Does Wall-E fit this structure? Narratives: Time Over what period of time does the story take place? (Seven or eight days?) What takes place before the screen narrative and what after? (pollution/ abandonment of Earth. Return /Recovery Over what period of time? ( Seven hundred years; ten or twenty years) PLOT/ STORY DISTINCTION Narratives: Scene List 1. 2 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. Out There (opening) Walk Home Wall-E’s Truck A Day at Work EVE Arrives Confrontation La Vie en Rose Courting Wall-E’s Favourite Things Bad Date Time to Go Space Travel Docking Welcome to the Axiom Bridge Lobby Captain on Deck 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. Define Earth Repair Ward Rogue Robots Escape Pod Cruising Speed Spacewalk The Lido Deck It Only Takes a Moment Code A113 Garbage Airlock EVE to the Rescue Captain v. Auto All Feet on Deck Homecoming Back Together End Credits Narratives: Three Act Structure Act 1 - Scenes 1 - 10 Opening - Bad Date Act 2 - Scenes 11 - 22 Time to go - Spacewalk Act 3 - Scenes 23 - 31 The Lido Deck - Back Together Epilogue - Credit Sequence Narratives: Mythic structure Quest Hero’s journey to the ‘other’ world Myth: Orpheus to Hades to rescue Eurydice Theseus in the Labyrinth - confronting Minotaur Jesus to Hell to free souls Film: Star Wars Lord of the Rings Shrek Narratives: Themes and motifs Repeated images/objects/events hand holding/ spark kiss boot/ feet/ walking dancing extinguisher Oppositions corporatism v. individual stagnation v. change control v. anarchy Moral? Narratives - Character Who changes during the story? How? Who are the ‘goodies’/ the heroes. Who are the ‘baddies’/ villains. Representations: How are people, places, events and ideas depicted in the film? Gender - How are Wall-E and Eve depicted as male and female? In what ways are stereotyping or anti-stereotyping involved? Representations: Gender? What gender are the other robots? How can you tell? Representations: Humans How are the humans shown? Stereotyping? Audiences: Who watches the film, what pleasures do they get and what effects might it have? Target Audience? - age range? gender? At what other audiences might it be aimed? Audiences: Mode of Address Texts ‘speak’ to their audience using familiar ‘vocabulary’. Wall-E tries to convince audience that cameras have been used. Audience comfortable with recognisable techniques adding to the ‘realism’ of the film. e.g. limited use of ‘first person’ POV as in games. Recognisable ‘slapstick’ comedy Robot thoughts/emotions conveyed through ‘body language’ and intelligible sounds. Music/Sound Effects reinforce this. To maximise audience in U.S. and rest of World Audiences Family audience: children and adults Pleasures for children and adults: comedy, narrative, spectacle, happy ending. Pleasures for adults: e.g. (intertextuality) recognition of references to other films Star Wars, Dark Star, 2001, Alien series (Sigourney Weaver as ship’s voice) Satire: BnL, ‘devolved’ humans Audiences - ‘Preferred’ meaning Did the producers of the film expect the audience to take a particular moral from this story? If so what? Can it be interpreted in different ways? What is your personal response? Audiences Some people do not like the film “ The film's apocalyptic vision of a world rendered uninhabitable by mankind's rapacious materialism has been interpreted in America as An Inconvenient Truth for children. Conservative bloggers have described it as ‘ left-wing propaganda’, and Pixar's parent company, Disney, has been accused of hypocrisy for criticising consumerism on the one hand while profiting from spinoff products on the other. The film's creator, meanwhile, says he was just trying to tell a love story.” Observer July 6 2008 Institutions: Who made the film and how and why? http://corporate.disney.go.com/corporate/overview.html Institutions: The Disney Corporation is a world wide media conglomerate with interests in film production, travel, theme parks, television companies, music publishing, merchandising, and consumer products. Its revenues in 2007 were $35.5 billion and net income was $4.7 billion. Walt Disney Pictures Walt Disney Animation Studios, Pixar Animation Studios DisneyToon Studios Touchstone Pictures Hollywood Pictures Miramax Films Walt Disney Studios Motion Pictures International distributes films worldwide Walt Disney Studios Home Entertainment distributes Disney and other film titles to the rental and sell-through home entertainment markets internationally. Institutions: Disney businesses Disney Theatrical Productions is one of the largest producers of Broadway musicals and includes Disney Live Family Entertainment and Disney on Ice. Disney Music Group distributes original music and motion picture soundtracks through Walt Disney Records, Hollywood Records and Lyric Street Records Disneyland Resorts in California, Florida, France and Hong Kong. Other travel business includes Disney cruises and adventure holidays Consumer products: Disney Toys; Apparel, Accessories & Footwear; Food, Health & Beauty; Disney Home and Disney Stationery. Media Networks include broadcast, cable, radio, publishing and Internet businesses such as Disney-ABC Television Group, and ABC owned television stations; cable and sports broadcaster ESPN Inc.; and the Walt Disney Internet Group, Institutions: Marketing Wall-E Institutions: Pixar Pixar Animation began in 1984 and made short films and adverts for the first ten years. Its breakthrough film was Toy Story in 1995, the first fully computer generated animated film. It followed this success with films such as Monsters Inc., Finding Nemo, Cars and The Incredibles. Pixar was taken over by the Disney corporation in 2006 http://www.pixar.com/index.html Institutions: Wall-E Production Cost $180 million (est.) USA Gross over $223 million Additional revenue from worldwide theatrical release (almost no language/cultural barrier) DVD sales, TV sales, music CD, Games, toys and other marketing likely to raise gross to over $1 billion. Institutions: Certification The British Board of Film Classification issues certificates for films distributed in Britain. Wall-E was given a U certificate- suitable for all audiences. The Board does not actually censor films but will advise on cuts to be made to keep a film within one classification area. DVDs, because there is less control over who watches, may require further cuts to remain within a certificate classification. Local authorities have the actual power over whether a film can be shown in their area and very occasionally use it. http://www.bbfc.co.uk/ Institutions: Personnel Key Creatives Director: Andrew Stanton. Joined Pixar in 1990 and has worked on most of their films, as an animator at first, also as an actor doing voices in Toy Story, Bug’s Life, Nemo, then as a writer, a director and a producr. He co-wrote Wall-E Writer: Pete Docter. Another early member of the Pixar team. Has worked as animator, directed Monsters Inc. and wrote Toy Story and Toy Story 2 Production Designer: Ralph Egglestone also began as an animator. Has written and Art Directed. Production Designer in Finding Nemo Sound Designer: Ben Burt joined Pixar in 2005 from Lucas Films where he was sound designer on (among others) the Star Wars and Indiana Jones films. Also voice of Wall-E Music by Thomas Newman. Music for over 80 films and TV programmes including The Shawshank Redemption, The Green Mile, American Beautya nd Finding Nemo Technologies CGI – Computer Generated Images ‘Drawn’ on computer but begins with actually drawn storyboards and paintings. Sometimes actual models are made and captured into computer. Software allows animation of characters, creation of backgrounds, lighting etc. Wall-E animators given lessons in traditional lighting and camera lenses. Computer file then transferred to film for exhibition in cinemas. Thousands of prints needed for simultaneous showings. DVD/ Blue Ray for secondary distribution and sales. Links http://disney.go.com/disneypictures/wall-e/ http://www.apple.com/trailers/disney/walle/teaser1_large.html http://www.imdb.com/title/tt0910970/ http://www.pixar.com/howwedoit/index.html# http://wall-e.playthq.com/ http://www.slashfilm.com/2008/11/14/the-art-of-wall-e-20-photos/ http://www.musicfromthemovies.com/composer.asp?ID=32 http://www.guardian.co.uk/film/2008/jul/06/news.features http://disneystudiosawards.movies.go.com/wall-e_script.pdf http://www.wdsfilmpr.com