Display technologies seminar 3D Displays 13 May 2010 Metropolia University of Applied Sciences Lauri Virkki 3D Displays The Science of Digital Media Agenda • • • • • What is 3D? 3D History 3D production 3D Displays 3D now 3D Displays The Science of Digital Media • What is 3D? – Eyes are average 64 mm apart – Objects are seen on slightly different angle for each eye – Brain processes view from both eyes into one image where objects have different perspective 3D Displays The Science of Digital Media http://www.vision3d.com/stereo.html 3D Displays The Science of Digital Media • 3D display techniques exploit the way human vision works • On display or screen eyes are focused on screen level even though images might appear to be in front or behind the display – This can cause eye fatigue or other symptoms 3D Displays The Science of Digital Media 3D Displays The Science of Digital Media 3D Displays The Science of Digital Media 3D history 3D Displays The Science of Digital Media • Concept of stereoscopy was introduced by Charles Wheatstone in 1830’s • First ever 3D film show was ‘The Power of Love’ at Ambassador Hotel theater in Los Angeles in 1922 • In 1950’s 3D films were featured in movie theatres • In 1980’s and 90’s IMAX theatres showed 3D films 3D Displays The Science of Digital Media • In Japan Nippon BSII digital started the BSII 3D TV channel in 2007 • In Europe UK broadcaster Sky has started broadcast of BSkyB 3D channel • 3D breakthrough in Finland was Avatar in movie theatres 3D Displays The Science of Digital Media 3D production 3D Displays The Science of Digital Media http://www.flickr.com/photos/mikebrowne/3762233229/ 3D Displays The Science of Digital Media 3D production • From hype to reality • In 2008 there were 8 movies in 3D • In 2009 there were over 20 and they were more popular than 2D movies • DreamWorks Animation no longer produce anything in 2D only • 2010 football World Cup in South Africa – up to 25 games filmed in 3D 3D Displays The Science of Digital Media Stereo pair • Based on providing view for left and right eye separately by various techniques 3D Displays The Science of Digital Media • Color filters – Red and green glasses – Also other color combinations used – No need for 3D display – Can be used even on print – Colors can be faded and in any are effected 3D Displays The Science of Digital Media http://www.flickr.com/photos/36085855@N05/3563279123/ 3D Displays The Science of Digital Media • Polarizing filters – Image for each eye displayed through polarizing filter – Viewer wears similarly polarized glasses – In projection screen surface must not affect polarization – Some overall brightness drop – Circular polarization used to eliminate image disappearing when tilting head 3D Displays The Science of Digital Media http://pro.jvc.com/pro/microsite/3d 3D Displays The Science of Digital Media • Shutter glasses – Glasses block one eye at the time in sync with display – Requires high speed display – Glasses have active components 3D Displays The Science of Digital Media 3D Displays The Science of Digital Media Autostereoscopic • Each eye of the viewer sees the different image from the same display without use of glasses • Narrow viewing position • Binocular with one viewing position and multi-view with several viewing positions 3D Displays The Science of Digital Media 3D Displays The Science of Digital Media • Parallax barrier – Series of vertical aperture slits are placed in front of the screen that control which part of the screen each eye sees – Horizontal resolution is halved – Can be turned off for 2D – Small sweet spot 3D Displays The Science of Digital Media 3D Displays The Science of Digital Media • Lenticular – Thousands of tiny lenses placed in front of regular LCD screen – Each eye can focus on different set of sub pixels on LCD element – LC lenses can be turned of for 2D viewing – Slanted lenses versions for multi-view 3D Displays The Science of Digital Media 3D Displays The Science of Digital Media Philips optoelectronic LC-lens-switch concept 3D Displays The Science of Digital Media • Head tracking – By tracking viewers head the display optics are kept so that viewer’s eyes stay in stereoscopic area – Downside is increased system complexity • Requires system to process tracking data like OpenCV – Virtual reality systems would be an example of head tracking system integrated into monitor glasses 3D Displays The Science of Digital Media 3D Displays The Science of Digital Media • Volumetric – Use a medium to fill or scan a threedimensional space – Because depths is part of the space of the volumetric display eye convergent and focus just like in real world – Swept volume – Solid state system 3D Displays The Science of Digital Media Sony prototype with 96 x 128 pixel resolution 3D Displays The Science of Digital Media • Holographic – Photography technique that records image on three dimensions – Each point of the holographic screen emits light beams of different color and intensity to various directions – Cannot be done in real-time for video 3D Displays The Science of Digital Media HoloVizio display principle 3D Displays The Science of Digital Media 3D video signal Left right independent Frame independent Above-below Checkerboard Side by side Line by line 3D Displays The Science of Digital Media • 2D conversion to 3D – Lack of 3D content – chicken or the egg problem – 3D display not convertible to 2D cannot sell – Philips has developed algorithms that derive a depth map for each video frame automatically 3D Displays The Science of Digital Media 3D now - movies • XpanD – Used by Finnkino -16 theatre rooms – Total of 27 theathres in Finland – Regular white matte screen and shutter glasses synced with IR 3D Displays The Science of Digital Media 3D now - movies • Dolby 3D – RGB for each eye is split into different wavelengths with the color filter wheel in front of projector and dichroic filter ‘Infitec’ glasses – Bio Rex in Hämeenlinna http://pro.jvc.com/pro/microsite/3d 3D Displays The Science of Digital Media 3D now - movies • RealD – Circular polarization and silver screen – No theatres in Finland http://pro.jvc.com/pro/microsite/3d 3D Displays The Science of Digital Media 3D now - movies • IMAX – Two projectors – Polarization or shutter glasses 3D Displays The Science of Digital Media 3D now - TV • JVC – circular polarization – Line by line or side by side • Samsung – LED, LCD and plasma – Shutter glasses • Panasonic – Plasma – Shutter glasses – Frame sequential for full HD 3D Displays The Science of Digital Media 3D now - TV • Sharp – Autostereoscopic with parallax barrier – Also touch screen • Sony – Shutter glasses – Frame sequential 3D Displays The Science of Digital Media 3D now – Blu-ray • December 19th 2009 Blu-ray disk association announced final specification for 3D Blu-ray • Multiview Video Coding (MVC) codec – full backwards compability with players • First movies available this summer – Poutapilviä ja lihapullakuuroja (Cloudy With A Chance Of Meatballs) 3D Displays The Science of Digital Media 3D now – computer displays • nVidia 3D vision – Screen must be 120 Hz – Compatible display adapter • No proper standard – lots of different solutions • Holographica HoloVizio 3D Displays The Science of Digital Media Conclusions • 3D is here but will it break through at homes will be seen • Well working autostereoscopic displays needed 3D Displays The Science of Digital Media Questions? Thank you!