9 3D_displays

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Display technologies seminar
3D Displays
13 May 2010
Metropolia University of Applied Sciences
Lauri Virkki
3D Displays
The Science
of Digital Media
Agenda
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What is 3D?
3D History
3D production
3D Displays
3D now
3D Displays
The Science
of Digital Media
• What is 3D?
– Eyes are average 64 mm apart
– Objects are seen on slightly different angle for
each eye
– Brain processes view from both eyes into one
image where objects have different
perspective
3D Displays
The Science
of Digital Media
http://www.vision3d.com/stereo.html
3D Displays
The Science
of Digital Media
• 3D display techniques exploit the way
human vision works
• On display or screen eyes are focused on
screen level even though images might
appear to be in front or behind the display
– This can cause eye fatigue or other symptoms
3D Displays
The Science
of Digital Media
3D Displays
The Science
of Digital Media
3D Displays
The Science
of Digital Media
3D history
3D Displays
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of Digital Media
• Concept of stereoscopy was introduced by
Charles Wheatstone in 1830’s
• First ever 3D film show was ‘The Power of
Love’ at Ambassador Hotel theater in Los
Angeles in 1922
• In 1950’s 3D films were featured in movie
theatres
• In 1980’s and 90’s IMAX theatres showed
3D films
3D Displays
The Science
of Digital Media
• In Japan Nippon BSII digital started the
BSII 3D TV channel in 2007
• In Europe UK broadcaster Sky has started
broadcast of BSkyB 3D channel
• 3D breakthrough in Finland was Avatar in
movie theatres
3D Displays
The Science
of Digital Media
3D production
3D Displays
The Science
of Digital Media
http://www.flickr.com/photos/mikebrowne/3762233229/
3D Displays
The Science
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3D production
• From hype to reality
• In 2008 there were 8 movies in 3D
• In 2009 there were over 20 and they were
more popular than 2D movies
• DreamWorks Animation no longer produce
anything in 2D only
• 2010 football World Cup in South Africa –
up to 25 games filmed in 3D
3D Displays
The Science
of Digital Media
Stereo pair
• Based on providing view for left and right
eye separately by various techniques
3D Displays
The Science
of Digital Media
• Color filters
– Red and green glasses
– Also other color combinations used
– No need for 3D display
– Can be used even on print
– Colors can be faded and in any are effected
3D Displays
The Science
of Digital Media
http://www.flickr.com/photos/36085855@N05/3563279123/
3D Displays
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of Digital Media
• Polarizing filters
– Image for each eye displayed through
polarizing filter
– Viewer wears similarly polarized glasses
– In projection screen surface must not affect
polarization
– Some overall brightness drop
– Circular polarization used to eliminate image
disappearing when tilting head
3D Displays
The Science
of Digital Media
http://pro.jvc.com/pro/microsite/3d
3D Displays
The Science
of Digital Media
• Shutter glasses
– Glasses block one eye at the time in sync with
display
– Requires high speed display
– Glasses have active components
3D Displays
The Science
of Digital Media
3D Displays
The Science
of Digital Media
Autostereoscopic
• Each eye of the viewer sees the different
image from the same display without use
of glasses
• Narrow viewing position
• Binocular with one viewing position and
multi-view with several viewing positions
3D Displays
The Science
of Digital Media
3D Displays
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• Parallax barrier
– Series of vertical aperture slits are placed in
front of the screen that control which part of
the screen each eye sees
– Horizontal resolution is halved
– Can be turned off for 2D
– Small sweet spot
3D Displays
The Science
of Digital Media
3D Displays
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of Digital Media
• Lenticular
– Thousands of tiny lenses placed in front of
regular LCD screen
– Each eye can focus on different set of sub
pixels on LCD element
– LC lenses can be turned of for 2D viewing
– Slanted lenses versions for multi-view
3D Displays
The Science
of Digital Media
3D Displays
The Science
of Digital Media
Philips optoelectronic
LC-lens-switch concept
3D Displays
The Science
of Digital Media
• Head tracking
– By tracking viewers head the display optics
are kept so that viewer’s eyes stay in
stereoscopic area
– Downside is increased system complexity
• Requires system to process tracking data like
OpenCV
– Virtual reality systems would be an example
of head tracking system integrated into
monitor glasses
3D Displays
The Science
of Digital Media
3D Displays
The Science
of Digital Media
• Volumetric
– Use a medium to fill or scan a threedimensional space
– Because depths is part of the space of the
volumetric display eye convergent and focus
just like in real world
– Swept volume
– Solid state system
3D Displays
The Science
of Digital Media
Sony prototype with 96 x 128 pixel resolution
3D Displays
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• Holographic
– Photography technique that records image on
three dimensions
– Each point of the holographic screen emits
light beams of different color and intensity to
various directions
– Cannot be done in real-time for video
3D Displays
The Science
of Digital Media
HoloVizio display principle
3D Displays
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of Digital Media
3D video signal
Left right independent
Frame independent
Above-below
Checkerboard
Side by side
Line by line
3D Displays
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of Digital Media
• 2D conversion to 3D
– Lack of 3D content – chicken or the egg
problem
– 3D display not convertible to 2D cannot sell
– Philips has developed algorithms that derive a
depth map for each video frame automatically
3D Displays
The Science
of Digital Media
3D now - movies
• XpanD
– Used by Finnkino -16 theatre rooms
– Total of 27 theathres in Finland
– Regular white matte screen and shutter glasses
synced with IR
3D Displays
The Science
of Digital Media
3D now - movies
• Dolby 3D
– RGB for each eye is split into different wavelengths
with the color filter wheel in front of projector and
dichroic filter ‘Infitec’ glasses
– Bio Rex in Hämeenlinna
http://pro.jvc.com/pro/microsite/3d
3D Displays
The Science
of Digital Media
3D now - movies
• RealD
– Circular polarization and silver screen
– No theatres in Finland
http://pro.jvc.com/pro/microsite/3d
3D Displays
The Science
of Digital Media
3D now - movies
• IMAX
– Two projectors
– Polarization or shutter glasses
3D Displays
The Science
of Digital Media
3D now - TV
• JVC
– circular polarization
– Line by line or side by side
• Samsung
– LED, LCD and plasma
– Shutter glasses
• Panasonic
– Plasma
– Shutter glasses
– Frame sequential for full HD
3D Displays
The Science
of Digital Media
3D now - TV
• Sharp
– Autostereoscopic with parallax barrier
– Also touch screen
• Sony
– Shutter glasses
– Frame sequential
3D Displays
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3D now – Blu-ray
• December 19th 2009 Blu-ray disk association
announced final specification for 3D Blu-ray
• Multiview Video Coding (MVC) codec
– full backwards compability with players
• First movies available this summer
– Poutapilviä ja lihapullakuuroja (Cloudy With A
Chance Of Meatballs)
3D Displays
The Science
of Digital Media
3D now – computer displays
• nVidia 3D vision
– Screen must be 120 Hz
– Compatible display adapter
• No proper standard – lots of different
solutions
• Holographica HoloVizio
3D Displays
The Science
of Digital Media
Conclusions
• 3D is here but will it break through at
homes will be seen
• Well working autostereoscopic displays
needed
3D Displays
The Science
of Digital Media
Questions?
Thank you!
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